(0) A Bad End ( Call to Arms)
Planet Dilemma
Randomly select one of your stopped personnel on this planet to be killed.
"Your artificial heart. You might have lived if you had a real one instead of this... unreliable piece of technology."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Aftereffects ( In A Mirror, Darkly)
Planet Dilemma
Randomly select three personnel. If the total cost of those personnel is 5 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped.
"It fired a weapon that cut a swath four thousand kilometers long from Florida to Venezuela."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Aftermath ( Reflections 2.0)
Dual Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped.
"Lieutenant, I need bandages, disinfectant - something with alcohol in it."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Aggressive Behavior ( Second Edition)
Space Dilemma
Unless you have 2 Anthropology or 2 Leadership and Weapons > 8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship.
Damage - This ship is attributes -2."...their behavior toward us and the large creature is similar. It's possible they've mistaken us for a potential mate."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, "reduce attributes" dilemma, "stop all personnel" dilemma, manipulate opponent's attributes (ship), Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) A Klingon Matter ( Energize)
Planet Dilemma
Unless you have 2 Intelligence and Treachery or 2 Leadership and Cunning > 32, randomly select a personnel. If that personnel has Strength < 7, he or she is killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Recently rumors began to circulate ... that an assassination attempt was going to be made on the family of Mogh."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Rule hint for this card
This card has an clarification: Whether or not a personnel is killed, if you do not meet the requirements, all of your personnel are stopped. (CRD 2010-05-29)
Taken form .Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Anachronistic Deviation ( Face of the Enemy)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) If you command a ship at this mission, randomly select a non- personnel to be killed. If you command a non- ship at this mission, randomly seelect a personnel to be killed. This dilemma returns to its owner's dilemma pile.
"...we could be living in an alternate timeline right now."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, Consume, ship related card.
Requires: Past related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) An Old Debt ( Call to Arms)
Dual Dilemma
Unless you have Biology, Physics, and Cunning > 32 or Intelligence and 2 Medical, randomly select a Leadership personnel to be killed.
"I have been waiting a long nine years for this, Picard! ... You murdered my only son! ... And I have spent these years searching, seeking a proper blood revenge. And I found it!"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Archaic Snare ( Symbiosis)
Space Dilemma
Unless you have Archaeology, 2 Security, and Cunning > 32 or 3 Engineer, Navigation, and Physics all your personnel are stopped and this dilemma is placed on this mission. When a ship is about to move from this mission, randomly select a personnel aboard to be killed.
"Surely he logged the cause of the ship's death... what captain wouldn't?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on mission" dilemma, "randomly select" dilemma, "stop all personnel" dilemma, ship related card.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Ardent Predator ( Tapestry)
Space Dilemma
Randomly select two personnel. Unless those personnel have Exobiology and Cunning > 11 or Strength > 13, those personnel are killed.
"Listen to that. He sounds very angry… really, really aggressive. What do you think he wants? Do you think he's responding to some predatory instinct? Do you think he sees us as prey?"
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(4) Armus Roulette ( Second Edition)
Planet Dilemma
Randomly select four personnel. Unless they have Cunning > 22 or one of them has Cunning > 7, your opponent chooses one of them to be killed, then the other three are stopped.
"Now tell me, how would you feel if you were the instrument of death for your leader?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "opponent's choice killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Assassination Attempt ( Second Edition)
Planet Dilemma
Randomly select two personnel. Each of those personnel who does not have Treachery is killed.
"As you know, time is of the essence."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Assassin's Blade ( Second Edition)
Dual Dilemma
Unless you have 2 Security or Cunning > 26, your opponent chooses a personnel (except an Android or a Shape-shifter) to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
With most security systems able to detect energy-discharge weapons, the nefarious often turn to simpler solutions.
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "opponent's choice killer" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Assassin Team ( Raise the Stakes)
Planet Dilemma
Your opponent chooses a personnel to be stopped. If he or she commands three Assassin personnel, that personnel is killed instead and all of your personnel are stopped.
"I thought it was on stun."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma.
Requires: Assassin.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) A Taste of Armageddon ( Lower Decks)
Planet Dilemma
Randomly select a personnel with a skill required by this mission to be killed. The opponent on your left may discard an interrupt from hand to randomly select an additional personnel to be killed.
"You mean to tell me your people just walk into a disintegration machine when they're told to?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, interrupt related card.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(3) Automated Weapons ( Second Edition)
Planet Dilemma
Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I am not sure that I remembered all of the codes for the security system. You should warn anyone going down there."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Requires: Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Back Room Dealings ( Necessary Evil)
Dual Dilemma
Choose a personnel who has Treachery or Integrity < 4 to be stopped. If you cannot, randomly select a personnel to be killed.
"Watch your tongue, Cardassian, or I'll rip it out and eat it. ...We have no time for your games!"
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Berserk Changeling ( Second Edition)
Dual Dilemma
Unless you have 2 Exobiology and 2 Science or 3 Security or two Hand Weapons, randomly select a personnel (except a Changeling) to be killed, then all your other personnel are stopped.
"The creature you're after is Odo. ... It's separate and independent from the Odo we know, and yet, at the very least, it's aware of me."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Requires: Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Bleeding to Death ( Necessary Evil)
Planet Dilemma
Unless you have Biology and 2 Medical or 2 Honor and Integrity > 30, randomly select a personnel to be killed, then place this dilemma in your core. At the start of each of your turns, place the top card of your deck on this dilemma. When you complete a mission, all your cards here are shuffled and placed on top of your deck, then this dilemma is removed from the game.
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place in core" dilemma, "randomly select" dilemma, "removed from the game" dilemma, remove cards from the game (this card).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Casualties ( These Are The Voyages)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) The personnel who has the fewest • icons is stopped. If that personnel does not have at least four • icons, he or she is killed instead.
"Twenty-two so far. Mainly radiation burns from the ship's outer areas. Could have been much worse, Captain."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, Consume.
Card logging info: First edited by at . One quality log by eberlems at Feb 17th, 2019. Please support openCards and validate game text of this card a second time!
(4) Casualties of War ( Energize)
Planet Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed.
"The Klingons had us pinned down. We couldn't beam out because they had a transport scrambler running. We called for a hopper. As soon as it set down, the Klingons came after us."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Center of Attention ( Second Edition)
Dual Dilemma
Unless you have 3 Security or a Hand Weapon and Cunning > 28 or Quark, your opponent chooses a Treachery personnel to be killed, then all your other personnel are stopped.
"Alright, somebody else count it."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "stop all personnel" dilemma.
Requires: Hand Weapon, Quark.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Challenging Revision ( Unnatural Selection)
Dual Dilemma
Your opponent names a card type. Each player reveals his or her hand, places all revealed cards of that type under his or her deck, and draws an equal number of cards. When this dilemma is overcome, if it was prevented, your opponent may choose one of your personnel involved in the mission attempt to be killed.
"Interesting. The same London, but ... slightly different."
Characteristics: "killer" dilemma.
Requires: prevent and overcome.
Card logging info: First edited by Telak at Aug 21st, 2013. One quality log by Roga Danar at Sep 8th, 2013. Please support openCards and validate game text of this card a second time!
(3) Chameloid Chicanery ( Captain's Log)
Dual Dilemma
Randomly select a personnel to be stopped. If your opponent has an Infiltrator at this mission, randomly select a personnel to be killed.
"Would you mind explaining that little trick you do?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Charged-Particle Precipitation ( Strange New Worlds)
Planet Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) The personnel who has the fewest • icons is stopped. If that personnel does not have at least four • icons, he or she is killed instead.
"It's this place. All that electromagnetic soup is playing hell with our nervous systems. Your metabolism's messed up."
Characteristics: "killer" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Close Call ( Call to Arms)
Planet Dilemma
Unless you have 2 Diplomacy and Security or 2 Programming and Transporters, randomly select an Engineer personnel to be killed.
Although the reflexes and agility of a Jem'Hadar soldier are without peer, a transporter's matter-stream dissociation takes place within 0.94 seconds of engaging the primary energizing coils.
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Command Decisions ( Second Edition)
Space Dilemma
Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed.
Although there are as many command styles as there are ships in the fleet, all the best captains share the ability to make quick decisions in a crisis situation.
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Compassionate Interference ( Captain's Log)
Planet Dilemma
Randomly select a personnel to be stopped. Unless you reveal a Biology personnel from your hand or reveal a Geology personnel from your hand, that personnel is killed instead.
"They'll die! You'd let them suffocate? Even if we could prevent it?"
Characteristics: "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Contaminating a Culture ( Captain's Log)
Dual Dilemma
Randomly select a personnel to be killed. You may prevent this by placing one of your equipment cards present in its owner's discard pile.
"We came down to retrieve my communicator. Now we've lost two of them. Not to mention my phase pistol and a pair of scanners."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, equipment related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Cornered ( A Time to Stand)
Planet Dilemma
Unless you have 2 Astrometrics and 2 Navigation or command a completed mission with span 4 or more, randoly select two personnel to be killed.
"Don't tell me the Maquis didn't have a Plan B."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, span related card.
Requires: mission with span 4.
Card logging info: First edited by Telak at Apr 22nd, 2016. Please support openCards and validate game text of this card!
(1) Covert Extraction ( Hard Time)
Space Dilemma
Choose a personnel who has Intelligence or Transporters to be stopped. If you cannot, randomly select a personnel to be killed.
"Romulan transporters operate on a similar subspace frequency to our own. With only minor adjustments, they can be made to simulate our own transporter carrier wave."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: First edited by Telak at Sep 9th, 2016. Please support openCards and validate game text of this card!
(3) Crippling Attack ( Energize)
Space Dilemma
Unless you have 2 Leadership and Officer or 2 Navigation and Shields > 6, randomly select a personnel to be killed, then this dilemma is placed on your ship.
Damage - This ship is attributes -2."Direct hit, sir. Moderate damage to their aft shield generators."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, "reduce attributes" dilemma, manipulate opponent's attributes (ship), Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Cultural Differences ( To Boldly Go)
Planet Dilemma
Choose a personnel who has Acquisition or Anthropology to be stopped. If you cannot, randomly select a personnel to be killed.
"Hear this, Ferengi. Help Grilka and you will live. Fail, and I will kill you myself"
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Dangerous Climb ( Call to Arms)
Planet Dilemma
Unless you have 2 Geology or Strength > 40, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"Isn't there a beginner cliff we can start on?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Dark Page ( Infinite Diversity)
Dual Dilemma
Choose a personnel who has Anthropology or Exobiology to be stopped. If you cannot, randomly select a personnel to be killed.
"Oh, Kestra. My precious one. I'm so sorry."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: First edited by Telak at Dec 12th, 2015. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(3) Dedication to Duty ( Energize)
Space Dilemma
Randomly select a personnel. Unless you choose to kill that personnel, your opponent draws a number of cards equal to the number of • icons on that personnel.
"He stayed at his post... when the trainees ran."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Difficult Rescue ( Captain's Log)
Space Dilemma
Unless you have Shields + remaining Range > the number of personnel attempting this mission, randomly select a personnel to be killed and all your other personnel are stopped.
"But that array has such a narrow scan field, we might as well break out the palmbeacons and try to find them that way."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Disgraceful Assault ( Energize)
Space Dilemma
Unless you have 2 Security and Transporters, randomly select a personnel to be stopped. Unless you have Biology and 2 Medical, that personnel is killed instead, then all your personnel are stopped.
"With a direct torpedo hit you crippled our entire gravitational field, and two of your Starfleet crew beamed aboard wearing magnetic boots - and did this."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Disruptor Accident ( Energize)
Space Dilemma
Randomly select a personnel. Unless you choose to kill that personnel, he or she and a second randomly selected personnel are stopped.
"There was an alien here ... who'd taken Romulan form. I was firing at her. ... The doctor got in the way."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Don't Let It End This Way ( Call to Arms)
Space Dilemma
Randomly select one of your stopped personnel on this ship to be killed.
"I didn't have the medical knowledge I needed for Klingon anatomy. ... I tried to save him."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Dragon's Teeth ( Zero Hour)
Dual Dilemma
Randomly select two personnel. Unless their total cost is greater than the number of cards in your hand, they are killed.
"If I were to take you at your word, the ancient Talaxians might call me 'vaadwaur' - foolish. That's what they came to call anyone who allowed themselves to be deceived by an enemy."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
(3) Dramatis Personae ( Strange Bedfellows)
Planet Dilemma
Unless you have 2 Medical and 2 Science or 2 Archaeology and Transporters, you opponent chooses one: kill the personnel with the fewest •; or, kill the personnel with the lowest total attributes.
"Could that energy matrix have somehow caused them to reenact the power struggle that destroyed the Saltah'nans?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(3) Echo Papa Attack ( Raise the Stakes)
Dual Dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have these requirements: - Medical, Officer, and Security; or - Leadership, Navigation, and Programming, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile.
"To be totally armed, is to be totally secured."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Elemental Instability ( Shattered Mirror)
Dual Dilemma
The opponent on your left chooses a personnel to be killed for each Trellium-D you command. Unless you have 2 Engineer and 2 Science or 2 Acquisition and 2 Biology, choose two personnel to be stopped.
"Some of our calculations may have been slightly off."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) Enemy Boarding Party ( Second Edition)
Space Dilemma
Randomly select three personnel. Each of those personnel who has Strength < 6 is killed.
"Prepare a boarding party - bring me Picard!"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Environmental Contaminants ( Symbiosis)
Planet Dilemma
While you have a higher score than each of your opponents, this dilemma is cost -3. Unless you have Biology, 2 Diplomacy, and 2 Science or 2 Engineer, 2 Exobiology, and Cunning > 38, randomly select two personnel to be killed.
"It's a synthetic compound primarily used as an industrial lubricant, usually under the strictest safety protocols. It's quite toxic."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Jul 26th, 2018. Please support openCards and validate game text of this card!
(4) Explosive Decompression ( Second Edition)
Space Dilemma
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.
Though most starships are outfitted with emergency forcefields in the event of a hull breach, there is unfortunately a slight delay before they can be activated.
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Exposed Power Relay ( Energize)
Dual Dilemma
Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is killed instead, then randomly select a second personnel to be killed. If you still have ten personnel remaining, your opponent chooses a third personnel to be killed.
"If the energy flowing through this arc were interrupted by a non-conductive material, it is likely that the circuit would be broken."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Face to Face ( Energize)
Space Dilemma
Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed.
"The duplicate atoms couldn't occupy the same point in space-time for very long before..."
"Mutual annihilation."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Final Adventure ( Reflections 2.0)
Dual Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Your opponent names a number. For each of your headquarters missions, randomly select a personnel who has a cost equal to that number to be killed and this dilemma returns to its owner's dilemma pile.
"The least I could do - for the Captain of the Enterprise."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, Consume.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Flashpoint ( Zero Hour)
Dual Dilemma
Your opponent chooses , , or . Randomly select two personnel. Unless neither of those personnel have that icon or both of those personnel have that icon, they are killed.
"...we're responsible for an explosion even though it occurred before our ship arrived here?"
"We've traveled back to a point in time before the explosion, so, yes, we can be responsible for it."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Requires: Alternate universe related, Future related, Past related.
Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
(4) Friendly Fire ( 20th Anniversary Collection)
Dual Dilemma
For each of your headquarters missions, randomly select a personnel to be killed. You may discard two events from hand to prevent this.
"I hate Ferengi..."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "killer" dilemma, "randomly select" dilemma.
Requires: headquarters.
Card logging info: First edited by Telak at Dec 7th, 2014. Please support openCards and validate game text of this card!
(2) Gangster's Welcome ( These Are The Voyages)
Planet Dilemma
Unless you have Law and 2 Leadership or 2 Officer and 2 Security, randomly select a personnel to be killed and your opponent may destroy up to two events in your core.
"I want to see you turn to stone. Put your hands over your head, or you ain't going to have no head to put your hands over."
Characteristics: "killer" dilemma, "randomly select" dilemma, event related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Graviton Wave ( Call to Arms)
Space Dilemma
Unless you have Astrometrics, Physics, and Cunning > 32 or Biology and 2 Medical, randomly select a Science personnel to be killed.
"Our best guess is that the tetryon field reacted to the probe's shielding, producing a massive graviton wave."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Guess Who's Coming to Dinner? ( Necessary Evil)
Dual Dilemma
Choose a personnel who has Diplomacy or Integrity > 6 to be stopped. If you cannot, randomly select a personnel to be killed.
"We must do this again some time."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Hard of Heart ( Hard Time)
Planet Dilemma
Randomly select two personnel. Unless those personnel have Geology and Cunning > 11 or Strength > 13, those personnel are killed.
"Are you as brave with mortoe as you are with a phaser?"
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Sep 4th, 2016. Please support openCards and validate game text of this card!
(3) Hazardous Materials ( Dead Stop)
Space Dilemma
For each Trellium-D the opponent on your left commands randomly select a personnel to be killed. Unless you have Engineer, Medical, and Security or Anthropology, Navigation, and Officer, place this dilemma on your ship.
Damage - When your opponent plays an equipment that costs 1 or more, randomly select a personnel aboard this ship to be killed.Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, equipment related card, kill opponent's personnel, Damage.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(4) Head to Head ( Energize)
Planet Dilemma
Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed.
"Kill him! He's the one!"
"Not me, you idiot! Him!"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) He Wasn't Nice ( Raise the Stakes)
Dual Dilemma
This dilemma is cost +5. Your opponent names a personnel. Kill each personnel with that card title.
"He's gone! I didn't mean to do that. He made me do it! He laughed at me."
Characteristics: dilemma with variable costs, "killer" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Houdini Mines ( Energize)
Planet Dilemma
Unless you have 2 Engineer and 2 Science or 2 Programming and 3 Security, randomly select a personnel to be killed, then this dilemma returns to its owner's dilemma pile.
"You can walk by the same place a hundred times and nothing happens. And then ... bang."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Hull Breach ( Captain's Log)
Space Dilemma
Randomly select a personnel to be stopped. Unless you reveal an Astrometrics personnel from your hand or reveal a Navigation personnel from your hand, that personnel is killed instead.
"Medical teams to the bridge!"
Characteristics: "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Hunter Gangs ( Second Edition)
Planet Dilemma
Randomly select two personnel. Each of those personnel who has Cunning + Strength < 11 is killed.
"Do you know how old I was when I was abandoned? ... Five. Five years old. But I survived. I learned how to stay alive..."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Identity Theft ( Unnatural Selection)
Dual Dilemma
Your opponent names a card. If you have one copy of that card in your discard pile, choose a personnel to be stopped. If you have a second copy of that card in your discard pile, randomly select a personnel to be killed. If you have a third copy of that card in your discard pile, all your personnel are stopped.
"One William Riker is unique... but a hundred of him, a thousand of him, diminishes me in ways I can't even imagine."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma, "your choice stopper" dilemma, "use" your discard pile.
Card logging info: First edited by Telak at Aug 21st, 2013. One quality log by Roga Danar at Sep 8th, 2013. Please support openCards and validate game text of this card a second time!
(4) Incorporeal Parasite ( Unnatural Selection)
Dual Dilemma
Your opponent names a number. If you have 4 or more personnel who have a cost equal to that number, choose one: randomly select two of those personnel to be killed; or all of those personnel are stopped. Otherwise, randomly select a personnel with a cost equal to that number to be stopped.
"...a creature without form, that feeds on horror and fear, that must assume a physical shape to kill."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Aug 21st, 2013. One quality log by Roga Danar at Sep 8th, 2013. Please support openCards and validate game text of this card a second time!
(2) In-Fighting ( Favor the Bold)
Dual Dilemma
Your opponent names a skill. Unless you have three or less of that skill, randomly select a personnel with that skill to be killed.
"Gowron must answer a challenge to his authority."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Inhumane Interrogation ( Infinite Diversity)
Dual Dilemma
Randomly select a personnel to be killed. You may destroy an event in your core to prevent this.
"Give us what we came for, and we'll leave you in peace."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, destroy an event - in opponent's core, destroy an event - in your core.
Card logging info: Last lgged by eberlems at Apr 23rd, 2010 (Q1 by Telak at Jul 31st, 2010 & Q2 by Roga Danar at Sep 8th, 2010)
(4) Interphasic Effects ( In A Mirror, Darkly)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have an personnel, randomly select a personnel to be killed and your opponent may choose an event to destroy.
Crewman Sussman was just one of many that lost their lives aboard the U.S.S. Defiant in 2268.
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, event related card, destroy an event, Consume.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Justice or Vengeance ( Call to Arms)
Dual Dilemma
Unless you have Anthropology and 2 Security or Exobiology, Honor, and Integrity > 32, randomly select a Treachery personnel to be killed.
"A most logical use of violence, to punish the violent. We both know that I am prepared to die. But are you prepared to kill?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Kelvan Show of Force ( Second Edition)
Dual Dilemma
Your opponent chooses two personnel (except an Android or a Hologram). Randomly select one of those personnel to be killed.
"This is the essence of what they were. The flesh, and brain, and what you call personality, distilled down into these compact shapes. Once crushed... this person is dead."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Know Thy Enemy ( Hard Time)
Planet Dilemma
Reveal your hand and the hand of your opponent on your left. If your opponent reveals personnel with more total Strength than the total Strength of personnel that you have revealed in this way, randomly select one of your personnel to be killed and all your personnel are stopped.
"Observe, analyze, remember. ...the lessons you learn here will ensure victory."
Characteristics: "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: First edited by Telak at Sep 9th, 2016. Please support openCards and validate game text of this card!
(1) Kolaran Raiders ( Second Edition)
Planet Dilemma
Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed.
"Isolated pockets of humanoids. It appears to be a pre-warp civilization at an early stage of industrial development."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Last Gasp ( Captain's Log)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you reveal a Leadership personnel from your hand or reveal an Officer personnel from your hand, that personnel is killed instead.
"You've proven a worthy opponent, Captain. I would've preferred to die fighting you, but I suppose I can settle for this."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Losira ( This Side of Paradise)
Dual Dilemma
Your opponent names a personnel. Randomly select three personnel. Each named personnel selected is killed.
"I am for you. I must touch you. I beg it. It is my existence. You are my match."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Macrovirus ( Dead Stop)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have 2 Exobiology and 2 Science or Medical, Security, and a Hand Weapon, that personnel is killed and this dilemma is placed on your ship at this mission.
Damage - When your opponent plays an interrupt on his or her turn, randomly select a personnel aboard this ship to be killed.Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, kill opponent's personnel, Damage, interrupt related card.
Requires: Hand Weapon.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(1) Magnetic Field Disruptions ( Second Edition)
Space Dilemma
Choose a personnel who has Astrometrics or Navigation to be stopped. If you cannot, randomly select a personnel to be killed.
"Even though we shall be running with full deflectors, the closeness of this event and its severity will create problems. ...Stay sharp, everyone."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Misguided Activist ( Second Edition)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have Diplomacy and 2 Honor or 2 Security or Miles O'Brien, that personnel is killed instead.
"The Prophets spoke. I answered their call... The Prophets spoke. I answered their call."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Nanite Attack ( Second Edition)
Space Dilemma
Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship.
Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed."I cannot believe this was an arbitrary attack..."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, Damage.
Requires: Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Nausicaan Pirates ( Energize)
Space Dilemma
Unless you have Leadership and 2 Security or 2 Treachery and Strength > 35, randomly select a personnel to be killed, then all your other personnel are stopped.
"They've been attacking freighters in this sector for years. My parents had a run-in with them once ... they were lucky to come out of it alive."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Necessary Execution ( Captain's Log)
Planet Dilemma
Your opponent chooses a personnel to be killed. If you do not command a completed space mission, he or she chooses an additional personnel to be killed.
"What we have built together, would be destroyed by this man. And I cannot let that happen."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "opponent's choice killer" dilemma.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Neural Parasites ( These Are The Voyages)
Planet Dilemma
This dilemma is cost +3 for each mission you have completed. For each headquarters mission you command, your opponent chooses a personnel to be killed.
"This may be one cell in a larger organism, an incredibly huge organism, in fact. And although it's not physically connected to the other cells, it is, nevertheless, part of the whole creature, guided by the whole, drawing its strength from the whole ..."
Characteristics: dilemma with variable costs, "headquarter related" dilemma, "killer" dilemma, "opponent's choice killer" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Neurogenic Field ( What You Leave Behind)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Anthropology or Medical to be stopped. If you cannot, randomly select a personnel to be killed.
"... I've been successful in reviving the entire crew."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Night Terrors ( What You Leave Behind)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Medical or Science to be stopped. If you cannot, randomly select a personnel to be killed.
"... if I can't find a way to stop it, we will all go insane."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Occupational Hazards ( Raise the Stakes)
Dual Dilemma
Unless you have 2 Acquisition or 2 Treachery, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile.
"My, that is quite toxic, isn't it? … Vorta are immune to most forms of poison. It comes in handy when you're a diplomat."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Once More Unto the Breach ( The Undiscovered Country)
Space Dilemma
Your opponent chooses a staffed Cloaking Device ship he or she commands at this mission. That ship is Weapons +1 until the end of this dilemma. Unless you have Shields>that ship's Weapons, randomly select a personnel to be killed and all of your personnel are stopped.
"I can see you Kirk ... Can you see me?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, ship related card.
Requires: Cloaking Device.
Rule hint for this card
This card has an erratum: Lower weapon bonus and different wording.
Taken form Current Errata 2015-04-06.Card logging info: First edited by at . One quality log by eberlems at Jun 10th, 2012. Please support openCards and validate game text of this card a second time!
(1) On Foreign Ground ( Necessary Evil)
Planet Dilemma
Unless you command an event in your core, your opponent chooses a personnel to be killed for each headquarters mission you command. If you have at least one card in your hand, you may discard your hand to prevent this.
"I don't understand a word you are saying, but I guarantee you - I know how to use this."
Characteristics: "headquarter related" dilemma, "killer" dilemma, "opponent's choice killer" dilemma, manipulate opponent's hand.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Ornaran Threat ( Second Edition)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You will take us to our planet. Leave us there with our medicine or this person dies."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Overburdened ( Matter of Time)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Reveal the top three cards of your dilemma pile. For each dilemma you reveal that costs 1 or more and down not require a skill, randomly select a personnel to be killed. Then place the revealed cards on the bottom of your dilemma pile in any order.
"...she was still my mother."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, Consume.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(1) Pillage and Plunder ( Infinite Diversity)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Archaeology or Treachery to be stopped. If you cannot, randomly select a personnel to be killed.
"These mercenaries use weapons that can activate their transporters."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: First edited by Telak at Dec 15th, 2015. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(4) Plasma Shock ( Energize)
Dual Dilemma
Randomly select a personnel. If that personnel has Strength > 6, he or she is stopped. Otherwise, he or she is killed.
"You were down for a good thirty seconds."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Precarious Position ( Strange Bedfellows)
Space Dilemma
Unless you have 2 Engineer and Officer or Science and Cunning > 40, randomly select a personnel to be killed and your opponent may destroy up to two events in your core.
"If that thing explodes, the entire ship will be destroyed... maybe we should try and defuse it."
Characteristics: "killer" dilemma, "randomly select" dilemma, event related card.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(2) Preventative Repercussions ( In A Mirror, Darkly)
Space Dilemma
Randomly select three personnel. If the total cost of those personnel is 5 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped.
"There's been an attack on Earth. ...A probe. They don't know where it came from."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Psycho-Kinetic Attack ( Call to Arms)
Dual Dilemma
Unless you have Exobiology and 2 Medical or Honor and Telepathy, randomly select a Security personnel to be killed.
"Your cell membranes went through hyper-thermal induction. The temperature of your blood rose by 37 degrees in a matter of seconds."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Pursuit Just Behind ( Second Edition)
Planet Dilemma
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.
"I think it's time to try some 'unsafe velocities'."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Rascals ( Sacrifice of Angels)
Dual Dilemma
Unless your personnel have a total cost < 17, for each headquarters mission you command, randomly select a personnel to be killed.
"They're taking all the adults down to the surface. It looks like they're keeping all the children on board the ship."
Characteristics: "headquarter related" dilemma, "killer" dilemma, "randomly select" dilemma.
Requires: headquarters.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(2) Renegade Ambush ( Necessary Evil)
Planet Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) If your opponent commands a Jem’Hadar, randomly select a personnel to be killed. Otherwise, choose a personnel to be killed.
"The Jem'Hadar that attacked your station are renegades. They've turned their back on their oath of allegiance to the Dominion..."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma, Consume.
Requires: Jem'Hadar species.
Rule hint for this card
This card has an erratum: New wording.
Game text without errata: "(...) Choose one of your personnel to be killed. If your opponent commands a Jem'Hadar, randomly select that personnel instead.".
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) "Rock People" ( Call to Arms)
Planet Dilemma
Unless you have 2 Anthropology and Integrity > 30 or Exobiology, Medical, and Cunning > 35, randomly select a personnel to be killed, then all your other personnel are stopped.
"Listen to me. You've all been exposed to a psychotropic compound. It causes heightened anxiety, hallucinations..."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Rogue Borg Ambush ( Call to Arms)
Planet Dilemma
Unless you have Intelligence and Cunning > 35 or a Hand Weapon and Strength > 35, randomly select a personnel to be killed, then all your other personnel are stopped.
"They were fast, aggressive, almost vicious. It was more like fighting Klingons than Borg. ... I don't believe they were part of the Borg collective. I think they were acting as individuals."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Requires: Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Savagery to Match Their Numbers ( Favor the Bold)
Dual Dilemma
Unless you have Strength > 40 or Officer, Security, and Cunning > 28, randomly select a personnel to be stopped, and choose a number of personnel who have a total cost equal to or greater than the number of Alpha personnel your opponent commands to be killed.
"Two columns? How're we going to hold off two columns?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Alpha.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Security Weapons ( In A Mirror, Darkly)
Dual Dilemma
Randomly select a personnel to be stopped. If that personnel has a cost of 2 or less, kill him or her instead.
"I'm detecting some kind of movement. ...It's heading in your direction. Moving fast."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Shocking Betrayal ( What You Leave Behind)
Dual Dilemma
Choose a personnel to be stopped and your opponent my discard a non- personnel from hand to choose a personnel that is the same affiliation as that discarded personnel to be killed.
"Excellency, it is difficult. I try to obey, but ..."
Characteristics: "killer" dilemma, "specific affiliation related" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Silent Witness ( Hard Time)
Space Dilemma
Randomly select two personnel. Each of those personnel who does not have Leadership is killed.
"First rule of assassination: kill the assassins."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Sep 4th, 2016. Please support openCards and validate game text of this card!
(4) Simulated Prey ( Lower Decks)
Space Dilemma
Randomly select a personnel with a skill required by this mission to be killed. The opponent on your left may discard an interrupt from hand to randomly select an additional personnel to be killed.
"What do you expect? They've been stabbed, shot, beaten, phasered, and bat'lethed over the past three weeks. Their bodies weren't designed for this kind of punishment."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, interrupt related card.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(4) Skullduggery ( Second Edition)
Dual Dilemma
Randomly select a personnel. If that personnel has Acquisition or Treachery, he or she is stopped. Otherwise, he or she is killed.
"If you stand still, this won't hurt as much."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Sorting Things Out ( Energize)
Dual Dilemma
If a personnel has been killed during this mission attempt, randomly select a personnel to be stopped.
"I've failed as the Emissary and, for the first time in my life, I've failed in my duty as a Starfleet officer. ... I need time to think... clear my head."
Characteristics: "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) Spatial Interphase ( Raise the Stakes)
Dual Dilemma
For each mission worth 40 or more points that your opponent commands, this dilemma is cost -2. Your Opponent chooses a personnel who has three or less • icons to be killed.
"When she went, it must have taken the captain with it."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma.
Requires: mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Staffing Shortage ( Unnatural Selection)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.)
Randomly select a personnel. Unless that personnel has 2 levels of a skill, that personnel is killed. Otherwise, he or she is stopped.
"...we still need an astrogation plotter, a chief engineer..."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(3) Strategic Superiority ( Favor the Bold)
Space Dilemma
Unless you have 3 Diplomacy or Weapons > 8, randomly select a personnel to be stopped, and choose a number of personnel who have a total cost equal to or greater than the number of General personnel your opponent commands to be killed.
"Captain, your shields have been weakened, your station boarded... Surrender while you can!"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: General.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Subspace Fracture ( Dead Stop)
Planet Dilemma
Randomly select a personnel to be stopped. Unless you have 2 Geology and 2 Transporters or Honor, Officer, and a non-Hand Weapon equipment, that personnel is killed and this dilemma is placed on your ship at this mission.
Damage - When your opponent plays an event that costs 2 or more, randomly select a personnel aboard this ship to be killed.Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, equipment related card, event related card, kill opponent's personnel, Damage.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(3) Symbalene Blood Burn ( Captain's Log)
Planet Dilemma
Unless you have Biology, Exobiology, and Medical or Officer, Security, and Strength > 28, randomly select four personnel to be stopped and place this dilemma on your ship at this mission.
Damage - At the start of each turn, randomly select a personnel on this ship to be killed."Right about now, his extremities feel like they're on fire."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Tactical Disadvantage ( To Boldly Go)
Space Dilemma
Reveal your hand and the hand of the opponent on your left. If your opponent reveals ships with more total Weapons than the total Shields of ships that you have revealed in this way, randomly select one of your personnel to be killed and all your personnel are stopped.
"Captain! We've lost hull plating."
Characteristics: "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Terminal Resignation ( Unnatural Selection)
Planet Dilemma
Choose a Commander that corresponds with your ship that is at this mission to be killed. If no personnel were killed by this dilemma, your opponent chooses two personnel to be stopped.
"I've never liked saying goodbye, so I'll make this brief, but I want you all to know that serving as your captain has been the most extraordinary experience of my life."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, ship related card.
Requires: Commander.
Card logging info: First edited by Telak at Aug 21st, 2013. One quality log by Roga Danar at Sep 8th, 2013. Please support openCards and validate game text of this card a second time!
(2) The Big Goodbye ( Unity)
Space Dilemma
Randomly select a personnel to be stopped. Unless you have Diplomacy, Engineer, and Medical or Anthropology, Leadership, and Strength > 30, that personnel is killed and all your personnel are stopped.
"Tell me something... when you've gone, will this world still exist?"
Characteristics: "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, "stop all personnel" dilemma.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(2) The Clown: Guillotine ( What You Leave Behind)
Dual Dilemma
Consume: 3. (Your opponent places the top three cards of his or her dilemma pile face up beneath this mission.) Your opponent names a skill. Randomly select a personnel with that skill. Unless that personnel has an attribute > 6, randomly select a second personnel with that skill. Each selected personnel is killed and this dilemma returns to its owner's dilemma pile.
"You're next! You're next!"
Characteristics: "The Clown" dilemma, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) The Dal'Rok ( In A Mirror, Darkly)
Dual Dilemma
Unless your personnel have a total cost > 17, for each headquarters mission you command, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile.
"Many years ago, this village was deeply divided by hate and mistrust. The first Sirah knew that unless he could find a way to unite the people, the village would destroy itself. So he used the Orb fragment as a catalyst to give their fears a physical form."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) The Demands of Duty ( Call to Arms)
Planet Dilemma
Your opponent chooses a personnel. Unless you choose to have all your personnel be stopped, that personnel is killed.
"Worf, you have to go on without me. And I know that. I understand. ... You don't have to explain to me. I'm hurt. You're not. And there's a job to be done."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) The First Duty ( Infinite Diversity)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel who has Honor or Law to be stopped. If you cannot, randomly select a personnel to be killed.
"If you can't find it within yourself to stand up and tell the truth about what happened, you don't deserve to wear that uniform."
Characteristics: "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: First edited by Telak at Dec 15th, 2015. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(2) The Needs of the Few ( Unnatural Selection)
Space Dilemma
Your opponent chooses an Engineer or Security personnel to be stopped. If you command a completed planet mission, that personnel is killed.
"So when they reach us in two days, we'll have been out of air for eleven hours. You ever try holding your breath for eleven hours?"
Characteristics: "killer" dilemma.
Requires: planet mission.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(4) The Needs of the Many ( Unnatural Selection)
Dual Dilemma
Randomly select a personnel who has or Science to be killed. Then, reveal your hand and choose a personnel to be stopped for each interrupt revealed.
"I never took the Kobayashi Maru test... until now. What do you think of my solution?"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma, interrupt related card.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(5) The Oracle's Punishment ( Tacking Into the Wind)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Your opponent chooses two personnel to be stopped. When this dilemma is overcome, if it was prevented, your opponent may choose one of your personnel involved in the mission attempt to be killed.
"Kirk and Spock have committed sacrilege."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, Consume.
Requires: prevent and overcome.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) The Weak Will Perish ( Balance of Terror)
Dual Dilemma
Species 8472. Randomly select a personnel. Unless that personnel has Telepathy or Strength > 6, place this dilemma in your core. That personnel is killed.
"It's an invasion. They intend on destroying everything."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place in core" dilemma, "randomly select" dilemma, Species 8472.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(1) Toe to Toe ( What You Leave Behind)
Dual Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Randomly select a personnel. Unless you stop that personnel and another personnel with the same cost, he or she is killed.
"So, you need me."
"I can't get back to that computer without you."
Characteristics: "killer" dilemma, "randomly select" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Trabe Grenade ( Second Edition)
Planet Dilemma
Randomly select a personnel who has Leadership or Security. If that personnel has Cunning < 7, he or she is killed.
"You don't know the Kazon. There's no dealing with them. Violence is all they understand."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Tragic Turn ( Fractured Time)
Dual Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission (limit one per mission). When a dilemma is overcome here, if that dilemma killed any of your personnel, randomly select a personnel attempting the mission to be killed. Otherwise, if that dilemma stopped any of your personnel, randomly select a personnel attempting the mission to be stopped.
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on mission" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, Consume.
Rule hint for this card
This card has an erratum: Game text before errata: "Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission (limit one per mission). When a personnel at this mission is stopped by another dilemma, randomly select a personnel to be stopped. When a personnel at this mission is killed by another dilemma, randomly select a personnel to be killed."
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Training Accident ( Energize)
Space Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed.
"The holograms. They were malfunctioning. I tried to shut them down, but they got control of the system and they deactivated the safety protocols."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Traitor Exposed ( Energize)
Dual Dilemma
Randomly select a Treachery personnel. If that personnel has Cunning > 6, he or she is stopped. Otherwise, he or she is killed.
"Captain, the spy! It's Michael Jonas! He's the one that sabotaged the ship!"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Trelane's Trial ( These Are The Voyages)
Dual Dilemma
Choose a personnel that does not have an attribute > 6 to be stopped. If you cannot, for each headquarters mission you command, randomly select a personnel to be killed.
"Oh, the absurdity of these inferior beings. 'And now, Captain James Kirk, you stand accused of the high crime of treason against a superior authority, conspiracy, and the attempt to forment insurrection.' How do you plead?"
Characteristics: "headquarter related" dilemma, "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Triage ( Second Edition)
Planet Dilemma
Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed.
"Don't be afraid. There's a lot of bleeding, but it's not as bad as it looks."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(8) Tsiolkovsky Infection ( Necessary Evil)
Space Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Anthropology, 2 Programming, and Cunning > 38 or 2 Biology, Exobiology, and 2 Medical, randomly select three personnel to be killed.
"Like intoxication but worse. Judgment almost completely impaired..."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma, "randomly select" dilemma, event related card.
Requires: plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Unbelievable Emergency ( Genesis)
Space Dilemma
Your opponent names a skill. For each headquarters mission you command, randomly select two personnel to be stopped. If either of those personnel that is selected has the named skill, kill that personnel instead.
"Energy wave at two-hundred forty degrees port."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Under Pressure ( Captain's Log)
Space Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have Astrometrics, Engineer, and Navigation or Biology, Medical, and Science, randomly select a personnel to be killed. You may randomly select two personnel to be stopped to prevent this.
"I'm going to need your help. Someone's got to defuse this thing."
Characteristics: "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) Unfair Terms ( Raise the Stakes)
Planet Dilemma
For each mission worth 40 or more points that your opponent commands, this dilemma is cost -2. Randomly select three personnel. Each of those personnel who has a cost of 2 or less is killed.
"On the contrary, they're extremely fair, since your alternative is death."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma, "randomly select" dilemma.
Requires: mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Unknown Microorganism ( Reflections 2.0)
Planet Dilemma
Unless you have Biology, Medical, and Science or 2 Security and a non-Hand Weapon equipment, randomly select a personnel to be killed, all of your other personnel are stopped, and this dilemma returns to its owner's dilemma pile.
"I was walking along, minding my own business, making a simple geological sweep and something stuck me in the leg."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, equipment related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Unscientific Method ( Second Edition)
Dual Dilemma
The most Cunning Science personnel who does not have Treachery is killed. Unless you have Cunning > 24 remaining, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"You didn't fill Data with substandard parts, did you old man? No, that honor was bestowed upon me. You owe me, old man. Not him, me!"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Unsound Logic ( Face of the Enemy)
Dual Dilemma
If your opponent commands an Assassin at this mission, he or she chooses a personnel to be killed. If he or she returns that Assassin to his or her hand, he or she chooses an additional personnel to be killed.
"It's not the lack of clues that's keeping you from finding the killer, it's you."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "opponent's choice killer" dilemma.
Requires: Assassin.
Card logging info: First edited by Telak at Nov 11th, 2015. Please support openCards and validate game text of this card!
(1) Warp Bubble Mishap ( To Boldly Go)
Space Dilemma
Choose a personnel who has Physics or Science to be stopped. If you cannot, randomly select a personnel to be killed.
"When Beverly Crusher was caught in the static warp bubble, she created her own reality. ... I cannot enter it, any more than I can enter her thoughts. ... Together, we may be able to open a gateway for her."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(8) Whisper in the Dark ( Necessary Evil)
Planet Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Geology, 2 Physics, and Cunning > 38 or 2 Honor, 2 Officer, and Transporters, randomly select three personnel to be killed.
"The Dremans are not a subject for philosophical debate, they are a people. ...We are going to allow her to die, are we not?"
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "killer" dilemma, "randomly select" dilemma, event related card.
Requires: plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Xenophobic Outburst ( Shattered Mirror)
Dual Dilemma
Randomly select three personnel. If each personnel is a different affiliation, they are killed. Otherwise, choose one of those personnel to be stopped.
"You are opening the children's minds to blasphemy, and I cannot permit it to continue."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: First edited by Telak at Dec 7th, 2018. Please support openCards and validate game text of this card!
(2) Your Moment is Fading ( Necessary Evil)
Planet Dilemma
Randomly select a personnel. Unless that personnel has an attribute < 6, he or she is stopped. If that personnel also has an attribute < 5, he or she is killed instead of being stopped.
"Time to pray, Captain. Pray to me. ...Pray that you die easily."
Characteristics: "killer" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.