(5) Assist Rescue Operation ( To Boldly Go)
Dual Dilemma
Unless you have Anthropology, Diplomacy, and Leadership or Officer, Treachery, and Strength > 26, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download a ship and its Commander that he or she does not command. If he or she does this, that ship and personnel are then placed at a mission where your opponent could play them.
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Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, download, download - personnel, download - ship.
Requires: affiliation, Earth, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) New Advancements ( In A Mirror, Darkly)
Dual Dilemma
Unless you have Diplomacy, Leadership, and Navigation or a ship at a completed space mission, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download two cards.
"She'll be ready to launch in fourteen months."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, download, download - personnel, download - ship.
Requires: affiliation, Earth, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Unsavory Customers ( A Less Perfect Union)
Dual Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Choose a Biology personnel to be stopped. If the opponent on your left commands Earth, place this dilemma in your core. While you do not command a non-Human personnel on Earth, you have 1 fewer counter to spend during each of your Play and Draw Cards segments.
Characteristics: "place in core" dilemma, Consume, manipulate opponent's counters, species related cards (unspecific).
Requires: Earth.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(1) • Martial Law ( Balance of Terror)
Event
Paranoia. Plays in your core. Your ships may not move to or from Earth.
Order - Stop your personnel at your Earth to draw a card (limit three per turn).
At Admiral Leyton and Captain Sisko's behest, Federation President Jaresh-Inyo gave Starfleet Security the authority to fortify Earth's defenses in response to the Founder threat.
Characteristics: plays in your core, Paranoia, additional card draws, ship related card.
Requires: affiliation, Deep Space None related, Earth.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
• Jupiter, Test Experimental Engine ( A Time to Stand)
Space Mission
Location: Alpha-Quadrant Span: 2. Points: 30.
Region: Sector 001.
Requirements: Astrometrics, Leadership, Cunning > 32, and an Engineer at your Earth.
Special Instructions: At the start of each of your turns, if this mission is complete, place the top card of the opponent on your left's dilemma pile beneath this mission.
"...I'm not backing off till I break your record."
Characteristics: place opponent's dilemmas under your mission, Alpha quadrant mission, Sector 001, space mission, worth 30 or less points, worth 35 or less points.
Requires: Earth.
Card logging info: First edited by Telak at Apr 11th, 2016. Please support openCards and validate game text of this card!
(5) • U.S.S. Enterprise, Earth's Savior ( Genesis)
Federation Ship (Constitution Class / Standard Equipment )
Staffing reqirements:
Icons:
While you command a personnel, you may play this ship at your Earth. When this ship is about to move between Earth and another mission, subtract 1 from Range required.
RANGE: 8 WEAPONS: 7 SHIELDS: 7
"'All I ask is a tall ship, and a star to steer her by.'"
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise, Earth's Savior:Characteristics: affiliation, enhance your RANGE (this card), The Original Series related, Past related.
Requires: The Original Series related, Earth.
Card logging info: Last lgged by eberlems at Feb 10th, 2010 (Q1 by Roga Danar at Sep 15th, 2010 & Q2 by Telak at Dec 5th, 2010)
(3) U.S.S. Oberth ( Symbiosis)
Federation Ship (Oberth Class / Standard Equipment )
Staffing reqirements:
You may play this ship at your Earth. At the start of your first turn, if you command Earth, you may reveal this card from hand to make each players draw a card.
RANGE: 7 WEAPONS: 5 SHIELDS: 5
In service as early as the 2280s, the Oberth-class was designed and used almost exclusively for the study of astronomical phenomena. By the latter half of the 2360s, these vessels would serve in a number of limited capacities, such as transports and supply ships.
Characteristics: affiliation, discard a specific card from hand, additional card draws, first turn related.
Requires: Earth.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(4) • U.S.S. Reliant, Searching for Lifeless Planets ( What You Leave Behind)
Federation Ship (Miranda Class / Standard Equipment )
Staffing reqirements:
Icons:
While you command a personnel, you may play this ship at your Earth. When you complete this mission, you may destroy an event. (If that event is your event, you may download an event with a cost of 4 or more.)
RANGE: 7 WEAPONS: 6 SHIELDS: 6
"Starship log: stardate 8140.4. Log entry by First Officer Pavel Chekov. Starship Reliant on orbital approach to Celti Alpha VI in connection with the Project Genesis."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Reliant, Searching for Lifeless Planets:Characteristics: event related card, destroy an event, affiliation, download, download - event, The Original Series related, Past related.
Requires: The Original Series related, Earth.
Card logging info: Logged by openCards team at Jan 1st, 2008.