(2) BaH! ( Second Edition)
Event
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, score 10 points.
"In war, there is nothing more honorable than victory."
Characteristics: engagement, score points, enhance your WEAPONS (other cards), plays in your core, Maneuver, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Battle Drills ( Second Edition)
Event
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved.
"Someone or something on this station is distorting the laws of probability."
Characteristics: engagement, kill opponent's personnel, enhance your WEAPONS (other cards), plays in your core, Maneuver, ship related card.
Requires: Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Dark Dissension ( Sacrifice of Angels)
Event
Paranoia. Plays in your core. Your ships are each Weapons +1 and Shields -1. Your personnel are each Integrity -1 and Cunning +1.
"Our men need to see that we're still allies. Smile, Dukat."
Characteristics: enhance your CUNNING (other cards), enhance your WEAPONS (other cards), plays in your core, Paranoia, ship related card.
Requires: Terok Nor related.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(1) Dedication Plaque ( 20th Anniversary Collection)
Event
Plays on your ship (limit one per ship). While you have this ship's Commander aboard, it is Weapons +2 and Shields +2.
Often installed as a finishing touch before a vessel's maiden voyage, it lists those responsible for the proposal, design, and construction of the ship, and usually boasts an inspirational quote to exhort her crew.
Characteristics: enhance your SHIELDS (other cards), enhance your WEAPONS (other cards), plays on your ship.
Requires: Commander.
Card logging info: First edited by Telak at Nov 11th, 2014. Please support openCards and validate game text of this card!
(3) Helping Hand ( Allegiance)
Event
Maneuver. Plays in your core. While your personnel is facing a dilemma or are involved in an engagement, you may discard a ship that is the same class as the ship he or she is aboard from hand to make it Weapons +4 and Shields +4 until the end of the turn.
"They must have been surprised when your reflection turned and attacked."
Characteristics: enhance your SHIELDS (other cards), enhance your WEAPONS (other cards), plays in your core, Maneuver, ship related card.
Requires: engagement.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by Telak at Dec 7th, 2011)
(2) Pierce Their Defenses ( Second Edition)
Event
Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Shields -2.
"Sir, we've just lost the Sitak and the Majestic!"
Characteristics: engagement, enhance your WEAPONS (other cards), manipulate opponent's SHIELDS, plays in your core, Damage, Maneuver.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Point Blank Strike ( Second Edition)
Event
Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +4. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Weapons -2.
A nimble, outgunned ship often tries to get inside enemy shields.
Characteristics: engagement, enhance your WEAPONS (other cards), manipulate opponent's WEAPONS, plays in your core, Damage, Maneuver.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Precise Attack ( Second Edition)
Event
Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Range -2.
"They knew exactly where to hit us."
Characteristics: engagement, enhance your WEAPONS (other cards), manipulate opponent's RANGE, plays in your core, Damage, Maneuver.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Provoked Attack ( Strange New Worlds)
Event
Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, you may name a skill and randomly select an opponent's personnel involved who has that skill to place in your brig.
"In war, one attacks one's enemies."
Characteristics: engagement, enhance your WEAPONS (other cards), plays in your core, Capture, Maneuver, ship related card.
Requires: Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Standard Cardassian Procedure ( Second Edition)
Event
Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.
Cardassian military policy in any conflict is to take captives when possible, for the many uses they can be put to later.
Characteristics: engagement, enhance your WEAPONS (other cards), plays in your core, Capture, Maneuver, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) War Without End ( Face of the Enemy)
Maneuver. Temporal. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. If each personnel aboard that ship is , it is Weapons +4. If you win, score 10 points.
"As you know, we could outrun the Klingon vessels, but we must protect the Enterprise-C until she enters the temporal rift... and we must succeed."
Characteristics: engagement, score points, enhance your WEAPONS (other cards), plays in your core, Maneuver, Temporal, ship related card.
Requires: Alternate universe related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(5) • Annorax, Temporal Architect ( The Undiscovered Country)
Non-aligned Personnel of Krenim species.
Icons:
Anthropology 2 Engineer Leadership
Physics Science 2 Treachery
Commander: Kyana's Hope. While this personnel is aboard your non- ship, that ship is Weapons +2. Order - Remove your Temporal event that has a cost of 3 or more from the game to name an event. Each player shuffles each copy of that event they command into its owner's deck.
INTEGRITY: 1 CUNNING: 7 STRENGTH: 5
Further game play infos
Annorax, Temporal Architect counts as "matching commander" for the following ship cards:
Characteristics: event related card, destroy an event, "affiliation", enhance your WEAPONS (other cards), remove cards from the game (other cards), Alternate universe related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Krenim species.
Requires: Temporal.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Geordi La Forge, Resolute Presence ( Sacrifice of Angels)
Federation Personnel of Human species.
Icons:
Engineer Navigation Officer
Commander: U.S.S. Enterprise-D. While this personnel is aboard your Galaxy-class ship, it is Weapons +2 and Shields +2.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"Things are going to happen fast. Just keep alert, stay calm. Let's focus on what we're doing."
Characteristics: affiliation, enhance your SHIELDS (other cards), enhance your WEAPONS (other cards), Next Generation related, Commander, Human species, ship related card.
Requires: Galaxy-class.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(2) • James Morrow, Survivor ( Zero Hour)
Federation Personnel of Human species.
Icons:
Engineer Physics
While this personnel is attempting a mission or is involved in an engagement, you may discard a Nucleogenic card from hand to make the ship he is aboard Weapons +2 and Shields +2 until the end of this turn (limit +6).
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"These experiments were meticulous and they were brutal."
Characteristics: affiliation, enhance your SHIELDS (other cards), enhance your WEAPONS (other cards), discard a specific card from hand, Human species, ship related card.
Requires: engagement, Nucleogenic.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) • Martok, Soldier of the Empire ( Second Edition)
Klingon Personnel of Klingon species.
Icons:
2 Honor 2 Leadership Navigation
Officer
Commander: I.K.S. Rotarran. General. High Council Member. Each of your ships at this mission is Weapons +1.
INTEGRITY: 8 CUNNING: 6 STRENGTH: 8
"I tell you, Worf, war is much more fun when you're winning! Defeats make my wounds ache."
Further game play infos
Martok, Soldier of the Empire counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your WEAPONS (other cards), Commander, General, High Council Member, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species.
Requires: affiliation.
Card logging info: Last lgged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 22nd, 2011)