(4) Dignitaries and Witnesses ( Reflections 2.0)
Dual Dilemma
Unless you have an Admiral or a General or 3 Leadership, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"'Today the guns are silent. A great tragedy has ended. We have known the bitterness of defeat and the exultation of triumph, and from both we have learned there can be no turning back. We must go forward to preserve in peace what we've won in war.'"
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Requires: Admiral, General.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Skeptical Superiors ( Favor the Bold)
Space Dilemma
Unless you have 3 Leadership or Astrometrics, Programming, and Cunning > 28, randomly select a personnel to be stopped, and randomly select a personnel to be stopped for each Admiral personnel your opponent commands.
"But what if you're wrong and the Dominion doesn't commit its forces to protect Deep Space Nine? What if they launch a full-scale assault on Earth instead?"
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Admiral.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Launch Orders ( Balance of Terror)
Event
To play this event, you must command two Admirals. Reveal the top five cards of your deck. Separate them into two face-up piles. The opponent on your left chooses one pile for you to take into your hand; discard the other pile. Destroy this event.
From its inception, Starfleet's highest ranking officers have typically conferred before making a decision to send a captain into the unknown.
Characteristics: manipulate your deck, additional card draws.
Requires: Admiral.
Card logging info: First edited by Telak at Sep 12th, 2014. Please support openCards and validate game text of this card!
(1) • Pulling Rank ( Face of the Enemy)
Event
Plays on your ship with four or more staffing icons. Your Admiral and General personnel aboard are the corresponding Commanders of this ship.
"...that's enough. I'm taking command of this vessel."
Characteristics: plays on your ship, Commander.
Requires: Admiral, General, ship with four or more staffing icons.
Card logging info: First edited by Telak at Nov 1st, 2015. Please support openCards and validate game text of this card!
(3) • Search and Destroy ( Sacrifice of Angels)
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Admiral, General, or Legate personnel. If you win, name an event. All copies of that event are destroyed.
"They don't need to know he's on board. You simply order them to destroy the runabout."
Characteristics: combat, destroy an event, engagement, plays in your core, Assault, Maneuver.
Requires: Admiral, General, Legate.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
Paradise Lost ( Warp Pack: Access Denied)
Interrupt
Paranoia. To play this interrupt, you must command two Paranoia events. When an event or interrupt is played, randomly destroy one of your Paranoia events to prevent that event or interrupt and place it in its owner's discard pile. Then, if you command three or more Admiral personnel, shuffle this card into your deck.
"That report could cause us a lot of trouble."
Characteristics: prevent opponent's events, prevent opponent's interrupts, manipulate your deck, Paranoia.
Requires: Paranoia, Admiral.
Card logging info: First edited by Telak at Sep 15th, 2018. Please support openCards and validate game text of this card!
The Big Picture ( Zero Hour)
Paranoia. When your Admiral is facing a dilemma that requires a skill, destroy your Paranoia event to replace all levels of that skill in that dilemma's requirements with 2 Treachery.
"I think you've lost your perspective, Captain. We'll discuss this further when you return. For now, I'm giving you a direct order to withdraw."
Characteristics: change the requirements of opponent's dilemmas, event related card, destroy an event.
Requires: Paranoia, Admiral.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(3) • Valeris, Faithless Protégée ( Zero Hour)
Federation Personnel of Vulcan species.
Icons:
Intelligence Navigation Officer
Physics Treachery
When you play an Admiral at this mission, you may place a Paranoia card from your discard pile on the bottom of its owner's deck.
INTEGRITY: 3 CUNNING: 7 STRENGTH: 6
"Do you not recognize that a turning point has been reached in the affairs of the Federation?"
Characteristics: "relocate" personnel cards - return to his or her owner's deck, affiliation, "use" your discard pile, recover cards from your discard pile, Earth related, The Original Series related, Past related, personnel who has a cost of 3 or more, Vulcan species.
Requires: Paranoia, Admiral.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!