(3) Flashpoint ( Zero Hour)
Dual Dilemma
Your opponent chooses , , or . Randomly select two personnel. Unless neither of those personnel have that icon or both of those personnel have that icon, they are killed.
"...we're responsible for an explosion even though it occurred before our ship arrived here?"
"We've traveled back to a point in time before the explosion, so, yes, we can be responsible for it."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Requires: Alternate universe related, Future related, Past related.
Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
(1) • Hindrance ( Favor the Bold)
Event
Temporal. Plays in your core. When personnel that the player on your right commands begin a mission attempt, you may kill one of your unique personnel who costs 3 or more and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
Unfamiliar territories can often offer unforeseen complications.
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core, Temporal.
Requires: Future related, personnel who has a cost of 3 or more.
Rule hint for this card
This card has an erratum: You have to discard this event after use now.
Taken form Current Errata 2015-04-06.Card logging info: Last edited by Telak at Oct 5th, 2014. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(3) Tampering With Time ( Fractured Time)
Event
Temporal. Plays in your core. At the start of each of your turns you may stop one of your personnel to examine the top three cards of an opponent's dilemma pile; or stop one of your personnel to examine the bottom three cards of an opponent's dilemma pile. Place those cards on the top and/or bottom of that dilemma pile in any order.
"Without Bell, there's a good chance those hostages will die."
Characteristics: manipulate / examine opponent's dilemma pile, plays in your core, Temporal.
Requires: Future related, Past related.
Rule hint for this card
This card has an erratum: Changed timing and limited to once per turn.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Mar 14th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 21st, 2011)
(0) Temporal Test Subject ( Fractured Time)
Event
Temporal. Discard an , , or personnel from hand to take an , , or personnel from your discard pile into hand. Destroy this event.
"I was sent against my will! I'm not from your part of space. I come from a trans-dimensional realm. ... I don't know why I was sent here."
Characteristics: recover cards from your discard pile, Temporal.
Requires: Alternate universe related, Future related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) The Edge of Forever ( Fractured Time)
Temporal. Plays in your core.
Order - Lose 5 points to choose one: download a card that could be played at your headquarters mission and place it there; or take a card from your discard pile that could be played at your headquarters mission and place it there. Destroy this event.
"A gateway to your own past, if you wish."
Characteristics: "relocate" personnel cards - form discard pile into play, lose points, plays in your core, recover cards from your discard pile, download, download - any card, Temporal.
Requires: Future related, Past related, headquarters.
Rule hint for this card
This card has an erratum: Changed wording.
Game text without errata: "Temporal. Plays in your core. Order - Lose 5 points to choose one: download a card and place it at your headquarters mission where it could be played; or take a card from your discard pile and place it at your headquarters mission where it could be played. Destroy this event.".
Taken form Current Errata 2015-04-06.Card logging info: First edited by at . One quality log by eberlems at Feb 17th, 2019. Please support openCards and validate game text of this card a second time!
Fitting In ( Fractured Time)
Interrupt
When your personnel is facing a dilemma, choose one for him or her to gain until the end of that dilemma: an attribute from a personnel present; or a skill from a personnel present.
"...La Forge was conditioned by the Romulans - a process referred to historically, and somewhat inaccurately, as brainwashing."
Characteristics: enhance your skills (other cards).
Requires: Future related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Temporal Delineation ( To Boldly Go)
Interrupt
Temporal. When you are about to draw dilemmas, shuffle your dilemma pile. If you command a or personnel, you may also spend one extra in total cost on dilemmas.
"When time travel was first developed, it wasn't long before people realized that laws had to be made."
Characteristics: manipulate your dilemma pile, spend extra in total cost on dilemmas, Temporal.
Requires: Future related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Navigate Xindi Corridor ( What You Leave Behind)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 35.
Region: Delphic Expanse. Nebula.
Requirements: Astrometrics, Engineer, Sience, a personnel and Cunnning > 31.
Special Instructions: When you move to your Region: Delphic Expanse mission, if this mission is completed, that mission is span -1.
Any affiliation may attempt this mission.
Kovadaan Nebula: "The trip through the corridor only took a few seconds..."
Characteristics: Alpha quadrant mission, Delphic Expanse, span related card, nebula mission, space mission, worth 35 or less points.
Requires: Future related, Delphic Expanse.
Card logging info: Last lgged by eberlems at Jun 21st, 2010 (Q1 by Roga Danar at Sep 9th, 2010 & Q2 by Telak at Nov 3rd, 2010)
(4) • Julian Bashir, Nostalgic Doctor ( Return to Grace)
Federation Personnel of Human species.
Icons:
Biology 3 Medical Science
Genetically Enhanced. When your personnel present is about to be killed by a dilemma, you may stop that personnel and discard a non- personnel from hand to prevent that.
INTEGRITY: 6 CUNNING: 8 STRENGTH: 4
"Maybe after we've got Captain Sisko back, we can all stop by Morn's for a drink for old time's sake."
Characteristics: prevent your personnel from beeing killed by a dilemma, affiliation, Deep Space None related, discard a specific card from hand, Future related, Genetically Enhanced, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: Future related.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(4) • Nog, Defiant Captain ( Matter of Time)
Federation Personnel of Ferengi species.
Icons:
Acquisition Diplomacy Engineer
Honor Officer Physics
Commander: U.S.S. Defiant. While this personnel is aboard your ship, it is attributes +1 for each personnel aboard (limit +4).
INTEGRITY: 7 CUNNING: 6 STRENGTH: 5
"I'd better get back to the bridge."
Further game play infos
Nog, Defiant Captain counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (other cards), enhance your ship attributes (other cards), Deep Space None related, Future related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Ferengi species, ship related card.
Requires: Deep Space None related, Future related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) • Revised Seven of Nine, Shock-Trooper ( In A Mirror, Darkly)
Federation Personnel of Hologram species.
Icons:
Engineer Security
Order - Discard a card titled Seven of Nine or Revised Seven of Nine from hand to choose one: place a personnel present on the bottom of his or her owner's deck; or take a Hologram from your discard pile into hand.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 7
"Two of the Kyrians are still alive. What shall we do with them?"
Characteristics: "relocate" personnel cards - return to hand, "relocate" personnel cards - return to his or her owner's deck, affiliation, recover cards from your discard pile, Voyager related, Future related, personnel who has a cost of 3 or more, Revised Seven of Nine, Hologram "species".
Requires: Voyager related, Future related, Revised Seven of Nine, Seven of Nine, Hologram "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Revised Tuvok, Evil Instrument of Destruction ( In A Mirror, Darkly)
Federation Personnel of Hologram species.
Icons:
Engineer Security 2 Treachery
At the start of each of your turns, you may discard a card titled Tuvok or Revised Tuvok from hand to download a Hologram.
INTEGRITY: 1 CUNNING: 6 STRENGTH: 7
"The bio-agent is still dispersing through the atmosphere. The fatality rate will be three hundred thousand soon enough."
Characteristics: affiliation, download, download - Hologram (cards), Voyager related, discard a specific card from hand, Future related, Revised Tuvok, Hologram "species".
Requires: Voyager related, Future related, Revised Tuvok, Tuvok, Hologram "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Pasteur, Medical Ship ( What You Leave Behind)
Federation Ship (Hope Class / Standard Equipment )
Staffing reqirements:
Icons:
While your Medical personnel is aboard this ship, it is Range +5. While your personnel aboard is attempting a space mission, you may destroy your Decay event to make that personnel gain a skill required by that mission until the end of this turn.
RANGE: 7 WEAPONS: 7 SHIELDS: 8
"There was an outbreak of Tarellian Plague on Romulus. The Klingons have been allowing Federation medical ships to cross the border."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Pasteur, Medical Ship:Characteristics: event related card, affiliation, enhance your RANGE (this card), Next Generation related, Future related, ship with four or more staffing icons.
Requires: affiliation, Decay, Future related, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • U.S.S. Relativity, Federation Timeship ( Matter of Time)
Federation Ship (Wells Class / Standard Equipment )
Staffing reqirements:
Icons:
Temporal. At the start of each of your turns, place each non- personnel you command in his or her owner's discard pile. You may play personnel and equipment aboard this ship. When a card instructs you to place this ship at your headquarters mission, you may place it at your space mission.
RANGE: 8 WEAPONS: 9 SHIELDS: 8
"Tempus fugit."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Relativity, Federation Timeship:Characteristics: affiliation, Voyager related, Temporal, Future related, ship with four or more staffing icons.
Requires: affiliation, Future related, headquarters, space mission.
Card logging info: First edited by Telak at Feb 24th, 2013. One quality log by Roga Danar at Feb 25th, 2013. Please support openCards and validate game text of this card a second time!