(0) In the Pah-wraith's Wake ( Strange New Worlds)
Event
Pah-wraith. To play this event, you must command three personnel. Remove two events in your discard pile from the game to destroy an event in an opponent's core. Destroy this event.
"I know this must be of little comfort, but I never intended you any harm."
Characteristics: destroy an event - in opponent's core, "use" your discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Invocation of Kosst Amojan ( Reflections 2.0)
Event
Pah-wraith. Discard a unique personnel from hand to choose one: take two personnel from your discard pile into hand; or download a personnel. Destroy this event.
"The Pah-wraiths demand a sacrifice. Someone worthy of them - Who better than you?"
Characteristics: recover cards from your discard pile, download, download - personnel, Pah-wraith.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Seal the Temple's Door ( To Boldly Go)
Pah-wraith. Replicate - Place the top card of your dilemma pile face up beneath an opponent's incomplete non-headquarter mission. (Place the top card of your dilemma pile beneath an opponent's incompleted non-headquarter mission. If you do so, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Draw two cards. Destroy this event.
Characteristics: manipulate your dilemma pile, Pah-wraith, Replicate, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) The Key to Victory ( Necessary Evil)
Event
Pah-wraith. Draw cards equal to the cost of an event in your core, then discard that number of cards from hand. Then, if you command three personnel, you may draw a card. Destroy this event.
"You see, we have an ally we never knew we had."
Characteristics: discard a card from hand, Pah-wraith, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • The Text of the Kosst Amojan ( Energize)
Event
Pah-wraith. To play this event, you must command Bajor and no other headquarter mission. Plays in your core.
Order - Stop your Kai or one of your Treachery personnel to choose two non-Prophet cards from your discard pile. Choose an opponent to choose one of those cards to place in your hand and one to remove from the game. You may do this only once each turn.
"There is an old saying, 'He who studies evil... is studied by evil.' "
Characteristics: plays in your core, recover cards from your discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation, Bajor, Kai.
Rule hint for this card
This card has an erratum: This card has received an erratum to eliminate abuse when combined with other headquarters. In order to use this card, one must be using Bajor and no other headquarters. The retrieval function remains untouched.
Game text before errata: "Pah-wraith. Plays in your core.
Order - Stop your Kai or one of your Treachery personnel to choose two non-Prophet cards from your discard pile. Choose an opponent to choose one of those cards to place in your hand and one to remove from the game. You may do this only once each turn."
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
Ancient Grudge ( Strange Bedfellows)
Interrupt
Pah-wraith. When an opponent plays an event, that opponent chooses a personnel in your discard pile. (If that event costs 3 or more, he or she chooses an additional personnel.) Remove the chosen personnel in your discard pile from the game to prevent that event.
"Oh, you have no idea how many centuries I've waited for this."
Characteristics: prevent opponent's events, "use" your discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
Covenant ( What You Leave Behind)
Interrupt
Pah-wraith. When your Treachery personnel is facing a dilemma, remove a personnel in your discard pile from the game to make that Treachery personnel gain all skills and attributes on that personnel removed from the game until the end of this mission attempt.
"The Pah-wraiths aren't what you think. And neither am I."
Characteristics: "use" your discard pile, Pah-wraith, remove cards from the game (other cards), enhance your skills (other cards).
Requires: affiliation.
Rule hint for this card
This card has an erratum: Limited to the end of the mission attempt.
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Cultist Attack ( Call to Arms)
Interrupt
Pah-wraith. To play this interrupt, you must command a Treachery personnel.
Order - Each player removes all interrupts in his or her discard pile from the game.
"Your work is finished. The Orb you are seeking. The Orb of the Emissary… You’re never going to find it."
Characteristics: manipulate opponent's discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Dark Secrets ( Reflections 2.0)
Interrupt
Pah-wraith. When your personnel is facing a dilemma, remove two cards in your discard pile from the game to make each of your personnel attributes +1 until the end of that dilemma (or +3 if you choose an opponent to choose the two cards you remove from the game instead).
"The Pah-wraiths aren't evil, but they are powerful. And they're willing to share their power with you. - do you want it?"
Characteristics: enhance your personnel attributes (other cards), "use" your discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.