(1) Shattered ( In A Mirror, Darkly)
Space Dilemma
Unless you have Anthropology, Leadership, and Science or Engineer, Transporters, and Cunning > 28, randomly select a personnel to be stopped, and if the opponent on your left does not command a headquarters mission, he or she may take a personnel from his or her discard pile and place him or her aboard a ship at a mission.
"Different areas seem to exist in different time periods."
Characteristics: "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Voyager related, Delta-Quadrant mission, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Federation Compression Rifle ( Captain's Log)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1. While facing a dilemma at a mission, each Security personnel present is Strength +1.
"Break out the compression phaser rifles."
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, Voyager related, Delta-Quadrant mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Modified Tricorder ( Captain's Log)
Equipment
When your personnel present are facing a dilemma at a mission, you may discard a card from hand to make each Biology and each Science personnel present attributes +1 until the end of that dilemma.
"But my tricorder says there's nothing but solid rock for another fifteen meters."
Characteristics: enhance your personnel attributes (other cards), discard a card from hand.
Requires: Voyager related, Delta-Quadrant mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Confessions of a Captain ( Captain's Log)
Event
Plays in your core. While your Leadership personnel is attempting a mission, you may destroy this event to make him or her gain a skill from a personnel present until the end of this turn.
"At the Academy, we're taught that a captain is expected to maintain a certain distance. Until now, I've always been comfortable with that distance.... Maybe that's just the way it works. Maybe the distance is necessary."
Characteristics: plays in your core, enhance your skills (other cards).
Requires: affiliation, Voyager related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Extreme Measures ( Tacking Into the Wind)
Event
Destroy a non- ship you own to spend a number of additional counters equal to the cost of that ship. Remove this event from the game.
"Code zero, zero, zero... destruct... zero."
Characteristics: spend additional counters, remove cards from the game (this card), ship related card.
Requires: Voyager related.
Card logging info: First edited by eberlems at Jul 9th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(1) Finding Our Way ( Captain's Log)
Event
To play this event, you must not command a headquarters mission. Plays on your Caretaker's Array. Cards an opponent owns cannot prevent or destroy this event. When a card instructs you to place a personnel on your headquarters mission, that personnel may be placed aboard your ship instead.
Order - Discard a card from hand to download a ship. You may do this only once each turn.
Characteristics: download, download - ship, discard a card from hand, plays on your ship, ship related card.
Requires: Voyager related, Caretaker's Array, headquarters.
Rule hint for this card
This card has an erratum: Order restricted to once each turn.
Taken form Current Errata 2015-04-06.Card logging info: Last edited by Telak at Oct 3rd, 2014. One quality log by eberlems at Feb 17th, 2019. Please support openCards and validate game text of this card a second time!
(2) For Better or For Worse ( Raise the Stakes)
Event
To play this event, you must command six personnel. Plays in your core. At the start of each of your turns, each player places the top cards of his or her dilemma pile beneath the opponent on his or her left's incomplete non-headquarters mission.
"You made me a better person, even though I put up one hell of a fight. I look forward to our journey together."
Characteristics: place opponent's dilemmas under your mission, plays in your core.
Requires: Voyager related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Good Shepherd ( What You Leave Behind)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. At the start of each of your turns, you may stop your Commander to download a non-unique personnel or a personnel who costs 1 or less and place them on this event. When this event is destroyed, place each personnel here aboard you ship.
Characteristics: plays in your core, download, download - personnel, Decay, ship related card.
Requires: Voyager related, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Making It Work ( Captain's Log)
Replicate - Discard a card from hand (You may discard a card from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Remove a damage card from your ship. Destroy this event.
So far from home, the U.S.S. Voyager had to rely on alien technology and her crew's resourcefulness to keep the ship up and running.
Characteristics: discard a card from hand, Replicate, ship related card.
Requires: Voyager related, Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Pressing On ( Zero Hour)
Decay: 4. (When there are four cards on this event, destroy it.) Plays in your core. At the start of each of your turns, place the top card of your deck on this event. Your Treachery personnel cannot be killed by planet dilemmas. When your personnel complete a planet mission, you may place each or Nucleogenic card on this event in its owner's hand.
Characteristics: prevent your personnel from beeing killed by a dilemma, plays in your core, manipulate your deck, Decay.
Requires: Voyager related, Nucleogenic, Delta-Quadrant mission, planet mission.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(2) The Long Journey Home ( Captain's Log)
Event
To play this event, you must command three personnel. Plays on your Caretaker's Array. When you command four completed space missions and have 100 or more points, you win the game.
"Mr. Paris, set a course for home."
Characteristics: modify your winning the game conditions.
Requires: Voyager related, Caretaker's Array, Delta-Quadrant mission, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) The Void Alliance ( The Undiscovered Country)
Event
To play this event, you must command three personnel. Plays in your core. When your personnel is facing a dilemma, you may give command of this event to the player on your left to have that personnel gain a skill of your choice until the end of that dilemma (move this event to his or her core).
"We almost escaped the void on our own. If we work together, I believe we'll succeed."
Characteristics: plays in your core, enhance your skills (other cards).
Requires: Voyager related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
And Raise You ( Captain's Log)
Interrupt
To play this interrupt, you must command three personnel. When your opponent begin a mission attempt, make an opponent reveal the top three cards of his or her dilemma pile. Then replace those dilemmas in the same order. You may then make that opponent shuffle his or her dilemma pile.
"If I didn't know any better, I'd say we're being hustled."
"Oh, I'm not buying the innocent Talaxian routine."
Characteristics: manipulate / examine opponent's dilemma pile.
Requires: Voyager related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Cold Calculations ( Lower Decks)
Interrupt
Nucleogenic. To play this interrupt, you must command three Treachery personnel. When an opponent has chosen dilemmas, you may examine each of the unchosen dilemmas.
"Sixty-three. That's how many more it will take."
Characteristics: Nucleogenic.
Requires: Voyager related.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
Forcing Their Way ( Allegiance)
Interrupt
To play this interrupt, you must not command U.S.S. Voyager.
Order - Discard a Nucleogenic card from hand to place a Treachery personnel from hand aboard your U.S.S. Equinox.
"Stay the course!"
Characteristics: "relocate" personnel cards - place from hand into play, discard a specific card from hand.
Requires: Voyager related, Nucleogenic.
Rule hint for this card
This card has an erratum: Clarification the the Treachery personnel must be played from hand.
Taken form Current Errata 2015-04-06.Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by Telak at Dec 7th, 2011)
Interspatial Fissures ( Allegiance)
Interrupt
Nucleogenic. While your personnel present with three Treachery personnel is facing a dilemma, you may discard a card from hand to make that personnel gain a skill from a Treachery personnel present until the end of that dilemma.
"I think you know the reason we're under attack. These aliens are trying to protect themselves from you."
Characteristics: discard a card from hand, Nucleogenic, enhance your skills (other cards).
Requires: Voyager related.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by Telak at Dec 7th, 2011)
Relentless Attacks ( Allegiance)
Interrupt
Nucleogenic. While your personnel present with three Treachery personnel is facing a dilemma, you may discard a card from hand to make that personnel attributes +3 until the end of that dilemma.
"We'll be dead if we don't get the shields back up. Arm yourselves! Drop shields!"
Characteristics: enhance your personnel attributes (other cards), discard a card from hand, Nucleogenic.
Requires: Voyager related.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by Telak at Dec 7th, 2011)
• Alsuran Sector, Utilize Abandoned Relay Station ( Lower Decks)
Space Mission
Location: Delta-Quadrant Span: 3. Points: 30.
Requirements: Engineer, Honor, Programming, Cunning>32, and three personnel
Special Instructions: While you command four completed space mission, have 100 or more points, and do not command a planet mission, you win the game.
Any affiliation may attempt this mission.
"Sixty thousand light years seems a little closer today."
Characteristics: modify your winning the game conditions, Delta-Quadrant mission, space mission, worth 30 or less points.
Requires: Voyager related, Delta-Quadrant mission, planet mission, space mission.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(7) • Chakotay, First Officer ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Anthropology Leadership
Officer
When you play this personnel, you may discard two cards from hand to download two Treachery personnel and place each where he or she could be played.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"You're right, Captain. I do consider these my people because nobody else on this ship will look out for them like I will."
Characteristics: affiliation, download, download - personnel, Voyager related, discard a card from hand, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Chakotay, Human species.
Requires: Voyager related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Chell, Incessant Chatterbox ( Warp Pack: Access Denied)
Federation Personnel of Bolian species.
Icons:
Diplomacy Engineer Navigation
Transporters Treachery
When your opponent plays an interrupt, you may place this personnel from hand aboard your ship and lose 5 points to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"But Lieutenant, I'm just trying to..."
Characteristics: "relocate" personnel cards - place from hand into play, lose points, prevent opponent's interrupts, affiliation, interrupt related card, personnel who has a cost of 3 or more, Bolian species, ship related card.
Requires: affiliation, Voyager related.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
(3) • Equinox Doctor, Unethical Medical Hologram ( Allegiance)
Federation Personnel of Hologram species.
Icons:
Biology 2 Exobiology Medical
2 Treachery
Infiltrator. When you are about to lose command of your Treachery personnel present, you may lose 5 points to prevent that.
INTEGRITY: 2 CUNNING: 7 STRENGTH: 5
"They deleted my ethical subroutines."
Characteristics: lose points, prevent to lose command of one of your personnel, affiliation, Voyager related, Infiltrator, personnel who has a cost of 3 or more, Hologram "species".
Requires: Voyager related.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by Telak at Dec 7th, 2011)
(2) • Harry Kim, Diligent Ensign ( Balance of Terror)
Federation Personnel of Human species.
Icons:
Astrometrics Engineer Science
Order - If you command four space missions and this personnel is aboard your ship, return him to his owner's hand to place that ship at one of those missions.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"...if that journey takes a little longer, so we can do something we all believe in, I can't think of any place I'd rather be, or any people I'd rather be with."
Characteristics: "relocate" personnel cards - return to hand, "relocate" ship cards, affiliation, Voyager related, Human species, ship related card.
Requires: Voyager related, Delta-Quadrant mission, space mission.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
(2) • Kathryn Janeway, Mindful Keeper ( Lower Decks)
Federation Personnel of Human species.
Icons:
Diplomacy Leadership Science
Commander: Delta Flyer. When any number of your personnel present with a cost of 1 or less are about to be stopped by a dilemma, you may stop this personnel to prevent that.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"If even one sheep strayed into the wilderness, the shepherd left the safety of the flock and went after it."
Further game play infos
Kathryn Janeway, Mindful Keeper counts as "matching commander" for the following ship cards:
Characteristics: prevent your personnel from beeing stopped by a dilemma, affiliation, Voyager related, Commander, Kathryn Janeway, Human species.
Requires: Voyager related.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(1) • Larson, Security Team Member ( Captain's Log)
Federation Personnel of Human species.
Icons:
Archaeology Geology
Physics Science Security
Transporters
When your personnel present is stopped, stop this personnel.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
Crewmember who worked to stop the Nyrians from commandeering the U.S.S. Voyager.
Characteristics: affiliation, Voyager related, Human species.
Requires: Voyager related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Lon Suder, Casual Killer ( 20th Anniversary Collection)
Federation Personnel of Human species.
Icons:
Biology Engineer Exobiology
Treachery
Assassin. Order - Kill a personnel present aboard your ship to draw cards equal to the cost of that personnel. Place this personnel in his owner's discard pile.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"I didn't like the way he looked at me."
Characteristics: "relocate" personnel cards - from play in his or her owner's discard pile, kill your own personnel, affiliation, Voyager related, additional card draws, Assassin, personnel who has a cost of 3 or more, Human species, ship related card.
Requires: Voyager related.
Card logging info: First edited by Telak at Dec 7th, 2014. Please support openCards and validate game text of this card!
(3) • Lyndsay Ballard, Back From the Dead ( Captain's Log)
Federation Personnel of Human species.
Icons:
Astrometrics Honor Navigation
Physics Programming Science
While this personnel is facing the last dilemma on your opponent's dilemma stack, you may kill her to make each personnel present attributes +1 until the end of this turn.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 5
"Hey! Show some respect for the dead!"
Characteristics: manipulate opponent's dilemma stack, kill your own personnel, affiliation, enhance your personnel attributes (other cards), Voyager related, personnel who has a cost of 3 or more, Human species.
Requires: Voyager related.
Rule hint for this card
This card has an erratum: Typo in Physics.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Mar 14th, 2010 (Q1 by Roga Danar at Sep 9th, 2010 & Q2 by Telak at Mar 21st, 2011)
(3) • Marla Gilmore, Conflicted Engineer ( Allegiance)
Federation Personnel of Human species.
Icons:
Astrometrics Engineer Physics
Programming Transporters Treachery
While this personnel is facing a dilemma that requires Treachery, you may lose 5 points to exclude her and each Treachery personnel present from being randomly selected by that dilemma.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"I'm with you, sir. Let's find a way to end this."
Characteristics: exclude personnel from random selections, lose points, affiliation, Voyager related, personnel who has a cost of 3 or more, Human species.
Requires: Voyager related.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 7th, 2011)
(3) • Revised Seven of Nine, Shock-Trooper ( In A Mirror, Darkly)
Federation Personnel of Hologram species.
Icons:
Engineer Security
Order - Discard a card titled Seven of Nine or Revised Seven of Nine from hand to choose one: place a personnel present on the bottom of his or her owner's deck; or take a Hologram from your discard pile into hand.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 7
"Two of the Kyrians are still alive. What shall we do with them?"
Characteristics: "relocate" personnel cards - return to hand, "relocate" personnel cards - return to his or her owner's deck, affiliation, recover cards from your discard pile, Voyager related, Future related, personnel who has a cost of 3 or more, Revised Seven of Nine, Hologram "species".
Requires: Voyager related, Future related, Revised Seven of Nine, Seven of Nine, Hologram "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Revised Tuvok, Evil Instrument of Destruction ( In A Mirror, Darkly)
Federation Personnel of Hologram species.
Icons:
Engineer Security 2 Treachery
At the start of each of your turns, you may discard a card titled Tuvok or Revised Tuvok from hand to download a Hologram.
INTEGRITY: 1 CUNNING: 6 STRENGTH: 7
"The bio-agent is still dispersing through the atmosphere. The fatality rate will be three hundred thousand soon enough."
Characteristics: affiliation, download, download - Hologram (cards), Voyager related, discard a specific card from hand, Future related, Revised Tuvok, Hologram "species".
Requires: Voyager related, Future related, Revised Tuvok, Tuvok, Hologram "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Rudolph Ransom, Devious Captain ( Allegiance)
Federation Personnel of Human species.
Icons:
Diplomacy Exobiology Leadership
Officer Science Transporters
Treachery
Commander: U.S.S. Equinox. While this personnel is attempting a mission, you may lose 5 points, choose two of your stopped Treachery personnel present, and stop this personnel to unstop those two personnel. Those personnel join this mission attempt.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 6
none
Further game play infos
Rudolph Ransom, Devious Captain counts as "matching commander" for the following ship cards:
Characteristics: lose points, unstop your personnel, affiliation, Voyager related, Commander, personnel who has a cost of 3 or more, Human species.
Requires: Voyager related.
Card logging info: Last lgged by Roga Danar at Sep 8th, 2010 (Q1 by eberlems at Nov 4th, 2010 & Q2 by Telak at Dec 7th, 2011)
(3) • Stadi, Focused ( Captain's Log)
Federation Personnel of Betazoid species.
Icons:
Astrometrics Geology
2 Navigation Telepathy Transporters
When you play this personnel, you may make your ship Range +2 until the end of the turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"New heading: four-one mark one-eightzero."
Characteristics: affiliation, enhance your RANGE (other cards), Voyager related, personnel who has a cost of 3 or more, Betazoid species, ship related card.
Requires: Voyager related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Telek R'Mor, Anachronistic Visitor ( Matter of Time)
Romulan Personnel of Romulan species.
Icons:
Astrometrics Diplomacy Engineer
Science Transporters
You may play this personnel aboard your ship. When this personnel uses a skill to complete a mission, you may place him in his owner's discard pile to score 5 points.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"I knew when I accepted this assignment there would be a price to pay."
Characteristics: score points, affiliation, plays on your ship, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Romulan species, ship related card.
Requires: Voyager related, Delta-Quadrant mission.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(4) • The Doctor, Emergency Medical Hologram ( Captain's Log)
Federation Personnel of Hologram species.
Icons:
Biology Exobiology
2 Medical Science
When your personnel present is about to be killed by a dilemma that costs 3 or more, you may discard two cards from hand to stop that personnel instead.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 5
"There's no need for concern. I am capable of treating any injury or disease."
Characteristics: prevent your personnel from beeing killed by a dilemma, affiliation, Voyager related, discard a card from hand, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, The Doctor, Hologram "species".
Requires: dilemma with a cost of 3 or more, Voyager related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Tom Paris, Best Pilot You Could Have ( Captain's Log)
Federation Personnel of Human species.
Icons:
Astrometrics Medical
2 Navigation
While this personnel is aboard a ship, that ship is Range +2.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"You'll need the best pilot you've got in that shuttle, Captain. That'll be me."
Characteristics: affiliation, enhance your RANGE (other cards), Voyager related, Human species, ship related card.
Requires: Voyager related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • William Telfer, Misguided Hypochondriac ( Lower Decks)
Federation Personnel of Human species.
Icons:
Anthropology Biology Medical
Programming Treachery
When you play this personnel, he is cost +2 for each planet mission you command. While this personnel is facing a dilemma, you may discard a card from hand to download an interrupt. You may do this only once each turn.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"I always had this alarm in my head..."
Characteristics: affiliation, download, download - interrupt, Voyager related, discard a specific card from hand, interrupt related card, Human species.
Requires: deck type "space only", Voyager related.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(4) • U.S.S. Equinox, Determined To Get Home ( Allegiance)
Federation Ship (Nova Class / Standard Equipment )
Staffing reqirements:
Icons:
While you do not command a headquarters mission, you may play this ship at Caretaker’s Array. While this ship is at a mission, you may play Treachery personnel, personnel, and equipment aboard this ship.
While you do not command U.S.S. Voyager, you may pay the cost of losing 5 points to use an ability on a personnel you own by discarding a Nucleogenic card from hand.
RANGE: 8 WEAPONS: 6 SHIELDS: 7
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Equinox, Determined To Get Home:Characteristics: affiliation, Voyager related, discard a specific card from hand.
Requires: "affiliation", Voyager related, Nucleogenic, Delta-Quadrant mission, headquarters.
Rule hint for this card
This card has an erratum: Clarification on special skill.
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(6) • U.S.S. Voyager, Home Away From Home ( Captain's Log)
Federation Ship (Intrepid Class / Standard Equipment )
Staffing reqirements:
Icons:
While you do not command a headquarters mission, you may play this ship at Caretaker's Array. While this ship is at a mission, you may play personnel, personnel, and equipment aboard this ship. When you play this ship, you may place up to two personnel from your hand aboard this ship.
RANGE: 9 WEAPONS: 9 SHIELDS: 8
"That's our ship. That's Voyager."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Voyager, Home Away From Home:Characteristics: affiliation, Voyager related.
Requires: Voyager related, Caretaker's Array, Delta-Quadrant mission, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.