(3) • Omnipotent Armament ( Sacrifice of Angels)
Hand Weapon.
Order - Destroy your Q event that costs 3 or more and remove this equipment from the game to begin combat involving your personnel. If you win, choose a non-headquarters mission you command. The opponent on your left places the top three dilemmas of their dilemma pile beneath that mission. Otherwise, you lose the game.
Characteristics: place opponent's dilemmas under your mission, event related card, combat, Hand Weapon.
Requires: Q.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(3) A Chance for Glory ( Second Edition)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points.
"It has been too long since you last fought at my side. But now that time has come again. We will do great deeds in the coming days. Deeds worthy of song."
Characteristics: combat, engagement, score points, plays in your core, Assault, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Adding to Our Perfection ( Call to Arms)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly select an opponent's personnel involved and take command of him or her.
"Assimilation is complete. ... They've left behind their trivial, selfish lives, and they've been reborn with a greater purpose. We've delivered them from chaos into order."
Characteristics: combat, take command (of opponent cards), plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) All-Out War ( Necessary Evil)
Event
Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly kill three opponent's personnel involved.
"...let your people know, the Klingon Empire will remember what has happened here. You have sided against us in battle. And this we do not forgive...or forget."
Characteristics: combat, engagement, kill opponent's personnel, lose points, plays in your core, Assault, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Apprehended ( Necessary Evil)
Event
Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your personnel. If you win, choose an opponent's personnel involved to place in your brig.
"It is my duty to inform you that you will be turned over to a Cardassian Tribunal, where you will be tried as war criminals."
Characteristics: combat, engagement, lose points, plays in your core, Assault, Capture, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Audacious Assault ( Lineage)
Assault. Plays in your core. When you are about to play a personnel, if you do not command a personnel of that species, he or she is cost -1.
Order - Destroy this event to begin combat involving your Breen. If you win, you may place a personnel from hand that costs 4 or more aboard your ship.
"The Federation casualty reports are being revised upward once again."
Characteristics: "relocate" personnel cards - place from hand into play, combat, plays in your core, Assault, reduce your card play cost, species related cards (unspecific), ship related card.
Requires: affiliation, personnel who has a cost of 4 or more, Breen species.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) Battle Lust ( Necessary Evil)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another opponent's personnel involved. Repeat this until you kill a personnel who does not cost 1.
"The Klingon will to fight pales in comparison to our own."
Characteristics: combat, engagement, kill opponent's personnel, plays in your core, Assault, Maneuver.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Born for Conquest ( Energize)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
"Take every last man, form a boarding party, armed heavily. ... We are Klingons!"
Characteristics: combat, kill opponent's personnel, score points, plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Bred for Battle ( Call to Arms)
Event
Assault. Plays in your core.
Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved.
"By the time the Dominion is done with you, all you'll want is a quick death."
Characteristics: combat, kill opponent's personnel, plays in your core, discard a card from hand, Assault.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Brutal Struggle ( Second Edition)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.
"Intruder alert! ... Security detail to deck 29."
Characteristics: combat, kill opponent's personnel, plays in your core, Assault.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Collateral Damage ( Necessary Evil)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.
"There's method to their madness. They're inflicting considerable damage on the Klingons."
Characteristics: combat, engagement, kill opponent's personnel, plays in your core, manipulate opponent's deck, Assault, Maneuver.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Devastating Melee ( The Nth Degree)
Assault. To play this event, you must command three personnel. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly select a number of opposing personnel to be killed equal to the number of your Hand Weapons equipped by your personnel involved (limit 3).
Jem'Hadar excel in close-quarters combat.
Characteristics: combat, kill opponent's personnel, plays in your core, Assault.
Requires: affiliation, Hand Weapon.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(4) Heart of Glory ( Energize)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly kill two opponent's personnel involved.
"Do not deny the challenge of your destiny. Get off your knees and soar. Open your eyes and let the dream take flight."
Characteristics: combat, engagement, kill opponent's personnel, plays in your core, Assault, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Imperial Occupation ( Sacrifice of Angels)
Assault. Maneuver. Plays in your core.
Order - Begin combat or an engagement involving your Officer personnel. If you win, place this event on the mission where that personnel was involved. Each planet dilemma and space dilemma revealed at this mission is cost -1. Otherwise, destroy this event.
"You are now subjects of the Klingon Empire."
Characteristics: reduce your dilemma play cost, combat, engagement, plays in your core, Assault, Maneuver, plays / place on a mission.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(3) Invasion Plans ( Sacrifice of Angels)
Assault. Maneuver. Plays in your core.
Order - Begin combat or an engagement involving your Officer personnel. If you win, place this event on the mission where that personnel was involved. Each dual dilemma revealed at this mission is cost -1. Otherwise, destroy this event.
"They were allies with the Borg... We can't trust them."
Characteristics: reduce your dilemma play cost, combat, engagement, plays in your core, Assault, Maneuver, plays / place on a mission.
Card logging info: First edited by Telak at Oct 18th, 2019. Please support openCards and validate game text of this card!
(3) Jem'Hadar Ambush ( Call to Arms)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points.
"Maybe this wasn't such a good idea after all."
Characteristics: combat, engagement, score points, plays in your core, Assault, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Jem'Hadar Strike Force ( Call to Arms)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
"All I know is that the Vorta say to do something, and you do it. ... Because if you do not, they will send in the Jem'Hadar, and then you die."
Characteristics: combat, engagement, kill opponent's personnel, score points, plays in your core, Assault, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Just Like Old Times ( Second Edition)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, score 15 points.
"The next time I start getting nostalgic for the old days, shoot me."
Characteristics: combat, score points, plays in your core, Assault.
Requires: Bajoran Resistance.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Let Honor Guide You ( Second Edition)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Honor personnel. If you win, randomly kill an opponent's personnel involved.
"Would an honorable warrior ever refuse a challenge?"
Characteristics: combat, kill opponent's personnel, plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Life-Changing Encounter ( Sacrifice of Angels)
Assault. Maneuver. Q. Temporal. Plays in your core.
Order - Begin combat or an engagement involving your personnel. If you win, place this event on the mission where that personnel was involved (limit one per mission). Each personnel at this mission is attributes -1. Otherwise, destroy this event.
"That Picard never had a brush with death..."
Characteristics: combat, engagement, manipulate opponent's attributes (personnel), plays in your core, Assault, Maneuver, Q, Temporal, plays / place on a mission, Q.
Card logging info: First edited by Telak at Oct 18th, 2019. Please support openCards and validate game text of this card!
(4) Militia Patrol ( Necessary Evil)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this.
Many former prison inmates serve in the Militia out of a sense of obligation, so those who fought to win their freedom won't have to.
Characteristics: combat, kill opponent's personnel, plays in your core, Assault.
Requires: Bajoran Resistance.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) No Love for the Spoon Heads ( Second Edition)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly kill an opponent's personnel involved and you may destroy an event.
"Remember, the bomb is set to go off three minutes after it's activated. ... I suggest you plant it somewhere in Dukat's quarters."
Characteristics: combat, destroy an event, kill opponent's personnel, plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Rash Aggression ( Energize)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Treachery personnel. If you win, choose an opponent's personnel involved to be killed.
"You can let your engineers play with the machines. I'm sending out search parties."
Characteristics: combat, kill opponent's personnel, plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Recruitment Tactics ( Extreme Measures)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly select an opponent’s personnel involved to be killed and you may take a Bajoran Resistance personnel from your discard pile and place him or her on your Bajor.
"... Shakaar is gaining support all over Bajor."
Characteristics: "relocate" personnel cards - form discard pile into play, combat, kill opponent's personnel, plays in your core, recover cards from your discard pile, Assault.
Requires: Bajor, Bajoran Resistance.
Rule hint for this card
This card has an erratum: Clarification, which personnel could be selected.
Game text without errata: "(...) If you win, randomly select an opponent's personnel to be killed and you may take a Bajoran Resistance (...)".
Taken form Current Errata 2015-04-06.Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Jun 29th, 2011)
(3) • Search and Destroy ( Sacrifice of Angels)
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Admiral, General, or Legate personnel. If you win, name an event. All copies of that event are destroyed.
"They don't need to know he's on board. You simply order them to destroy the runabout."
Characteristics: combat, destroy an event, engagement, plays in your core, Assault, Maneuver.
Requires: Admiral, General, Legate.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(2) Shock Troops ( Sacrifice of Angels)
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Reman personnel. Your non-Reman personnel present are not involved in that combat. If you win, kill any number of your Reman personnel involved. The loser randomly selects an equal number of their personnel involved to be killed.
"...the reputation of being formidable warriors."
Characteristics: combat, kill opponent's personnel, kill your own personnel, plays in your core, Assault.
Requires: Reman species.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(2) Taken Prisoner ( Second Edition)
Event
Assault. Capture. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly select an opponent's personnel involved to place in your brig.
"My dear Captain, you are a criminal. You have been apprehended invading one of our secret facilities. The least that will happen is for you to stand trial and be punished."
Characteristics: combat, plays in your core, Assault, Capture.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Targeted for Assimilation ( Necessary Evil)
Event
Assault. Lose 5 points to play in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, choose an opponent's personnel involved and take command of him or her.
The Borg assimilation process occurs with such speed and efficiency that it takes only a few minutes to transform an ally into an enemy.
Characteristics: combat, lose points, take command (of opponent cards), Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) The Spirit of Kahless ( Captain's Log)
Assault. Plays in your core.
Order - Destroy this even to begin combat involving your Honor personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions.
"When we return to the Klingon Empire, I will seek out Keedera himself and tell him your glorious tale, and he will write a song worthy of you."
Characteristics: place opponent's dilemmas under your mission, combat, plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) The Will of the Collective ( Call to Arms)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your ship at this mission.
"In their collective state, the Borg are utterly without mercy, driven by one will alone: the will to conquer."
Characteristics: combat, engagement, take command (of opponent cards), plays in your core, Assault, Maneuver, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Limara'Son, Fierce Soldier ( Call to Arms)
Dominion Personnel of Jem'Hadar species.
Icons:
Astrometrics Navigation
Security Transporters
Order - Begin combat involving this personnel. If you win, randomly kill an opponent's personnel involved. Place this personnel in his owner's discard pile after combat.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 8
"Lack of white produces anxiety among us. One man could not restrain himself when he saw the enemy."
Characteristics: "relocate" personnel cards - from play in his or her owner's discard pile, combat, kill opponent's personnel, affiliation, personnel who has a cost of 3 or more, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Quark, Son of Keldar ( To Boldly Go)
Klingon Personnel of Ferengi species.
Acquisition Anthropology
Diplomacy Honor
Discard a card from hand to begin combat involving this personnel, comparing total Cunning instead of Strength. If you win, randomly select an opponent's personnel involved to place on the bottom of his or her owner's deck.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 4
"...I have come to answer the challenge of D'Ghor, son of... whatever."
Characteristics: "relocate" personnel cards - return to his or her owner's deck, combat, affiliation, discard a card from hand, personnel who has a cost of 3 or more, Quark, Ferengi species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Zefram Cochrane, Breaking History ( Zero Hour)
Non-aligned Personnel of Human species.
Icons:
Astrometrics 2 Engineer Navigation
Programming Treachery
Commander: Phoenix. Order - Discard an card from hand to begin combat involving this personnel. If you win, randomly select an opponent's non-Human personnel involved to be killed.
INTEGRITY: 3 CUNNING: 7 STRENGTH: 5
"Board that ship! Take everything you can!"
Further game play infos
Zefram Cochrane, Breaking History counts as "matching commander" for the following ship cards:
Characteristics: combat, kill opponent's personnel, "affiliation", discard a specific card from hand, Alternate universe related, Past related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, species related cards (unspecific).
Requires: Alternate universe related.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!