(2) • Orb of Contemplation ( Return to Grace)
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is about to be stopped or killed by a dilemma, if you have a copy of him or her in your discard pile, you may return this equipment to its owner's hand to prevent that.
"But if you are Prophets, and you're listening, I just want to say..."
Characteristics: prevent your personnel from beeing killed by a dilemma, prevent your personnel from beeing stopped by a dilemma, "use" your discard pile, Artifact, Orb.
Card logging info: First edited by Telak at Dec 21st, 2015. Please support openCards and validate game text of this card!
(2) • Orb of Prophecy and Change ( Return to Grace)
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present begin a mission attempt, you may exchange a personnel present with a personnel of the same affiliation in your discard pile if both of them could be played at the same headquarters mission you command. You may do this only once each turn.
Characteristics: recover cards from your discard pile, Artifact, Orb.
Requires: headquarters.
Card logging info: First edited by Telak at Dec 21st, 2015. Please support openCards and validate game text of this card!
(2) • Orb of Time ( Return to Grace)
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is facing a dilemma with a cost of 3 or more that does not require a skill, you may destroy this equipment to place the top card of the opponent on your left's dilemma pile beneath this mission.
"The Prophets will be guiding me."
Characteristics: place opponent's dilemmas under your mission, Artifact, Orb.
Card logging info: First edited by Telak at Dec 21st, 2015. Please support openCards and validate game text of this card!