(2) Artistic License ( Balance of Terror)
Dual Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Choose a number of personnel to be stopped equal to the number of different dilemmas beneath this mission.
"Kellis, this is no way to end a play."
"It doesen't make sense."
Characteristics: "your choice stopper" dilemma, Consume.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(2) Back Room Dealings ( Necessary Evil)
Dual Dilemma
Choose a personnel who has Treachery or Integrity < 4 to be stopped. If you cannot, randomly select a personnel to be killed.
"Watch your tongue, Cardassian, or I'll rip it out and eat it. ...We have no time for your games!"
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Charismatic Mimic ( Balance of Terror)
Dual Dilemma
Species 8472. Choose a personnel with 2 Acquisition or a personnel with 2 Diplomacy to be stopped. If you cannot, place this dilemma in your core.
"Human beings... at first glance they're so primitive. Genetic impurities, no telepathy, violent, and yet they've created so many beautiful ways to communicate their ideas. Literature, art, music. At times, I've actually enjoyed being in this form."
Characteristics: "place in core" dilemma, "your choice stopper" dilemma, Species 8472.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(1) Command Decisions ( Second Edition)
Space Dilemma
Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed.
Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation.
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Console Overload ( Second Edition)
Space Dilemma
Unless you have 2 Engineer or 2 Programming, choose a personnel who has Medical or Science to be stopped, then this dilemma returns to its owner's dilemma pile.
Transluminal processors, the 24th-century computing standard, are capable of over 500 trillion calculations per nanosecond. The power needed to operate such systems is extreme.
Characteristics: "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Covert Extraction ( Hard Time)
Space Dilemma
Choose a personnel who has Intelligence or Transporters to be stopped. If you cannot, randomly select a personnel to be killed.
"Romulan transporters operate on a similar subspace frequency to our own. With only minor adjustments, they can be made to simulate our own transporter carrier wave."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: First edited by Telak at Sep 9th, 2016. Please support openCards and validate game text of this card!
(1) Cultural Differences ( To Boldly Go)
Planet Dilemma
Choose a personnel who has Acquisition or Anthropology to be stopped. If you cannot, randomly select a personnel to be killed.
"Hear this, Ferengi. Help Grilka and you will live. Fail, and I will kill you myself"
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Dark Page ( Infinite Diversity)
Dual Dilemma
Choose a personnel who has Anthropology or Exobiology to be stopped. If you cannot, randomly select a personnel to be killed.
"Oh, Kestra. My precious one. I'm so sorry."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: First edited by Telak at Dec 12th, 2015. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(2) Desperation ( Extreme Measures)
Dual Dilemma
Unless you have 3 Security or Leadership, Treachery, and Strength > 28, randomly select a personnel to be stopped and choose a personnel to be stopped for each different Bajoran Resistance personnel your opponent commands.
"You were innocent bystanders for decades as the Cardassians took our homes, as they violated and tortured our people..."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "your choice stopper" dilemma.
Requires: Bajoran Resistance.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Destined Journey ( Genesis)
Dual Dilemma
Choose a personnel who has Honor or Leadership to be stopped. If that personnel has both Honor and Leadership, you may unstop your stopped personnel and that personnel joins the mission attempt. If you cannot choose a personnel with Honor or Leadership, all your personnel are stopped.
"You will seek the prophets. In the end, not for Bajor and not for the Federation. But for yourself, for your own pagh."
Characteristics: "stop all personnel" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Dubious Decoy ( Balance of Terror)
Planet Dilemma
Species 8472. Choose a personnel with 2 Transporters or a personnel with 2 Treachery to be stopped. If you cannot, place this dilemma in your core.
"...this is his third time this week. If it happens again, they'll pull him out of training."
Characteristics: "place in core" dilemma, "your choice stopper" dilemma, Species 8472.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(2) Guess Who's Coming to Dinner? ( Necessary Evil)
Dual Dilemma
Choose a personnel who has Diplomacy or Integrity > 6 to be stopped. If you cannot, randomly select a personnel to be killed.
"We must do this again some time."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Identity Theft ( Unnatural Selection)
Dual Dilemma
Your opponent names a card. If you have one copy of that card in your discard pile, choose a personnel to be stopped. If you have a second copy of that card in your discard pile, randomly select a personnel to be killed. If you have a third copy of that card in your discard pile, all your personnel are stopped.
"One William Riker is unique... but a hundred of him, a thousand of him, diminishes me in ways I can't even imagine."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma, "your choice stopper" dilemma, "use" your discard pile.
Card logging info: First edited by Telak at Aug 21st, 2013. One quality log by Roga Danar at Sep 8th, 2013. Please support openCards and validate game text of this card a second time!
(2) Infestation ( In A Mirror, Darkly)
Dual Dilemma
Your opponent may have more than three copies of this card in his or her dilemma pile. Your personnel can face more than one copy of this dilemma during each mission attempt. Choose a personnel to be stopped.
"This is my chicken sandwich and coffee."
Characteristics: "your choice stopper" dilemma.
Requires: "Infestation"-related cards.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Ingenious Jury-rig ( Matter of Time)
Dual Dilemma
Choose a personnel who has Transporters to be stopped, then place this dilemma in your core. Non-Persistent dilemmas may not be returned to your dilemma pile from beneath your opponent's incomplete missions.
"The rematerialization subroutine has been disabled... This doesn't make any sense... locking the unit into a diagnostic mode just sends the matter array through the pattern buffer."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "your choice stopper" dilemma.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(2) Intelligent Design ( Lower Decks)
Dual Dilemma
Choose a personnel with Cunning > 7 to be stopped. If you cannot, place this dilemma in your core. While this dilemmas is in your core, your opponent's Holograms are each attributes +1.
"Actually, they tried to limit our knowledge. They didn't want us to become self-sufficient... I taught myself."
Characteristics: "place in core" dilemma, "your choice stopper" dilemma, enhance your CUNNING (other cards), enhance your personnel attributes (other cards).
Requires: Hologram "species".
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(1) Kolaran Raiders ( Second Edition)
Planet Dilemma
Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed.
"Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Lending a Hand ( This Side of Paradise)
Planet Dilemma
Your opponent chooses two personnel to be stopped. Choose a personnel from your hand that you do not command who has a cost less than the total cost of those two personnel. You may place that personnel on this planet mission and have him or her join this mission attempt.
"I've always wanted to play the part of the 'Mysterious Stranger.'"
Characteristics: "opponent's choice stopper" dilemma, "your choice stopper" dilemma.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Magnetic Field Disruptions ( Second Edition)
Space Dilemma
Choose a personnel who has Astrometrics or Navigation to be stopped. If you cannot, randomly select a personnel to be killed.
"Even though we shall be running with full deflectors, the closeness of this event and its severity will create problems. ...Stay sharp, everyone."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Neurogenic Field ( What You Leave Behind)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Anthropology or Medical to be stopped. If you cannot, randomly select a personnel to be killed.
"... I've been successful in reviving the entire crew."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Night Terrors ( What You Leave Behind)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Medical or Science to be stopped. If you cannot, randomly select a personnel to be killed.
"... if I can't find a way to stop it, we will all go insane."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) On Guard ( Balance of Terror)
Space Dilemma
Species 8472. Choose a personnel with 2 Honor or a personnel with 2 Security to be stopped. If you cannot, place this dilemma in your core.
"Excuse me, gentlemen. You've entered a restricted area... I'm going to have to ask you to come with me."
Characteristics: "place in core" dilemma, "your choice stopper" dilemma, Species 8472.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(1) Peremptory Plea ( Balance of Terror)
Dual Dilemma
Choose a personnel who has Biology to be stopped. The next dilemma revealed during this mission attempt is cost -1 for each Genetically Enhanced personnel the opponent on your left commands.
"We're all with you, sir. But consider this: we are free. We have a ship and a means to go where we will... You have proved your superior intellect and defeated the plans of Admiral Kirk. You do not need to defeat him again."
Characteristics: reduce your dilemma play cost, "your choice stopper" dilemma.
Requires: Genetically Enhanced.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(1) Pillage and Plunder ( Infinite Diversity)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Archaeology or Treachery to be stopped. If you cannot, randomly select a personnel to be killed.
"These mercenaries use weapons that can activate their transporters."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: First edited by Telak at Dec 15th, 2015. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(2) Planetary Survey ( Second Edition)
Planet Dilemma
Choose a personnel who has Geology or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I'm reading six distinct positronic signatures, spread out over a few kilometers on the planet's surface."
Characteristics: "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Polywater Intoxication ( This Side of Paradise)
Dual Dilemma
If you have six or more personnel attempting this mission, this dilemma is cost +3. Choose a personnel to be stopped and this dilemma returns to its owner's dilemma pile.
"What I want now is gentleness, and joy, and love..."
Characteristics: dilemma with variable costs, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Prisoner of the Exile ( What You Leave Behind)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your oppenent's brig.
"If you need anything else, let me know at supper tomorrow. I'll be working most of the day. Feel free to wander."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Renegade Ambush ( Necessary Evil)
Planet Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) If your opponent commands a Jem’Hadar, randomly select a personnel to be killed. Otherwise, choose a personnel to be killed.
"The Jem'Hadar that attacked your station are renegades. They've turned their back on their oath of allegiance to the Dominion..."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma, Consume.
Requires: Jem'Hadar species.
Rule hint for this card
This card has an erratum: New wording.
Game text without errata: "(...) Choose one of your personnel to be killed. If your opponent commands a Jem'Hadar, randomly select that personnel instead.".
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Rush Job ( Tacking Into the Wind)
Space Dilemma
Choose a personnel to be stopped. Unless this ship has four or more staffing requirement icons, choose a personnel to be stopped. Unless this ship has a icon in its staffing requirements, your opponent chooses a personnel to be stopped.
"Those departure orders. Twelve hours? Starfleet cannot be serious."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "your choice stopper" dilemma.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(0) Shared Hallucination ( Tapestry)
Dual Dilemma
When this dilemma is revealed, you may discard any number of cards from your hand. Choose a personnel to be stopped for each card in your hand.
"It seems that in this place, the world of the physical universe and the world of ideas is somehow intermixed. What we think also becomes a reality. We must therefore, I repeat, must begin controlling our thoughts."
Characteristics: "your choice stopper" dilemma.
Card logging info: First edited by Telak at Sep 22nd, 2012. One quality log by eberlems at Sep 27th, 2012. Please support openCards and validate game text of this card a second time!
(2) Shocking Betrayal ( What You Leave Behind)
Dual Dilemma
Choose a personnel to be stopped and your opponent my discard a non- personnel from hand to choose a personnel that is the same affiliation as that discarded personnel to be killed.
"Excellency, it is difficult. I try to obey, but ..."
Characteristics: "killer" dilemma, "specific affiliation related" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Spatial Distortions ( What You Leave Behind)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your discard pile.
"There's a power surge in the starboard nacelle. It seems to have been caused by an anomaly."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, "use" your discard pile, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Star-crossed ( A Less Perfect Union)
Dual Dilemma
Choose a personnel who has Engineer or a non-Human personnel to be stopped. If the opponent on your left commands three Dissident personnel, place this dilemma in your core. While you do not command a staffed ship at a Region: Sector 001 mission, subtract one from each Consume on each dilemma the opponent on your left owns.
"It's not worth it, Romeo. Juliet's in good hands."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "your choice stopper" dilemma, species related cards (unspecific), ship related card.
Requires: affiliation, Consume, Sector 001, Dissident.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(2) Systems Diagnostic ( Second Edition)
Space Dilemma
Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
Starship systems can be checked by computer-automated diagnostics, but this routine examination is no substitute for the scrutiny of a trained engineer.
Characteristics: "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) The First Duty ( Infinite Diversity)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Honor or Law to be stopped. If you cannot, randomly select a personnel to be killed.
"If you can't find it within yourself to stand up and tell the truth about what happened, you don't deserve to wear that uniform."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: First edited by Telak at Dec 15th, 2015. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(4) The Needs of the Many ( Unnatural Selection)
Dual Dilemma
Randomly select a personnel who has or Science to be killed. Then, reveal your hand and choose a personnel to be stopped for each interrupt revealed.
"I never took the Kobayashi Maru test... until now. What do you think of my solution?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma, interrupt related card.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(3) The Phage ( What You Leave Behind)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your discard pile.
"We are gathering replacement organs and suitable bio-matter. It is the only way we have to fight the Phage. ... it attacked our people over two millennia ago. It consumes our bodies, destroys our genetic codes and cellular structure."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, "use" your discard pile, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) The Phase ( Sacrifice of Angels)
Dual Dilemma
Choose a personnel who has and Officer or an Android or a Hologram to be stopped. If you cannot, randomly select personnel until their total cost is 4 or more. Place those personnel on the bottom of their owner's deck.
"Why would a beautiful high-class lady like yourself want to hook up with a mug like that? You're too good for him, if you ask me."
Characteristics: "randomly select" dilemma, "your choice stopper" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Requires: Android "species", Hologram "species".
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(2) Trelane's Trial ( These Are The Voyages)
Dual Dilemma
Choose a personnel that does not have an attribute > 6 to be stopped. If you cannot, for each headquarters mission you command, randomly select a personnel to be killed.
"Oh, the absurdity of these inferior beings. 'And now, Captain James Kirk, you stand accused of the high crime of treason against a superior authority, conspiracy, and the attempt to forment insurrection.' How do you plead?"
Characteristics: "headquarter related" dilemma, "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Triage ( Second Edition)
Planet Dilemma
Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed.
"Don't be afraid. There's a lot of bleeding, but it's not as bad as it looks."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Unconventional Consideration ( Balance of Terror)
Dual Dilemma
Choose a personnel who has Acquisition or Intelligence or Law or Telepathy to be stopped. If you cannot, all your personnel are stopped.
"When we helped the citizens of Rivos V resist the Borg, all we asked for was the recipe for their famous zoth-nut soup."
Characteristics: "stop all personnel" dilemma, "your choice stopper" dilemma.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(2) Ungracious Hosts ( Necessary Evil)
Planet Dilemma
Choose a personnel. Your opponent may discard cards from hand equal to the number of • icons on that personnel to place him or her in your opponent's brig.
"Did you say something, pinkskin?"
Characteristics: "capture" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Vian Test ( These Are The Voyages)
Planet Dilemma
Choose a personnel to place in your opponent's brig. If that personnel is non-unique, your opponent draws up to three cards.
"We must wait to see whether her instinct for self-sacrifice has become stronger than her instinct for self-preservation."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Warm Welcome ( This Side of Paradise)
Dual Dilemma
If you have six or more personnel attempting this mission, this dilemma is cost +3. Unless you have 3 personnel or 2 Officer, choose a personnel to be placed on the bottom of his or her owner's deck and this dilemma returns to its owner's dilemma pile.
It takes a cold heart or extreme discipline to resist the immersive welcome of the Risan people.
Characteristics: dilemma with variable costs, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Warp Bubble Mishap ( To Boldly Go)
Space Dilemma
Choose a personnel who has Physics or Science to be stopped. If you cannot, randomly select a personnel to be killed.
"When Beverly Crusher was caught in the static warp bubble, she created her own reality. ... I cannot enter it, any more than I can enter her thoughts. ... Together, we may be able to open a gateway for her."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.