(2) Anachronistic Deviation ( Face of the Enemy)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) If you command a ship at this mission, randomly select a non- personnel to be killed. If you command a non- ship at this mission, randomly seelect a personnel to be killed. This dilemma returns to its owner's dilemma pile.
"...we could be living in an alternate timeline right now."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, Consume, ship related card.
Requires: Past related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) Flashpoint ( Zero Hour)
Dual Dilemma
Your opponent chooses , , or . Randomly select two personnel. Unless neither of those personnel have that icon or both of those personnel have that icon, they are killed.
"...we're responsible for an explosion even though it occurred before our ship arrived here?"
"We've traveled back to a point in time before the explosion, so, yes, we can be responsible for it."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Requires: Alternate universe related, Future related, Past related.
Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
(2) • Agonizer ( The Nth Degree)
Equipment
When your personnel is about to be stopped by a dilemma, you may stop another personnel present to prevent that. You may do this only once each dilemma.
"Carelessness... cannot be tolerated."
Characteristics: prevent your personnel from beeing stopped by a dilemma.
Requires: Alternate universe related, Past related.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(3) Tampering With Time ( Fractured Time)
Event
Temporal. Plays in your core. At the start of each of your turns you may stop one of your personnel to examine the top three cards of an opponent's dilemma pile; or stop one of your personnel to examine the bottom three cards of an opponent's dilemma pile. Place those cards on the top and/or bottom of that dilemma pile in any order.
"Without Bell, there's a good chance those hostages will die."
Characteristics: manipulate / examine opponent's dilemma pile, plays in your core, Temporal.
Requires: Future related, Past related.
Rule hint for this card
This card has an erratum: Changed timing and limited to once per turn.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Mar 14th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 21st, 2011)
(0) Temporal Test Subject ( Fractured Time)
Event
Temporal. Discard an , , or personnel from hand to take an , , or personnel from your discard pile into hand. Destroy this event.
"I was sent against my will! I'm not from your part of space. I come from a trans-dimensional realm. ... I don't know why I was sent here."
Characteristics: recover cards from your discard pile, Temporal.
Requires: Alternate universe related, Future related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) The Edge of Forever ( Fractured Time)
Temporal. Plays in your core.
Order - Lose 5 points to choose one: download a card that could be played at your headquarters mission and place it there; or take a card from your discard pile that could be played at your headquarters mission and place it there. Destroy this event.
"A gateway to your own past, if you wish."
Characteristics: "relocate" personnel cards - form discard pile into play, lose points, plays in your core, recover cards from your discard pile, download, download - any card, Temporal.
Requires: Future related, Past related, headquarters.
Rule hint for this card
This card has an erratum: Changed wording.
Game text without errata: "Temporal. Plays in your core. Order - Lose 5 points to choose one: download a card and place it at your headquarters mission where it could be played; or take a card from your discard pile and place it at your headquarters mission where it could be played. Destroy this event.".
Taken form Current Errata 2015-04-06.Card logging info: First edited by at . One quality log by eberlems at Feb 17th, 2019. Please support openCards and validate game text of this card a second time!
(1) Waken Superior Sleeper ( Unnatural Selection)
Event
Choose one: download a Genetically Enhanced personnel, or take a Genetically Enhanced personnel from your discard pile and place him or her on the bottom of his or her owner's deck. Then, if you command Khan Noonien Singh, you may shuffle this event into your deck. Otherwise, destroy this event.
"The battle beings again. ...it's not a world we win, it's a universe."
Characteristics: "relocate" personnel cards - return to his or her owner's deck, manipulate your deck, recover cards from your discard pile, download, download - personnel.
Requires: Past related, Genetically Enhanced, Khan Noonien Singh.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
Fitting In ( Fractured Time)
Interrupt
When your personnel is facing a dilemma, choose one for him or her to gain until the end of that dilemma: an attribute from a personnel present; or a skill from a personnel present.
"...La Forge was conditioned by the Romulans - a process referred to historically, and somewhat inaccurately, as brainwashing."
Characteristics: enhance your skills (other cards).
Requires: Future related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Temporal Delineation ( To Boldly Go)
Interrupt
Temporal. When you are about to draw dilemmas, shuffle your dilemma pile. If you command a or personnel, you may also spend one extra in total cost on dilemmas.
"When time travel was first developed, it wasn't long before people realized that laws had to be made."
Characteristics: manipulate your dilemma pile, spend extra in total cost on dilemmas, Temporal.
Requires: Future related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Secure Strategic Base ( These Are The Voyages)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 30.
Requirements: Anthropology, 2 Leadership, Security, and (Cunning > 32 or Strength > 32)
Special Instructions: Each of your personnel at this mission is attributes +1.
Organia: "... the only Class-M planet in the disputed area, ideally located for use by either side. ... Inhabited by humanoids, a very peaceful, friendly people living on a primitive level. Little of intrinsic value."
Characteristics: enhance your personnel attributes (other cards), Alpha quadrant mission, STRENGTH Missions, planet mission, worth 30 or less points, worth 35 or less points.
Requires: Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Benjamin Sisko, Command Staffer ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Engineer Leadership
Officer Security
You may play this personnel aboard your ship. When an opponent plays and interrupt, if this personnel is present with three personnel, you may return this personnel to his owner's hand to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"If my people had caused any changes in the timeline, we would've been the first to notice when we got back."
Characteristics: "relocate" personnel cards - return to hand, prevent opponent's interrupts, affiliation, Deep Space None related, plays on your ship, interrupt related card, Benjamin Sisko, Human species.
Requires: The Original Series related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Charvanek, Neutral Zone Commander ( These Are The Voyages)
Romulan Personnel of Romulan species.
Icons:
Diplomacy Leadership
Officer Science
When you play this personnel, reveal an opponent's hand. For each personnel reveal, this personnel is cost -1. When this personnel is an eligible target for a random selection, you may choose one: exclude her from that selection; or exclude a personnel present from that selection.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"... there are certain ships, certain officers, that are known to us."
Characteristics: exclude personnel from random selections, affiliation, manipulate opponent's hand, reduce your card play cost, Past related, personnel who has a cost of 3 or more, Romulan species.
Requires: affiliation, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Fredericks ( Matter of Time)
Federation Personnel of Human species.
Icons:
Astrometrics Navigation Science
Transporters
While this personnel is aboard your ship, that ship is Range +1.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Starfleet's Ambassador-class vessels had much more maneuverability than the Romulan counterparts of that era, especially with an experienced navigator at the conn.
Characteristics: affiliation, enhance your RANGE (other cards), Next Generation related, Past related, Human species, ship related card.
Requires: Next Generation related, Past related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Grish ( Allegiance)
Ferengi Personnel of Ferengi species.
Icons:
Exobiology Medical Transporters
Treachery
Thief. When your personnel present is killed by a dilemma, this personnel and each personnel present cannot be killed by dilemmas until the end of this turn.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
"Please, gentlemen. We're partners."
Characteristics: prevent your personnel from beeing killed by a dilemma, affiliation, Past related, Thief, Ferengi species.
Requires: affiliation, Past related.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 7th, 2011)
(2) • Jadzia Dax, Communications Staffer ( These Are The Voyages)
Federation Personnel of Trill species.
Icons:
Archaeology Exobiology
Science
Host. You may play this personnel aboard your ship. While this personnel is present with three personnel, she is attributes +1 and gains Anthropology.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 6
"I love these classic twenty-third century designs. The black finish, the silver highlights. And it goes with the uniform."
Characteristics: affiliation, enhance your personnel attributes (this card), Deep Space None related, plays on your ship, enhance your skills (this card), Host, Jadzia Dax, Trill species, ship related card.
Requires: The Original Series related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Kang, Vigilant Commander ( These Are The Voyages)
Klingon Personnel of Klingon species.
Icons:
Honor Leadership
Officer Physics Security
When you play this personnel, if you command two Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Integrity +2.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 8
"Only a fool fights in a burning house."
Characteristics: affiliation, enhance your INTEGRITY (other cards), reduce your card play cost, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Kang, Klingon species.
Requires: Past related, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Khod, Conniving Captain ( These Are The Voyages)
Klingon Personnel of Klingon species.
Icons:
Anthropology Biology
Medical Navigation Programming
When you play this personnel, if you command two Klingons, this personnel is cost -2. While this personnel is facing a space dilemma, you may exclude him from any random selections.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"Enterprise, prepare to be boarded or destroyed."
Characteristics: exclude personnel from random selections, affiliation, reduce your card play cost, Past related, personnel who has a cost of 3 or more, Klingon species.
Requires: Past related, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Koloth, Ingratiating Captain ( These Are The Voyages)
Klingon Personnel of Klingon species.
Icons:
Diplomacy Exobiology
Honor Medical Officer
When you play this personnel, if you command two Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Cunning +2.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 8
"Let me assure you that my intentions are peaceful."
Characteristics: affiliation, enhance your CUNNING (other cards), reduce your card play cost, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Koloth, Klingon species.
Requires: Past related, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Korax, Instigator ( These Are The Voyages)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Engineer
Security
When you play this personnel, if you command two Klingons, this personnel is cost -1. This personnel is Strength +1 for each personnel present.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
"I didn't mean to say that the Enterprise should be hauling garbage. I meant to say that it should be hauled away as garbage."
Characteristics: affiliation, enhance your STRENGTH (this card), reduce your card play cost, Past related, Klingon species.
Requires: affiliation, Past related, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Kor, Courageous Governor ( These Are The Voyages)
Klingon Personnel of Klingon species.
Icons:
Anthropology Honor
Law Leadership Officer
When you play this personnel, if you command two Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Strength +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 8
"Obviously, you do not know the difference between courage and foolhardiness. Always it is the brave ones who die, the soldiers."
Characteristics: affiliation, enhance your STRENGTH (other cards), reduce your card play cost, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Kor, Klingon species.
Requires: Past related, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Kras, Merciless Officer ( These Are The Voyages)
Klingon Personnel of Klingon species.
Icons:
Geology Officer
2 Physics Transporters
When you play this personnel, if you command two Klingons, this personnel is cost -2. While this personnel is facing a planet dilemma, you may exclude him from any random selections.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"The sick should die. Only the strong should live."
Characteristics: exclude personnel from random selections, affiliation, reduce your card play cost, Past related, personnel who has a cost of 3 or more, Klingon species.
Requires: Past related, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Krem, Unidentified Pirate ( Allegiance)
Ferengi Personnel of Ferengi species.
Icons:
Archaeology Astrometrics Geology
Honor Navigation Science
Commander: Quetsivoo. Thief. When this personnel uses a skill to complete a mission, if he is present with two personnel, you may unstop all your stopped personnel at this mission.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"It's time that I showed a little initiative."
Further game play infos
Krem, Unidentified Pirate counts as "matching commander" for the following ship cards:
Characteristics: unstop your personnel, affiliation, Past related, Commander, Thief, personnel who has a cost of 3 or more, Ferengi species.
Requires: affiliation, Past related.
Card logging info: Logged by eberlems at Feb 9th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 7th, 2011)
(5) • Mara, Science Officer ( These Are The Voyages)
Klingon Personnel of Klingon species.
Icons:
Archaeology Engineer Honor
Programming Science
When you play this personnel, if you command two Klingons, this personnel is cost -2. When you play a personnel, you may discard a card from hand to download an interrupt.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"I am your wife. I'm a Klingon! Would I lie for them?"
Characteristics: affiliation, download, download - interrupt, discard a specific card from hand, reduce your card play cost, Past related, interrupt related card, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Klingon species.
Requires: affiliation, Past related, Klingon species.
Rule hint for this card
This card has an erratum: Triggers only on past Klingons and only for interrupts.
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) • Marla McGivers, Superior Woman ( Unnatural Selection)
Non-aligned Personnel of Human species.
Icons:
Anthropology Archaeology Programming
Treachery
While you command Khan Noonien Singh, you may play this personnel at cost -1 to Ceti Alpha V.
Order - Stop this personnel and your Genetically Enhanced personnel present to draw a card.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 4
"I promise. I'll do anything you ask."
Characteristics: "affiliation", additional card draws, reduce your card play cost, Past related, personnel who has a cost of 3 or more, Human species.
Requires: Past related, Ceti Alpha V, Genetically Enhanced, Khan Noonien Singh.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(4) • Miles O'Brien, Engineering Staffer ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
2 Engineer Honor
Physics 2 Transporters
You may play this personnel aboard your ship. While this personnel is facing a dilemma, you may discard an equipment from hand to make a personnel present attributes +2 until the end of that dilemma.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"Obviously, the first thing we should do is to take this, uh ... this transtator here, and - leave it exactly where it is."
Characteristics: equipment related card, affiliation, enhance your personnel attributes (other cards), Deep Space None related, plays on your ship, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, ship related card.
Requires: The Original Series related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Muk, Unidentified Pirate ( Allegiance)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Archaeology 2 Physics
Security Treachery
Thief. When you play this personnel, if you command three personnel, you may download up to three equipment.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
"Everybody knows you'd steal the wax out of your own mother's ears."
Characteristics: equipment related card, affiliation, download, download - equipment, Past related, Thief, personnel who has a cost of 3 or more, Ferengi species.
Requires: affiliation, Past related.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 7th, 2011)
(3) • Odo, Vigilant Staffer ( Far Beyond the Stars)
Bajoran Personnel of Human species.
Icons:
Acquisition Law
You may play this personnel aboard your ship. When your personnel present is about to be killed by a dilemma, you may return this personnel to his owner's hand to prevent that.
INTEGRITY: 7 CUNNING: 7 STRENGTH: 6
"I think we've got bigger problems than a case of mistaken identity."
Characteristics: "relocate" personnel cards - return to hand, prevent your personnel from beeing killed by a dilemma, affiliation, personnel who has a cost of 3 or more, Human species, ship related card.
Requires: The Original Series related, Past related.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(2) • Quark, Little Green Man ( Captain's Log)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Anthropology
Physics
Commander: Quark's Treasure. While this personnel is present with a personnel, he is attributes +1 and gains Acqusition, Diplomacy, and Treachery.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"I always heard primitive hew-mons lacked intelligence, but I never thought they'd be this stupid."
Further game play infos
Quark, Little Green Man counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (this card), Deep Space None related, enhance your skills (this card), Commander, Quark, Ferengi species.
Requires: Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Rachel Garrett, Restoring the Past ( Matter of Time)
Federation Personnel of Human species.
Icons:
Astrometrics Diplomacy Leadership
Officer Physics
Commander: U.S.S. Enterprise-C. When an engagement involving this personnel aboard your ship begins, you may kill this personnel to prevent that engagement and stop each personnel and ship involved.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"We'll make it one for the history books."
Further game play infos
Rachel Garrett, Restoring the Past counts as "matching commander" for the following ship cards:
Characteristics: kill your own personnel, prevent a combat or enggement, affiliation, Next Generation related, Past related, Commander, personnel who has a cost of 3 or more, Human species.
Requires: engagement, Next Generation related, Past related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) • Rhys Parker, Fulfilling Destiny ( Matter of Time)
Federation Personnel of Human species.
Icons:
Engineer Physics Programming
When you play Reconfiguration, if this personnel is aboard your ship, you may draw two cards.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"There was a fierce volley of photon torpedoes, we were hit... we were responding to a distress call from the Klingon outpost on Narendra III. The Romulans were attacking it; we engaged them. But there were four warbirds..."
Characteristics: affiliation, Next Generation related, additional card draws, Past related, Human species, ship related card.
Requires: Next Generation related, Past related.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(3) • Rom, Little Green Man ( What You Leave Behind)
Ferengi Personnel of Ferengi species.
Icons:
Engineer Navigation Programming
Science
While this personnel is present with a personnel, if he is attempting a mission worth 40 or more points, he is attributes +2 and gains one of every skill he already has.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 4
"It was an accident. We're from the future. The warp core was sabotaged. It's all Cousin Gaila's fault."
Characteristics: affiliation, enhance your personnel attributes (this card), Deep Space None related, enhance your skills (this card), personnel who has a cost of 3 or more, Ferengi species.
Requires: Past related, mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Ro'suv ( These Are The Voyages)
Klingon Personnel of Klingon species.
Icons:
Biology Honor
Medical Physics Transporters
When you play this personnel, if you command two Klingons, this personnel is cost -1.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 7
Klingons are always ready to fight for the honor and glory of the Klingon Empire.
Characteristics: affiliation, reduce your card play cost, Past related, personnel who has a cost of 3 or more, Klingon species.
Requires: Past related, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Tasha Yar, Requesting a Transfer ( Matter of Time)
Federation Personnel of Human species.
Icons:
Anthropology Engineer Honor
Security Transporters
When you play this personnel, if you command a card, she is cost -1. When this personnel is about to be killed, you may stop her to prevent that.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 6
"It may be a matter of seconds or minutes, but those could be the minutes that change history."
Characteristics: prevent your personnel from beeing killed, affiliation, Next Generation related, reduce your card play cost, Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: Past related.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(4) • Ulis, Unidentified Pirate ( Allegiance)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Biology Engineer
Programming Treachery
Commander: Quetsivoo. Thief. When this personnel is facing a dilemma, you may stop him to take a personnel from your discard pile and place him or her present with this personnel. That personnel joins the mission attempt.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
"It was a pleasure doing business with you."
Further game play infos
Ulis, Unidentified Pirate counts as "matching commander" for the following ship cards:
Characteristics: "relocate" personnel cards - form discard pile into play, affiliation, recover cards from your discard pile, Past related, Commander, Thief, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Ferengi species.
Requires: affiliation, Past related.
Card logging info: Logged by eberlems at Feb 9th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 7th, 2011)
(4) • Worf, Clandestine Staffer ( Unity)
Federation Personnel of Klingon species.
Icons:
Biology 2 Honor Navigation
Security
You may play this personnel aboard your ship. When an opponent plays an event that costs 2 or less, if this personnel is present with three personnel, you may return this personnel to his owner's hand to prevent that event and place it in its owner's discard pile.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 8
"We do not discuss it with outsiders."
Characteristics: "relocate" personnel cards - return to hand, prevent opponent's events, affiliation, Deep Space None related, plays on your ship, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species, ship related card.
Requires: The Original Series related, Past related.
Card logging info: First edited by Telak at Dec 26th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(4) Bird-of-Prey ( Raise the Stakes)
Romulan Ship (Bird-of-Prey Class / Cloaking Device )
Staffing reqirements:
Icons:
This ship is Range +1 for each personnel aboard who has a cost of 4 or more (Limit +3). This ship is Weapons +1 and Shields +1 for each personnel aboard (Limit +3).
RANGE: 7 WEAPONS: 6 SHIELDS: 6
"They're rumored to be an aggressive, territorial species but the Vulcan High Command has never made direct contact with them."
Characteristics: affiliation, enhance your RANGE (this card), enhance your SHIELDS (this card), enhance your WEAPONS (this card), Past related, Cloaking Device.
Requires: affiliation, Past related.
Rule hint for this card
This card has an erratum: Attribute enhancement limited. Errata'd on 2014-11-24: Limit added to the attribute gain on this ship.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) D-7 Battlecruiser ( These Are The Voyages)
Klingon Ship (D-7 Class / Cloaking Device )
Staffing reqirements:
Icons:
To play this ship, you must command two personnel.
RANGE: 8 WEAPONS: 7 SHIELDS: 6
The D-7 incorporates a solid design with firepower that the Imperial Klingon Defense force used often and without prejudice.
Characteristics: affiliation, Past related, Cloaking Device.
Requires: affiliation, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Gal Gath'thong, Pride of the Praetor ( These Are The Voyages)
Romulan Ship (Bird-of-Prey Class / Cloaking Device )
Staffing reqirements:
Icons:
To play this ship, you must command two personnel. When you move this ship from an opponent’s mission, if this ship’s Commander is aboard, that opponent must discard two cards from hand (limit two cards per turn).
RANGE: 7 WEAPONS: 6 SHIELDS: 6
"His heading is now 111 ... mark 14. The heading a Romulan would take toward the Neutral Zone ... and home."
Further game play infos
The following personnel cards can be used as "matching commander" for Gal Gath'thong, Pride of the Praetor:Characteristics: affiliation, discard a card from hand, Past related, Cloaking Device.
Requires: affiliation, Past related, Commander.
Rule hint for this card
This card has an erratum: Limitation to two cards per turn (or never cards in hand).
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 15th, 2011)
(3) • I.K.S. Qel'Poh, H.M.S. Bounty ( What You Leave Behind)
Federation Ship (B'rel Class / Cloaking Device )
Staffing reqirements:
Icons:
While you command two missions that are worth 40 points or more, this ship is Range +2. While a personnel you command aboard this ship is facing a dilemma, you may discard a personnel from hand to make that personnel attributes +1 until the end of that dilemma.
RANGE: 6 WEAPONS: 7 SHIELDS: 6
"... it was Dr. McCoy, with a fine sense of historical irony, who decided on a name for our captured Klingon vessel."
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Qel'Poh, H.M.S. Bounty:Characteristics: affiliation, enhance your personnel attributes (other cards), enhance your RANGE (this card), Earth related, The Original Series related, Past related, Cloaking Device.
Requires: Past related, mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Quetsivoo, Unidentified Pirate Ship ( Allegiance)
Ferengi Ship (Guzah'far Class / Standard Equipment )
Staffing reqirements:
Icons:
While you command three personnel aboard this ship, it is attributes +4 and each of your personnel aboard this ship gains .
RANGE: 4 WEAPONS: 4 SHIELDS: 4
"With my ship and your talents we could build a vast fortune."
Further game play infos
The following personnel cards can be used as "matching commander" for Quetsivoo, Unidentified Pirate Ship:Characteristics: affiliation, enhance your ship attributes (this card), Past related.
Requires: affiliation, Past related.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 7th, 2011)
(5) • U.S.S. Enterprise-C, Temporal Linchpin ( Matter of Time)
Federation Ship (Ambassador Class / Standard Equipment )
Staffing reqirements:
Icons:
While this ship is at a space mission, you may play or personnel aboard this ship. You may do this only once each turn.
RANGE: 8 WEAPONS: 7 SHIELDS: 8
"...a ship from the past has travelled through time. How can we know what effect those events will have on the present?"
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-C, Temporal Linchpin:Characteristics: affiliation, Next Generation related, Past related.
Requires: Next Generation related, Alternate universe related, Past related, space mission.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!