(2) • Tommy Gun ( Sacrifice of Angels)
Equipment
Hand Weapon. When you win combat involving your Thief, personnel, or personnel present, randomly select an opponent's personnel involved to be killed. If that personnel is or a Hologram, randomly select a second opponent's personnel involved to be killed.
"Drop the guns. Drop 'em."
Characteristics: kill opponent's personnel, Hand Weapon.
Requires: combat, affiliation, Next Generation related, The Original Series related, Thief, Hologram "species".
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(3) Aggressive Solutions ( To Boldly Go)
Replicate - Spend two counters. (You may spend two additional counters when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Each player places the top card of his or her dilemma pile beneath an opponent's non-headquarters mission. Destroy this event.
"Data, cover me..."
Characteristics: place opponent's dilemmas under your mission, Replicate.
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Always Welcome ( Raise the Stakes)
Event
To play this event, you must command six personnel. Plays in your core. When you play a personnel that costs 4 or more, each player may choose one: draw a card; or discard a card from hand to draw two cards.
"So. Five card stud, nothing wild, and the sky's the limit."
Characteristics: plays in your core, discard a card from hand, additional card draws.
Requires: affiliation, Next Generation related, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Common Ground ( Energize)
Event
To play this event, you must command three personnel. Starting with the player to your left, each player may place a personnel from hand on a headquarters mission where that personnel could be played. (Yours must be a personnel.)
Destroy this event.
"It was our hope that you would have to come together in fellowship and companionship to hear this message."
Characteristics: "relocate" personnel cards - place from hand into play.
Requires: Next Generation related, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Disadvantage Into Advantage ( Reflections 2.0)
Event
To play this event, you must command three personnel. Plays in your core. The first unique personnel played each turn costs -2.
"My technique was to look for some thing, no matter- no matter how small, that was common to both groups. And then, to begin a process where one person or one group expresses themselves to each other."
Characteristics: plays in your core, reduce your card play cost.
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • New Life ( Face of the Enemy)
Event
To play this event, you must command three personnel. Plays in your core. When a player attempts a mission with six or more personnel, he or she draws a card. Then, you draw a card.
"... if our experiences with the Enterprise have been honorable, can't we trust that the sum of those experiences will be the same?"
Characteristics: plays in your core, additional card draws.
Requires: Next Generation related.
Card logging info: First edited by Telak at Nov 1st, 2015. Please support openCards and validate game text of this card!
(1) Picking Up the Basics ( Energize)
Event
Plays in your core.
Order - Destroy this event and stop one of your personnel to make one of your other personnel present gain all of that stopped personnel's skills until the end of this turn.
"Thank you, Doctor. I am now prepared to dance at the wedding."
Characteristics: plays in your core, enhance your skills (other cards).
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Shared Problems ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. When a player begins a mission attempt, the player to his or her left may draw an extra dilemma and spend one extra in total cost on dilemmas.
"I was suddenly overcome with a wave of nausea..."
"...but when you moved back to me, it got better. Well, it seems as if we're stuck with each other."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core.
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Suppressed Evidence ( Face of the Enemy)
Event
To play this event, you must command three personnel. Each player who does not command a completed mission must choose all but two of his or her events to return to their owner's hand. Destroy this event.
"...to many humans, a mystery is irresistible. It must be solved... The second time will succeed, if we leave no clues."
Characteristics: destroy an event, destroy an event - your own.
Requires: Next Generation related.
Card logging info: First edited by Telak at Nov 13th, 2015. Please support openCards and validate game text of this card!
(2) Temba, His Arms Wide ( Energize)
Event
To play this event, you must command three personnel. Plays in your core. When you are about to play a personnel, you may give command of this event to the player on your right to make that personnel cost -3 (move this event to his or her core).
"Temba is a person? His arms wide. Because he's... he's holding them apart? In... in... generosity? In giving? In taking?"
Characteristics: plays in your core, reduce your card play cost.
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • VIP Welcome ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. When a player plays a personnel who costs 3 or more, he or she may draw a card.
"I am Captain Picard. Welcome aboard. We hope your journey will be pleasant and comfortable."
Characteristics: plays in your core, additional card draws.
Requires: Next Generation related, personnel who has a cost of 3 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Well Wishes ( Zero Hour)
To play this event, you must command three personnel. Plays in your core. When your Honor personnel is about to be stopped by a dilemma, you may give command of this event to an opponent to prevent that (move this event to his or her core).
"Think of giving him some strength... think of him as someone you care deeply about."
Characteristics: prevent your personnel from beeing stopped by a dilemma, plays in your core.
Requires: Next Generation related.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(2) • Zalkonian Storage Capsule ( Face of the Enemy)
Event
Plays in your core. When a card you own causes your opponent to draw a card or reduce a cost, you may examine the top card of your deck. Then you may place the top card of your deck on this event. You may play cards on this event as if they were in your hand.
"...the device contains a chemically-based system for molecular energy encoding."
Characteristics: plays in your core, manipulate your deck, extend your hand size, additional card draws.
Requires: Next Generation related.
Card logging info: First edited by Telak at Nov 1st, 2015. Please support openCards and validate game text of this card!
I Need A Little Counseling ( Reflections 2.0)
Interrupt
When your personnel is attempting a mission, he or she gains a skill from your personnel present until the end of that mission attempt.
"Do you really need counseling or did you come down here to play?"
Characteristics: enhance your skills (other cards).
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Powerful Example ( Energize)
Interrupt
To play this interrupt, you must command three personnel.
Order - Destroy your event to make each of your opponents destroy an event he or she commands.
"I can reduce this pumping station to a pile of debris, but I trust my point is clear. I am but one android with a single weapon. There are hundreds of Sheliak on the way ... and their weapons are far more powerful."
Characteristics: event related card, destroy an event, destroy an event - your own.
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Earth, Cradle of the Federation ( Second Edition)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
Federation Headquarters: You may play cards, cards, cards, and equipment at this mission.
Region: Sector 001.
Earth: "Of course, we are always delighted when the Enterprise returns to the nest."
Characteristics: equipment related card, Earth, Alpha quadrant mission, Sector 001, headquarters.
Requires: "affiliation", Earth related, Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Beverly Crusher, Battleship Doctor ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Biology Exobiology 2 Medical
Science
When you play this personnel, if you command an Officer personnel, she is cost -1. When your personnel present who has a cost of 4 or more is about to be killed by a dilemma, you may discard a card from hand to stop that personnel instead.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 4
"I'll have to get her back ...it's more than I can do here."
Characteristics: prevent your personnel from beeing killed by a dilemma, affiliation, Next Generation related, discard a card from hand, reduce your card play cost, Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: Next Generation related, Alternate universe related, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Beverly Crusher, Chief Physician ( Necessary Evil)
Federation Personnel of Human species.
Icons:
Biology Exobiology
2 Medical
When this personnel is stopped by a dilemma, you may take a personnel from your discard pile into hand.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 4
"My feelings about my husband's death will have no effect on the way I serve you, this vessel, or this mission."
Characteristics: affiliation, recover cards from your discard pile, Next Generation related, Human species.
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Beverly Crusher, Encouraging Commander ( Tapestry)
Federation Personnel of Human species.
Icons:
Biology Leadership 2 Medical
Officer
Commander: U.S.S. Enterprise-D. While this personnel is aboard your U.S.S. Enterprise-D, each of your non-unique personnel present is attributes +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 4
"Let's do it."
Further game play infos
Beverly Crusher, Encouraging Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (other cards), Next Generation related, Commander, personnel who has a cost of 3 or more, Human species.
Requires: Next Generation related, U.S.S. Enterprise-D.
Card logging info: First edited by Telak at Sep 22nd, 2012. One quality log by eberlems at Sep 27th, 2012. Please support openCards and validate game text of this card a second time!
(6) • Data, Battleship Officer ( In A Mirror, Darkly)
Federation Personnel of Android species.
Icons:
Engineer Exobiology Officer
2 Programming Transporters
While your personnel who has a cost of 4 or more is present, this personnel cannot be stopped by dilemmas.
INTEGRITY: 6 CUNNING: 10 STRENGTH: 10
"The possibilities are too numerous even for me to calculate ..."
Characteristics: prevent your personnel from beeing stopped by a dilemma, affiliation, Next Generation related, Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Android "species".
Requires: Next Generation related, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Erik Pressman, Stern Authoritarian ( Face of the Enemy)
Federation Personnel of Human species.
Icons:
Intelligence Leadership Officer
Physics Treachery
Admiral. While this personnel is aboard your ship, it gains Cloaking Device.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"In a crisis, there's no time for explanations. Orders have to be obeyed without question or lives may be lost."
Characteristics: affiliation, Next Generation related, Admiral, Human species, Cloaking Device.
Requires: Next Generation related.
Card logging info: First edited by Telak at Nov 13th, 2015. Please support openCards and validate game text of this card!
(2) Fredericks ( Matter of Time)
Federation Personnel of Human species.
Icons:
Astrometrics Navigation Science
Transporters
While this personnel is aboard your ship, that ship is Range +1.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Starfleet's Ambassador-class vessels had much more maneuverability than the Romulan counterparts of that era, especially with an experienced navigator at the conn.
Characteristics: affiliation, enhance your RANGE (other cards), Next Generation related, Past related, Human species, ship related card.
Requires: Next Generation related, Past related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) • Geordi La Forge, Battleship Engineer ( Raise the Stakes)
Federation Personnel of Human species.
Icons:
Astrometrics 2 Engineer Honor
Physics Programming Science
Order - If this personnel is present with your personnel who has a cost of 4 or more and he is aboard your ship, return him to his owner's hand to move that ship to your mission.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"Starboard power coupling is down, containment field generator 3 is damaged. Attempting to bypass."
Characteristics: "relocate" personnel cards - return to hand, "relocate" ship cards, affiliation, Next Generation related, Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, ship related card.
Requires: Next Generation related, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Guinan, Battleship Bartender ( Unity)
Federation Personnel of El-Aurian species.
Icons:
Anthropology Exobiology Honor
When you play an card at this mission, you may stop this personnel to make that card cost -2.
INTEGRITY: 7 CUNNING: 7 STRENGTH: 4
"This is not a ship of war. This is a ship of peace."
Characteristics: affiliation, Next Generation related, reduce your card play cost, Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, El-Aurian species.
Requires: Next Generation related, Alternate universe related.
Card logging info: First edited by Telak at Dec 11th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(4) • Jean-Luc Picard, Battleship Captain ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Archaeology 2 Diplomacy Honor
Leadership Officer Security
Commander: U.S.S. Enterprise-D. When you play this personnel, if you command two personnel who both have a cost of 4 or more, you may download a card.
INTEGRITY: 8 CUNNING: 6 STRENGTH: 6
"Attack pattern Sierra. And fire."
Further game play infos
Jean-Luc Picard, Battleship Captain counts as "matching commander" for the following ship cards:
Characteristics: affiliation, download, download - any card, Next Generation related, Alternate universe related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Jean-Luc Picard, Human species.
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Jean-Luc Picard, Vintner ( Reflections 2.0)
Federation Personnel of Human species.
Icons:
Archaeology Biology
Diplomacy Science
When you play this personnel, if each of your non-headquarters missions requires Biology, you may download up to three personnel.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 3
"You're all treating me like an invalid, but I assure you I've got a few years left. I don't need to be led around and I don't want to be patronized."
Characteristics: affiliation, download, download - personnel, Next Generation related, Future related, Jean-Luc Picard, Human species.
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Kurn, Exchange Officer ( Face of the Enemy)
Federation Personnel of Klingon species.
Icons:
Honor Navigation Officer
While this personnel is facing a dilemma, you may discard a random card from hand to have him gain a skill on a personnel in your discard pile until the end of the mission attempt.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 7
"Just a short while ago, I had to stop myself from killing Commander Riker."
Characteristics: affiliation, "use" your discard pile, Next Generation related, discard a random card from hand, enhance your skills (this card), Klingon species.
Requires: Next Generation related.
Card logging info: First edited by Telak at Nov 13th, 2015. Please support openCards and validate game text of this card!
(4) • Matthew Dougherty, Misguided Admiral ( Captain's Log)
Federation Personnel of Human species.
Icons:
Diplomacy Leadership
Officer Treachery
Admiral. Order - Destroy your staffed ship or your staff ship to make all your personnel attributes +3 until the end of this turn. You may do this only only once each turn.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 5
"I'm acting on orders from the Federation Council."
Characteristics: kill your own personnel, affiliation, enhance your personnel attributes (other cards), Earth related, Admiral, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: Earth related, Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Rachel Garrett, Restoring the Past ( Matter of Time)
Federation Personnel of Human species.
Icons:
Astrometrics Diplomacy Leadership
Officer Physics
Commander: U.S.S. Enterprise-C. When an engagement involving this personnel aboard your ship begins, you may kill this personnel to prevent that engagement and stop each personnel and ship involved.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"We'll make it one for the history books."
Further game play infos
Rachel Garrett, Restoring the Past counts as "matching commander" for the following ship cards:
Characteristics: kill your own personnel, prevent a combat or enggement, affiliation, Next Generation related, Past related, Commander, personnel who has a cost of 3 or more, Human species.
Requires: engagement, Next Generation related, Past related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) • Rhys Parker, Fulfilling Destiny ( Matter of Time)
Federation Personnel of Human species.
Icons:
Engineer Physics Programming
When you play Reconfiguration, if this personnel is aboard your ship, you may draw two cards.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"There was a fierce volley of photon torpedoes, we were hit... we were responding to a distress call from the Klingon outpost on Narendra III. The Romulans were attacking it; we engaged them. But there were four warbirds..."
Characteristics: affiliation, Next Generation related, additional card draws, Past related, Human species, ship related card.
Requires: Next Generation related, Past related.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(3) • Robin Lefler, Pragmatic Specialist ( Lineage)
Federation Personnel of Human species.
Icons:
Engineer Exobiology Physics
Science
When any number of your personnel present are about to be stopped by a dilemma that does not require a skill, if a copy of that dilemma is overcome beneath your mission, you may stop this personnel to prevent that.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"When all else fails, do it yourself."
Characteristics: prevent your personnel from beeing stopped by a dilemma, affiliation, Next Generation related, personnel who has a cost of 3 or more, Human species.
Requires: Next Generation related.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(2) • Sito Jaxa, Undercover "Terrorist" ( 20th Anniversary Collection)
Federation Personnel of Bajoran species.
Icons:
Honor Navigation Security
Transporters
When this personnel is about to be captured or killed, you may take a card from your discard pile into your hand.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"The captain asked Dr. Crusher to make it look like Joret had mistreated me."
Characteristics: affiliation, recover cards from your discard pile, Next Generation related, Bajoran species.
Requires: "killer" dilemma, Next Generation related, Capture.
Card logging info: First edited by Telak at Dec 8th, 2014. Please support openCards and validate game text of this card!
(4) • Wesley Crusher, Battleship Helmsman ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Astrometrics Engineer Navigation
Officer Physics Programming
While your personnel who has a cost of 4 or more is present, the ship this personnel is aboard is attributes +1 and this personnel gains Geology and Science.
INTEGRITY: 5 CUNNING: 7 STRENGTH: 5
"Long-range scans have picked up Klingon battle cruisers, Captain. They are on an intercept course."
Characteristics: affiliation, enhance your ship attributes (other cards), Next Generation related, enhance your skills (this card), Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, ship related card.
Requires: Next Generation related, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • William T. Riker, Battleship First Officer ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Anthropology Diplomacy Leadership
Navigation Officer Security
While your personnel who has a cost of 4 or more is present, this personnel is attributes +2.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"They shouldn't be so confident after the pasting we gave them at Archer IV."
Characteristics: affiliation, enhance your personnel attributes (this card), Next Generation related, Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, William T. Riker, Human species.
Requires: Next Generation related, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • William T. Riker, First Officer ( Necessary Evil)
Federation Personnel of Human species.
Icons:
Anthropology Leadership
Navigation Officer
When this personnel is about to be stopped by a dilemma, you may unstop one of your stopped personnel present. That personnel joins this mission attempt.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"I have no problem with following any rules you lay down, short of compromising your safety."
Characteristics: unstop your personnel, affiliation, Next Generation related, William T. Riker, Human species.
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • William T. Riker, Skilled Commander ( Dangerous Missions)
Federation Personnel of Human species.
Icons:
Anthropology 2 Leadership
Navigation Officer Programming
Commander: U.S.S. Enterprise-D. When your Leadership personnel present is killed by a dilemma, you may discard two cards from hand to download a personnel.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"You have the bridge Number One."
Further game play infos
William T. Riker, Skilled Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, download, download - personnel, Next Generation related, discard a card from hand, Commander, personnel who has a cost of 3 or more, William T. Riker, Human species.
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • William T. Riker, William Odan ( Tapestry)
Federation Personnel of Human species.
Icons:
Diplomacy Honor Navigation
Officer
Host. When your personnel present is killed by a dilemma, you may discard a card from hand to make this personnel gain a skill from the killed personnel until the end of this mission attempt.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"You must convince the inhabitants of the moons that I am Odan. I have his skills, his thoughts, his memories."
Characteristics: affiliation, Next Generation related, discard a card from hand, enhance your skills (this card), Host, William T. Riker, Human species.
Requires: "killer" dilemma, Next Generation related.
Card logging info: First edited by Telak at Sep 22nd, 2012. One quality log by eberlems at Sep 27th, 2012. Please support openCards and validate game text of this card a second time!
(4) • Worf, Chief of Security ( Virtual Promo Cards)
Federation Personnel of Klingon species.
Icons:
Anthropology 2 Honor Officer
Security
When your personnel present is about to be stopped by a dilemma, you may stop this personnel instead.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 8
"I have been told that patience is sometimes a more effective weapon than the sword."
Characteristics: prevent your personnel from beeing stopped by a dilemma, affiliation, Next Generation related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species.
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Worf, First Officer ( Fractured Time)
Federation Personnel of Klingon species.
Icons:
Honor Leadership
Navigation Officer
While this personnel is facing a dilemma, you may discard two cards from hand to exchange a personnel you own present with a personnel who has the same cost from your hand.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 8
"I do remember the last three years... but they are different."
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Next Generation related, discard a card from hand, Alternate universe related, personnel who has a cost of 3 or more, Klingon species.
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Worf, Governor of H'atoria ( What You Leave Behind)
Klingon Personnel of Klingon species.
Icons:
Diplomacy 2 Honor Leadership
Security
You may play this personnel at cost +2 aboard your ship. When your Honor personnel present is about to be killed or stopped by a dilemma that costs 3 or more, you may discard an event from hand to prevent that.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 7
"Very well. You may cross the border. But only if I come with you. I am familiar with the Neutral Zone."
Characteristics: prevent your personnel from beeing killed by a dilemma, prevent your personnel from beeing stopped by a dilemma, affiliation, discard an event from hand, Future related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species.
Requires: dilemma with a cost of 3 or more, Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • U.S.S. Enterprise-C, Temporal Linchpin ( Matter of Time)
Federation Ship (Ambassador Class / Standard Equipment )
Staffing reqirements:
Icons:
While this ship is at a space mission, you may play or personnel aboard this ship. You may do this only once each turn.
RANGE: 8 WEAPONS: 7 SHIELDS: 8
"...a ship from the past has travelled through time. How can we know what effect those events will have on the present?"
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-C, Temporal Linchpin:Characteristics: affiliation, Next Generation related, Past related.
Requires: Next Generation related, Alternate universe related, Past related, space mission.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(6) • U.S.S. Enterprise-D, Loaded for Bear ( Tapestry)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
Order - If you have a lower score than each of your opponents, stop six of your personnel aboard this ship to score 5 points. You may do this only once each turn.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"I want you to install a bypass between the main phaser array and the secondary generators. I also want to run the main deflector pathway through the warp power grid, and the auxiliary conduits through the lateral relays. Now, you may have to reconfigure the transfer interface… get it done."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Loaded for Bear:Characteristics: score points, affiliation, Next Generation related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: Next Generation related.
Rule hint for this card
This card has an erratum: This frequently discussed ship has been carefully considered and tested since its debut in Tapestry, and today receives two updates. First, the timing has been altered to allow its use only when the player is behind his or her opponents. Secondly, a limit of once per turn has been added. These changes address the majority of the potential abuse with this card while retaining its original function. Game text before errata: "Stop six of your personnel aboard this ship to score 5 points."
Taken form Current Errata 2015-04-06.Card logging info: First edited by Telak at May 13th, 2013. Please support openCards and validate game text of this card!
(7) • U.S.S. Enterprise-E, Flagship of the Federation ( Captain's Log)
Federation Ship (Sovereign Class / Standard Equipment )
Staffing reqirements:
Icons:
When you play this ship, for each Leadership personnel at this mission, this ship is cost -1. Order - Stop your Diplomacy personnel aboard this ship and return your event with no cards on it to its owner’s hand to have each opponent return one of his or her events with no cards on it to its owner’s hand.
RANGE: 9 WEAPONS: 9 SHIELDS: 9
"The Diplomatic Corps is busy with Dominion negotiations."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-E, Flagship of the Federation:Characteristics: event related card, affiliation, Next Generation related, Sovereign-class, ship with four or more staffing icons.
Requires: affiliation, Next Generation related.
Rule hint for this card
This card has an erratum: Changing the event returning ability.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by Roga Danar at Sep 9th, 2010 (Q1 by eberlems at Nov 9th, 2010 & Q2 by Telak at Mar 21st, 2011)