(3) Automated Weapons ( Second Edition)
Planet Dilemma
Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
"I am not sure that I remembered all of the codes for the security system. You should warn anyone going down there."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Requires: Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Berserk Changeling ( Second Edition)
Dual Dilemma
Unless you have 2 Exobiology and 2 Science or 3 Security or two Hand Weapons, randomly select a personnel (except a Changeling) to be killed, then all your other personnel are stopped.
"The creature you're after is Odo. ... It's separate and independent from the Odo we know, and yet, at the very least, it's aware of me."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Requires: Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Center of Attention ( Second Edition)
Dual Dilemma
Unless you have 3 Security or a Hand Weapon and Cunning > 28 or Quark, your opponent chooses a Treachery personnel to be killed, then all your other personnel are stopped.
"Alright, somebody else count it."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "stop all personnel" dilemma.
Requires: Hand Weapon, Quark.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Macrovirus ( Dead Stop)
Dual Dilemma
Randomly select a personnel to be stopped. Unless you have 2 Exobiology and 2 Science or Medical, Security, and a Hand Weapon, that personnel is killed and this dilemma is placed on your ship at this mission.
Damage - When your opponent plays an interrupt on his or her turn, randomly select a personnel aboard this ship to be killed.Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, kill opponent's personnel, Damage, interrupt related card.
Requires: Hand Weapon.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(3) Nanite Attack ( Second Edition)
Space Dilemma
Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship.
Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed."I cannot believe this was an arbitrary attack..."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place on ship" dilemma, "randomly select" dilemma, Damage.
Requires: Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) One Step Ahead ( Extreme Measures)
Space Dilemma
Unless you have 2 Programming and 2 Transporters or two Hand Weapons, all your personnel are stopped. When you meet the requirements of this dilemma, you may stop a Security personnel to score 5 points.
"He's done something to the internal security sensors. I'll try bypassing his subcommands."
Characteristics: "stop all personnel" dilemma, score points.
Requires: Hand Weapon.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) Rogue Borg Ambush ( Call to Arms)
Planet Dilemma
Unless you have Intelligence and Cunning > 35 or a Hand Weapon and Strength > 35, randomly select a personnel to be killed, then all your other personnel are stopped.
"They were fast, aggressive, almost vicious. It was more like fighting Klingons than Borg. ... I don't believe they were part of the Borg collective. I think they were acting as individuals."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Requires: Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) The Beast at El-Adrel ( Favor the Bold)
Planet Dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have 2 Diplomacy and 2 Leadership, or Engineer, Transporters, and Cunning > 33 or a Hand Weapon, all your personnel are stopped.
"You knew there was a dangerous creature on this planet."
Characteristics: dilemma with a cost of 3 or more, "stop all personnel" dilemma.
Requires: Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Vastly Outnumbered ( Second Edition)
Space Dilemma
If you have Strength > 55, lose 5 points. Also, unless you have Anthropology and 2 Honor or two Hand Weapons or Integrity > 28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"The internal security net has been sabotaged... which suggests someone didn't want to be that easily found."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, lose points.
Requires: Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Earring of Li Nalas ( Extreme Measures)
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When your Bajoran Resistance personnel present is about to be stopped by a dilemma, you may destroy your Assault event or your Hand Weapon he or she is equipped with to prevent that. You may do this only once each turn.
"... it's based on a legend. And legends are as powerful as any truth."
Characteristics: Artifact.
Requires: Assault, Hand Weapon, Bajoran Resistance.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by Telak at Mar 8th, 2011 & Q2 by eberlems at Jun 28th, 2011)
(2) • Zefram Cochrane's Shotgun ( A Less Perfect Union)
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. When combat begins involving your personnel present, if each of your personnel involved is Human, randomly select two opponent's personnel involved to be killed.
"He used it to kill the first Vulcan who stepped onto Terran soil."
Characteristics: kill opponent's personnel, Artifact, Hand Weapon.
Requires: combat, Hand Weapon, Alternate universe related, Human species.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(2) Bajoran Resistance Cell ( Extreme Measures)
Event
To play this event, you must command three Bajoran Resistance personnel. Choose one: download an Assault event; download a Hand Weapon; or download a Bajoran Resistance personnel and place him or her in your discard pile. Destroy this event.
"I'll follow whatever orders you give, but I am tired of running."
Characteristics: "use" your discard pile, download, download - Assault (cards), download - equipment.
Requires: Assault, Hand Weapon, Bajoran Resistance.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Jun 29th, 2011)
(4) Devastating Melee ( The Nth Degree)
Assault. To play this event, you must command three personnel. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly select a number of opposing personnel to be killed equal to the number of your Hand Weapons equipped by your personnel involved (limit 3).
Jem'Hadar excel in close-quarters combat.
Characteristics: combat, kill opponent's personnel, plays in your core, Assault.
Requires: affiliation, Hand Weapon.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(0) Scum and Villainy ( Sacrifice of Angels)
To play this event, you must command three Thief personnel. Plays in your core. Name a personnel. Each personnel you own with that card title gains Thief.
Order - Stop your Thief to take command of a Hand Weapon equipment present with that Thief. You may do this only once each turn.
"They are stealing... from archaeological sites..."
Characteristics: equipment related card, take command (of opponent cards), plays in your core, Thief.
Requires: Hand Weapon, Thief.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
Arrest Order ( Second Edition)
Interrupt
Capture. To play this interrupt, you must command a Security personnel equipped with a hand weapon at a non-headquarters mission.
Order - Stop that personnel to randomly select an opponent's personnel present to place in your brig.
"Thank you for your cooperation."
Characteristics: Capture.
Requires: affiliation, Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Kressari Rendezvous ( Second Edition)
Space Mission
Location: Alpha-Quadrant Span: 2. Points: 30.
Region: Cardassia System.
Requirements: Officer, 2 Treachery, and Strength > 30
Special Instructions: When you complete this mission, you may place up to three of your Hand Weapons aboard the completing ship in their owners' discard piles. Score 5 points for each.
Outskirts of the Cardassia system: Complete a covert weapons transfer to agents supplying a Bajoran isolationist faction.
Characteristics: score points, Alpha quadrant mission, Cardassia System, STRENGTH Missions, space mission, worth 30 or less points, worth 35 or less points, ship related card.
Requires: Hand Weapon.
Rule hint for this card
This card has an erratum: This card’s title is Kressari Rendezvous (not Kressari Rendevous).
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
• Vandros IV, Restore Iconian Gateway ( The Nth Degree)
Planet Mission
Location: Gamma-Quadrant Span: 2. Points: 30.
Requirements: Officer, Security, Strength > 35, a Hand Weapon, and (Archaeology or Leadership)
Special Instructions: Order - If this mission is complete, place any number of your Jem'Hadar and/or Hand Weapons from this planet on any player's ship or planet mission.
"...they'll become virtual invincible."
Characteristics: "relocate" personnel cards - between two locations "in play", Gamma-Quadrant mission, STRENGTH Missions, nebula mission, planet mission, worth 30 or less points, worth 35 or less points.
Requires: Hand Weapon, planet mission, Jem'Hadar species.
Card logging info: First edited by Telak at Oct 27th, 2017. Please support openCards and validate game text of this card!
(3) • Chu'lak, Calculating Killer ( The Nth Degree)
Federation Personnel of Vulcan species.
Icons:
Physics Science 3 Transporters
Assassin. When you play this personnel, you may download a Hand Weapon. While this personnel is equipped with a Hand Weapon, he gains 2 Treachery.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 7
"The Grissom was destroyed by the Jem'Hadar in the battle of Riktor Prime. He was one of only six crewmen to survive."
Characteristics: affiliation, download, download - equipment, Deep Space None related, enhance your skills (this card), Assassin, personnel who has a cost of 3 or more, Vulcan species.
Requires: Hand Weapon.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(1) • Elim Garak, Imposing Patriot ( Far Beyond the Stars)
Cardassian Personnel of Cardassian species.
Icons:
Anthropology Intelligence Security
Dissident. When you play this personnel, discard a card from hand. When you play this personnel, you may download For Cardassia! or a Hand Weapon equipment.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"How little you understand me."
Characteristics: equipment related card, affiliation, download, discard a card from hand, Dissident, Cardassian species.
Requires: Hand Weapon.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(3) • Tasha Yar, Weapons Specialist ( Tapestry)
Federation Personnel of Human species.
Icons:
Honor Leadership Security
When you play this personnel, each player may download a Hand Weapon. While this personnel is equipped with a Hand Weapon, she gains Honor and Security and cannot be stopped by dilemmas.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"These I understand."
Characteristics: prevent your personnel from beeing stopped by a dilemma, affiliation, download, download - equipment, Next Generation related, enhance your skills (this card), personnel who has a cost of 3 or more, Human species.
Requires: Hand Weapon.
Card logging info: First edited by Telak at Sep 22nd, 2012. One quality log by eberlems at Sep 27th, 2012. Please support openCards and validate game text of this card a second time!
(2) • Toman'torax, Obstinate Second ( Strange Bedfellows)
Dominion Personnel of Jem'Hadar species.
Icons:
Anthropology Leadership Officer
When you win combat involving this personnel, if he is equipped with a Hand Weapon, randomly select an opponent's personnel involved in that combat to be killed.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 8
"It's our duty to punish those who would break their vow of loyalty."
Characteristics: kill opponent's personnel, affiliation, Jem'Hadar species.
Requires: combat, Hand Weapon.
Card logging info: First edited by Telak at Apr 8th, 2015. Please support openCards and validate game text of this card!
(2) Virak'kara ( Strange Bedfellows)
Dominion Personnel of Jem'Hadar species.
Icons:
Biology Security
This personnel is attributes +2 for each Hand Weapon present (limit +6).
INTEGRITY: 4 CUNNING: 4 STRENGTH: 4
In relation to other races, the Jem'Hadar had an innate sense that they were superior to their enemies, and their natural instincts urged them to fight anyone except the Founders.
Characteristics: affiliation, enhance your personnel attributes (this card), Jem'Hadar species.
Requires: Hand Weapon.
Card logging info: First edited by Telak at Mar 30th, 2015. Please support openCards and validate game text of this card!
(5) • Te'nari, Resistance Flagship ( Extreme Measures)
Bajoran Ship (Perikian Class / Standard Equipment )
Staffing reqirements:
While you command three Bajoran Resistance personnel aboard this ship, it is attributes +2. You may pay the cost of losing 5 points to use an ability on one of your Bajoran Resistance personnel at this mission by destroying your Hand Weapon he or she is equipped with or your Assault event that has a cost of 1 or more.
RANGE: 5 WEAPONS: 6 SHIELDS: 5
"Nobody fires until I give the order."
Characteristics: event related card, affiliation, enhance your ship attributes (this card).
Requires: Assault, Hand Weapon, Bajoran Resistance.
Card logging info: Logged by Roga Danar at Feb 7th, 2011 (Q1 by Telak at Feb 8th, 2011 & Q2 by eberlems at Jun 28th, 2011)