(2) A Second Chance at Life ( Call to Arms)
Event
Q. Reveal your hand. Choose an opponent to choose a card from your hand. Discard it to take any other non-interrupt card from your discard pile into hand. Destroy this event.
"I gave you something most mortals never experience ... And now all you can do is complain?"
Characteristics: recover cards from your discard pile, manipulate your hand, Q, Q.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Display of Wealth ( Unnatural Selection)
To play this event, you must command six Thief personnel. Plays in your core. At the start of your turn, if there are six cards on this event, score 5 points. When you are about to lose command of this event, you may place a card from this event in its owner's discard pile to prevent that.
Order - Place a card you command but do not own on this event. (You no longer command that card.)
Characteristics: score points, plays in your core, manipulate your hand.
Requires: take command (of opponent cards), Thief.
Card logging info: First edited by Telak at Jan 2nd, 2016. Please support openCards and validate game text of this card!
(3) Firestorm ( Allegiance)
Decay: 2. (When there are two cards on this event, destroy it.) Plays in your core. At the end of your turn, place a card from your hand on this event and for each headquarters mission each player commands, he or she chooses two non-Decay events he or she commands and the owners of those events shuffles them into his or her deck.
"... no one could survive very long outside the outpost."
Characteristics: destroy an event - you command, plays in your core, manipulate your hand, Decay.
Requires: headquarters.
Card logging info: Last lgged by Roga Danar at Sep 6th, 2010 (Q1 by eberlems at Nov 4th, 2010 & Q2 by Telak at Dec 7th, 2011)
(0) • Five Year Mission ( What You Leave Behind)
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. When you are about to play a card, you may place a card from hand on this event to make that card cost -1. You may do this only once each turn.
"We finally received an answer from Command base, sir. They say they'll support whatever decision you have to make."
Characteristics: place a card from hand on your event, plays in your core, manipulate your hand, Decay, reduce your card play cost.
Requires: The Original Series related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Indelicate Repairs ( Unnatural Selection)
Event
Reveal your hand. If you revealed four or more cards, choose an opponent to choose two of those cards. You may discard the chosen cards to draw cards until you have seven cards in hand. Destroy this event.
"But that's a completely improper procedure! You can't just dump that much raw energy into a bridge terminal without-"
"We are not going to get out of this by playing it safe."
Characteristics: manipulate your hand, additional card draws.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
(1) Miracle Working ( Face of the Enemy)
Recall: 1. (While this event is in your discard pile, you may play it from your discard pile at cost +1, then remove it from the game.) To play this event, you must command a ship with four or more staffing icons. Draw four cards, then place three cards from hand on the bottom of your deck. Destroy this event.
"... the secret is to give them what they need, not what they want."
Characteristics: manipulate your deck, manipulate your hand, Recall, additional card draws, ship related card.
Requires: ship with four or more staffing icons.
Card logging info: First edited by Telak at Jan 2nd, 2016. Please support openCards and validate game text of this card!
(3) • One Man Cannot Summon the Future ( In A Mirror, Darkly)
Event
Plays in your core. When you play an card, if you command two non- personnel, you may draw a card and then place a card from hand on the bottom of your deck.
"But one man can change the present."
Characteristics: plays in your core, manipulate your deck, manipulate your hand, additional card draws.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Optimism ( These Are The Voyages)
Event
Plays in your core.
Order - Place a card from hand on the bottom of your deck.
Order - Shuffle your dilemma pile.
Order - Discard a card from hand that has the same title as a unique card you command to draw a card.
"... but what you lack biologically you make up for with your charming optimism."
Characteristics: manipulate your dilemma pile, plays in your core, manipulate your deck, discard a card from hand, manipulate your hand, additional card draws.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Quantum Incursions ( Fractured Time)
Event
Plays in your core. At the start of each of your turns, if you command an personnel, you may choose any number of cards in your hand and set them aside face down. Draw an equal number of cards, then put the cards you set aside on top of your deck in any order.
"The barriers between quantum realities are breaking down. Other realities are emerging into our own."
Characteristics: plays in your core, manipulate your deck, manipulate your hand.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Rule of Acquisition #34 ( Tacking Into the Wind)
Event
Rule. To play this event, you must command three personnel. Plays in your core. When an engagement begins, you may place a card from hand beneath your Ferenginar. When you win an engagement, you may place this card beneath your Ferenginar.
"War is good for business."
Characteristics: plays in your core, manipulate your hand, Rule.
Requires: engagement, affiliation, Ferenginar.
Card logging info: First edited by eberlems at Jul 25th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(0) Rule of Acquisition #76 ( Strange New Worlds)
Event
Rule. To play this event, you must command three personnel. Plays in your core.
Order - Return a Rule to its owner's hand.
"Every once in a while, declare peace. It confuses the hell out of your enemies."
Characteristics: plays in your core, manipulate your hand, Rule.
Requires: affiliation, Rule.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Seasoned Leader ( In A Mirror, Darkly)
Event
To play this event, you must command three personnel. Plays in your core. When you play a personnel who has a cost of 4 or more, you may choose one: draw a card; download a Leadership personnel; or shuffle up to two cards from hand into their owners' deck.
Command is often decided by force or treachery rather than logic or rules.
Characteristics: plays in your core, download, download - personnel, manipulate opponent's hand, manipulate your hand, additional card draws.
Requires: affiliation, Alternate universe related, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Starting Over ( Captain's Log)
Event
Count the number of cards in your hand and discard your hand to draw an equal number of cards. Then, if you command a Borg personnel, draw two additional cards. Destroy this event.
"I'm offering you freedom from the Collective, and I assure you we'll do everything we can to help the transition."
Characteristics: manipulate opponent's hand, manipulate your hand, additional card draws.
Requires: Borg species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Straight and Steady ( What You Leave Behind)
Decay: 5. (When there are five cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When your personnel aboard a ship uses a skill to complete a mission worth 40 or more points, you may place a card from hand on this event.
Order - Destroy this event to download a non-interrupt card that has a cost equal to the number of cards on this event.
"... we can't be afraid of the wind."
Characteristics: place a card from hand on your event, plays in your core, download, download - personnel, download - equipment, download - event, download - ship, manipulate your hand, Decay, ship related card.
Requires: affiliation, mission worth 40 or more points.
Rule hint for this card
This card has an erratum: Errata'd on 2015-04-06: This card has been used constantly in non-Starfleet decks to download 0 cost events. A requirement for three Starfleet personnel has now been added to play the card.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Straying from the Path ( Energize)
Event
Prophet. To play this event, you must command three personnel. If you have fewer cards in your discard pile than in your hand, exchange your discard pile with your hand. Remove this event from the game.
"It is dangerous to walk a different path."
Characteristics: recover cards from your discard pile, manipulate your hand, Prophet, remove cards from the game (this card).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) These Are The Voyages ( In A Mirror, Darkly)
Event
Draw a number of cards equal to the cost of one of your personnel, then place three cards from hand on the bottom of your deck in any order. Destroy this event.
"Up until about 100 years ago, there was one question that burned in every human, that made us study the stars and dream of traveling to them. Are we alone? ...We are all explorers driven to know what's over the horizon, what's beyond our own shores."
Characteristics: manipulate your deck, manipulate your hand, additional card draws.
Requires: personnel who has a cost of 5 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Rule of Acquisition #239 ( Lineage)
Interrupt
Rule.
Order - Discard a card from hand and place a card from beneath your Ferenginar on top of your deck to download a card and place it beneath your Ferenginar.
"Never be afraid to mislabel a product."
Characteristics: manipulate your deck, download, download - any card, discard a card from hand, manipulate your hand, Rule.
Requires: Ferenginar.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
Sermon ( Second Edition)
Interrupt
To play this interrupt, you must command a personnel who has Anthropology and Leadership. When an opponent plays an event, place a random card from hand on top of your deck to prevent that event and place it on top of that opponent's deck.
"What these sinners have forgotten is that they are neighbors. ... Do you see branches tearing leaves off one another? No!"
Characteristics: prevent opponent's events, manipulate opponent's deck, manipulate your deck, manipulate your hand.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Briori Sector, Investigate Corrosion ( Lower Decks)
Space Mission
Location: Delta-Quadrant Span: 4. Points: 35.
Requirements: Archaeology, Geology, Science, Security, and Cunning > 36
Special Instructions: At the start of your first turn, you may reveal your hand. If you do not reveal an interrupt, you may shuffle your hand into your deck, then draw seven cards.
Any affiliation may attempt this mission.
"Would you mind telling me how iron could rust in space without oxygen?"
Characteristics: manipulate your deck, manipulate your hand, first turn related, interrupt related card, Delta-Quadrant mission, mission with span 4, space mission, worth 35 or less points.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
• Ferenginar, Financial Hub ( Strange New Worlds)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
Ferengi Headquarters: You may play cards, cards, and equipment at this mission. When you place a card beneath this mission, place it face down. Dilemmas cannot be placed beneath this mission. Cards beneath this mission are not in play.
Ferenginar: "Oh, to stand once more in those rivers of muck."
Characteristics: equipment related card, manipulate your hand, Ferenginar, Alpha quadrant mission, headquarters.
Requires: affiliation, "affiliation", Ferengi species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Purchase Moon ( What You Leave Behind)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 40.
Requirements: 2 Acquisition, Astrometrics, Geolog, and Cunning > 39
Special Instructions: When you complete this mission, if your personnel completing it have 4 Acquisition, you may place a card from hand beneath your Ferenginar.
Habitable satellite: "It's a small moon, but it's enough to live on."
Characteristics: manipulate your hand, Alpha quadrant mission, planet mission, mission worth 40 or more points.
Requires: Ferenginar.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Alyssa Ogawa, Enterprise Medical Assistant ( Second Edition)
Federation Personnel of Human species.
Icons:
Biology Exobiology
Medical
When your other personnel present is about to be killed, you may stop this personnel and place a card from hand on top of your deck to place that other personnel on top of your deck.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"So what do we do now?"
Characteristics: prevent your personnel from beeing killed, affiliation, manipulate your deck, Next Generation related, manipulate your hand, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • B'Elanna Torres, Creative Engineer ( Call to Arms)
Federation Personnel of Human / Klingon species.
Icons:
Astrometrics Engineer
2 Programming
When an opponent is about to discard a card from hand, you may place a card from your hand on top of your deck to randomly select that opponent's card from all eligible cards.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"The truth is, I quit the Academy because... I realized I couldn't make it in Starfleet. And believe me, no one was sorry to see me go."
Characteristics: affiliation, manipulate your deck, Maquis related, manipulate your hand, Human species, Klingon species.
Requires: discard a card from hand.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Brian Evethers ( Unnatural Selection)
Non-aligned Personnel of Hologram species.
Anthropology Diplomacy Treachery
When you play this personnel, each player may look through his or her deck for an equipment, event, or interrupt. Reveal all such cards at the same time. Discard any cards whose card type was also revealed by another player. All remaining cards are placed in their owner's hand, then each player shuffles his or her deck.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
Characteristics: equipment related card, event related card, "affiliation", manipulate your hand, additional card draws, interrupt related card, Hologram "species".
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(3) • Dukat, Military Advisor ( Second Edition)
Cardassian Personnel of Cardassian species.
Icons:
Diplomacy Leadership
Navigation Officer 2 Treachery
Gul. Commander: Prakesh.
Order - Place a card from hand on the bottom of your deck.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"...as a loyal officer of the Cardassian military, I am pledged to serve the legitimate ruling body of the Empire - whoever that may be."
Further game play infos
Dukat, Military Advisor counts as "matching commander" for the following ship cards:
Characteristics: affiliation, manipulate your deck, manipulate your hand, Commander, Gul, personnel who has a cost of 3 or more, Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • K'mpec, Klingon Supreme Commander ( Energize)
Klingon Personnel of Klingon species.
Icons:
2 Leadership Officer
Security
Chancellor. Commander: I.K.S. Qam-Chee. When you play an Honor Klingon at this mission, you may place a card from hand on the bottom of your deck to draw a card. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 6
"All for the glory of the Empire. That should be my epitaph."
Further game play infos
K'mpec, Klingon Supreme Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, manipulate your deck, manipulate your hand, additional card draws, Chancellor, Commander, personnel who has a cost of 3 or more, Klingon species.
Requires: Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Liam Bilby, Family Man ( Energize)
Non-aligned Personnel of Human species.
Geology Leadership
Treachery
Thief. While this personnel is facing a dilemma, you may place a card from hand on top of your deck to download Bank Heist.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 4
"This life, it isn't for everyone. Sometimes I wish I could just get away from it all."
Characteristics: "affiliation", manipulate your deck, download, download - specific cards, manipulate your hand, Thief, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Pavel A. Chekov, Treacherous Underling ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Astrometrics Navigation Officer
Physics 2 Treachery
While you command an personnel, you may play this personnel at cost +1 to make each player draw two cards, then place two cards from hand on the bottom of his or her deck in any order.
INTEGRITY: 2 CUNNING: 5 STRENGTH: 6
"So you die, Captain, and we all move up in rank."
Characteristics: affiliation, The Original Series related, manipulate your hand, additional card draws, Alternate universe related, Past related, Human species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Raimus, Criminal Master ( Energize)
Non-aligned Personnel of Farian species.
Icons:
Acquisition Engineer
Leadership 2 Treachery
Thief. Order - Place a card from hand on top of your deck to download a Crime card. You may do this only once each turn.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 5
"When Raimus tells you to do something, you just do it."
Characteristics: "affiliation", manipulate your deck, download, download - Crime (cards), manipulate your hand, Thief, personnel who has a cost of 3 or more.
Requires: Crime.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Seven of Nine, Efficient Analyst ( These Are The Voyages)
Federation Personnel of Borg species.
Icons:
Astrometrics Engineer
Programming Science
Order - Examine the top two cards of your deck. Replace those cards in any order. Order - Exchange a card in hand with the top card of your deck.
INTEGRITY: 5 CUNNING: 7 STRENGTH: 6
"If you are here to fraternize, I do not have the time."
Characteristics: affiliation, manipulate your deck, Voyager related, manipulate your hand, Seven of Nine, Borg species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Seven of Nine, Notorious Scapegoat ( Virtual Promo Cards)
Non-aligned Personnel of Borg species.
Icons:
Astrometrics Biology Engineer
Security
At the start of your turn, you may place a card from hand on the bottom of your deck.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 7
"Survival may be more difficult than I imagined."
Characteristics: "affiliation", manipulate your deck, manipulate your hand, Seven of Nine, Borg species.
Requires: "affiliation".
Card logging info: First edited by Telak at Dec 17th, 2014. One quality log by eberlems at Feb 16th, 2019. Please support openCards and validate game text of this card a second time!
(4) • William Patrick Samuels, Maquis Saboteur ( Energize)
Federation Personnel of Human species.
Icons:
Astrometrics Engineer
Treachery
Order - If this personnel is on a planet mission, stop him to place a Damage card from hand on an opponent's undamaged ship at this mission.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"...I set an implosion device that destroyed the freighter Bok'Nor."
Characteristics: affiliation, Maquis related, manipulate your hand, Damage, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, ship related card.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Starship Defiant, Ripe for the Taking ( Tacking Into the Wind)
Starfleet Ship (Constitution Class / Standard Equipment )
Staffing reqirements:
Icons:
To play this ship, you must command four personnel. You may play this ship at cost +3 to destroy an event (or destroy two Maneuver events).
RANGE: 8 WEAPONS: 6 SHIELDS: 6
"Imagine the technology we can find on that ship. New tactical systems, advanced bio-weapons. Engines that can reach speeds we can only dream of."
Further game play infos
The following personnel cards can be used as "matching commander" for Starship Defiant, Ripe for the Taking:Characteristics: event related card, destroy an event, affiliation, manipulate your deck, manipulate your hand, Alternate universe related, Past related.
Requires: affiliation, Maneuver, Alternate universe related.
Card logging info: First edited by eberlems at Jul 9th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(7) • U.S.S. Defiant, Stolen Warship ( Call to Arms)
Federation Ship (Defiant Class / Cloaking Device )
Staffing reqirements:
Icons:
Order - If this ship is staffed and at a non-headquarters mission, this mission's owner places a card from hand on top of his or her deck. You may do this only once each turn.
RANGE: 8 WEAPONS: 10 SHIELDS: 10
"Are you telling me that one of the most heavily armored warships in this quadrant is now in the hands of Maquis terrorists?"
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Defiant, Stolen Warship:Characteristics: affiliation, Maquis related, manipulate your hand, Defiant-class, Cloaking Device, U.S.S. Defiant, ship with four or more staffing icons.
Rule hint for this card
This card has an erratum: The Maquis Defiant has been altered to reduce the effect of its ability, dropping the number of cards from two (2) to one (1). This preserves the flavor and function of the card while reducing its power. Note that a previous errata to this card corrected a misprint from Adversaries Anthology. Game text before errata: "If this ship is staffed and at a non-headquaters mission, this mission's owner places two cards from hand on top of his or her deck. You may do this only once each turn."
Taken form Current Errata 2015-04-06.Card logging info: First edited by Telak at May 13th, 2013. Please support openCards and validate game text of this card!