(2) Blind Spot ( Second Edition)
Event
Pursuit. Plays on your ship. When an opponent's ship moves away from this mission, this ship may follow using its Range from your next turn.
"Hirogen vessels produce an ion wake approximately 5,000 meters long. Inside it, there's too much interference for their sensors to detect anything."
Characteristics: "relocate" ship cards, Pursuit, plays on your ship.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Exceed Engine Output ( Strange New Worlds)
Event
Maneuver. Pursuit. Plays in your core.
Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship.
Damage - This ship is Weapons -2 and Shields -2.
"The warbird exceeded maximum engine output by nearly thirty percent. They appear to have suffered irreparable damage to their warp coils."
Characteristics: "relocate" ship cards, manipulate opponent's WEAPONS, plays in your core, Damage, Maneuver, Pursuit.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Make a Run for it ( Captain's Log)
Event
Pursuit. Plays in your core. If your opponent moves from a mission where you have a ship that has its Commander aboard, place this event on that ship. When your opponent's personnel attempt this mission, you may draw an extra dilemma and spend one extra on dilemmas.
"The Defiant has recloaked. Its last known heading was one-four-eight, mark two-onefive."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core, Pursuit, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) New Discovery ( Captain's Log)
Event
Pursuit. Plays in your core. When your ship moves from a mission where an opponent has a ship, you may examine the top two dilemmas of that opponent's dilemma pile and replace them in any order.
"I always wanted to chase a comet."
Characteristics: manipulate / examine opponent's dilemma pile, plays in your core, Pursuit, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Parallel Course ( Captain's Log)
Event
Pursuit. Plays in your core. When your opponent moves from a mission where you have a staffed ship, you may take a dilemma from beneath that mission and return it to its owner's dilemma pile.
"You and Mr. Sulu will match its course and speed exactly, move for move. If he has sensors, he should thank we're a reflection, an echo."
Characteristics: return a dilemma to your dilemma pile, plays in your core, Pursuit, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Ruthless Efficiency ( Sacrifice of Angels)
Event
Pursuit. Plays in your core. When you win an engagement involving your Intelligence personnel, you may discard a Maneuver interrupt from hand to unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.
"New course: Federation Neutral Zone."
Characteristics: unstop your personnel, enhance your RANGE (other cards), plays in your core, Pursuit, interrupt related card, ship related card.
Requires: engagement, Maneuver.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(2) Stealth Mission ( Reflections 2.0)
Event
Pursuit. Plays in your core. When your opponent overcomes a dilemma, you may place a card from hand on this event. At the start of each of your turns, take all cards on this event into hand to make your Cloaking Device ship Range +1 until the end of this turn for each card taken off this event this way.
"Lay in a course to the wormhole. I want to cloak as soon as we reach the Gamma Quadrant."
Characteristics: place a card from hand on your event, enhance your RANGE (other cards), plays in your core, Pursuit, ship related card.
Requires: Cloaking Device.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Cloak and Dagger ( Tacking Into the Wind)
Interrupt
Pursuit. When an opponent's personnel begins a mission attempt, take your staffed Cloaking Device ship from an opponent's mission and place it at that mission. Remove this interrupt from the game.
"There! That distortion, see it?"
Characteristics: "relocate" ship cards, Pursuit, remove cards from the game (this card), interrupt related card, ship related card.
Requires: Cloaking Device.
Card logging info: First edited by eberlems at Jul 25th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
Crippling Strike ( Strange Bedfellows)
Interrupt
Pursuit. To play this interrupt, you must command three personnel. When your opponent's ship is about to move, it is Range -5 until the end of the turn. That opponent may discard five cards from hand to prevent this.
Dominion patrols often targeted their opponent's engines, forcing their enemy to commit resources to rescuing the ship and crew.
Characteristics: manipulate opponent's RANGE, manipulate opponent's hand, Pursuit, ship related card.
Requires: affiliation.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
Full Throttle ( Sacrifice of Angels)
Maneuver. Pursuit.
Order - Choose your ship with its corresponding Commander aboard. That ship is Range +5 until the end of this turn.
"She'll fly apart!"
"Fly her apart, then!"
Characteristics: enhance your RANGE (other cards), Maneuver, Pursuit, ship related card.
Requires: Commander.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
Pursuit Course ( Second Edition)
Interrupt
Pursuit. Temporal. When an opponent's ship moves away from a mission where you have a staffed ship, place that ship at the mission the opponent's ship moves to.
"We must follow them back. Repair whatever damage they've done."
Characteristics: "relocate" ship cards, Pursuit, Temporal, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Sensor Sweep ( Second Edition)
Interrupt
Pursuit. To play this interrupt, you must command an Astrometrics personnel.
Order - Download a Pursuit card.
"The Kraxon reports that the neutrino signature has just phase-shifted, and it's moving now at warp speed directly toward the Orias system."
Characteristics: download, download - Pursuit (cards), Pursuit.
Requires: Pursuit.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Targeting the Nacelles ( Captain's Log)
Interrupt
Pursuit. When your opponent's ship is about to move from a mission where you have a staffed ship that has its Commander aboard, you may discard an event from hand to make that opponent's ship Range -3 until the end of the turn.
"They're targeting our nacelles!"
Characteristics: event related card, manipulate opponent's RANGE, discard an event from hand, Pursuit, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Warp Speed Transfer ( Captain's Log)
Interrupt
Pursuit. While your personnel aboard a ship are facing a dilemma, move your staffed ship to that mission from a different mission and place one of your personnel aboard that ship aboard the ship attempting the mission. That personnel joins the mission att
"Has anyone ever done this before?"
Characteristics: "relocate" personnel cards - between two locations "in play", "relocate" ship cards, Pursuit, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.