(2) • Biogenic Weapon ( Reflections 2.0)
Event
To play this event, you must command two personnel. Plays on a mission. This mission cannot be attempted unless its owner has completed each other non-headquarters mission he or she commands.
"He launched three stratospheric torpedoes at the planet and spread cobalt diselenide throughout the biosphere. - The Cardassians are already evacuating."
Characteristics: plays / place on a mission, prevent mission attempt.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Cargo Run ( Energize)
Event
Plays on your space mission. Add Acquisition to this mission's requirements. When you complete this mission, score 5 points.
From supplies to raw materials to contraband, there are as many kinds of cargo as there are places in the galaxy to take it.
Characteristics: score points, plays / place on a mission, modify your mission requirements.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Debate Over Dinner ( The Undiscovered Country)
Event
Plays on a mission with no dilemmas beneath it (limit one per mission). When a Consume dilemma is revealed at this mission, place one less dilemma under this mission than that Consume dilemma indicates. When a player completes this mission, he or she may score 5 points.
" ... we know where this is leading. The annihilation of our culture."
Characteristics: score points, plays / place on a mission.
Requires: Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Diplomatic Overture ( Second Edition)
Event
Plays on a mission, if your Diplomacy personnel is at that mission. While a Diplomacy personnel is at this mission, that personnel's owner must discard a card from hand to use his or her skills.
"Captain Picard, may I welcome you in the time-honored tradition of my people..."
Characteristics: manipulate opponent's hand, plays / place on a mission, manipulate opponent's ability to use skills and abilities.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Field Report ( Strange Bedfellows)
Event
To play this event, you must command three personnel. Plays on your mission. When a dilemma at this mission is about to return to its owner's dilemma pile, you may destroy this event to prevent that and place that dilemma beneath this mission.
"...seventy-seven percent nitrogen, twenty-one percent oxygen, and two percent carbon-dioxide."
Characteristics: place opponent's dilemmas under your mission, plays / place on a mission.
Requires: "return to owner's dilemma pile" dilemma, Deep Space None related, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
(3) Imperial Occupation ( Sacrifice of Angels)
Assault. Maneuver. Plays in your core.
Order - Begin combat or an engagement involving your Officer personnel. If you win, place this event on the mission where that personnel was involved. Each planet dilemma and space dilemma revealed at this mission is cost -1. Otherwise, destroy this event.
"You are now subjects of the Klingon Empire."
Characteristics: reduce your dilemma play cost, combat, engagement, plays in your core, Assault, Maneuver, plays / place on a mission.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(3) Invasion Plans ( Sacrifice of Angels)
Assault. Maneuver. Plays in your core.
Order - Begin combat or an engagement involving your Officer personnel. If you win, place this event on the mission where that personnel was involved. Each dual dilemma revealed at this mission is cost -1. Otherwise, destroy this event.
"They were allies with the Borg... We can't trust them."
Characteristics: reduce your dilemma play cost, combat, engagement, plays in your core, Assault, Maneuver, plays / place on a mission.
Card logging info: First edited by Telak at Oct 18th, 2019. Please support openCards and validate game text of this card!
(3) Jem'Hadar Entrenchment ( Raise the Stakes)
Event
To play this event, you must command three Jem'Hadar. Plays on a mission worth 35 points or less (limit one per mission). Add 2 Leadership to each of this mission's requirements.
"And if we cannot restore communications?"
"Then we will hold this world for the Dominion … until we die."
Characteristics: plays / place on a mission, modify opponent's mission requirements.
Requires: worth 35 or less points, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Labor Camp ( Second Edition)
Event
Punishment. Plays on your planet mission. At the start of each of your turns, if your personnel is on this planet and you have a captive, score 10 points.
The Cardassians maintain labor camps in dozens of locations within their borders. Hutet and Lazon II represent only the few known outside the Cardassian military.
Characteristics: score points, Punishment, plays / place on a mission.
Requires: affiliation, Capture, planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Legal Proceedings ( Energize)
Event
Plays on your planet mission. Add Law to this mission's requirements. When you complete this mission, score 5 points.
Often light-years away from established judicial bodies, the senior staff of a starship is given some discretionary power in dealing with matters of law.
Characteristics: score points, plays / place on a mission, modify your mission requirements.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Life-Changing Encounter ( Sacrifice of Angels)
Assault. Maneuver. Q. Temporal. Plays in your core.
Order - Begin combat or an engagement involving your personnel. If you win, place this event on the mission where that personnel was involved (limit one per mission). Each personnel at this mission is attributes -1. Otherwise, destroy this event.
"That Picard never had a brush with death..."
Characteristics: combat, engagement, manipulate opponent's attributes (personnel), plays in your core, Assault, Maneuver, Q, Temporal, plays / place on a mission, Q.
Card logging info: First edited by Telak at Oct 18th, 2019. Please support openCards and validate game text of this card!
(2) Nelvana Trap ( Second Edition)
Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved.
"Two Romulan warships uncloaking -"
Characteristics: engagement, kill opponent's personnel, Maneuver, plays / place on a mission, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Outmaneuvered ( Unity)
Event
To play this event, you must command three personnel. Plays on an opponent's mission. Personnel may not gain skills here.
"You got me. I can't outrun or outfight the Defiant, but if you come after me, you'll have to pay a price. You'll have to let all those helpless Cardassians spiral down to their deaths. The choice is yours."
Characteristics: plays / place on a mission, opponent's personnel may not gain skills.
Requires: affiliation, Maquis related.
Card logging info: First edited by Telak at Dec 6th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(3) Parting Thought ( Raise the Stakes)
Event
Q. Plays on a mission. When your dilemma is revealed at this mission, you may discard a card from hand to add one level of one skill that is in that dilemma's requirements to that requirement until the end of dilemma.
"Perhaps there is a residue of humanity in Q after all."
"Don't bet on it, Picard."
Characteristics: enhance the requirements of your dilemmas, discard a card from hand, Q, plays / place on a mission, Q.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Practical Evidence ( Star Trek 50)
Q. Plays on a non-headquarters mission. While a player is attempting this mission, his or her personnel must use Integrity or Cunning to meet Strength requirements.
"...your test hardly requires a long mission. Your immediate destination offers far more challenge than you can possibly imagine."
Characteristics: enhance your CUNNING (other cards), enhance your STRENGTH (other cards), using Cunning instead, using Integrity instead, Q, plays / place on a mission, Q.
Card logging info: First edited by Telak at Sep 24th, 2016. Please support openCards and validate game text of this card!
(2) • Provocative Ploy ( Tapestry)
Event
To play this event, you must command three personnel. Plays on an opponent's incomplete non-headquarters mission. When that opponent's personnel begin a mission attempt at a different mission, he or she must discard a card from hand. When that opponent completes a mission, destroy this event.
"It's always a game of chess with them, isn't it?"
Characteristics: discard a card from hand, manipulate opponent's hand, plays / place on a mission.
Requires: affiliation.
Card logging info: First edited by Telak at Sep 22nd, 2012. One quality log by eberlems at Sep 27th, 2012. Please support openCards and validate game text of this card a second time!
(2) Self-Replicating Roadblock ( Return to Grace)
Event
Plays on your non-headquarters mission (limit one per mission). When you play this event, name a dilemma or an event. The named event cannot be played on this mission. When the named dilemma is revealed here, return it to its owner's dilemma pile.
"We're going to mine the entrance to the wormhole - prevent the Dominion from bringing any more reinforcements to Cardassia."
Characteristics: prevent opponent's events, plays / place on a mission.
Card logging info: First edited by Telak at Mar 14th, 2014. Please support openCards and validate game text of this card!
(3) • Shocking Revelation ( Shattered Mirror)
Event
Infiltration. Plays on an opponent's incomplete non-headquarters mission. When your opponent completes this mission, if you command an Infiltrator, choose a personnel involved, place them on your headquarters mission, and name an affiliation. They become the named affiliation. (You now command that personnel.)
"...and we thank you for returning our sister to us."
Characteristics: "relocate" personnel cards - between two locations "in play", take command (of opponent cards), plays / place on a mission.
Requires: headquarters, Infiltrator.
Card logging info: First edited by Telak at Dec 1st, 2018. Please support openCards and validate game text of this card!
(1) Soft Sell ( Symbiosis)
Crime. Plays on an opponent's incomplete non-headquarters mission. While this mission is complete, each of your Smuggler personnel and Thief personnel are Cunning +1 and Strength +1.
"My friend, ten credits apiece is a very reasonable price. Now you can see for yourself how much the lovely little lady appreciates the finer things."
Characteristics: enhance your CUNNING (other cards), enhance your STRENGTH (other cards), Crime, plays / place on a mission.
Requires: Smuggler, Thief.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(2) Spatial Reconfiguration ( Peak Performance)
Event
Plays on your non-headquarters mission. This mission gains Region: Delphic Expanse and can be attempted by your personnel. When a card an opponent owns causes you to lose command of this event, return it to its owner's hand.
"They're altering this space to make it habitable for their species. It's a prelude to an invasion."
Characteristics: plays / place on a mission, Delphic Expanse, modify your mission requirements.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
(4) • Strange New Worlds ( In A Mirror, Darkly)
Plays on an opponent's mission. Replace this mission's requirements (and alternate requirements in game text) with
Anthropology, Diplomacy, Law, and Integrity > 32.
"You should learn to objectify other cultures, so you know when to interfere, and when not to."
Characteristics: plays / place on a mission, modify opponent's mission requirements.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Strategic Tug-of-War ( Sacrifice of Angels)
Event
Plays on a non-headquarters mission. When a player wins combat or an engagement at this mission, they may choose one: draw three cards; or place a personnel from hand on a headquarters mission where that personnel could be played.
"It appears you've found the weak spot we've been looking for."
Characteristics: "relocate" personnel cards - place from hand into play, additional card draws, plays / place on a mission.
Requires: combat, engagement.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(3) Subspace Rift ( A Time to Stand)
Event
Plays on a non-headquarters mission. This mission is span 4.
"...if these regions continue to be exposed to warp field energy, they will rupture. Subspace will extrude into normal space, forming a rift.
Characteristics: plays / place on a mission, span related card.
Card logging info: First edited by Telak at Apr 22nd, 2016. Please support openCards and validate game text of this card!
(3) • Temporal Flux Energy Ribbon ( In A Mirror, Darkly)
Event
Temporal. Plays on a mission. At the start of each player's turn, that player removes a personnel he or she commands at this mission from the game and moves this event to a different mission. When this event is placed on a headquarters mission, remove it from the game.
"It was like ...being inside joy. As if joy were something tangible, and you could wrap yourself up in it like a blanket."
Characteristics: Temporal, plays / place on a mission, remove cards from the game (other cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • The Genesis Effect ( Genesis)
Event
Place on your mission. When you play this event, name a dilemma. When your personnel face that dilemma at this mission, prevent and overcome it.
"Matter is reorgenized with life generating results. Instead of a dead moon, a living breathing planet, capable of sustaining whater life forms we see fit to deposit on it."
Characteristics: prevent and overcome, plays / place on a mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Trap Is Sprung ( Return to Grace)
Event
Capture. To play this event, you must command three personnel. Plays on an opponent's mission with no dilemmas beneath it. When an opponent's personnel begin a mission attempt here, you may destroy this event to randomly select one of those personnel to be placed in your brig.
"The enemy knows if they don't act soon, it'll be too late."
Characteristics: Capture, plays / place on a mission.
Requires: affiliation.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(2) Warrior's Birthright ( Second Edition)
Event
To play this event, you must command three personnel. Plays on your mission. You may meet Integrity and Cunning requirements of this mission and each dilemma you face at this mission using Strength instead.
"A Klingon proverb holds that 'if a warrior does not fight, he does not breathe.'"
Characteristics: using Strength instead, plays / place on a mission.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Noonien Soong, Often-Wrong ( Strange New Worlds)
Non-aligned Personnel of Human species.
Icons:
Engineer Physics
2 Programming Science
While this personnel is on a planet or aboard a ship, you may play Androids on that planet or ship. When you play an Android, you may discard a card from hand to download an Android.
INTEGRITY: 5 CUNNING: 7 STRENGTH: 2
"In science, Data, making the same mistake twice is often not a mistake at all."
Characteristics: "affiliation", download, download - personnel, discard a card from hand, plays / place on a mission, plays on your ship, personnel who has a cost of 3 or more, Human species, ship related card.
Requires: Android "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.