(5) Flare of Rage ( Balance of Terror)
Planet Dilemma
For each Persistent dilemma beneath this mission, this dilemma is cost -1. Unless you have Anthropology, Medical, 2 Security, and Strength > 35 or 2 Archaeology, Transporters, and 2 Treachery, randomly select two personnel to be removed from the game.
"Something like a transporter beam seems to have snatched him away..."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "removed from the game" dilemma, remove cards from the game (other cards).
Requires: Persistent.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(4) Fractured Time ( In A Mirror, Darkly)
Dual Dilemma
Randomly select nine personnel. All your other personnel are removed from the game.
"In theory, the act of sealing the fissure should also restore the barriers between quantum states."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "removed from the game" dilemma, remove cards from the game (other cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Frozen by Fear ( Balance of Terror)
Space Dilemma
For each Persistent dilemma beneath this mission, this dilemma is cost -1. Unless you have 2 Honor, Law, Medical, and Cunning > 35 or Officer, 2 Science, and 2 Treachery, randomly select two personnel to be removed from the game.
"Please, I don't understand what it wants!"
"Not true. He does know."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "removed from the game" dilemma, remove cards from the game (other cards).
Requires: Persistent.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(3) Paradan Replicant ( In A Mirror, Darkly)
Dual Dilemma
Randomly select a personnel to be stopped. If that personnel is non-unique, remove all copies of that personnel in hand from the game, search your deck for any additional copies of that personnel, remove them from the game as well, and shuffle and replace your deck.
"There was a rumor you'd been abducted and replaced by a replicant."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, remove cards from the game (other cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Paranoid Escape ( In A Mirror, Darkly)
Planet Dilemma
Place this dilemma on this mission. Randomly select a personnel to be removed from the game. You cannot play cards that have the same title as that personnel. When you complete this mission, put the personnel removed from the game in his or her owner's hand and this dilemma is overcome.
"So whatever's down there, McCoy's in the heart of it."
Characteristics: dilemma with a cost of 3 or more, "place on mission" dilemma, "randomly select" dilemma, "removed from the game" dilemma, remove cards from the game (other cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) "Rapid Progress" ( Return to Grace)
Dual Dilemma
Your opponent removes any number of cards from his or her discard pile from the game and names a different skill (except Acquisition, Intelligence, Law, or Telepathy) for each different card type removed. Unless you have those skills, all your personnel are stopped.
"The same old story, all over again!"
Characteristics: dilemma with a cost of 3 or more, "stop all personnel" dilemma, "use" your discard pile, remove cards from the game (other cards).
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(0) B'aht Qul Challenge ( Raise the Stakes)
Event
To play this event, you must command a completed mission and an Anthropolgy Klingon. Each player randomly removes a number of cards in his or her discard pile from the game equal to the number of missions worth 40 or more points he or she commands. The player that removes the cards with the highest total cost scores 10 points. (In the case of a tie, each tied player scores.) Destroy this event.
Characteristics: score points, "use" your discard pile, manipulate opponent's discard pile, remove cards from the game (other cards).
Requires: mission worth 40 or more points, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Bajoran Gratitude Festival ( Second Edition)
Event
To play this event, you must command three personnel. Remove up to four cards in your discard pile from the game, then draw an equal number of cards. Destroy this event.
"As the scrolls burn, may our troubles turn to ashes with them."
Characteristics: "use" your discard pile, additional card draws, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Bigger Tattoo ( In A Mirror, Darkly)
Event
Q. Plays in your core. When you draw dilemmas, if your opponent's personnel is attempting a space mission, you may remove a planet dilemma you have drawn from the game to draw two additional dilemmas. When you draw dilemmas, if your opponent's personnel is attempting a planet mission, you may remove a space dilemma you have drawn from the game to draw two additional dilemmas.
Characteristics: draw extra dilemmas, plays in your core, Q, remove cards from the game (other cards), Q.
Requires: planet mission, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Casualties of the Occupation ( Symbiosis)
Plays in your core.
Order - Remove a card in your discard pile from the game to make each of your personnel attributes +1 until the end of your turn (limit +3).
"If only they had cooperated with us, we could have turned their world into a paradise. From the moment we arrived on Bajor, it was clear that we were the superior race."
Characteristics: enhance your personnel attributes (other cards), plays in your core, "use" your discard pile, remove cards from the game (other cards).
Requires: affiliation, affiliation.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(1) Deep Hatred ( Necessary Evil)
Event
To play this event, you must command three personnel. Examine your opponent's discard pile and choose an interrupt to remove from the game. Then examine his or her hand and deck and remove each copy of that interrupt from the game. He or she shuffles and replaces his or her deck. Destroy this event.
"I would rather die than pollute my body with Klingon filth."
Characteristics: manipulate opponent's deck, manipulate opponent's discard pile, manipulate opponent's hand, remove cards from the game (other cards), interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Destiny Reset ( Captain's Log)
Event
Temporal. Plays in your core. When you have drawn dilemmas, you may destroy this event and remove those dilemmas from the game to search your dilemma pile for up to two dilemmas whose total cost does not exceed the number of dilemmas you removed. Place those dilemmas on your dilemma stack in any order. Then shuffle your dilemma pile.
"Captain Archer destroyed the weapon."
Characteristics: manipulate your dilemma pile, search your dilemma pile, manipulate your dilemma stack, plays in your core, Temporal, remove cards from the game (other cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Far-Seeing Eyes ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may lose 5 points and destroy this event to examine your opponent's deck and remove two non-ship cards from the game. He or she shuffles and replaces his or her deck.
"A vessel of some kind is decloaking. ...It's a Romulan warbird."
"In Cardassian space?"
Characteristics: lose points, plays in your core, manipulate opponent's deck, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Holographic Hoax ( Necessary Evil)
Event
To play this event, you must command three personnel. Choose an opponent to draw a card, then remove the top card of his or her deck from the game. Destroy this event.
"In the meantime, Ambassador Spock will be telling his people to welcome the peace envoy. And when they do, our forces will seize control before anyone realizes what has happened."
Characteristics: additional card draws, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) In the Pah-wraith's Wake ( Strange New Worlds)
Event
Pah-wraith. To play this event, you must command three personnel. Remove two events in your discard pile from the game to destroy an event in an opponent's core. Destroy this event.
"I know this must be of little comfort, but I never intended you any harm."
Characteristics: destroy an event - in opponent's core, "use" your discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Life Support ( Energize)
Event
Take a personnel from your discard pile and place him or her on your headquarters mission where he or she could be played. At the end of this turn, remove that personnel from the game. Destroy this event.
"If we can regenerate his pathways with his own neuron cells, we might be able to revive him."
Characteristics: "relocate" personnel cards - form discard pile into play, recover cards from your discard pile, remove cards from the game (other cards).
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Machinations ( Energize)
Event
Temporal. Plays in your core. When you have drawn dilemmas, you may remove this event and those dilemmas from the game to search your dilemma pile and choose a dilemma that costs no more than the number of dilemmas you removed. Shuffle and replace your dilemma pile face down. Place the chosen dilemma on the top of your dilemma stack.
"We didn't plan to involve the humans or the Vulcans... not yet."
Characteristics: manipulate your dilemma pile, search your dilemma pile, manipulate your dilemma stack, plays in your core, Temporal, remove cards from the game (other cards), remove cards from the game (this card).
Rule hint for this card
This card has an erratum: Adapt to current ruling "attempting missions".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Nov 7th, 2010)
(3) Necessary Evil ( In A Mirror, Darkly)
Event
To play this event, you must command three personnel. Remove one of your personnel from the game. Destroy this event.
"You saved us back at Sickbay with the Tantalus field."
Characteristics: remove cards from the game (other cards).
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Organized Terrorist Activities ( Necessary Evil)
Event
To play this event, you must command three personnel. Lose 5 points to make an opponent place his or her hand on top of his or her deck. Then you may examine that deck and choose a nonship card to remove from the game. He or she shuffles and replaces his or her deck. Remove this event from the game.
"I wish there were a better way to handle this thing. I really do. Nobody wants peace any more than the Maquis."
Characteristics: lose points, manipulate opponent's deck, manipulate opponent's hand, remove cards from the game (other cards), remove cards from the game (this card), ship related card.
Requires: affiliation, Maquis related.
Rule hint for this card
This card has an erratum: The Errata Team, acting on feedback from the community, has identified a loop that allows Organized Terrorist Activities to be recurred into a potential lockout situation, often in the very early parts of the game. For this reason, Organized Terrorist Activities has been changed to remove itself from the game (instead of "Destroy this event.").
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Political Putsch ( Captain's Log)
Event
To play this event, you must command two Treachery personnel. Plays in your core. When you play this event, remove all events in each player's discard pile from the game. When an event is played, prevent that event and remove it from the game unless that event's owner has an event in his or her discard pile.
"I won't allow Bajorans to be powerless anymore."
Characteristics: prevent opponent's events, plays in your core, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Racial Disdain ( Shattered Mirror)
Punishment. To play this event, you must command three personnel. Plays in your core. When your personnel is about to be stopped by a dilemma, you may remove an Human personnel in your discard pile (or a captive in your brig) from the game to prevent that.
"Clumsy fool! Stupid Terran pig!"
Characteristics: prevent your personnel from beeing stopped by a dilemma, plays in your core, "use" your discard pile, Punishment, remove cards from the game (other cards).
Requires: affiliation, Capture, Alternate universe related, Human species.
Card logging info: First edited by Telak at Dec 7th, 2018. Please support openCards and validate game text of this card!
(2) Sonchi ( Strange New Worlds)
Event
Plays in your core. When you play an Anthropology Klingon, you may destroy this event to remove an event in an opponent's core from the game.
Among the briefest of all Klingon ceremonies, the Sonchi confirms a warrior's death by his failure to answer a final challenge to fight.
Characteristics: destroy an event - in opponent's core, plays in your core, remove cards from the game (other cards).
Requires: Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Tactical Advantage ( Unnatural Selection)
Event
Plays in your core. When you win an engagement involving your ship, choose one (or choose two if the losing ship was ): return an event in an opponent's core to its owner's hand; examine an opponent's hand and choose a non-ship card to be discarded; or remove a card in an opponent's discard pile from the game.
"You're too slow, old man..."
Characteristics: event related card, destroy an event - in opponent's core, plays in your core, manipulate opponent's discard pile, manipulate opponent's hand, remove cards from the game (other cards).
Requires: engagement, affiliation, affiliation.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
(4) Tapestry ( Second Edition)
Event
Remove all the cards in your deck from the game. Take all the personnel and ships from your discard pile and shuffle them to form a new deck. Remove this event and all the other cards in your discard pile from the game.
"They were loose threads, untidy parts of me that I would like to remove. But when I pulled on one of those threads, it unravelled the tapestry of my life."
Characteristics: manipulate your deck, recover cards from your discard pile, remove cards from the game (other cards), remove cards from the game (this card), ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Temporal Flux Energy Ribbon ( In A Mirror, Darkly)
Event
Temporal. Plays on a mission. At the start of each player's turn, that player removes a personnel he or she commands at this mission from the game and moves this event to a different mission. When this event is placed on a headquarters mission, remove it from the game.
"It was like ...being inside joy. As if joy were something tangible, and you could wrap yourself up in it like a blanket."
Characteristics: Temporal, plays / place on a mission, remove cards from the game (other cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • The Text of the Kosst Amojan ( Energize)
Event
Pah-wraith. To play this event, you must command Bajor and no other headquarter mission. Plays in your core.
Order - Stop your Kai or one of your Treachery personnel to choose two non-Prophet cards from your discard pile. Choose an opponent to choose one of those cards to place in your hand and one to remove from the game. You may do this only once each turn.
"There is an old saying, 'He who studies evil... is studied by evil.' "
Characteristics: plays in your core, recover cards from your discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation, Bajor, Kai.
Rule hint for this card
This card has an erratum: This card has received an erratum to eliminate abuse when combined with other headquarters. In order to use this card, one must be using Bajor and no other headquarters. The retrieval function remains untouched.
Game text before errata: "Pah-wraith. Plays in your core.
Order - Stop your Kai or one of your Treachery personnel to choose two non-Prophet cards from your discard pile. Choose an opponent to choose one of those cards to place in your hand and one to remove from the game. You may do this only once each turn."
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Transcendent Farewell ( Qpid)
Event
Plays in your core. When you complete a space mission, you may remove a Telepathy personnel aboard your ship at that mission from the game to place that ship at a different mission. You may do this only once each turn.
"I'm going through a transformation."
Characteristics: "relocate" ship cards, plays in your core, remove cards from the game (other cards), ship related card.
Requires: space mission.
Card logging info: First edited by eberlems at Feb 14th, 2019. One quality log by Telak at Feb 15th, 2019. Please support openCards and validate game text of this card a second time!
(2) Vorta Cloning ( Call to Arms)
Event
Plays in your core. When you are about to place a Vorta in your discard pile, you may reveal a card from hand and remove it from the game to take that Vorta into hand instead.
"The Vorta are experts at cloning." "It tends to mitigate the risk involved in so much of our work."
Characteristics: "relocate" personnel cards - return to hand, prevent your cards from beeing discarded, plays in your core, remove cards from the game (other cards).
Requires: Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • War of Attrition ( Balance of Terror)
Event
To play this event, you must command three personnel. Plays in your core. At the start of each player's turn, he or she removes the top card of his or her dilemma pile from the game.
"Over fifty ships lost, our spacedocks on Torros Three destroyed. A victory perhaps, but a costly one."
Characteristics: manipulate / examine opponent's dilemma pile, manipulate your dilemma pile, remove opponent's dilemmas from the game, plays in your core, remove cards from the game (other cards).
Requires: affiliation, Terok Nor related.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
Ambitious Intellect ( Unnatural Selection)
Interrupt
To play this interrupt, discard a Genetically Enhanced personnel from hand. When an opponent's dilemma is about to be returned to its owner's dilemma pile during your mission attempt, remove that dilemma from the game.
Order - Place a captive you own on your headquarters mission.
"An engineer of sorts..."
Characteristics: remove cards from the game (other cards).
Requires: return a dilemma to your dilemma pile, "return to owner's dilemma pile" dilemma, headquarters, Genetically Enhanced.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
Ancient Grudge ( Strange Bedfellows)
Interrupt
Pah-wraith. When an opponent plays an event, that opponent chooses a personnel in your discard pile. (If that event costs 3 or more, he or she chooses an additional personnel.) Remove the chosen personnel in your discard pile from the game to prevent that event.
"Oh, you have no idea how many centuries I've waited for this."
Characteristics: prevent opponent's events, "use" your discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
Covenant ( What You Leave Behind)
Interrupt
Pah-wraith. When your Treachery personnel is facing a dilemma, remove a personnel in your discard pile from the game to make that Treachery personnel gain all skills and attributes on that personnel removed from the game until the end of this mission attempt.
"The Pah-wraiths aren't what you think. And neither am I."
Characteristics: "use" your discard pile, Pah-wraith, remove cards from the game (other cards), enhance your skills (other cards).
Requires: affiliation.
Rule hint for this card
This card has an erratum: Limited to the end of the mission attempt.
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Cultist Attack ( Call to Arms)
Interrupt
Pah-wraith. To play this interrupt, you must command a Treachery personnel.
Order - Each player removes all interrupts in his or her discard pile from the game.
"Your work is finished. The Orb you are seeking. The Orb of the Emissary… You’re never going to find it."
Characteristics: manipulate opponent's discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Dark Secrets ( Reflections 2.0)
Interrupt
Pah-wraith. When your personnel is facing a dilemma, remove two cards in your discard pile from the game to make each of your personnel attributes +1 until the end of that dilemma (or +3 if you choose an opponent to choose the two cards you remove from the game instead).
"The Pah-wraiths aren't evil, but they are powerful. And they're willing to share their power with you. - do you want it?"
Characteristics: enhance your personnel attributes (other cards), "use" your discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Frantic Probe ( Balance of Terror)
Interrupt
When you have drawn dilemmas, you may remove one or more of those dilemmas from the game to draw an additional dilemma.
Order - If the opponent on your left commands a completed mission, search your dilemma pile for up to three copies of a dilemma and remove them from the game. Shuffle and replace your dilemma pile.
Characteristics: manipulate your dilemma pile, search your dilemma pile, draw extra dilemmas, remove cards from the game (other cards).
Card logging info: First edited by Telak at Sep 12th, 2014. Please support openCards and validate game text of this card!
Hate ( Extreme Measures)
Interrupt
When a opponent's personnel gains a skill as a result of paying a cost, if you command a completed mission, lose 5 points to remove that personnel from the game.
"What a repulsive creature you are! Constantly shedding your skin and hair. Leaving your oily sweat on everything you touch. You think that you are the height of intellect in the universe, but you are no better than any filthy animal and I am ashamed to be made in your image!"
Characteristics: lose points, remove cards from the game (other cards).
Requires: enhance your skills (other cards).
Rule hint for this card
This card has an erratum: Added the need for a cost to trigger. A second minor errata update limits the targets of this interrupt to opponent's personnel, preventing you from removing your own personnel from the game to trigger desirable effects.
Game text without errata: "When a personnel gains a skill, if you command a completed mission, lose 5 points to remove that personnel from the game.".
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Inevitable Triumph ( Strange Bedfellows)
Interrupt
To play this interrupt, you must command three personnel. When an opponent plays an event he or she must choose: prevent that event, or remove the top two dilemmas of his or her dilemma pile from the game.
"The war continues to go well. Each day brings reports of new victories."
Characteristics: manipulate / examine opponent's dilemma pile, prevent opponent's events, remove cards from the game (other cards).
Requires: Terok Nor related.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
My Patience Has Limits ( Extreme Measures)
Interrupt
To play this interrupt, you must command three personnel.
Order - Lose 5 points to name a dilemma. Choose an opponent to reveal all copies of that dilemma from his or her dilemma pile. You may remove a copy of that dilemma from the game (or lose 5 points to remove each copy of that dilemma from the game). That opponent shuffles and replaces his or her dilemma pile.
none
Characteristics: manipulate / examine opponent's dilemma pile, lose points, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by Telak at Mar 8th, 2011 & Q2 by eberlems at Jun 28th, 2011)
Old Feelings ( This Side of Paradise)
Interrupt
Order - Stop two of your personnel to choose one: remove a dilemma that has no cards on it in your core from the game; or take a personnel from your discard pile and place him or her on the bottom of his or her owner's deck.
"I thought I'd... thought I'd gotten over you. It's been so long and so much has happened. And now I know I haven't."
Characteristics: "relocate" personnel cards - return to his or her owner's deck, recover cards from your discard pile, remove cards from the game (other cards).
Requires: "place in core" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Posturing ( Raise the Stakes)
Interrupt
To play this interrupt, you must command three personnel. When your personnel is attempting a mission, choose an opponent and remove the top card of his or her deck from the game to add the cost of that card to that personnel's attributes until the end of this mission attempt.
"You will withdraw or I will be forced to destroy your ship and your away team."
Characteristics: enhance your personnel attributes (other cards), remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
The Perils of Peacemaking ( The Undiscovered Country)
Interrupt
When a dilemma you own is revealed, the opponent on your left takes a copy of that dilemma from his or her dilemma pile and removes it from the game. That opponent shuffles and replaces his or her dilemma pile face down. Place this interrupt on the bottom of your deck.
The Gorkon Initiative frightened conservative Starfleet officers into conspiring with Klingon traditionalists.
Characteristics: remove opponent's dilemmas from the game, manipulate your deck, remove cards from the game (other cards), interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Warrior's Resolve ( The Undiscovered Country)
Interrupt
Order - Randomly select a card in your discard pile to be removed from the game. If that card was a personnel, add that personnel's cost to the attributes of each of your ships until the end of turn. Place this interrupt on the bottom of your deck.
"We can take the whole by force, what they propose to divide!"
Characteristics: enhance your ship attributes (other cards), remove cards from the game (other cards), interrupt related card, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Betazed, Occupy Homeworld ( A Time to Stand)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 45.
Requirements: Leadership, Officer, 3 Security, and Strength > 48
Special Instructions: When you attempt this mission, reduce the attribute requirements of this mission by 1 (limit 15) for each opponent's dilemma that has been removed from the game until the end of that mission attempt.
"...they keep sending in reinforcements..."
Characteristics: remove cards from the game (other cards), Alpha quadrant mission, modify your mission requirements, STRENGTH Missions, planet mission, mission worth 40 or more points.
Requires: remove opponent's dilemmas from the game.
Card logging info: First edited by Telak at Apr 11th, 2016. Please support openCards and validate game text of this card!
• Earth, Stop First Contact ( Legacy)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 40.
Region: Sector 001.
Requirements: Borg Queen, (Locutus or a personnel you do not own), Cunning > 40 and Strength > 40
Special Instructions: When your personnel complete this mission, remove a personnel involved from the game to choose five opponent's personnel at a headquarters mission to remove from the game.
Earth: "Watch your future's end."
Characteristics: remove cards from the game (other cards), Earth, Alpha quadrant mission, Sector 001, STRENGTH Missions, planet mission, mission worth 40 or more points.
Requires: Borg species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Honor the Fallen ( Raise the Stakes)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 40.
Requirements: Engineer, 2 Honor, Medical, Officer, and Integrity > 38
Special Instructions: When you complete this mission, you may remove a personnel in your discard pile from the game to restore all Range of each of your ship.
Monac Shipyard: "... we can fire an EM pulse at the sun."
Characteristics: enhance your RANGE (other cards), "use" your discard pile, remove cards from the game (other cards), Alpha quadrant mission, space mission, mission worth 40 or more points, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Sha Ka Ree, Quest for Infinite Knowledge ( Return to Grace)
Planet Mission
Location: Alpha-Quadrant Span: 4. Points: 50.
Region: Great Barrier.
Requirements: Anthropology, 2 Leadership, and (Honor and Integrity > 44 or Treachery and Cunning > 44)
Special Instructions: When your personnel complete this mission, it is worth 10 less points unless you remove a ship in your discard pile from the game.
"Excuse me. I'd... just like to ask a question."
Characteristics: "use" your discard pile, remove cards from the game (other cards), Alpha quadrant mission, Great Barrier, mission with span 4, planet mission, mission worth 40 or more points, mission worth 50 or more points.
Card logging info: First edited by Telak at Mar 14th, 2014. Please support openCards and validate game text of this card!
(2) Angelo Tassoni ( Allegiance)
Federation Personnel of Human species.
Icons:
Biology Navigation Security
Treachery
When you play this personnel you may choose one: take a Nucleogenic card from your discard pile into hand; or place a Nucleogenic card you own that has been removed from the game on top of your deck.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
One of the U.S.S. Equinox stripped of rank upon joining U.S.S. Voyager. Fit in with his new crew without incident.
Characteristics: affiliation, manipulate your deck, recover cards from your discard pile, Voyager related, recover cards from outside the game, remove cards from the game (other cards), Human species.
Requires: Nucleogenic, remove cards from the game (other cards), remove cards from the game (this card).
Card logging info: Last lgged by Roga Danar at Sep 6th, 2010 (Q1 by eberlems at Nov 4th, 2010 & Q2 by Telak at Dec 7th, 2011)
(5) • Annorax, Temporal Architect ( The Undiscovered Country)
Non-aligned Personnel of Krenim species.
Icons:
Anthropology 2 Engineer Leadership
Physics Science 2 Treachery
Commander: Kyana's Hope. While this personnel is aboard your non- ship, that ship is Weapons +2. Order - Remove your Temporal event that has a cost of 3 or more from the game to name an event. Each player shuffles each copy of that event they command into its owner's deck.
INTEGRITY: 1 CUNNING: 7 STRENGTH: 5
Further game play infos
Annorax, Temporal Architect counts as "matching commander" for the following ship cards:
Characteristics: event related card, destroy an event, "affiliation", enhance your WEAPONS (other cards), remove cards from the game (other cards), Alternate universe related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Krenim species.
Requires: Temporal.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Basso Tromac, Smug Subordinate ( Captain's Log)
Bajoran Personnel of Bajoran species.
Icons:
Biology Exobiology
Law Treachery
While this personnel is attempting a mission, you may remove a card in your discard pile from the game to add its cost to this personnel's attributes until the end of the mission attempt. You may do this only once each turn.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 6
"Feel free to linger as long as you want in the sonic showers... Cardassians value cleanliness."
Characteristics: affiliation, enhance your personnel attributes (this card), "use" your discard pile, remove cards from the game (other cards), Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Damar, Resourceful Supervisor ( Hard Time)
Cardassian Personnel of Cardassian species.
Icons:
Engineer Intelligence Officer
Physics
Gul. When you play this personnel, flip any player's dilemma pile over. Then, remove the top dilemma of each player's dilemma pile from the game.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"Let's just say it will change the course of history."
Characteristics: manipulate / examine opponent's dilemma pile, manipulate your dilemma pile, remove opponent's dilemmas from the game, affiliation, remove cards from the game (other cards), Gul, Cardassian species.
Card logging info: First edited by Telak at Sep 4th, 2016. Please support openCards and validate game text of this card!
(2) • Dukat, Anjohl Tennan ( Necessary Evil)
Bajoran Personnel of Cardassian species.
Icons:
Anthropology Archaeology
Diplomacy Programming 2 Treachery
While this personnel is facing a dilemma, you may remove an Anthropology or Leadership personnel in your discard pile from the game to make this personnel attributes +1 until the end of this mission attempt.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"The Pah-wraiths have judged you and found you worthy."
Characteristics: affiliation, enhance your personnel attributes (this card), "use" your discard pile, remove cards from the game (other cards), Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Dukat, Dominion Puppet ( Star Trek 50)
Dominion Personnel of Cardassian species.
Icons:
Leadership Officer Security
2 Treachery
Commander: Tenak'talar. Gul. When you begin a mission attempt involving this personnel, choose a dilemma an opponent owns that has been removed from the game. This personnel gains a skill required by that dilemma until the end of the mission attempt.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"...Cardassia enjoys unparalleled autonomy..."
Further game play infos
Dukat, Dominion Puppet counts as "matching commander" for the following ship cards:
Characteristics: affiliation, Terok Nor related, remove cards from the game (other cards), enhance your skills (this card), Commander, Gul, Cardassian species.
Requires: remove opponent's dilemmas from the game.
Card logging info: First edited by Telak at Sep 24th, 2016. Please support openCards and validate game text of this card!
(2) • Dukat, Pah-wraith Puppet ( These Are The Voyages)
Non-aligned Personnel of Cardassian species.
Icons:
Transporters 2 Treachery
While you have no cards in your discard pile, this personnel is Cunning +4, Strength +4, and cannot be killed by dilemmas.
Order - Examine and remove two cards in a player's discard pile from the game. You may only do this once each turn.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"I know this must be of little comfort, but I never intended you any harm."
Characteristics: prevent your personnel from beeing killed by a dilemma, "affiliation", enhance your CUNNING (this card), enhance your STRENGTH (this card), "use" your discard pile, manipulate opponent's discard pile, remove cards from the game (other cards), Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Farek, Distrusting Doctor ( Peak Performance)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition 2 Medical 2 Treachery
When this personnel or a Ferengi personnel present is about to be killed by a dilemma, you may remove a non-Ferengi personnel beneath your Ferenginar from the game to prevent that.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 4
"It's time you took my advice. Let me study her."
Characteristics: prevent your personnel from beeing killed by a dilemma, affiliation, remove cards from the game (other cards), Ferengi species.
Requires: Ferenginar.
Card logging info: Logged by Roga Danar at Sep 6th, 2010 (Q1 by eberlems at Sep 6th, 2010 & Q2 by Telak at Dec 12th, 2010)
(1) • Fek'lhr, Diabolical Warden ( The Nth Degree)
Klingon Personnel of species.
Icons:
2 Honor 2 Treachery
To play this personnel, you must remove three Klingon personnel in your discard pile from the game.
INTEGRITY: 5 CUNNING: 4 STRENGTH: 10
"I am the guardian of Gre'thor, where the dishonored go when they die."
Characteristics: affiliation, "use" your discard pile, remove cards from the game (other cards), Alternate universe related.
Requires: Klingon species.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(2) Gorvil ( Shattered Mirror)
Klingon Personnel of Klingon species.
Icons:
2 Law Physics Security
Treachery
When you play this personnel, each player removes all events and interrupts in his or her discard pile from the game.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
22nd-century Klingon jurisprudence required efficiency in trials, largely ignoring subtle points of order during the proceedings. Magistrates of the time frowned upon legal trickery as a dishonorable practice.
Characteristics: event related card, affiliation, manipulate opponent's discard pile, remove cards from the game (other cards), Past related, interrupt related card, Klingon species.
Card logging info: First edited by Telak at Dec 3rd, 2018. Please support openCards and validate game text of this card!
(3) • Jaro Essa, Leader of the Circle ( Energize)
Bajoran Personnel of Bajoran species.
Diplomacy Law
Leadership Treachery
When this personnel is facing a dilemma, you may remove a personnel in your discard pile from the game to make him gain one of the removed personnel's skills until the end of that dilemma. You may do this only once each dilemma.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 5
"I know the future. It belongs to me. I don't need your interpretation."
Characteristics: affiliation, "use" your discard pile, remove cards from the game (other cards), enhance your skills (this card), personnel who has a cost of 3 or more, Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Julian Bashir, "Unnatural Freak" ( Energize)
Federation Personnel of Human species.
Icons:
Biology Exobiology
3 Medical
Genetically Enhanced. While this personnel is attempting a mission, you may remove two cards in your discard pile from the game to make him gain Treachery until the end of this turn. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 8 STRENGTH: 6
"My IQ jumped five points a day for over two weeks. ... After the treatments, I never looked back. But the truth is... I'm a fraud."
Characteristics: affiliation, "use" your discard pile, Deep Space None related, remove cards from the game (other cards), enhance your skills (this card), Genetically Enhanced, personnel who has a cost of 3 or more, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Karl Jaeger ( Raise the Stakes)
Federation Personnel of Human species.
Icons:
Archaeology Geology Honor
Physics Science
You may play this personnel at cost +2 to examine and remove four cards on a player's discard pile from the game.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"Notice the period, Captain. Nine hundred light years from Earth. It's what might be seen through a viewing scope if it were powerful enough."
Characteristics: affiliation, manipulate opponent's discard pile, The Original Series related, remove cards from the game (other cards), Past related, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Kira Nerys, Grudging Ally ( Balance of Terror)
Bajoran Personnel of Bajoran species.
Icons:
Diplomacy Leadership Programming
Security
When you play this personnel, you may remove a card in your discard pile from the game to remove the top card of an opponent's dilemma pile from the game. You may spend additional counters this turn equal to the cost of that dilemma.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"This is not the Cardassian Occupation."
Characteristics: remove opponent's dilemmas from the game, affiliation, "use" your discard pile, Terok Nor related, spend additional counters, remove cards from the game (other cards), personnel who has a cost of 3 or more, Bajoran species.
Requires: Terok Nor related.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
(2) • Kira Nerys, Hero of Bajor ( Dangerous Missions)
Bajoran Personnel of Bajoran species.
Icons:
Archaeology Navigation
Officer Security
Vedek. While this personnel is facing a dilemma, you may remove a card in your discard pile from the game to make her gain a skill from your Vedek present until the end of this mission attempt. You may only do this once each turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"We've got to get to the Chamber of Ministers."
Characteristics: affiliation, "use" your discard pile, Deep Space None related, remove cards from the game (other cards), enhance your skills (this card), Vedek, Bajoran species.
Requires: Vedek.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Kira Nerys, Resourceful Prisoner ( In A Mirror, Darkly)
Bajoran Personnel of Bajoran species.
Icons:
Anthropology Diplomacy Intelligence
Law Leadership Transporters
2 Treachery
At the start of each of your turns, if this personnel is in your discard pile or an opponent's brig, you may remove an personnel in your discard pile from the game to place this personnel on a headquarters mission that she could be played.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 5
"Why don't you lower this force field and join me in here?"
Characteristics: prevent your personnel from beeing captured, affiliation, "use" your discard pile, recover cards from your discard pile, remove cards from the game (other cards), Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Bajoran species.
Requires: Alternate universe related, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Kira Nerys, The Intendant ( Fractured Time)
Bajoran Personnel of Bajoran species.
Icons:
Exobiology Intelligence
Leadership Transporters 2 Treachery
Order - Remove a card in your discard pile from the game to download a copy of that card. You may do this only once each turn.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 5
"I don't want your fear. I want your love."
Characteristics: affiliation, "use" your discard pile, download, download - any card, remove cards from the game (other cards), Alternate universe related, personnel who has a cost of 3 or more, Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Luther Sloan, Man of Action ( Extreme Measures)
Federation Personnel of Human species.
Icons:
Anthropology Intelligence Programming
2 Security 2 Treachery
Order - Remove your event from the game and return this personnel to his owner's hand to destroy an opponent's event.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 5
"Starfleet Intelligence has reason to believe that there's been a security breach aboard Deep Space Nine."
Characteristics: event related card, "relocate" personnel cards - return to hand, destroy an event, destroy an event - your own, affiliation, Deep Space None related, remove cards from the game (other cards), personnel who has a cost of 3 or more, Human species.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) • Makbar, State Jurist ( Zero Hour)
Cardassian Personnel of Cardassian species.
Anthropology Law Treachery
When this personnel begins a mission attempt, you may remove a personnel in an opponent's discard pile from the game to make this personnel gain one of the removed personnel's skills until the end of this mission attempt.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 4
"All of Cardassia is watching these proceedings. Private conferences do not make for good viewing."
Characteristics: affiliation, enhance your personnel attributes (this card), manipulate opponent's discard pile, remove cards from the game (other cards), enhance your skills (this card), Cardassian species.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(4) • Montgomery Scott, Experienced Engineer ( Allegiance)
Federation Personnel of Human species.
Icons:
2 Engineer Physics 2 Transporters
You may play this personnel at cost -2 to ignore his next ability. When you play this personnel, if you command another personnel who has a cost of 4 or more, you may remove an event in an opponent's core from the game.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"She'll launch on time, sir. And she'll be ready."
Characteristics: event related card, destroy an event - in opponent's core, affiliation, The Original Series related, remove cards from the game (other cards), Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: The Original Series related, personnel who has a cost of 4 or more.
Rule hint for this card
This card has an erratum: Discount rewording.
Skill without errara: "You may play this personnel at cost -2 to ignore his ability.".
Taken form Current Errata 2015-04-06.Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 7th, 2011)
(2) • Nasin, Following Orders ( Balance of Terror)
Bajoran Personnel of Bajoran species.
Icons:
Anthropology Medical Security
When your Jem'Hadar present is randomly selected by a dilemma, you may remove a card in your discard pile from the game to replace him or her with your Jem'Hadar present.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
"Perhaps it would be best if you left. My colleague over here takes his duties very seriously. I promise to tell Odo you were here."
Characteristics: ignore or manipulate the results of a random selection, affiliation, "use" your discard pile, Terok Nor related, remove cards from the game (other cards), Bajoran species.
Requires: Terok Nor related, Jem'Hadar species.
Card logging info: First edited by Telak at Sep 12th, 2014. Please support openCards and validate game text of this card!
(2) • Neela, Misguided Activist ( This Side of Paradise)
Bajoran Personnel of Bajoran species.
Icons:
Engineer Programming Treachery
Assassin. Order - Remove a personnel in your discard pile from the game and return this personnel to her owner's hand to kill an opponent's personnel present who has a skill the removed personnel has.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 5
"The prohphets spoke. I answered their call."
Characteristics: "relocate" personnel cards - return to hand, kill opponent's personnel, affiliation, "use" your discard pile, Deep Space None related, remove cards from the game (other cards), Assassin, Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Nilz Baris, Agricultural Undersecretary ( Return to Grace)
Federation Personnel of Human species.
Icons:
Anthropology Diplomacy Law
You may play this personnel at cost +3 to remove an event (or dilemma) on your non-headquarters mission from the game.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"I consider your security measures a disgrace. In my opinion, you have taken this important project far too lightly."
Characteristics: remove opponent's dilemmas from the game, event related card, affiliation, The Original Series related, remove cards from the game (other cards), Past related, Human species.
Requires: "place on mission" dilemma, plays / place on a mission.
Card logging info: First edited by Telak at Mar 14th, 2014. Please support openCards and validate game text of this card!
(1) • One One, Efficiency Expert ( Unnatural Selection)
Non-aligned Personnel of Bynar species.
Icons:
Engineer Programming
When you play this personnel, you may discard a random card from hand to download Zero Zero. When you spend 1 counter to draw a card, if this personnel is aboard your ship, you may stop this personnel and remove that card from the game to draw a card.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 2
...to risk rejection."
Characteristics: "affiliation", download, download - personnel, download - specific cards, discard a random card from hand, additional card draws, remove cards from the game (other cards), ship related card.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(1) Palmer ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Biology Honor
Officer
You may play this personnel at cost +1 to examine and remove two cards in an opponent's discard pile from the game.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
Relief officer serving aboard the U.S.S. Enterprise. She routinely filled in for crew members on shore leave or restricted duty.
Characteristics: affiliation, manipulate opponent's discard pile, The Original Series related, remove cards from the game (other cards), Past related, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Punull ( Peak Performance)
Non-aligned Personnel of Kreetassan species.
Icons:
Geology Law Medical
Science
When you play this personnel you may download up to four cards that have different titles. Then choose an opponent. He or she chooses two of those cards to be removed from the game.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
Kreetassan technology is as exacting as their culture; both are stringent, thorough, and demanding. Those take take great pains to placate the Kreetassan sensibility find it well worth the effort.
Characteristics: "affiliation", download, download - any card, remove cards from the game (other cards), Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Kreetassan species.
Card logging info: Logged by Roga Danar at Sep 6th, 2010 (Q1 by eberlems at Sep 6th, 2010 & Q2 by Telak at Feb 8th, 2011)
(2) • Rayva, Bureaucratic Ally ( Balance of Terror)
Dominion Personnel of Vorta species.
Icons:
Diplomacy Security Treachery
When this personnel uses a skill to complete a mission, each player removes the top two cards of his or her dilemma pile from the game. You may do this only once each mission attempt.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"I have been assured that the Facilitators will be unarmed and unaccompanied by any Jem'Hadar soldiers."
Characteristics: manipulate your dilemma pile, remove opponent's dilemmas from the game, affiliation, Terok Nor related, remove cards from the game (other cards), Vorta species.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
(4) • Reyga, Young Scientist ( Favor the Bold)
Ferengi Personnel of Ferengi species.
Icons:
2 Astrometrics 2 Engineer 2 Science
While this personnel is facing a dilemma that has a cost of 1 or more and does not require a skill, you may stop him and remove two Rule cards from beneath your Ferenginar from the game to prevent and overcome that dilemma.
INTEGRITY: 5 CUNNING: 7 STRENGTH: 5
"All I want is to be acknowledged... respected as a scientist."
Characteristics: prevent and overcome, affiliation, remove cards from the game (other cards), personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Ferengi species.
Requires: Rule, Ferenginar.
Rule hint for this card
This card has an erratum: This virtual Ferengi personnel has been changed to include an additional cost to his ability, requiring him to stop to prevent and overcome a dilemma. The Design Team spent a lot of time looking at the power of the "Reyga deck" over the past year and looked at several cards for possible change. It was ultimately decided that an erratum to Reyga would address the problems with that deck's power with the least collateral damage to the affiliation. Game text before errata: "While this personnel is facing a dilemma that has a cost of 1 or more and does not require a skill, you may remove two Rule cards from beneath your Ferenginar from the game to prevent and overcome that dilemma."
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Spock, Trainee Instructor ( Genesis)
Federation Personnel of Human / Vulcan species.
Icons:
Biology Honor Leadership
Officer Physics Science
Commander: U.S.S. Enterprise. When a Damage card is about to be placed on your ship that this personnel is aboard, you may kill him to remove it from the game instead.
INTEGRITY: 7 CUNNING: 8 STRENGTH: 7
"In any case, were I to invoke logic, logic clearly dictates that the needs of the many outweigh the needs of the few."
Further game play infos
Spock, Trainee Instructor counts as "matching commander" for the following ship cards:
Characteristics: kill your own personnel, affiliation, Earth related, The Original Series related, remove cards from the game (other cards), Past related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, Vulcan species.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • T'Auethn, Obedient Centurion ( These Are The Voyages)
Romulan Personnel of Romulan species.
Icons:
Astrometrics Law
Navigation Physics
When you play this personnel, reveal an opponent's hand. For each event revealed, this personnel is cost -1. Then you may choose a non-ship card revealed and remove it from the game. Order - Kill this personnel to discard a card from hand.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 4
"We've seen one hundred campaigns together. Still I do not understand you."
Characteristics: event related card, kill your own personnel, affiliation, discard a card from hand, manipulate opponent's hand, reduce your card play cost, remove cards from the game (other cards), Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Tuvix, Symbiogenesis ( What You Leave Behind)
Non-aligned Personnel of Talaxian / Vulcan species.
Icons:
Anthropology Diplomacy Exobiology
Honor Law Navigation
Security
To play this personnel, remove two of your personnel at this mission from the game. You cannot play personnel with the same title as those personnel.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 7
"I am Lieutenant Tuvok. And I'm Neelix."
Characteristics: "affiliation", Voyager related, remove cards from the game (other cards), Talaxian species, Vulcan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Vaatrik Pallra, Seductive Manipulator ( The Undiscovered Country)
Bajoran Personnel of Bajoran species.
Acquisition Anthropology Treachery
When this personnel begins a mission attempt, you may remove a non- personnel in your discard pile from the game to download a personnel.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"I need a favor."
Characteristics: affiliation, "use" your discard pile, download, download - personnel, remove cards from the game (other cards), Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Weyoun, Shrewd Strategist ( Zero Hour)
Dominion Personnel of Vorta species.
Icons:
Anthropology Leadership Science
2 Treachery
Commander: Tenak'talar. When you win an engagement involving this personnel, you may remove the top card of the loser's dilemma pile from the game.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 4
"Those ships aren't going to be here for another five hours... a lot can happen in that amount of time."
Further game play infos
Weyoun, Shrewd Strategist counts as "matching commander" for the following ship cards:
Characteristics: remove opponent's dilemmas from the game, affiliation, Terok Nor related, remove cards from the game (other cards), Commander, Vorta species.
Requires: engagement.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(3) • Winn Adami, Religious Opportunist ( What You Leave Behind)
Bajoran Personnel of Bajoran species.
Anthropology Diplomacy Law
Leadership Treachery
Vedek. Order - Remove an event in your discard pile from the game to take a Consume dilemma or Persistent dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 4
Characteristics: manipulate your dilemma pile, return a dilemma to your dilemma pile, event related card, affiliation, "use" your discard pile, remove cards from the game (other cards), Vedek, personnel who has a cost of 3 or more, Bajoran species.
Requires: Consume, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Winn Adami, Uneasy Shepherd ( Sacrifice of Angels)
Bajoran Personnel of Bajoran species.
Icons:
Archaeology Diplomacy Law
Leadership Treachery
Kai. When you play this personnel, you may remove two cards in your discard pile from the game to download two cards. Those cards must be cards or Maneuver cards.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 4
"A misstep now could result in the destruction of our world."
Characteristics: affiliation, "use" your discard pile, download, download - personnel, download - Maneuver (cards), download - ship, Terok Nor related, remove cards from the game (other cards), Kai, personnel who has a cost of 3 or more, Bajoran species.
Requires: Terok Nor related, Maneuver.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(1) • Zero Zero, Efficiency Expert ( Unnatural Selection)
Non-aligned Personnel of Bynar species.
Icons:
Engineer Programming
When you play this personnel, you may discard a random card from hand to download One One. When you have drawn dilemmas, if this personnel is aboard your ship, you may stop this personnel and remove a dilemma you have draw from the game to draw an additional dilemma.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 2
"Our need was too great..."
Characteristics: manipulate your dilemma stack, "affiliation", download, download - personnel, download - specific cards, discard a random card from hand, remove cards from the game (other cards), ship related card.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(7) • B'tanay ( Fractured Time)
Bajoran Ship (Ornathia Class / Standard Equipment )
Staffing reqirements:
Icons:
When you play this ship, remove all the cards in your discard pile from the game.
RANGE: 9 WEAPONS: 9 SHIELDS: 9
"Ever since the Bajorans overthrew the Cardassian Empire, they've been getting more and more aggressive."
Characteristics: affiliation, "use" your discard pile, remove cards from the game (other cards), Alternate universe related, ship with four or more staffing icons.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Future Enterprise, Displaced Starship ( Allegiance)
Starfleet Ship (NX Class / Standard Equipment )
Staffing reqirements:
Icons:
When your non-Human personnel at this mission is about to be killed or stopped by a dilemma, you may remove that personnel from the game instead.
RANGE: 8 WEAPONS: 5 SHIELDS: 5
"Because it's already happened. We're here to make certain that history doesn't repeat itself."
Further game play infos
The following personnel cards can be used as "matching commander" for Future Enterprise, Displaced Starship:Characteristics: affiliation, remove cards from the game (other cards), Past related, species related cards (unspecific), ship related card.
Requires: affiliation.
Card logging info: Logged by Telak at Feb 6th, 2010 (Q1 by eberlems at Feb 7th, 2010 & Q2 by Roga Danar at Sep 8th, 2010)
(4) • Kronos One ( What You Leave Behind)
Klingon Ship (K't'inga Class / Cloaking Device )
Staffing reqirements:
Icons:
Order - If your corresponding Commander is aboard this ship, search your dilemma pile and remove a Persistent dilemma from the game to make this ship attributes +2 until the end of your turn. Then shuffle and replace your dilemma pile.
RANGE: 7 WEAPONS: 7 SHIELDS: 7
"We would be delighted to accept your gracious invitation."
Further game play infos
The following personnel cards can be used as "matching commander" for Kronos One:Characteristics: manipulate your dilemma pile, search your dilemma pile, affiliation, enhance your ship attributes (this card), remove cards from the game (other cards), Past related, Cloaking Device.
Requires: Persistent, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Kyana's Hope, Temporal Weapon ( The Undiscovered Country)
Non-aligned Ship (Kyana Class / Standard Equipment )
Staffing reqirements:
Icons:
Order - Remove a number of your Temporal events with a total cost of 4 or more from the game to name a personnel. Each player shuffles each copy of that personnel they command into his or her owner's deck.
RANGE: 5 WEAPONS: 5 SHIELDS: 5
"Another incursion, even a minor one, could undermine everything. We should dismantle this weapon and rejoin our people."
Further game play infos
The following personnel cards can be used as "matching commander" for Kyana's Hope, Temporal Weapon:Characteristics: event related card, "affiliation", remove cards from the game (other cards), Alternate universe related, ship related card.
Requires: Temporal.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Naprem, Renegade Vessel ( Far Beyond the Stars)
Cardassian Ship (K'Vort Class / Cloaking Device )
Staffing reqirements:
Icons:
When you win an engagement involving your personnel or your personnel, choose one: remove the top two cards of the loser's dilemma pile from the game; or randomly kill an opponent's Leadership personnel involved. You may do this only once per turn.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"There was a time when the mere mention of my race inspired fear."
Further game play infos
The following personnel cards can be used as "matching commander" for Naprem, Renegade Vessel:Characteristics: remove opponent's dilemmas from the game, kill opponent's personnel, affiliation, Deep Space None related, Terok Nor related, remove cards from the game (other cards), K'Vort-class, Cloaking Device.
Requires: engagement, affiliation, Deep Space None related.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(6) • Rovaran ( Decipher's Promotion Cards)
Romulan Ship (D'deridex Class / Cloaking Device )
Staffing reqirements:
When you win an engagement involving this ship, you may examine the loser's hand and choose a card to be removed from the game. Order - Discard a Maneuver card from hand to begin an ship battle involving this ship.
RANGE: 7 WEAPONS: 9 SHIELDS: 9
Flagship of the Romulan forces during the final battles of the Dominion War.
Further game play infos
The following personnel cards can be used as "matching commander" for Rovaran:Characteristics: affiliation, discard a specific card from hand, remove cards from the game (other cards), D'deridex-class, Cloaking Device, ship with four or more staffing icons.
Requires: engagement, Maneuver.
Card logging info: Logged by openCards team at Jan 1st, 2008.