(0) Entanglement ( Strange New Worlds)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent may spend three extra in total cost on dilemmas during this mission attempt.
"You've got spirit. I might just keep you for myself."
Characteristics: spend extra in total cost on dilemmas, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Inferiority ( What You Leave Behind)
Dual Dilemma
Place this dilemma in your core. When your personnel begin a mission attempt, your opponent may remove this dilemma from the game to draw three extra dilemmas and spend three extra in total cost on dilemmas.
"Compared to Lela, Torias, or myself, you're nothing."
Characteristics: dilemma with a cost of 3 or more, draw extra dilemmas, spend extra in total cost on dilemmas, "place in core" dilemma, remove cards from the game (this card).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Chimeric Diversion ( A Time to Stand)
Event
Plays in your core. When the opponent on your right begins a mission attempt, if the number of dilemmas beneath that mission is greater than its span, you may draw one extra dilemma and spend one extra in total cost on dilemmas.
"Number One, I have the distinct impression that we're being toyed with."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core, span related card.
Card logging info: First edited by Telak at Apr 18th, 2016. Please support openCards and validate game text of this card!
(5) • Complications ( Energize)
Event
Plays in your core. When the player on your right begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
"You didn't expect to find me here. You thought this was Ceti Alpha VI."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Delirium ( Raise the Stakes)
Event
Plays in your core. When the opponent on your right's personnel begin a mission attempt at a mission worth 35 or less points, you may draw one extra dilemma and spend one extra in total cost on dilemmas.
"Well, either choke me or cut my throat. Make up your mind."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core.
Requires: worth 35 or less points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Endangered ( Necessary Evil)
Event
Plays in your core. When the player on your right begins a mission attempt, you may lose 5 points and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
"Tell them to stop, or I'll kill everyone in this room, starting with you."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, lose points, plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Hindrance ( Favor the Bold)
Event
Temporal. Plays in your core. When personnel that the player on your right commands begin a mission attempt, you may kill one of your unique personnel who costs 3 or more and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
Unfamiliar territories can often offer unforeseen complications.
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core, Temporal.
Requires: Future related, personnel who has a cost of 3 or more.
Rule hint for this card
This card has an erratum: You have to discard this event after use now.
Taken form Current Errata 2015-04-06.Card logging info: Last edited by Telak at Oct 5th, 2014. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(0) • I Don't Like to Lose ( Call to Arms)
Event
Plays in your core. When you are about to draw dilemmas, you may discard a card from hand to subtract up to three dilemmas from the number of dilemmas you may draw and add that same number to the total cost you may spend on dilemmas.
"I reprogrammed the simulation so it was possible to rescue the ship. ... I changed the conditions of the test. Got a commendation for original thinking."
Characteristics: spend extra in total cost on dilemmas, plays in your core, discard a card from hand.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Make a Run for it ( Captain's Log)
Event
Pursuit. Plays in your core. If your opponent moves from a mission where you have a ship that has its Commander aboard, place this event on that ship. When your opponent's personnel attempt this mission, you may draw an extra dilemma and spend one extra on dilemmas.
"The Defiant has recloaked. Its last known heading was one-four-eight, mark two-onefive."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core, Pursuit, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Predicament ( In A Mirror, Darkly)
Event
To play this event, you must command three personnel. Plays in your core. When a personnel that the player on your right commands begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
"...it would be an overstatement to imply that I alone was responsible for our defeat."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Pulling the Strings ( Necessary Evil)
Event
To play this event, you must command two Vorta. Plays in your core. When the player on your right begins a mission attempt, you may place this event on the bottom of its owner's deck to draw an extra dilemma and spend one extra in total cost on dilemmas.
"You're gonna make it look like Gowron ordered the assassination."
"...Needless to say, it is very important that the Dominion's part in this remain secret."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core, manipulate your deck.
Requires: Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Shared Problems ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. When a player begins a mission attempt, the player to his or her left may draw an extra dilemma and spend one extra in total cost on dilemmas.
"I was suddenly overcome with a wave of nausea..."
"...but when you moved back to me, it got better. Well, it seems as if we're stuck with each other."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core.
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Slightly Awkward ( Infinite Diversity)
Event
Q. Temporal. Plays in your core. When a personnel that the player on your right commands begins a mission attempt, you may discard an equipment, event, or interrupt from hand to choose one: draw an extra dilemma or spend one extra in total cost on dilemmas.
“A little jumpy this morning, are we? Feeling guilty perhaps?”
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, equipment related card, event related card, plays in your core, Q, Temporal, interrupt related card, Q.
Card logging info: Last edited by eberlems at Apr 23rd, 2010. One quality log by Telak at Jul 31st, 2010. Please support openCards and validate game text of this card a second time!
(1) Stir Crazy ( Call to Arms)
Event
Plays in your core. When the player on your right begins a mission attempt, if he or she has already completed a mission of the same type, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
"Take it easy? I'd love to take it easy. Get me out of this vole-hole and I promise you, for the rest of my life, all I'll do it just take it easy! ... We're supposed to be rotated off the front lines after 90 days. ... We've been stuck on this rock for f
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) The Hand of Apollo ( Tacking Into the Wind)
Event
Plays in your core. When personnel that the player on your right commands begin a mission attempt, unless he or she has a ship at that mission with four or more staffing requirement icons, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
"It's almost as if it means to grab us."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core, ship related card.
Card logging info: First edited by eberlems at Aug 5th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(2) • Under Suspicion ( Call to Arms)
Event
Infiltration. Plays in your core. When the player on your right begins a mission attempt, for each of your Infiltrators at that mission, you may draw one extra dilemma and spend one extra in total cost on dilemmas.
"...we've got a problem. Any one of us could be the changeling. You, Kira, Eddington. Even me."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core, Infiltration.
Requires: Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
A Q Scorned ( This Side of Paradise)
Interrupt
Q. When a personnel that the player on your right commands begins a mission attempt, destroy your event to shuffle your dilemma pile and the opponent on your right chooses one: you may draw four extra dilemmas; or you may spend two extra on dilemmas.
"What are you doing with that dog? I'm not talking about the puppy."
Characteristics: manipulate your dilemma pile, draw extra dilemmas, spend extra in total cost on dilemmas, event related card, destroy an event - your own, Q, Q.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Conflict ( Allegiance)
Interrupt
When personnel that the player on your right commands begin a mission attempt, discard 5 cards from hand or lose 5 points to draw three extra dilemmas and spend three extra in total cost on dilemmas.
"Stop it! Stop! Stop! Stop! Stop!"
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, lose points, discard a card from hand.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Telak at Feb 10th, 2010 & Q2 by Roga Danar at Sep 6th, 2010)
Surprise Snag ( Captain's Log)
Interrupt
To play this interrupt, you must discard the top three cards of your deck. When you are about to draw dilemmas, draw one extra dilemma and spend one extra in total cost on dilemmas.
"Are you telling me the Cardassian people are rising against us?"
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, manipulate your deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Temporal Delineation ( To Boldly Go)
Interrupt
Temporal. When you are about to draw dilemmas, shuffle your dilemma pile. If you command a or personnel, you may also spend one extra in total cost on dilemmas.
"When time travel was first developed, it wasn't long before people realized that laws had to be made."
Characteristics: manipulate your dilemma pile, spend extra in total cost on dilemmas, Temporal.
Requires: Future related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Rigel X, Locate Mysterious Contact ( Unnatural Selection)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Requirements: Anthropology, Diplomacy, Leadership, Security, and Cunning > 34
Special Instructions: When six or more personnel being a mission attempt here, you may draw two cards. If you do, your opponent may draw one extra dilemma and spend one extra in total cost on dilemmas.
Any affiliation (except ) may attempt this mission.
"...the last place he stopped before crashing on your planet."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, additional card draws, Alpha quadrant mission, planet mission, worth 35 or less points.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(2) • Krajensky Founder, Adversary ( These Are The Voyages)
Dominion Personnel of Changeling species.
Icons:
Diplomacy Intelligence Law
Treachery
Founder. Infiltrator. Shape-shifter. When personnel the opponent on your right commands attempt this mission, if this mission has two or more dilemmas overcome beneath it, you may draw two extra dilemmas and spend two extra in total cost on dilemmas.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 5
"I'll be coming along as an observer."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, affiliation, Founder, Infiltrator, Shape-shifter, Changeling species.
Rule hint for this card
This card has an erratum: Limitation to once per opponents mission attempt.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 15th, 2011)
(2) • Velal, Reluctant Aggressor ( Decipher's Promotion Cards)
Romulan Personnel of Romulan species.
Icons:
Archaeology Leadership
Officer Security
General. Commander: Rovaran. When the player on your right attempts this mission, if you command a Maneuver event, you may draw an extra dilemma and spend one extra in total cost on dilemmas.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
Romulan tactician who advocated a more cautious, long-term strategy of containment in dealing with the Dominion.
Further game play infos
Velal, Reluctant Aggressor counts as "matching commander" for the following ship cards:
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, event related card, affiliation, Commander, General, Romulan species.
Requires: Maneuver.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) Husnock Ship ( Favor the Bold)
Non-aligned Ship (Husnock Class)
Staffing reqirements:
Icons:
This ship does not have to be staffed to move to an opponent's mission. When this ship is about to move to an opponent's mission, subtract 4 from the span total required. When personnel that the player on your right commands begin a mission attempt at this mission, you may draw an extra dilemma and spend one extra on dilemmas.
RANGE: 4 WEAPONS: 0 SHIELDS: 10
"The warship, another re-creation, twice tried to chase us away but failed."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, "affiliation", Alternate universe related, ship with four or more staffing icons.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • T'Met, Timely Reinforcement ( Face of the Enemy)
Romulan Ship (D'deridex Class / Cloaking Device )
Staffing reqirements:
When the opponent on your right begins a mission attempt at this mission, if this ship is staffed, you may discard two cards (or an event) from hand to draw three extra dilemmas and spend three extra in total cost on dilemmas.
RANGE: 7 WEAPONS: 9 SHIELDS: 9
"Lower your shields immediately or I'll open fire."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, event related card, affiliation, discard a card from hand, discard an event from hand, D'deridex-class, Cloaking Device, ship with four or more staffing icons.
Card logging info: First edited by Telak at Nov 3rd, 2015. Please support openCards and validate game text of this card!