(5) Agonizing Encounter ( To Boldly Go)
Dual Dilemma
For each headquarters you command, this dilemma is cost -1. Your opponent names a skill. For each of your missions that requires that skill, randomly select a personnel to be stopped.
"I was lucky that thing had knees...
"That was not his knee."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(9) Distress Call ( These Are The Voyages)
Space Dilemma
This dilemma is cost -3 for each mission you have completed. All your personnel are stopped.
"Earth Outpost Four reports they're under attack. A space vessel, identity unknown."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Environmental Contaminants ( Symbiosis)
Planet Dilemma
While you have a higher score than each of your opponents, this dilemma is cost -3. Unless you have Biology, 2 Diplomacy, and 2 Science or 2 Engineer, 2 Exobiology, and Cunning > 38, randomly select two personnel to be killed.
"It's a synthetic compound primarily used as an industrial lubricant, usually under the strictest safety protocols. It's quite toxic."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Jul 26th, 2018. Please support openCards and validate game text of this card!
(5) Flare of Rage ( Balance of Terror)
Planet Dilemma
For each Persistent dilemma beneath this mission, this dilemma is cost -1. Unless you have Anthropology, Medical, 2 Security, and Strength > 35 or 2 Archaeology, Transporters, and 2 Treachery, randomly select two personnel to be removed from the game.
"Something like a transporter beam seems to have snatched him away..."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "removed from the game" dilemma, remove cards from the game (other cards).
Requires: Persistent.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(7) Formal Hearing ( Necessary Evil)
Dual Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have Diplomacy, Intelligence, 2 Programming, and Cunning > 38 or 2 Honor, Law, and 2 Officer, randomly select three personnel to be stopped.
"We are here to consider the request of the Klingon Empire that Lt. Commander Worf be extradited for trial on charges of murder."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "randomly stopper" dilemma, event related card.
Requires: plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Frozen by Fear ( Balance of Terror)
Space Dilemma
For each Persistent dilemma beneath this mission, this dilemma is cost -1. Unless you have 2 Honor, Law, Medical, and Cunning > 35 or Officer, 2 Science, and 2 Treachery, randomly select two personnel to be removed from the game.
"Please, I don't understand what it wants!"
"Not true. He does know."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "removed from the game" dilemma, remove cards from the game (other cards).
Requires: Persistent.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(6) In Development ( Infinite Diversity)
Dual Dilemma
For each headquarters you command, this dilemma is cost -1. Randomly select a personnel who has a cost of 2 or less. All your other personnel who have a cost of 2 or less are stopped.
"You may be experiencing difficulty because I increased the gravity on this deck by ten percent."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "headquarter related" dilemma, "randomly select" dilemma.
Requires: headquarters.
Card logging info: Logged by Telak at Apr 21st, 2010 (Q1 by eberlems at Sep 5th, 2010 & Q2 by Roga Danar at Sep 8th, 2010)
(6) Inequitable Exchange ( Extreme Measures)
Dual Dilemma
If your opponent has a captive in his or her brig, this dilemma is cost -3. Take a personnel you own from an opponent's brig (he or she joins this mission attempt). Then your opponent chooses a different personnel to be placed in his or her brig.
"Two members of your unit are being held at our base camp. We'll exchange them for you and your doctor."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "capture" dilemma, "opponent's choice stopper" dilemma.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by Telak at Mar 8th, 2011 & Q2 by eberlems at Jun 28th, 2011)
(5) Moment of Doubt ( These Are The Voyages)
Dual Dilemma
This dilemma is cost -2 for each headquarters mission you command. Your opponent chooses an Officer or Security personnel to be stopped.
"Why me? I look around that bridge, and I see the men waiting for me to make the next move. And ... what if I'm wrong?"
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "headquarter related" dilemma, "opponent's choice stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Ominous Presence ( Lineage)
Dual Dilemma
If you have five or more personnel of the same species attempting this mission, this dilemma is cost -3. Randomly select a personnel with Diplomacy or Security. Then choose a different personnel of the same species. Those personnel are stopped.
"What are all these people still doing here? The evacuation should be well underway by now."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "species related" dilemma.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(1) Peremptory Plea ( Balance of Terror)
Dual Dilemma
Choose a personnel who has Biology to be stopped. The next dilemma revealed during this mission attempt is cost -1 for each Genetically Enhanced personnel the opponent on your left commands.
"We're all with you, sir. But consider this: we are free. We have a ship and a means to go where we will... You have proved your superior intellect and defeated the plans of Admiral Kirk. You do not need to defeat him again."
Characteristics: reduce your dilemma play cost, "your choice stopper" dilemma.
Requires: Genetically Enhanced.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(4) Pitching In ( Peak Performance)
Dual Dilemma
If you have four or more personnel who have a cost of 2 or less attempting this mission, this dilemma is cost -3. Choose a Leadership or Security personnel to be stopped. Then choose an Engineer or Programming personnel to be stopped.
"Planting day has always been important here. It brings everyone together. Somehow it seems right to see it through."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost.
Card logging info: Last edited by Telak at Dec 15th, 2015. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
(6) Slightly Overbooked ( Raise the Stakes)
Space Dilemma
For each mission worth 40 or more points that your opponent commands, this dilemma is cost -2. Unless you have three personnel who each have a cost of 4 or more, each of your personnel who has a cost of 2 or less is stopped.
"We're having a bit of a panic at the airlocks, sir. Far more passengers than we can handle have shown up. They all claim to have made arrangements to leave."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost.
Requires: mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(9) Space Seed ( The Nth Degree)
Planet Dilemma
This dilemma is cost -1 for each Genetically Enhanced personnel this dilemma's owner commands. Unless you have 3 Security and Strength > 40 or 2 Telepathy and Cunning > 40, randomly select two personnel. If this dilemma's owner commands To Rule in Hell, he or she may place those personnel on Ceti Alpha V to take command of them (they become ).
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "relocate" dilemma, "specific affiliation related" dilemma, take command (of opponent cards).
Requires: Ceti Alpha V, Genetically Enhanced.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(6) Spatial Interphase ( Raise the Stakes)
Dual Dilemma
For each mission worth 40 or more points that your opponent commands, this dilemma is cost -2. Your Opponent chooses a personnel who has three or less • icons to be killed.
"When she went, it must have taken the captain with it."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma.
Requires: mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(8) Sylvia ( What You Leave Behind)
Planet Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1 (-2 for each Decay event). Unless you have 2 Leadership, Officer, Security, and Cunning > 38 or Engineer, Programming, and 2 Science, randomly select two personnel to be placed in your opponent's brig.
"You wanted to know what we did to your men."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "capture" dilemma, "randomly select" dilemma, event related card.
Requires: plays in your core, Decay.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) The Charismatic Mister Kor ( This Side of Paradise)
Dual Dilemma
For each dilemma beneath this mission, this dilemma is cost -1. Randomly select a personnel to be placed on the bottom of his or her owner's deck.
"... may I present these, uh ... two students of Klingon history."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) The Charming Mister Riker ( This Side of Paradise)
Space Dilemma
For each dilemma beneath this mission, this dilemma is cost -1. Randomly select a personnel to be placed on the bottom of his or her owner's deck.
"Don't fret, Riker. My good fortune is your good fortune."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) The Gentleman Doctor McCoy ( This Side of Paradise)
Planet Dilemma
For each dilemma beneath this mission, this dilemma is cost -1. Randomly select a personnel to be placed on the bottom of his or her owner's deck.
"Oh. Them. Well, I ... I was thinking about a little cabaret I know on Rigel II, and ... there were these two girls in the chorus line. And well, here they are. Well after all, I am on shore leave!"
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(8) Tsiolkovsky Infection ( Necessary Evil)
Space Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Anthropology, 2 Programming, and Cunning > 38 or 2 Biology, Exobiology, and 2 Medical, randomly select three personnel to be killed.
"Like intoxication but worse. Judgment almost completely impaired..."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma, "randomly select" dilemma, event related card.
Requires: plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) Unfair Terms ( Raise the Stakes)
Planet Dilemma
For each mission worth 40 or more points that your opponent commands, this dilemma is cost -2. Randomly select three personnel. Each of those personnel who has a cost of 2 or less is killed.
"On the contrary, they're extremely fair, since your alternative is death."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma, "randomly select" dilemma.
Requires: mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(8) Whisper in the Dark ( Necessary Evil)
Planet Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Geology, 2 Physics, and Cunning > 38 or 2 Honor, 2 Officer, and Transporters, randomly select three personnel to be killed.
"The Dremans are not a subject for philosophical debate, they are a people. ...We are going to allow her to die, are we not?"
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma, "randomly select" dilemma, event related card.
Requires: plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Imperial Occupation ( Sacrifice of Angels)
Assault. Maneuver. Plays in your core.
Order - Begin combat or an engagement involving your Officer personnel. If you win, place this event on the mission where that personnel was involved. Each planet dilemma and space dilemma revealed at this mission is cost -1. Otherwise, destroy this event.
"You are now subjects of the Klingon Empire."
Characteristics: reduce your dilemma play cost, combat, engagement, plays in your core, Assault, Maneuver, plays / place on a mission.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(3) Invasion Plans ( Sacrifice of Angels)
Assault. Maneuver. Plays in your core.
Order - Begin combat or an engagement involving your Officer personnel. If you win, place this event on the mission where that personnel was involved. Each dual dilemma revealed at this mission is cost -1. Otherwise, destroy this event.
"They were allies with the Borg... We can't trust them."
Characteristics: reduce your dilemma play cost, combat, engagement, plays in your core, Assault, Maneuver, plays / place on a mission.
Card logging info: First edited by Telak at Oct 18th, 2019. Please support openCards and validate game text of this card!
(0) • More Than Meets The Eye ( Necessary Evil)
Event
Q. Lose 5 points to play in your core. When you reveal a planet dilemma from your dilemma stack, it is cost -1.
"Just one of our hand phasers could finish off an entire regiment."
"Except for one thing. That hardly sounds like Q to give us an advantage like that."
Characteristics: reduce your dilemma play cost, lose points, Q, Q.
Requires: manipulate your dilemma stack.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Orbital Weapon Platform ( Sacrifice of Angels)
To play this event, you must command six personnel. Plays on an opponent's planet mission. While a player commands a completed space mission, that player must have total Shields > 12 at this mission to attempt it. Each Damage dilemma revealed at this mission is cost -1.
"We don't need starships to protect Chin'toka. Not anymore."
Characteristics: reduce your dilemma play cost, prevent mission attempt.
Requires: affiliation, planet mission, space mission.
Card logging info: First edited by Telak at Oct 18th, 2019. Please support openCards and validate game text of this card!
(1) • Particle 010 ( Zero Hour)
To play this event, you must command three personnel. Plays in your core. When you reveal a Persistent dilemma from your dilemma stack, it is cost -1 for each of your mission worth 50 or more points.
"Omega is infinitely complex, yet harmonious. To the Borg, it represents perfection."
Characteristics: reduce your dilemma play cost, plays in your core.
Requires: affiliation, Persistent, mission worth 50 or more points.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(4) Remarkable Regeneration ( To Boldly Go)
Event
To play this event, you must command three personnel. Plays in your core. While an opponent has more points than you, subtract one from each Consume on each of your dilemmas.
"Your cells are regenerating at an exponential rate. Do you see, I was using a cytokinetic enzyme to stimulate the cell division."
Characteristics: reduce your dilemma play cost, plays in your core.
Requires: affiliation, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Subliminal Signal ( Favor the Bold)
Event
Temporal. Plays in your core. When a dilemma that has a cost of 3 is revealed from your dilemma stack, you may place the top card of your dilemma pile face up beneath the mission being attempted to make that dilemma cost -3.
"All these 'threes' can't be coming up by accident."
Characteristics: reduce your dilemma play cost, plays in your core, Temporal.
Requires: manipulate your dilemma stack.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Maranga IV, Ecological Crisis ( Hard Time)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Requirements: Anthropology, Geology, Programming, any attribute > 36 and (Honor or Treachery)
Special Instructions: When you reveal Infestation from your dilemma stack, it is cost -1.
Any affiliation may attempt this mission.
Many Klingon outposts were plagued by Tribble overpopulation.
Characteristics: "Infestation"-related cards, reduce your dilemma play cost, Alpha quadrant mission, planet mission, worth 35 or less points.
Card logging info: First edited by Telak at Sep 7th, 2016. Please support openCards and validate game text of this card!
(3) • Eris, Duplicitous Vorta ( What You Leave Behind)
Dominion Personnel of Vorta species.
Icons:
Biology Diplomacy Medical
Science Treachery
When you reveal a Persistent dilemma from your dilemma stack, it is cost -1. When you begin combat involving this personnel, randomly select an opponent's personnel present to be excluded from that combat.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"I have no wish to see you hurt."
Characteristics: reduce your dilemma play cost, affiliation, personnel who has a cost of 3 or more, Vorta species.
Requires: manipulate your dilemma stack, combat, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Shinzon, Devious Tactician ( Star Trek 50)
Romulan Personnel of Human species.
Icons:
Leadership 2 Treachery
Commander: Scimitar. Infiltrator. Praetor. While this personnel is at an opponent's mission, each planet or space dilemma revealed here is cost -1.
INTEGRITY: 1 CUNNING: 6 STRENGTH: 6
"Don't you think it's time to surrender?"
Further game play infos
Shinzon, Devious Tactician counts as "matching commander" for the following ship cards:
Characteristics: reduce your dilemma play cost, affiliation, Commander, Infiltrator, Praetor, Shinzon, Human species.
Card logging info: First edited by Telak at Sep 30th, 2016. Please support openCards and validate game text of this card!
(6) • Devna-Lev, Harrad-Sar's Barge ( What You Leave Behind)
Non-aligned Ship (Maraar Class / Standard Equipment )
Staffing reqirements:
Icons:
While three of your personnel are aboard this ship, it is Range +2 and when you reveal a Persistent dilemma from your dilemma stack, it is cost -1.
RANGE: 6 WEAPONS: 6 SHIELDS: 6
"I'm afraid you have an appointment with a pair of Orion marauders. I don't intend to keep them waiting. ... I can see you're upset, and I sympathize, but it's truly out of my hands. We are both slaves to the situation."
Further game play infos
The following personnel cards can be used as "matching commander" for Devna-Lev, Harrad-Sar's Barge:Characteristics: reduce your dilemma play cost, "affiliation", enhance your RANGE (this card), Past related.
Requires: manipulate your dilemma stack, "affiliation", Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.