(3) Cargo Pirates ( What You Leave Behind)
Dual Dilemma
Randomly select a personnel to be stopped and if your opponent commands three Thief personnel, choose an additional personnel to be stopped.
"This ship attacked them eight weeks ago and it planted a beacon on their hull. A day later, this cruiser showed up and demanded their cargo. The Constellation tried to drive them off, but the aliens got aboard and killed three of their crew. Then they to
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Tommy Gun ( Sacrifice of Angels)
Equipment
Hand Weapon. When you win combat involving your Thief, personnel, or personnel present, randomly select an opponent's personnel involved to be killed. If that personnel is or a Hologram, randomly select a second opponent's personnel involved to be killed.
"Drop the guns. Drop 'em."
Characteristics: kill opponent's personnel, Hand Weapon.
Requires: combat, affiliation, Next Generation related, The Original Series related, Thief, Hologram "species".
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(3) Coordinated Larceny ( Unnatural Selection)
Replicate - Discard a Thief personnel from hand. (You may discard a Thief personnel from hand when you play this event. If you do, put this event in your hand instead of destroying it.) Stop your two Thief personnel present together to take a card from your Display of Wealth and place it on top of its owner's deck. Destroy this event.
"They've been operating in this sector for the last six months."
Characteristics: manipulate your deck, Replicate.
Requires: Thief.
Card logging info: First edited by Telak at Jan 2nd, 2016. Please support openCards and validate game text of this card!
(3) Deal With the Count Man ( This Side of Paradise)
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command a Thief. Plays in your core. Name a personnel. At the start of each Execute Orders segment, each personnel who has that card title cannot use abilities, attributes, and skills until the end of each turn. At the start of each of your turns, place the top card of your deck on this event.
"What? No tip?"
Characteristics: manipulate opponent's attributes (personnel), plays in your core, manipulate your deck, Decay, manipulate opponent's ability to use skills and abilities.
Requires: Thief.
Card logging info: Logged by at (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by eberlems at Nov 4th, 2010)
(2) • Display of Wealth ( Unnatural Selection)
To play this event, you must command six Thief personnel. Plays in your core. At the start of your turn, if there are six cards on this event, score 5 points. When you are about to lose command of this event, you may place a card from this event in its owner's discard pile to prevent that.
Order - Place a card you command but do not own on this event. (You no longer command that card.)
Characteristics: score points, plays in your core, manipulate your hand.
Requires: take command (of opponent cards), Thief.
Card logging info: First edited by Telak at Jan 2nd, 2016. Please support openCards and validate game text of this card!
(1) • Ill-gotten Gains ( Unnatural Selection)
Event
Crime. To play this event, you must command a Thief personnel. Plays in your core. When you take command of a card you do not own, you may draw a card.
"You've been keeping it in your second stomach all these years?"
Characteristics: plays in your core, Crime, additional card draws.
Requires: take command (of opponent cards), Thief.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
(2) Organized Crime ( Unnatural Selection)
Event
Crime. To play this event, you must command six Thief personnel. Take command of an event that has no cards on it in an opponent's core. (Move that event to your core.) If that events costs 3 or more, that opponent scores 5 points. Destroy this event.
"They were employing a high-energy transporter beam, designed to locate items of technological value, and remove them."
Characteristics: take command (of opponent cards), Crime.
Requires: Thief.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
(1) • Pickpocket ( Energize)
Event
Crime. To play this event, you must command a Thief. Plays in your core.
Order - Reveal the top card of an opponent's deck. If it is not a personnel, destroy this event. Otherwise, each of your Thieves is attributes +2 until the end of this turn. You may do this only once each turn.
Advanced technology is still susceptible to old-fashioned treachery.
Characteristics: enhance your personnel attributes (other cards), plays in your core, manipulate opponent's deck, Crime.
Requires: Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Scum and Villainy ( Sacrifice of Angels)
To play this event, you must command three Thief personnel. Plays in your core. Name a personnel. Each personnel you own with that card title gains Thief.
Order - Stop your Thief to take command of a Hand Weapon equipment present with that Thief. You may do this only once each turn.
"They are stealing... from archaeological sites..."
Characteristics: equipment related card, take command (of opponent cards), plays in your core, Thief.
Requires: Hand Weapon, Thief.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(1) Soft Sell ( Symbiosis)
Crime. Plays on an opponent's incomplete non-headquarters mission. While this mission is complete, each of your Smuggler personnel and Thief personnel are Cunning +1 and Strength +1.
"My friend, ten credits apiece is a very reasonable price. Now you can see for yourself how much the lovely little lady appreciates the finer things."
Characteristics: enhance your CUNNING (other cards), enhance your STRENGTH (other cards), Crime, plays / place on a mission.
Requires: Smuggler, Thief.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(3) The Orion Underworld ( Second Edition)
Event
Crime. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Thief aboard. If you win, score 10 points.
For over a century, Orions have been synonymous with criminal activity. Though the planet's rightful government has tried to fight this negative image, the Syndicate wields more power.
Characteristics: engagement, score points, plays in your core, Crime, Maneuver, ship related card.
Requires: "affiliation", Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Bank Heist ( Energize)
Interrupt
Crime. When your Thief is facing a dilemma, choose an opponent to reveal the top three cards of his or her deck. That Thief gains one skill from each personnel revealed until the end of that dilemma. Replace those cards in the same order.
"Gentlemen, we just robbed the Bank of Bolias."
Characteristics: manipulate opponent's deck, Crime, enhance your skills (other cards).
Requires: Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Hyralan Sector, Raid Flagship ( The Nth Degree)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 30.
Requirements: Archaeology, Security, Treachery, Strength > 32, and 3 Thief personnel
Special Instructions: Order - If this mission is complete, place an Artifact equipment from your discard pile aboard your ship at this mission. You may do this only once each turn.
Any affiliation may attempt this mission.
"Draw weapons and equipment for a raiding party of five."
Characteristics: equipment related card, "relocate" personnel cards - form discard pile into play, recover cards from your discard pile, Alpha quadrant mission, STRENGTH Missions, nebula mission, space mission, worth 30 or less points, worth 35 or less points, ship related card.
Requires: "affiliation", Artifact, Thief.
Card logging info: First edited by Telak at Oct 27th, 2017. Please support openCards and validate game text of this card!
(3) • D'Nesh, Manipulative Gift ( What You Leave Behind)
Non-aligned Personnel of Orion species.
Icons:
Anthropology Diplomacy Engineer
Programming Treachery
Thief. While a Thief present is facing a dilemma, you may destroy your event to make that Thief attributes +1 until the end of the turn.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"Harrad-Sar never let us leave our rooms. I've never seen anything like this place."
Characteristics: event related card, destroy an event - your own, "affiliation", Past related, Thief, personnel who has a cost of 3 or more, Orion species.
Requires: Thief.
Rule hint for this card
This card has an erratum: Errata'd on 2015-07-20: The Orion Slave Girls have been errata'd so their abilities work with Thief personnel only, and last till the end of the mission attempt.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Harrad-Sar, Slave of the Situation ( What You Leave Behind)
Non-aligned Personnel of Orion species.
Icons:
Navigation Officer
Commander: Devna-Lev. Smuggler. Thief. When you play this personnel, you may download up to three Thief personnel.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"Well, it's poor custom to discuss business before entertainment. If the food didn't arouse your hunger, this should."
Further game play infos
Harrad-Sar, Slave of the Situation counts as "matching commander" for the following ship cards:
Characteristics: "affiliation", download, download - personnel, Past related, Commander, Smuggler, Thief, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Orion species.
Requires: Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Jean-Luc Picard, Galen ( Reflections 2.0)
Non-aligned Personnel of Human species.
Icons:
Anthropology Archaeology
Leadership Science
Thief. Commander: Fortune. While an artifact is in your discard pile, each of your Smuggler personnel and Thief personnel is attributes +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Wheels within wheels. I'm starting to forget which side I'm on."
Further game play infos
Jean-Luc Picard, Galen counts as "matching commander" for the following ship cards:
Characteristics: "affiliation", enhance your personnel attributes (other cards), "use" your discard pile, Commander, Thief, personnel who has a cost of 3 or more, Jean-Luc Picard, Human species.
Requires: Artifact, Smuggler, Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Maras ( What You Leave Behind)
Non-aligned Personnel of Orion species.
Icons:
Diplomacy Exobiology Security
Treachery
Thief. While a Thief present is about to be killed by a dilemma that costs 3 or more, you may destroy your event to prevent that.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"They can make you forget most of your troubles. Of course, creatures such as these come with troubles of their own. But women are the same throughout the galaxy, aren't they?"
Characteristics: destroy an event - your own, prevent your personnel from beeing killed by a dilemma, "affiliation", Past related, Thief, Orion species.
Requires: dilemma with a cost of 3 or more, Thief.
Rule hint for this card
This card has an erratum: Errata'd on 2015-07-20: The Orion Slave Girls have been errata'd to work with Thieves only, including Maras.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Marouk, Sovereign of Acamar ( Second Edition)
Non-aligned Personnel of Acamarian species.
Diplomacy Law
2 Leadership
While a Gatherer is at this mission, he gains Geology and loses Thief.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 3
"The clan wars are over, Brull. It is a past we're ashamed of. It is why you had to leave. Now it is time to come home."
Characteristics: "affiliation", enhance your skills (this card), Acamarian species.
Requires: Gatherer, Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Miles O'Brien, Connelly ( Legacy)
Non-aligned Personnel of Human species.
Icons:
Engineer Honor Intelligence
Programming
Thief. Infiltrator. While this personnel is present with a Thief, this personnel is Cunning +1 for each non-Artifact equipment present (limit +4). You may play equipment at cost +1 at this mission.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 6
"I didn't know the stuff was stolen. I guess I should've asked the guy I bought it from, huh?"
Characteristics: equipment related card, "affiliation", enhance your CUNNING (this card), Infiltrator, Thief, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Morn, Barfly ( Second Edition)
Non-aligned Personnel of Lurian species.
Icons:
Acquisition Biology
Engineer Navigation
Smuggler. Thief. At the start of each of your turns, if this personnel and your other Smuggler or Thief are at Mouth of the Wormhole, you may draw a card.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 5
"..."
Characteristics: "affiliation", additional card draws, Smuggler, Thief, personnel who has a cost of 3 or more, Lurian species.
Requires: Mouth of the Wormhole, Smuggler, Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Navaar, Experienced Gift ( What You Leave Behind)
Non-aligned Personnel of Orion species.
Icons:
Acquisition Diplomacy Exobiology
2 Leadership 2 Treachery
Thief. When a Thief present is facing a dilemma, you may destroy your event to have that Thief gain a skill of your choice until the end of the turn.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"I was wondering when you were going to come see me. After all, I've been your property for two days."
Characteristics: event related card, destroy an event - your own, "affiliation", Past related, Thief, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Orion species.
Requires: Thief.
Rule hint for this card
This card has an erratum: Errata'd on 2015-07-20: The Orion Slave Girls have been errata'd to work with Thieves only, and to the end of the mission attempt. Navaar particularly was an issue with easy to gain dial-a-skill ability, useable in decks that should have limited access to such abilities.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Odo, Constable ( Second Edition)
Bajoran Personnel of Changeling species.
Icons:
Honor Law
Leadership Navigation 2 Programming
2 Security
Shape-shifter. While an opponent's Thief or Treachery personnel is at this mission, that personnel cannot use his or her abilities.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 8
"Sometimes I have to remind you just how good I am."
Characteristics: affiliation, Deep Space None related, manipulate opponent's ability to use skills and abilities, Shape-shifter, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Changeling species.
Requires: Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Combat Vessel, Heavily Armed ( Unnatural Selection)
Non-aligned Ship (Combat Class / Standard Equipment )
Staffing reqirements:
To staff this ship, you must have three Thief personnel aboard. Order - If this ship is staffed and at an opponent's mission, discard a Crime card from hand to take an equipment, event, or interrupt from that opponent's discard pile and place it on your Display of Wealth.
RANGE: 8 WEAPONS: 8 SHIELDS: 6
"I'd say from these internal scans, a good deal of that cargo is weaponry."
Characteristics: event related card, "affiliation", manipulate opponent's discard pile, discard a specific card from hand, interrupt related card.
Requires: combat, Crime, Thief.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(4) Translocation Raider ( Unnatural Selection)
Non-aligned Ship (Unknown Class / Standard Equipment )
Staffing reqirements:
When an engagement involving your ship with your Thief aboard begins at this mission, you may discard a Crime card from hand to have this ship join that engagement. When you win an engagement involving this ship, you may randomly select a non-ship card from the loser's hand and place it on your Display of Wealth.
RANGE: 6 WEAPONS: 5 SHIELDS: 5
"Who are they and why are they shooting at us?"
Characteristics: "affiliation", discard a specific card from hand.
Requires: engagement, Crime, Thief.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!