(4) Armus Roulette ( Second Edition)
Planet Dilemma
Randomly select four personnel. Unless they have Cunning > 22 or one of them has Cunning > 7, your opponent chooses one of them to be killed, then the other three are stopped.
"Now tell me, how would you feel if you were the instrument of death for your leader?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "opponent's choice killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Assassin's Blade ( Second Edition)
Dual Dilemma
Unless you have 2 Security or Cunning > 26, your opponent chooses a personnel (except an Android or a Shape-shifter) to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
With most security systems able to detect energy-discharge weapons, the nefarious often turn to simpler solutions.
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "opponent's choice killer" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Necessary Execution ( Captain's Log)
Planet Dilemma
Your opponent chooses a personnel to be killed. If you do not command a completed space mission, he or she chooses an additional personnel to be killed.
"What we have built together, would be destroyed by this man. And I cannot let that happen."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "opponent's choice killer" dilemma.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Neural Parasites ( These Are The Voyages)
Planet Dilemma
This dilemma is cost +3 for each mission you have completed. For each headquarters mission you command, your opponent chooses a personnel to be killed.
"This may be one cell in a larger organism, an incredibly huge organism, in fact. And although it's not physically connected to the other cells, it is, nevertheless, part of the whole creature, guided by the whole, drawing its strength from the whole ..."
Characteristics: dilemma with variable costs, "headquarter related" dilemma, "killer" dilemma, "opponent's choice killer" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) On Foreign Ground ( Necessary Evil)
Planet Dilemma
Unless you command an event in your core, your opponent chooses a personnel to be killed for each headquarters mission you command. If you have at least one card in your hand, you may discard your hand to prevent this.
"I don't understand a word you are saying, but I guarantee you - I know how to use this."
Characteristics: "headquarter related" dilemma, "killer" dilemma, "opponent's choice killer" dilemma, manipulate opponent's hand.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Unsound Logic ( Face of the Enemy)
Dual Dilemma
If your opponent commands an Assassin at this mission, he or she chooses a personnel to be killed. If he or she returns that Assassin to his or her hand, he or she chooses an additional personnel to be killed.
"It's not the lack of clues that's keeping you from finding the killer, it's you."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "opponent's choice killer" dilemma.
Requires: Assassin.
Card logging info: First edited by Telak at Nov 11th, 2015. Please support openCards and validate game text of this card!