(3) Breaking the Ice ( The Undiscovered Country)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Unless you have 3 Geology or two non-Hand Weapon equipment, all your personnel are stopped.
"We plan to send a drilling team to the surface to collect core samples. You're welcome to participate."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, equipment related card, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Neurogenic Field ( What You Leave Behind)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Anthropology or Medical to be stopped. If you cannot, randomly select a personnel to be killed.
"... I've been successful in reviving the entire crew."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Night Terrors ( What You Leave Behind)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Medical or Science to be stopped. If you cannot, randomly select a personnel to be killed.
"... if I can't find a way to stop it, we will all go insane."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Pillage and Plunder ( Infinite Diversity)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Archaeology or Treachery to be stopped. If you cannot, randomly select a personnel to be killed.
"These mercenaries use weapons that can activate their transporters."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: First edited by Telak at Dec 15th, 2015. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(4) Prisoner of the Exile ( What You Leave Behind)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your oppenent's brig.
"If you need anything else, let me know at supper tomorrow. I'll be working most of the day. Feel free to wander."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Rude Awakening ( Tacking Into the Wind)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose the corresponding Commander of this ship or a personnel who has and Officer to be stopped. If you cannot, all your personnel are stopped.
"Sorry to wake you, sir."
Characteristics: "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, discard a non-personnel card from hand, Persistent.
Requires: Commander.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) Spatial Distortions ( What You Leave Behind)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your discard pile.
"There's a power surge in the starboard nacelle. It seems to have been caused by an anomaly."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, "use" your discard pile, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Staffing Shortage ( Unnatural Selection)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.)
Randomly select a personnel. Unless that personnel has 2 levels of a skill, that personnel is killed. Otherwise, he or she is stopped.
"...we still need an astrogation plotter, a chief engineer..."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(1) The First Duty ( Infinite Diversity)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Honor or Law to be stopped. If you cannot, randomly select a personnel to be killed.
"If you can't find it within yourself to stand up and tell the truth about what happened, you don't deserve to wear that uniform."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: First edited by Telak at Dec 15th, 2015. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(3) The Phage ( What You Leave Behind)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your discard pile.
"We are gathering replacement organs and suitable bio-matter. It is the only way we have to fight the Phage. ... it attacked our people over two millennia ago. It consumes our bodies, destroys our genetic codes and cellular structure."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, "use" your discard pile, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) We'll Never Know ( The Undiscovered Country)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Unless you have 3 Physics or two non-Hand Weapon equipment, all your personnel are stopped.
"If I'd designed that bomb, I'd rig it to go off the instant a sensor beam made contact."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, equipment related card, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Trellium-D ( Peak Performance)
Equipment
When you play this equipment, it is cost -1 for each Region: Delphic Expanse mission you command. Plays aboard your ship. When you play this equipment, discard a non-personnel card from hand to draw two cards.
"Do you have any idea what a spatial distortion can do to a ship that is not insulated with Trellium-D? What it can do to the people inside the ship?"
Characteristics: discard a non-personnel card from hand, additional card draws, ship related card.
Requires: Delphic Expanse.
Rule hint for this card
This card has an erratum: Changed cost, changed game text.
Taken form Current Errata 2015-04-06.Card logging info: Last edited by Telak at Oct 6th, 2014. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
(2) For the Sisko ( Energize)
Event
Prophet. Plays in your core.
Order - If you command three personnel, discard a non-personnel card from hand to place two personnel from your discard pile on top of your deck in any order.
"If the D'jarras belong in the past, why did you send me into the future?"
Characteristics: plays in your core, manipulate your deck, recover cards from your discard pile, discard a non-personnel card from hand, Prophet.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Ghost Stories ( What You Leave Behind)
Event
Plays in your core. When you play this event, name a non-dual dilemma. Your copies of that dilemma have: Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.)
"Gather round, but I'm warning you: this is not a tale for the faint of heart."
Characteristics: plays in your core, discard a non-personnel card from hand, Persistent.
Rule hint for this card
This card has an erratum: (...) have: Persistent
Game text without errata: "Your copies of that dilemma are Persistent.".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 9th, 2010 & Q2 by Telak at Nov 3rd, 2010)
(2) • Jem'Hadar Birthing Chamber ( Call to Arms)
Event
Plays in your core. When you place a Jem'Hadar in your discard pile, you may discard a non-personnel card from hand to place a non-unique Jem'Hadar from hand at your Headquarters where he could be played.
"There are no Jem'Hadar women. ... Jem'Hadar are bred in birthing chambers. We are able to fight within three days of our emergence."
Characteristics: "relocate" personnel cards - place from hand into play, plays in your core, discard a non-personnel card from hand.
Requires: headquarters, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.