(3) Brink of War ( Zero Hour)
Dual Dilemma
Unless you have 3 Diplomacy or Cunning > 40, randomly select a personnel to be stopped, then this dilemma is placed in your core. When an opponent begins an engagement involving one of your ships, each opponent's ship involved is Weapons +2.
"...you will prepare my son for immediate transport. If he is not aboard the Q'Maire in five minutes, you will suffer the consequences."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, ship related card.
Requires: engagement.
Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
(1) Unorthodox Tactics ( Raise the Stakes)
Space Dilemma
Unless you command more ships than your opponent or command an event that has a cost of 4 or more, place this dilemma in your core. When an engagement begins, this dilemma's owner may remove this dilemma from the game to make a ship Weapons +4 and Shields +6 until the end of the turn.
"The nutation modulation has them confused."
Characteristics: "place in core" dilemma, event related card, remove cards from the game (this card), ship related card.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Adapted to Service Us ( Reflections 2.0)
Event
To play this event, you must command three personnel. Plays in your core. When you win combat or an engagement involving your personnel, you may discard the top card of your deck to take command of an opponent's event that has no cards on it. (Move that event to your core.)
"Recognize it? - It's your nanovirus. With a few modifications. We've reprogrammed it to target your mutated drones."
Characteristics: take command (of opponent cards), plays in your core, manipulate your deck.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Blow You Out of the Stars ( Genesis)
Event
Maneuver. Plays in your core.
Order - Begin an engagement involving your personnel. If you win, place this event on opponent's ship involved. That opponent may place on of his or her unique personnel involved in your brig to prevent this and distroy this event. If you do not win, destroy this event.
Damage - This ship is attributes -2.
Characteristics: engagement, manipulate opponent's attributes (ship), plays in your core, Capture, Damage, Maneuver.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Call to Arms ( In A Mirror, Darkly)
Event
Plays in your core. When you win combat or an engagement involving two of your personnel who both have a cost of 4 or more, score 10 points.
"No crew in Starfleet has been tested more in battle. I know I can count on each of you to perform your duty to the best of your ability. Nothing will impede our march toward victory. Long live the Empire."
Characteristics: score points, plays in your core.
Requires: combat, engagement, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Cavalry Raid ( Call to Arms)
Event
Plays in your core. When an engagement in which an opponent's personnel was killed ends, you may destroy this event to unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.
"I don't intend to destroy the base, just damage it. Throw them off balance, then move on to the next target."
Characteristics: unstop your personnel, enhance your RANGE (other cards), plays in your core, ship related card.
Requires: engagement, kill opponent's personnel, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Changed History ( Reflections 2.0)
Event
Temporal. Plays in your core. When you win an engagement involving your ship, you may reveal the top card of the loser's deck. If it is a personnel you do not command, you may place him or her on that ship. (You now command that personnel).
"They mush have done it in the past. They went back and assimilated Earth."
Characteristics: take command (of opponent cards), plays in your core, manipulate opponent's deck, Temporal, ship related card.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Defiant Reprisal ( A Time to Stand)
Event
Plays in your core. When your personnel is killed by a dilemma, in combat, or in an engagement, you may place that personnel on this event. (You no longer command that personnel.) When your personnel is about to be stopped or killed by a dilemma, you may discard a card on this event to prevent that.
"Some of us chose to stay, take our chances."
Characteristics: "relocate" personnel cards - between your event and "in play", prevent your personnel from beeing killed, prevent your personnel from beeing stopped, plays in your core.
Requires: combat, engagement, Maquis related.
Card logging info: First edited by Telak at Apr 22nd, 2016. Please support openCards and validate game text of this card!
(1) • Ferocity ( Energize)
Event
Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your personnel, you may destroy this event to randomly kill an opponent's personnel involved.
The skill of a Klingon warrior is feared only slightly more than the fury of the Klingon temper.
Characteristics: kill opponent's personnel, plays in your core, Assault, Maneuver.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Hall of Warriors ( What You Leave Behind)
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you win combat or an engagement, place the top card of your deck on this event. Each of your ships is attributes +1 for each card on this event.
"May your Bat'leth run red. Success!"
Characteristics: enhance your personnel attributes (other cards), enhance your ship attributes (other cards), plays in your core, manipulate your deck, Decay, ship related card.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Helping Hand ( Allegiance)
Event
Maneuver. Plays in your core. While your personnel is facing a dilemma or are involved in an engagement, you may discard a ship that is the same class as the ship he or she is aboard from hand to make it Weapons +4 and Shields +4 until the end of the turn.
"They must have been surprised when your reflection turned and attacked."
Characteristics: enhance your SHIELDS (other cards), enhance your WEAPONS (other cards), plays in your core, Maneuver, ship related card.
Requires: engagement.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by Telak at Dec 7th, 2011)
(0) Resilience ( Face of the Enemy)
Event
Plays in your core. While you command exactly one ship, it requires an additional damage card to destroy it.
"It's still got temporal shields, six photon torpedoes. It'll hold together. Besides, you know the adage: 'captain goes down with the ship,' right?"
Characteristics: plays in your core, ship related card.
Requires: engagement, Damage.
Card logging info: First edited by Telak at Nov 13th, 2015. Please support openCards and validate game text of this card!
(3) Resistance Tactics ( Second Edition)
Event
Plays in your core. When combat or an engagement involving your card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved.
"A resistance organization is structured into cells - autonomous groups of ten or twenty people. ... Smaller groups are safer - they're harder to track down."
Characteristics: prevent a combat or enggement, plays in your core, ship related card.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Rule of Acquisition #34 ( Tacking Into the Wind)
Event
Rule. To play this event, you must command three personnel. Plays in your core. When an engagement begins, you may place a card from hand beneath your Ferenginar. When you win an engagement, you may place this card beneath your Ferenginar.
"War is good for business."
Characteristics: plays in your core, manipulate your hand, Rule.
Requires: engagement, affiliation, Ferenginar.
Card logging info: First edited by eberlems at Jul 25th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(1) • Ruthless Efficiency ( Sacrifice of Angels)
Event
Pursuit. Plays in your core. When you win an engagement involving your Intelligence personnel, you may discard a Maneuver interrupt from hand to unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.
"New course: Federation Neutral Zone."
Characteristics: unstop your personnel, enhance your RANGE (other cards), plays in your core, Pursuit, interrupt related card, ship related card.
Requires: engagement, Maneuver.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(1) Standing Your Ground ( Necessary Evil)
Event
Plays in your core. When you are about to destroy an event to begin an engagement involving your ship with its Commander aboard, you may destroy this card instead to pay that cost.
"Let's make sure history never forgets the name...Enterprise."
Characteristics: event related card, prevent your cards from beeing destroyed, plays in your core, ship related card.
Requires: engagement, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Staunch Determination ( Energize)
Event
Maneuver. Plays in your core. When an opponent's personnel is killed in an engagement involving your ship, you may destroy this event to make that opponent discard a number of cards from the top of his or her deck equal to that personnel's cost.
Long before the final offensive of the Dominion War, Cardassians were well known for fiercely defending their home territory.
Characteristics: plays in your core, manipulate opponent's deck, Maneuver, ship related card.
Requires: engagement, kill opponent's personnel, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Strategic Tug-of-War ( Sacrifice of Angels)
Event
Plays on a non-headquarters mission. When a player wins combat or an engagement at this mission, they may choose one: draw three cards; or place a personnel from hand on a headquarters mission where that personnel could be played.
"It appears you've found the weak spot we've been looking for."
Characteristics: "relocate" personnel cards - place from hand into play, additional card draws, plays / place on a mission.
Requires: combat, engagement.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(1) • Tactical Advantage ( Unnatural Selection)
Event
Plays in your core. When you win an engagement involving your ship, choose one (or choose two if the losing ship was ): return an event in an opponent's core to its owner's hand; examine an opponent's hand and choose a non-ship card to be discarded; or remove a card in an opponent's discard pile from the game.
"You're too slow, old man..."
Characteristics: event related card, destroy an event - in opponent's core, plays in your core, manipulate opponent's discard pile, manipulate opponent's hand, remove cards from the game (other cards).
Requires: engagement, affiliation, affiliation.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
Evasive Maneuvers ( Second Edition)
Interrupt
Maneuver. When your ship with your Navigation personnel aboard is in an engagement, it is Shields +4 until the end of that engagement.
Starfleet's tactical database lists hundreds of defensive maneuvers for starship battle. In an actual conflict, the choice of tactic is usually left to the helmsman's discretion.
Characteristics: enhance your SHIELDS (other cards), Maneuver, ship related card.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Ja'chuq ( Energize)
Interrupt
When you win combat or an engagement involving your Leadership personnel, choose one of your missions. The player to your left places the top card of his or her dilemma pile face up beneath that mission (that dilemma is overcome). Remove this interrupt from the game.
"It's a long, involved ceremony in which the challengers list the battles they've won, the prizes they've taken."
Characteristics: place opponent's dilemmas under your mission, remove cards from the game (this card), interrupt related card.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Power to the Shields ( Second Edition)
Interrupt
Maneuver. When your ship with your Engineer personnel aboard is in an engagement, it is Shields +4 until the end of that engagement.
Most space-faring races employ highly adaptable systems in starship design to allow the rapid transfer of power in any situation.
Characteristics: enhance your SHIELDS (other cards), Maneuver, ship related card.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Render Assistance ( Second Edition)
Interrupt
Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins that engagement.
"Who says there's never a Klingon around when you need one?"
Characteristics: Maneuver, ship related card.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Stunning Reversal ( Sacrifice of Angels)
Assault. Maneuver. When you win combat or an engagement you did not begin, you may choose one: the loser loses 10 points; the loser randomly selects three of their personnel involved to be killed; or score 20 points.
Order - Stop your Leadership personnel to draw two cards.
"Get out! Get out of there! Get out!"
Characteristics: kill opponent's personnel, score points, Assault, Maneuver, additional card draws.
Requires: combat, engagement.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
• Delta Pavonis, Secure Expansion ( Zero Hour)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 35.
Requirements: Leadership, Officer, Programming, Security, and Cunning > 40
Special Instructions: When you win an engagement, the player to your left places the top card of his or her dilemma pile face up beneath this mission.
"Once they capture territory, they very rarely give it up."
Characteristics: place opponent's dilemmas under your mission, Alpha quadrant mission, space mission, worth 35 or less points.
Requires: engagement.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
• Earth Outpost 4, Border Incursion ( Sacrifice of Angels)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 35.
Region: Neutral Zone.
Requirements: Navigation, 2 Officer, Cunning > 36, and (Honor or Treachery)
Special Instructions: When you begin a mission attempt here, if you won combat or an engagement this turn, reduce this mission's attribute requirements by 10 until the end of the mission attempt.
"They monitor the Neutral Zone..."
Characteristics: Alpha quadrant mission, Neutral Zone, space mission, worth 35 or less points.
Requires: combat, engagement.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(2) • Alexander Rozhenko, Good Luck Charm ( Call to Arms)
Klingon Personnel of Human / Klingon species.
Icons:
Engineer Honor
Officer Transporters
When you win an engagement involving this personnel, you may draw a card.
INTEGRITY: 6 CUNNING: 4 STRENGTH: 5
"The Rotarran's crew actually thinks of me as a good luck charm. You know, the more mistakes I make, the safer they feel."
Characteristics: affiliation, additional card draws, Human species, Klingon species.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Amaros, Earnest Vanguard ( Energize)
Non-aligned Personnel of Human species.
Icons:
Engineer Leadership
Navigation Physics Treachery
When an engagement involving your ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"I share very few sentiments with the Federation."
Characteristics: "affiliation", Maquis related, personnel who has a cost of 3 or more, Human species.
Requires: engagement, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Dolak, Offended Neighbor ( Zero Hour)
Cardassian Personnel of Cardassian species.
Icons:
Leadership Physics Programming
Commander: Kraxon. Gul. When you win an engagement involving this personnel, the loser discards the top three cards of his or her deck.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
"We have identified the Bajoran ship you are escorting as a terrorist carrier."
Characteristics: affiliation, manipulate opponent's deck, Commander, Gul, personnel who has a cost of 3 or more, Cardassian species.
Requires: engagement.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(3) • Dukat, True Cardassian ( Decipher's Promotion Cards)
Cardassian Personnel of Cardassian species.
Icons:
Leadership Navigation
Officer Programming Security
Commander: Naprem. When an engagement involving this personnel ends, the ship he is aboard and each of your personnel aboard it are not stopped. You cannot begin any other engagements this turn.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"...if no one else will stand against the Klingons, I will."
Further game play infos
Dukat, True Cardassian counts as "matching commander" for the following ship cards:
Characteristics: prevent your personnel from beeing stopped, affiliation, Commander, personnel who has a cost of 3 or more, Cardassian species.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Elim Garak, Cold-Blooded Mastermind ( Sacrifice of Angels)
Cardassian Personnel of Cardassian species.
Icons:
Acquisition 2 Intelligence 2 Treachery
Assassin. When you win an engagement involving your personnel, kill two of your non- personnel present and shuffle this personnel into his owner's deck to place the top two dilemmas of the loser's dilemma pile beneath your non-headquarters mission.
INTEGRITY: 2 CUNNING: 7 STRENGTH: 6
"Think of them both as tragic victims of war."
Characteristics: place opponent's dilemmas under your mission, "relocate" personnel cards - return to his or her owner's deck, kill your own personnel, affiliation, Deep Space None related, Assassin, personnel who has a cost of 3 or more, Cardassian species.
Requires: engagement.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(4) • Enabran Tain, Head of the Obsidian Order ( Second Edition)
Cardassian Personnel of Cardassian species.
Icons:
Engineer 2 Intelligence
Leadership Programming Security
2 Treachery
When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 2 CUNNING: 7 STRENGTH: 3
"I think you'll find when I have something to say, you won't have any trouble understanding it."
Characteristics: affiliation, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Cardassian species.
Requires: engagement, affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Harana ( Energize)
Non-aligned Personnel of Human species.
Icons:
Anthropology Geology
Medical Physics
When this personnel is killed by a dilemma, in combat, or in an engagement, you may destroy a non-Maneuver event.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
Though the leadership of the Dorvan V colony submitted willingly to Cardassian rule, many of its citizens took the first available chance to join up with the Maquis.
Characteristics: event related card, destroy an event, "affiliation", Maquis related, Human species.
Requires: "killer" dilemma, combat, engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Hazar ( Second Edition)
Bajoran Personnel of Bajoran species.
Icons:
Astrometrics Leadership
Officer Transporters
General. When an opponent begins an engagement involving your ship at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Though some resistance leaders retired to private lives after the Occupation, many became officers in the Bajoran Militia.
Characteristics: affiliation, General, Bajoran species, ship related card.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • James Morrow, Survivor ( Zero Hour)
Federation Personnel of Human species.
Icons:
Engineer Physics
While this personnel is attempting a mission or is involved in an engagement, you may discard a Nucleogenic card from hand to make the ship he is aboard Weapons +2 and Shields +2 until the end of this turn (limit +6).
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"These experiments were meticulous and they were brutal."
Characteristics: affiliation, enhance your SHIELDS (other cards), enhance your WEAPONS (other cards), discard a specific card from hand, Human species, ship related card.
Requires: engagement, Nucleogenic.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(5) • Kahless, The Unforgettable ( Energize)
Klingon Personnel of Klingon species.
Icons:
2 Honor 3 Leadership
When you kill an opponent's personnel in combat or an engagement, if you command a ship, you may place a personnel who costs 3 or less from hand aboard that ship.
INTEGRITY: 10 CUNNING: 5 STRENGTH: 8
Though Kahless ultimately brought peace to Qo'noS, he is viewed harshly by many non-Klingons who see only the lives sacrificed to achieve that global unity.
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Kahless, Klingon species.
Requires: combat, engagement, kill opponent's personnel, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Kerla, Military Advisor ( The Undiscovered Country)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Diplomacy Officer
Security
General. When you win an engagement involving this personnel, you may place him on the bottom of his owner's deck to choose one of your non-headquarters missions. The player on your left places the top card of his or her dilemma pile beneath that mission.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 7
"Attack them now, while we still can!"
Characteristics: place opponent's dilemmas under your mission, "relocate" personnel cards - return to his or her owner's deck, affiliation, Past related, General, personnel who has a cost of 3 or more, Klingon species.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Kor, Noble Warrior to the End ( Call to Arms)
Klingon Personnel of Klingon species.
Icons:
Anthropology Honor
Leadership
Commander: I.K.S. Ning'tao. While this personnel is in an engagement, you may kill him to make the ship he is aboard attributes +3 until the end of this turn.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"Savor the fruit of life, my young friends. It has a sweet taste when it is fresh from the vine. But don't live too long... The taste turns bitter after a time."
Further game play infos
Kor, Noble Warrior to the End counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your ship attributes (other cards), Commander, Kor, Klingon species.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Kruge, Instinctive Commander ( Genesis)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Intelligence Officer
Treachery
Commander: I.K.S. Qel'Poh. When you win an engagement involving this personnel and there are two or less personnel aboard an opponent's ship involved, you may remove a damage event from that ship to place those personnel in your brig. You now command that ship (it is now a ship).
INTEGRITY: 3 CUNNING: 6 STRENGTH: 7
"I give to minutes for you and your gallant crew."
Further game play infos
Kruge, Instinctive Commander counts as "matching commander" for the following ship cards:
Characteristics: event related card, take command (of opponent cards), affiliation, Capture, Past related, Commander, Klingon species, ship related card.
Requires: engagement, Damage.
Rule hint for this card
This card has an erratum: Typo in "Commander: I.K.S. Qel'Poh.". Errata'd on 2014-11-24: Kruge's ability has been toned down, now it requires two people or less, rather than four.
Taken form Current Errata 2015-04-06.Card logging info: First edited by Telak at Dec 17th, 2014. Please support openCards and validate game text of this card!
(4) • Kurn, Squadron Commander ( Second Edition)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Diplomacy
Honor Leadership Navigation
Officer
Commander: I.K.S. Hegh'ta. When an engagement involving your ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 7
Our leaders have failed us. They no longer deserve our loyalty. It is time to sweep away the old Council and put a new one in its place.
Further game play infos
Kurn, Squadron Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Lamat'Ukan, Resourceful Third ( Reflections 2.0)
Dominion Personnel of Jem'Hadar species.
Icons:
Programming Security
Transporters
Alpha. When an engagement you began ends, you may unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 7
"I've realigned the targeting sensors. There were errors in the tracking subroutines."
Characteristics: unstop your personnel, affiliation, enhance your RANGE (other cards), Alpha, personnel who has a cost of 3 or more, Jem'Hadar species, ship related card.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Lovok, Tal Shiar Colonel ( Second Edition)
Romulan Personnel of Romulan species.
Icons:
Intelligence Navigation
Officer Programming Science
Transporters
Commander: Serrola. When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 7
Strategist who worked with Enabran Tain to plot an attack on the Founders' homeworld and the annihilation of the Dominion.
Further game play infos
Lovok, Tal Shiar Colonel counts as "matching commander" for the following ship cards:
Characteristics: affiliation, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Romulan species, ship related card.
Requires: engagement, affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Malcolm Reed, Damaged Security Officer ( Peak Performance)
Starfleet Personnel of Human species.
Icons:
Officer Physics Security
When an engagement involving this personnel at a Region: Delphic Expanse mission begins, you may discard a random card from hand to prevent that engagement and stop each personnel and ship involved.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
"If they fight back, ten minutes could be a very long time."
Characteristics: prevent a combat or enggement, affiliation, discard a random card from hand, Past related, Human species, ship related card.
Requires: engagement, Delphic Expanse.
Card logging info: Logged by Roga Danar at Sep 6th, 2010 (Q1 by eberlems at Sep 6th, 2010 & Q2 by Telak at Dec 27th, 2010)
(2) • Malcolm Reed, Protocol Pioneer ( Zero Hour)
Starfleet Personnel of Human species.
Icons:
Officer Physics 2 Programming
Security
When an opponent begins an engagement involving this personnel, choose a dilemma beneath this mission. Add the cost of that dilemma to the Shields of the ship this personnel is aboard until the end of this engagement.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
"We're taking far too long to react to potential threats."
Characteristics: affiliation, enhance your SHIELDS (other cards), Past related, Human species, ship related card.
Requires: engagement.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(2) • Michael Eddington, Noble Hero ( Energize)
Federation Personnel of Human species.
Icons:
Engineer Leadership
Security Treachery
Commander: Guingouin. While an opponent's ship is in an engagement at this mission, that opponent cannot play interrupts.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"...the Maquis aren't killers. Our quarrel is with the Cardassians, not you. Leave us alone... we'll leave you alone."
Further game play infos
Michael Eddington, Noble Hero counts as "matching commander" for the following ship cards:
Characteristics: prevent opponent's interrupts, affiliation, Maquis related, interrupt related card, Commander, Human species.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Michael Jonas, Crafty Mechanic ( Zero Hour)
Federation Personnel of Human species.
Icons:
Engineer Physics Transporters
Treachery
When combat or an engagement begins involving this personnel, you may return him to his owner's hand to make each of your cards attributes +1 until the end of this turn.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"Do you know what they're asking me to do?"
Characteristics: "relocate" personnel cards - return to hand, affiliation, enhance your personnel attributes (other cards), Maquis related, Human species.
Requires: combat, engagement, Maquis related.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(3) • Nine of Seventeen, Multiplexor Drone ( Zero Hour)
Bajoran Personnel of Bajoran species.
Icons:
Engineer Programming Transporters
Drone. When you win an engagement involving this personnel, the opponent on your left must place the top card of his or her dilemma pile beneath your mission worth 50 or more points.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Task: Monitor multiple threat acquisition. Target.
Characteristics: place opponent's dilemmas under your mission, affiliation, Drone, personnel who has a cost of 3 or more, Bajoran species.
Requires: engagement, mission worth 50 or more points.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(3) • Rachel Garrett, Restoring the Past ( Matter of Time)
Federation Personnel of Human species.
Icons:
Astrometrics Diplomacy Leadership
Officer Physics
Commander: U.S.S. Enterprise-C. When an engagement involving this personnel aboard your ship begins, you may kill this personnel to prevent that engagement and stop each personnel and ship involved.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"We'll make it one for the history books."
Further game play infos
Rachel Garrett, Restoring the Past counts as "matching commander" for the following ship cards:
Characteristics: kill your own personnel, prevent a combat or enggement, affiliation, Next Generation related, Past related, Commander, personnel who has a cost of 3 or more, Human species.
Requires: engagement, Next Generation related, Past related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) • Weyoun, Shrewd Strategist ( Zero Hour)
Dominion Personnel of Vorta species.
Icons:
Anthropology Leadership Science
2 Treachery
Commander: Tenak'talar. When you win an engagement involving this personnel, you may remove the top card of the loser's dilemma pile from the game.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 4
"Those ships aren't going to be here for another five hours... a lot can happen in that amount of time."
Further game play infos
Weyoun, Shrewd Strategist counts as "matching commander" for the following ship cards:
Characteristics: remove opponent's dilemmas from the game, affiliation, Terok Nor related, remove cards from the game (other cards), Commander, Vorta species.
Requires: engagement.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(2) • Weyoun, Warship Commander ( Necessary Evil)
Dominion Personnel of Vorta species.
Icons:
Leadership Navigation
2 Treachery
Commander: Tenak'talar. When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"As I see it, you have two choices. Either you remove the mines...or we will take this station from you and remove them ourselves."
Further game play infos
Weyoun, Warship Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, Commander, Vorta species.
Requires: engagement, affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Worf, Strategic Operations Officer ( Second Edition)
Federation Personnel of Klingon species.
Icons:
Diplomacy 2 Honor
Leadership Officer
When an engagement involving your ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 8
"There are many Klingons who say we have been at peace too long. That the Empire must expand in order to survive. ... If my people return to the old ways, no one will be safe."
Characteristics: affiliation, Deep Space None related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Guingouin ( Energize)
Federation Ship (Condor Class)
Staffing reqirements:
Icons:
When you win an engagement you began involving this ship, if each ship you command is a ship, score 10 points.
RANGE: 6 WEAPONS: 6 SHIELDS: 6
"You know what your problem is, captain? You've made this personal. It didn't have to be. It wasn't with me. I have no animosity, no harsh feelings toward you."
Further game play infos
The following personnel cards can be used as "matching commander" for Guingouin:Characteristics: score points, affiliation, Maquis related.
Requires: engagement, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • I.K.S. Bortas ( Decipher's Promotion Cards)
Klingon Ship (Vor'cha Class / Cloaking Device )
Staffing reqirements:
When you win an engagement involving this ship, you may discard a card from hand to download a Maneuver event.
RANGE: 8 WEAPONS: 9 SHIELDS: 8
Gowron's flagship at the time of his installation as leader of the Klingon Empire. Fought in many battles against the traitorous sisters of Duras.
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Bortas:Characteristics: event related card, affiliation, download, download - Maneuver (cards), discard a card from hand, Vor'cha-class, Cloaking Device, ship with four or more staffing icons.
Requires: engagement, Maneuver.
Card logging info: Last edited by Telak at Nov 13th, 2015. One quality log by eberlems at Feb 17th, 2019. Please support openCards and validate game text of this card a second time!
(3) • I.K.S. Chontay, On the Hunt ( Sacrifice of Angels)
Klingon Ship (B'rel Class / Cloaking Device )
Staffing reqirements:
Icons:
While you command a Maneuver event, this ship is attributes +1. While this ship is in an engagement, it is Weapons +1.
RANGE: 6 WEAPONS: 7 SHIELDS: 7
"Shooting space garbage is no test of a warrior's mettle. I need a target that fights back."
Characteristics: event related card, affiliation, enhance your ship attributes (this card), enhance your WEAPONS (this card), Past related, Cloaking Device.
Requires: engagement, Maneuver.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(6) • I.K.S. Ning'tao ( Necessary Evil)
Klingon Ship (K'Vort Class / Cloaking Device )
Staffing reqirements:
When you win an engagement involving this ship, you may lose 5 points to download a Damage card and place it on an opponent's ship at this mission.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"If they succeed, you can drink to their courage, and if they fail...you can still drink to their courage."
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Ning'tao:Characteristics: lose points, affiliation, download, download - Damage (cards), K'Vort-class, Cloaking Device.
Requires: engagement, Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • I.K.S. T'Ong, Sleeper Ship ( Captain's Log)
Klingon Ship (K't'inga Class / Cloaking Device )
Staffing reqirements:
When you win an engagement with this ship and its Commander is aboard it, you may place a personnel from hand aboard this ship.
RANGE: 7 WEAPONS: 7 SHIELDS: 7
"There's nothing to understand. These are Klingons, they'll attack!"
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. T'Ong, Sleeper Ship:Characteristics: affiliation, Cloaking Device.
Requires: engagement, affiliation, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Kraxon, Watchful Warship ( Sacrifice of Angels)
Cardassian Ship (Galor Class / Standard Equipment )
Staffing reqirements:
When an engagement begins involving this ship, each opponent discards a number of cards from the top of their deck equal to the total cost of their ships at this mission.
RANGE: 8 WEAPONS: 8 SHIELDS: 8
"They say they've found an unusual neutrino signature in their sector. It looks like radiation from a damaged warp plasma relay."
Characteristics: affiliation, manipulate opponent's deck.
Requires: engagement.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(7) • Kreechta, Prepared for War ( Tacking Into the Wind)
Ferengi Ship (D'Kora Class / Standard Equipment )
Staffing reqirements:
When an engagement involving this ship ends, you may unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot being any other engagements this turn.
RANGE: 8 WEAPONS: 9 SHIELDS: 7
"Our probes indicate you were aware of our approach, yet took no action."
Further game play infos
The following personnel cards can be used as "matching commander" for Kreechta, Prepared for War:Characteristics: unstop your personnel, affiliation, enhance your RANGE (this card), D'Kora-class, ship with four or more staffing icons.
Requires: engagement.
Card logging info: First edited by eberlems at Jul 18th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(4) Maquis Raider ( Energize)
Federation Ship (Condor Class)
Staffing reqirements:
Icons:
When you win an engagement involving this ship, the loser places one of his or her personnel involved on top of that personnel's owner's deck.
RANGE: 6 WEAPONS: 6 SHIELDS: 6
Though small, two-person fighters formed the bulk of their space force, the Maquis were able to obtain a few larger ships of similar design.
Characteristics: affiliation, Maquis related.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Naprem, Renegade Vessel ( Far Beyond the Stars)
Cardassian Ship (K'Vort Class / Cloaking Device )
Staffing reqirements:
Icons:
When you win an engagement involving your personnel or your personnel, choose one: remove the top two cards of the loser's dilemma pile from the game; or randomly kill an opponent's Leadership personnel involved. You may do this only once per turn.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"There was a time when the mere mention of my race inspired fear."
Further game play infos
The following personnel cards can be used as "matching commander" for Naprem, Renegade Vessel:Characteristics: remove opponent's dilemmas from the game, kill opponent's personnel, affiliation, Deep Space None related, Terok Nor related, remove cards from the game (other cards), K'Vort-class, Cloaking Device.
Requires: engagement, affiliation, Deep Space None related.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(6) • Prakesh ( Second Edition)
Cardassian Ship (Galor Class / Standard Equipment )
Staffing reqirements:
While this ship is in an engagement you did not begin, it is Shields +4.
RANGE: 8 WEAPONS: 8 SHIELDS: 8
In 2372, with a Klingon invasion imminent, Gul Dukat secured this warship to evacuate the Detapa Council from Cardassia Prime.
Further game play infos
The following personnel cards can be used as "matching commander" for Prakesh:Characteristics: affiliation, enhance your SHIELDS (this card).
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • Queen's Borg Cube ( Decipher's Promotion Cards)
Borg Ship (Cube Class / Standard Equipment )
Staffing reqirements:
You may use a card which begins an engagement to begin one involving this ship even if it is at a headquarters mission.
RANGE: 10 WEAPONS: 12 SHIELDS: 11
"It's on a direct course for Earth. It will cross the Federation border in less than an hour."
Further game play infos
The following personnel cards can be used as "matching commander" for Queen's Borg Cube:Characteristics: affiliation, ship with four or more staffing icons.
Requires: engagement, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Rovaran ( Decipher's Promotion Cards)
Romulan Ship (D'deridex Class / Cloaking Device )
Staffing reqirements:
When you win an engagement involving this ship, you may examine the loser's hand and choose a card to be removed from the game. Order - Discard a Maneuver card from hand to begin an ship battle involving this ship.
RANGE: 7 WEAPONS: 9 SHIELDS: 9
Flagship of the Romulan forces during the final battles of the Dominion War.
Further game play infos
The following personnel cards can be used as "matching commander" for Rovaran:Characteristics: affiliation, discard a specific card from hand, remove cards from the game (other cards), D'deridex-class, Cloaking Device, ship with four or more staffing icons.
Requires: engagement, Maneuver.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • Scimitar, Predator ( Second Edition)
Romulan Ship (Scimitar Class / Cloaking Device )
Staffing reqirements:
When you win an engagement involving this ship, the loser discards the top card of his or her deck.
RANGE: 9 WEAPONS: 11 SHIELDS: 10
"He would only have built a weapon of such scope for one reason. He's going after Earth."
Further game play infos
The following personnel cards can be used as "matching commander" for Scimitar, Predator:Characteristics: affiliation, Cloaking Device, ship with four or more staffing icons.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • Soterus ( Call to Arms)
Romulan Ship (Norexan Class / Cloaking Device )
Staffing reqirements:
While this ship is in an engagement, you may discard a Maneuver card from hand to make it attributes +2 until the end of that engagement.
RANGE: 9 WEAPONS: 9 SHIELDS: 9
"The Empire considers this a matter of internal security. We regret you've become involved."
Further game play infos
The following personnel cards can be used as "matching commander" for Soterus:Characteristics: affiliation, enhance your ship attributes (this card), discard a specific card from hand, Cloaking Device, ship with four or more staffing icons.
Requires: engagement, Maneuver.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Translocation Raider ( Unnatural Selection)
Non-aligned Ship (Unknown Class / Standard Equipment )
Staffing reqirements:
When an engagement involving your ship with your Thief aboard begins at this mission, you may discard a Crime card from hand to have this ship join that engagement. When you win an engagement involving this ship, you may randomly select a non-ship card from the loser's hand and place it on your Display of Wealth.
RANGE: 6 WEAPONS: 5 SHIELDS: 5
"Who are they and why are they shooting at us?"
Characteristics: "affiliation", discard a specific card from hand.
Requires: engagement, Crime, Thief.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(6) • Tykk ( In A Mirror, Darkly)
Dominion Ship (Breen Warship Class / Standard Equipment )
Staffing reqirements:
You may play Breen personnel aboard this ship. When a Breen personnel aboard this ship is involved in an engagement you win, you may place a personnel with a cost of 4 or more from hand aboard this ship.
RANGE: 8 WEAPONS: 9 SHIELDS: 9
The Breen developed technology to the point where their enemies could not cope with their brutal attacks.
Further game play infos
The following personnel cards can be used as "matching commander" for Tykk:Characteristics: affiliation.
Requires: engagement, affiliation, Breen species.
Rule hint for this card
This card has an erratum: Clarification wording.
Skill without errata: "You may play your Breen personnel aboard this ship. (...)".
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • U.S.S. Defiant, Prototype Warship ( Second Edition)
Federation Ship (Defiant Class / Cloaking Device )
Staffing reqirements:
Icons:
While this ship is in an engagement, it is Weapons +1 and Shields +2.
RANGE: 8 WEAPONS: 10 SHIELDS: 10
"Officially, it's classified as an escort vessel. Unofficially, the Defiant's a warship. Nothing more, nothing less."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Defiant, Prototype Warship:Characteristics: affiliation, enhance your SHIELDS (this card), enhance your WEAPONS (this card), Deep Space None related, Defiant-class, Cloaking Device, U.S.S. Defiant, ship with four or more staffing icons.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Enterprise-D, Battleship ( In A Mirror, Darkly)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you win an engagement involving this ship, you may score 5 points.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"She was the first Galaxy-Class warship built by the Federation. Forty-two decks. Capable of transporting over six thousand troops."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Battleship:Characteristics: score points, affiliation, Next Generation related, Alternate universe related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • U.S.S. Prometheus, Experimental Prototype ( What You Leave Behind)
Federation Ship (Prometheus Class / Standard Equipment )
Staffing reqirements:
Icons:
To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a Decay event from hand to download a Damage card and place it on an opponent's ship at this mission.
RANGE: 9 WEAPONS: 10 SHIELDS: 9
" ...designed for deep-space tactical assignments. Primary battle systems include regenerative shielding, ablative hull armor ..."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Prometheus, Experimental Prototype:Characteristics: event related card, affiliation, download, download - Damage (cards), Earth related.
Requires: engagement, Damage, Decay.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • U.S.S. Prometheus, Stolen Prototype ( What You Leave Behind)
Romulan Ship (Prometheus Class / Standard Equipment )
Staffing reqirements:
To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a Decay event from hand to download a Damage card and place it on an opponent's ship at this mission.
RANGE: 9 WEAPONS: 10 SHIELDS: 9
"I think we should consider that a successful test."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Prometheus, Stolen Prototype:Characteristics: event related card, affiliation, download, download - Damage (cards), ship with four or more staffing icons.
Requires: engagement, Damage, Decay.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • Valdore ( Second Edition)
Romulan Ship (Norexan Class / Cloaking Device )
Staffing reqirements:
When an opponent begins an engagement involving your other ship, if this ship is on your Engage Cloak, you may place this ship at that mission to join that engagement.
RANGE: 9 WEAPONS: 9 SHIELDS: 9
"Might we be of assistance?"
Further game play infos
The following personnel cards can be used as "matching commander" for Valdore:Characteristics: affiliation, Cloaking Device, ship with four or more staffing icons.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.