(2) Deuterium Plunderers ( To Boldly Go)
Planet Dilemma
Unless your have Exobiology and 2 Medical, or Officer, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Qo'noS, he or she may download up to three personnel that he or she does not command and place them at this mission.
"Where's your hospitality? My crew is hungry. Let's have food and drink. Then we'll discuss business..."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, "specific affiliation related" dilemma, download, download - personnel.
Requires: affiliation, Qo'nos.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Discommendation ( Return to Grace)
Dual Dilemma
Randomly select three personnel. If any of those personnel is a personnel, they are all stopped. Otherwise, choose one of those personnel to be stopped.
"You do not understand. His challenge was defeated before he ever made it. You will not be allowed to present this evidence. The judgment stands. You will be condemned... there is no other way now."
Characteristics: "randomly select" dilemma, "specific affiliation related" dilemma.
Requires: affiliation.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(1) Klingon Disruptor Pistol ( Second Edition)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
Despite a preference for bladed weapons, few Klingon warriors go into battle without this standard-issue side arm.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) A Chance for Glory ( Second Edition)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points.
"It has been too long since you last fought at my side. But now that time has come again. We will do great deeds in the coming days. Deeds worthy of song."
Characteristics: combat, engagement, score points, plays in your core, Assault, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • A History of Collusion ( Shattered Mirror)
Plays in your core. When you play a Smuggler personnel, choose an event in an opponent's core. That opponent may destroy that event. If he or she does not, the next card you play this turn is cost -2.
The Duras family conspired for generations to destabilize the Empire from within, often with Romulan involvement.
Characteristics: event related card, destroy an event - in opponent's core, plays in your core, reduce your card play cost.
Requires: affiliation, Smuggler.
Card logging info: First edited by Telak at Dec 5th, 2018. Please support openCards and validate game text of this card!
(2) All-Out War ( Necessary Evil)
Event
Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly kill three opponent's personnel involved.
"...let your people know, the Klingon Empire will remember what has happened here. You have sided against us in battle. And this we do not forgive...or forget."
Characteristics: combat, engagement, kill opponent's personnel, lose points, plays in your core, Assault, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) BaH! ( Second Edition)
Event
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, score 10 points.
"In war, there is nothing more honorable than victory."
Characteristics: engagement, score points, enhance your WEAPONS (other cards), plays in your core, Maneuver, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Blow You Out of the Stars ( Genesis)
Event
Maneuver. Plays in your core.
Order - Begin an engagement involving your personnel. If you win, place this event on opponent's ship involved. That opponent may place on of his or her unique personnel involved in your brig to prevent this and distroy this event. If you do not win, destroy this event.
Damage - This ship is attributes -2.
Characteristics: engagement, manipulate opponent's attributes (ship), plays in your core, Capture, Damage, Maneuver.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Born for Conquest ( Energize)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
"Take every last man, form a boarding party, armed heavily. ... We are Klingons!"
Characteristics: combat, kill opponent's personnel, score points, plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Cavalry Raid ( Call to Arms)
Event
Plays in your core. When an engagement in which an opponent's personnel was killed ends, you may destroy this event to unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.
"I don't intend to destroy the base, just damage it. Throw them off balance, then move on to the next target."
Characteristics: unstop your personnel, enhance your RANGE (other cards), plays in your core, ship related card.
Requires: engagement, kill opponent's personnel, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Ferocity ( Energize)
Event
Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your personnel, you may destroy this event to randomly kill an opponent's personnel involved.
The skill of a Klingon warrior is feared only slightly more than the fury of the Klingon temper.
Characteristics: kill opponent's personnel, plays in your core, Assault, Maneuver.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Hall of Warriors ( What You Leave Behind)
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you win combat or an engagement, place the top card of your deck on this event. Each of your ships is attributes +1 for each card on this event.
"May your Bat'leth run red. Success!"
Characteristics: enhance your personnel attributes (other cards), enhance your ship attributes (other cards), plays in your core, manipulate your deck, Decay, ship related card.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Heart of Glory ( Energize)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly kill two opponent's personnel involved.
"Do not deny the challenge of your destiny. Get off your knees and soar. Open your eyes and let the dream take flight."
Characteristics: combat, engagement, kill opponent's personnel, plays in your core, Assault, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Let Honor Guide You ( Second Edition)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Honor personnel. If you win, randomly kill an opponent's personnel involved.
"Would an honorable warrior ever refuse a challenge?"
Characteristics: combat, kill opponent's personnel, plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Noble Cause ( Fractured Time)
Decay: 2. (When there are two cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you destroy an Assault or Maneuver event you own, you may place it on this event. When this event is destroyed, you may take each card here into your hand.
"Kahless would rather die than live under Molor's tyranny."
Characteristics: prevent your cards from beeing destroyed, plays in your core, Decay.
Requires: affiliation, Assault, Maneuver.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • No Peace in Our Time ( Second Edition)
Event
Maneuver. Plays in your core. Each of your Treachery personnel is Cunning +2.
Order - Destroy this event to begin an engagement involving your Treachery personnel. If you win, randomly kill an opponent's personnel involved.
"You do prefer it this way, don't you? As it was meant to be. ... 'Once more unto the breach, dear friends...'"
Characteristics: engagement, kill opponent's personnel, enhance your CUNNING (other cards), plays in your core, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Order of the Bat'leth ( Second Edition)
Event
To play this event, you must command a Honor personnel. Discard a card from hand to draw two cards. Destroy this event.
"Here in this hallowed hall, under the watchful gaze of our greatest heroes, you will receive the highest honor that can be bestowed upon a Klingon. ... Glory to you and your house."
Characteristics: discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Racial Disdain ( Shattered Mirror)
Punishment. To play this event, you must command three personnel. Plays in your core. When your personnel is about to be stopped by a dilemma, you may remove an Human personnel in your discard pile (or a captive in your brig) from the game to prevent that.
"Clumsy fool! Stupid Terran pig!"
Characteristics: prevent your personnel from beeing stopped by a dilemma, plays in your core, "use" your discard pile, Punishment, remove cards from the game (other cards).
Requires: affiliation, Capture, Alternate universe related, Human species.
Card logging info: First edited by Telak at Dec 7th, 2018. Please support openCards and validate game text of this card!
(3) Target Practice ( To Boldly Go)
Replicate - Discard the top card of your deck. (You may discard the top card of your deck when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Download an Assault or Maneuver event. Destroy this event.
"I need a target that fights back."
Characteristics: manipulate your deck, download, download - Assault (cards), download - Maneuver (cards), Replicate.
Requires: affiliation, Assault, Maneuver.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) The Spirit of Kahless ( Captain's Log)
Assault. Plays in your core.
Order - Destroy this even to begin combat involving your Honor personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions.
"When we return to the Klingon Empire, I will seek out Keedera himself and tell him your glorious tale, and he will write a song worthy of you."
Characteristics: place opponent's dilemmas under your mission, combat, plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Warrior's Birthright ( Second Edition)
Event
To play this event, you must command three personnel. Plays on your mission. You may meet Integrity and Cunning requirements of this mission and each dilemma you face at this mission using Strength instead.
"A Klingon proverb holds that 'if a warrior does not fight, he does not breathe.'"
Characteristics: using Strength instead, plays / place on a mission.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) We Will Not Surrender ( Energize)
Event
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
"If a war starts here, the blame will be yours."
Characteristics: engagement, kill opponent's personnel, score points, plays in your core, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
A Day Long Remembered ( Strange Bedfellows)
Interrupt
When your personnel is attempting a non- mission, he or she is attributes +1 for each Assault or Maneuver event in your core until the end of that mission attempt (limit +5).
"... on this day, we three... together stepped forth into the eye of destiney."
Characteristics: event related card, enhance your personnel attributes (other cards).
Requires: affiliation, Assault, Maneuver, Delta-Quadrant mission, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Apr 6th, 2015. Please support openCards and validate game text of this card!
Coordinated Attack ( Energize)
Interrupt
To play this interrupt, you must command three Officer personnel.
Order - Download an Assault or Maneuver card.
"Our next target - Sarpedion V. ... You'll take fifteen Vor'cha-class battle cruisers in first to soften their defenses."
Characteristics: download, download - Assault (cards), download - Maneuver (cards).
Requires: affiliation, Assault, Maneuver.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Exchange Program ( Peak Performance)
To play this interrupt, you must command two ships. When an opponent plays an interrupt, download an interrupt.
Order - Place one of your personnel at an opponent's headquarters mission (he or she now commands that personnel) to take a personnel at that headquarters mission that has a cost equal to or less than that personnel and place him or her at your Qo'noS (you now command that personnel).
Characteristics: "relocate" personnel cards - between two locations "in play", take command (of opponent cards), download, download - interrupt, ship related card.
Requires: affiliation, Qo'nos, headquarters.
Card logging info: Last edited by Telak at Oct 2nd, 2016. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
Honorable Death ( Energize)
Interrupt
To play this interrupt, you must command a unique personnel present with an opponent's personnel.
Order - Kill that personnel to destroy an opponent's event.
"...every Klingon hopes to die in the line of duty..."
Characteristics: event related card, destroy an event.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Ja'chuq ( Energize)
Interrupt
When you win combat or an engagement involving your Leadership personnel, choose one of your missions. The player to your left places the top card of his or her dilemma pile face up beneath that mission (that dilemma is overcome). Remove this interrupt from the game.
"It's a long, involved ceremony in which the challengers list the battles they've won, the prizes they've taken."
Characteristics: place opponent's dilemmas under your mission, remove cards from the game (this card), interrupt related card.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
The Promise ( Second Edition)
Interrupt
When your personnel is facing a dilemma, he or she gains all skills and attributes on a personnel in your discard pile. This effect lasts until the end of that dilemma.
"Then Kahless said, 'You are Klingons. You need no one but yourselves. I will go now, to Sto-Vo-Kor. But I promise one day I will return.'"
Characteristics: enhance your skills (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
We Are Klingon ( Energize)
Interrupt
When your personnel is attempting a mission, he or she is Strength +1 until the end of that mission attempt (or +3 if you command Kahless).
"How can you not sing for all to hear?"
Characteristics: enhance your STRENGTH (other cards).
Requires: affiliation, Kahless.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Bajor, Terok Nor ( Shattered Mirror)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
You may play cards, cards, cards, cards, cards, and equipment at this mission. Mirror. You cannot command another headquarters mission. Each non-unique personnel and non-unique personnel you own gains .
"...the center of authority for the Bajoran sector."
Characteristics: equipment related card, Bajor, Alpha quadrant mission, headquarters.
Requires: affiliation, affiliation, affiliation, affiliation, "affiliation", Alternate universe related.
Card logging info: First edited by Telak at Nov 24th, 2018. One quality log by eberlems at Nov 25th, 2018. Please support openCards and validate game text of this card a second time!
• Brute Force ( Energize)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 40.
Requirements: 2 Leadership, 3 Security, and Strength > 38
Special Instructions: When you complete this mission, if each of your personnel at this mission is a personnel, score 5 points.
Valt Minor: "We talk, we socialize, we waste time ... and the insurrection continues to grow. These rebels need to be crushed, not coddled."
Characteristics: score points, Alpha quadrant mission, STRENGTH Missions, planet mission, mission worth 40 or more points.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • B'Elanna Torres, Mother of the Kuvah'magh ( Matter of Time)
Klingon Personnel of Human / Klingon species.
Icons:
2 Engineer Honor Transporters
Order - If this personnel is aboard your staffed ship, discard an event from hand to place that ship at your mission. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 7
"The scrolls say, 'You will follow in my footsteps before I have made them.' ...in a manner of speaking, you are now following my child to a new home."
Characteristics: event related card, "relocate" ship cards, affiliation, discard an event from hand, personnel who has a cost of 3 or more, Human species, Klingon species, ship related card.
Requires: affiliation, Delta-Quadrant mission.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(2) • Ch'Regha, Open-Minded ( This Side of Paradise)
Klingon Personnel of Klingon species.
Icons:
Archaeology Exobiology Honor
Medical
Order - Stop this personnel aboard your ship at a mission to place a Klingon at your Qo'noS aboard this ship.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"You have a fiery spirit. You will make a worthy mate."
Characteristics: "relocate" personnel cards - between two locations "in play", affiliation, Klingon species.
Requires: affiliation, Qo'nos, Delta-Quadrant mission, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Darok, Martok's Aide ( Call to Arms)
Klingon Personnel of Klingon species.
Icons:
Anthropology Exobiology
Programming
When you play this personnel, you may draw a card for each of your Leadership personnel present (limit three).
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"Men of our generation never stood on ceremony. We ate when we were hungry, we fought when we were angered... Oh, I miss the simplicity of those days."
Characteristics: affiliation, additional card draws, Klingon species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Kahless, The Unforgettable ( Energize)
Klingon Personnel of Klingon species.
Icons:
2 Honor 3 Leadership
When you kill an opponent's personnel in combat or an engagement, if you command a ship, you may place a personnel who costs 3 or less from hand aboard that ship.
INTEGRITY: 10 CUNNING: 5 STRENGTH: 8
Though Kahless ultimately brought peace to Qo'noS, he is viewed harshly by many non-Klingons who see only the lives sacrificed to achieve that global unity.
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Kahless, Klingon species.
Requires: combat, engagement, kill opponent's personnel, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Kamok ( Lower Decks)
Klingon Personnel of Klingon species.
Icons:
Geology Security
You may play this personnel aboard your ship at a non- mission at cost -1.
INTEGRITY: 6 CUNNING: 4 STRENGTH: 7
"They discovered a sacred text. It told them to embark on a journey to a distant region of the galaxy."
Characteristics: affiliation, plays on your ship, reduce your card play cost, Klingon species, ship related card.
Requires: affiliation, Delta-Quadrant mission, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(3) • Kang, Honored Warrior ( Second Edition)
Klingon Personnel of Klingon species.
Icons:
Honor Leadership
Officer Physics Security
Commander: I.K.S. Lukara. When you play this personnel, if you command Koloth or Kor, you may download a K'Vort-class ship.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 7
"This time, we will reach the Albino. And when we do, I will cut his heart out and eat it while he watches me with his dying breath."
Further game play infos
Kang, Honored Warrior counts as "matching commander" for the following ship cards:
Characteristics: affiliation, download, download - ship, Commander, personnel who has a cost of 3 or more, Kang, Klingon species.
Requires: affiliation, Koloth, Kor, K'Vort-class.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Kar'meth ( Lower Decks)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Biology Science
Transporters
You may play this personnel aboard your ship at a non- mission at cost -1.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 7
"We would find the Kuvah'Magh, the savior of our people. The scrolls instruct us to follow her wherever she goes."
Characteristics: affiliation, plays on your ship, reduce your card play cost, Klingon species, ship related card.
Requires: affiliation, Delta-Quadrant mission, Gamma-Quadrant mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) • Kell, Romulan Accomplice ( Necessary Evil)
Romulan Personnel of Klingon species.
Diplomacy Engineer
Exobiology Programming Treachery
High Council Member. While this personnel is at a mission, he is an Infiltrator. While this personnel is at your mission, you may attempt it.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 5
Traitorous emissary of the Klingon High Council who collaborated with the Romulans in an assassination attempt on the governor of Krios.
Characteristics: affiliation, modify your mission requirements, High Council Member, Infiltrator, Klingon species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • K'mpec, Protector of the Empire ( Raise the Stakes)
Klingon Personnel of Klingon species.
Icons:
Diplomacy Law 2 Leadership
Security
Chancellor. At the start of each of your turns, you may stop six Leadership personnel you command to spend 5 additional counters this turn.
INTEGRITY: 5 CUNNING: 7 STRENGTH: 6
"The empire will not be destroyed for one family's honor."
Characteristics: affiliation, spend additional counters, Chancellor, personnel who has a cost of 3 or more, Klingon species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Korax, Instigator ( These Are The Voyages)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Engineer
Security
When you play this personnel, if you command two Klingons, this personnel is cost -1. This personnel is Strength +1 for each personnel present.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
"I didn't mean to say that the Enterprise should be hauling garbage. I meant to say that it should be hauled away as garbage."
Characteristics: affiliation, enhance your STRENGTH (this card), reduce your card play cost, Past related, Klingon species.
Requires: affiliation, Past related, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Kurn, Squadron Commander ( Second Edition)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Diplomacy
Honor Leadership Navigation
Officer
Commander: I.K.S. Hegh'ta. When an engagement involving your ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 7
Our leaders have failed us. They no longer deserve our loyalty. It is time to sweep away the old Council and put a new one in its place.
Further game play infos
Kurn, Squadron Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) K'wov ( Infinite Diversity)
Non-aligned Personnel of Hologram species.
Exobiology Navigation Security
While you command three personnel, this personnel is attributes +1, gains Leadership, and becomes .
INTEGRITY: 4 CUNNING: 4 STRENGTH: 6
Klingon Hologram created as prey by the Hirogen. Once liberated by Iden, he fell victim to subroutine degradation before being repaired by The Doctor.
Characteristics: affiliation, "affiliation", enhance your personnel attributes (this card), enhance your skills (this card), Hologram "species".
Requires: affiliation.
Card logging info: First edited by Telak at Apr 26th, 2010. One quality log by eberlems at Apr 26th, 2010. Please support openCards and validate game text of this card a second time!
(5) • Mara, Science Officer ( These Are The Voyages)
Klingon Personnel of Klingon species.
Icons:
Archaeology Engineer Honor
Programming Science
When you play this personnel, if you command two Klingons, this personnel is cost -2. When you play a personnel, you may discard a card from hand to download an interrupt.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"I am your wife. I'm a Klingon! Would I lie for them?"
Characteristics: affiliation, download, download - interrupt, discard a specific card from hand, reduce your card play cost, Past related, interrupt related card, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Klingon species.
Requires: affiliation, Past related, Klingon species.
Rule hint for this card
This card has an erratum: Triggers only on past Klingons and only for interrupts.
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) • Martok, Soldier of the Empire ( Second Edition)
Klingon Personnel of Klingon species.
Icons:
2 Honor 2 Leadership Navigation
Officer
Commander: I.K.S. Rotarran. General. High Council Member. Each of your ships at this mission is Weapons +1.
INTEGRITY: 8 CUNNING: 6 STRENGTH: 8
"I tell you, Worf, war is much more fun when you're winning! Defeats make my wounds ache."
Further game play infos
Martok, Soldier of the Empire counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your WEAPONS (other cards), Commander, General, High Council Member, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species.
Requires: affiliation.
Card logging info: Last lgged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 22nd, 2011)
(2) • Movar, Political General ( Second Edition)
Romulan Personnel of Romulan species.
Icons:
Anthropology Officer
Physics Treachery
General. Smuggler. While you command two Treachery personnel, the cost of each of your ships is -1.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"The Duras need this convoy. Without these supplies, they cannot win!"
Characteristics: affiliation, reduce your card play cost, General, Smuggler, Romulan species, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Nirok ( Lower Decks)
Klingon Personnel of Klingon species.
Icons:
Archaeology Exobiology Navigation
Physics Security
You may play this personnel aboard your ship at a non- mission at cost -1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 8
"If my people start to believe that the sacred scrolls have led them astray, there may be violence."
Characteristics: affiliation, plays on your ship, reduce your card play cost, personnel who has a cost of 3 or more, Klingon species, ship related card.
Requires: affiliation, Delta-Quadrant mission, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
(1) • Sfreett, Deadly Flower ( Symbiosis)
Non-aligned Personnel of Kzinti species.
Icons:
Acquisition Anthropology Diplomacy
While this personnel is present with a personnel, a personnel, and a personnel, she gains Diplomacy, Security, and Treachery and cannot be stopped by dilemmas.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
Dancer employed by the Watering Hole saloon. She avoided the pool table whenever possible.
Characteristics: prevent your personnel from beeing stopped by a dilemma, "affiliation", enhance your skills (this card), Past related.
Requires: affiliation, affiliation, affiliation.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(3) • Toral, Son of Duras ( Matter of Time)
Klingon Personnel of Klingon species.
Icons:
Acquisition Archaeology Leadership
Science 2 Treachery
When your No Peace in Our Time is about to be destroyed by a card an opponent owns, you may kill your Treachery personnel present to prevent that.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 8
"I can see from your face that you regret having spared my life."
Characteristics: kill your own personnel, affiliation, personnel who has a cost of 3 or more, Klingon species.
Requires: affiliation.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(3) • Worf, Desirous Disciple ( Zero Hour)
Klingon Personnel of Klingon species.
Icons:
2 Honor Officer Security
Each personnel present who does not have a staffing icon is Strength +2.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 8
"I want to believe."
Characteristics: affiliation, enhance your STRENGTH (other cards), personnel who has a cost of 3 or more, Klingon species.
Requires: affiliation.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(3) • Worf, Regent of the Alliance ( Fractured Time)
Klingon Personnel of Klingon species.
Icons:
Biology Leadership Officer
2 Treachery
Chancellor. While this personnel is facing a dilemma, you may discard a or personnel from hand to make this personnel attributes +3 until the end of that dilemma.
INTEGRITY: 2 CUNNING: 5 STRENGTH: 8
"Terok Nor will soon be ours again. And then you can spend the rest of your life contemplating your failure as you labor alongside the other slaves in the ore processing center."
Characteristics: affiliation, enhance your personnel attributes (this card), discard a specific card from hand, Alternate universe related, Chancellor, personnel who has a cost of 3 or more, Klingon species.
Requires: affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) D-7 Battlecruiser ( These Are The Voyages)
Klingon Ship (D-7 Class / Cloaking Device )
Staffing reqirements:
Icons:
To play this ship, you must command two personnel.
RANGE: 8 WEAPONS: 7 SHIELDS: 6
The D-7 incorporates a solid design with firepower that the Imperial Klingon Defense force used often and without prejudice.
Characteristics: affiliation, Past related, Cloaking Device.
Requires: affiliation, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • I.K.S. Lukara ( Second Edition)
Klingon Ship (K'Vort Class / Cloaking Device )
Staffing reqirements:
While your personnel at this mission is in combat, you may add this ship's Weapons to your total Strength.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"...this is our last chance. If we cannot reach the Albino, we can at least die an honorable death trying to reach him."
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Lukara:Characteristics: affiliation, enhance your STRENGTH (other cards), enhance your WEAPONS (this card), K'Vort-class, Cloaking Device.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • I.K.S. Negh'Var, Infiltrated Flagship ( Far Beyond the Stars)
Dominion Ship (Negh'Var Class / Cloaking Device )
Staffing reqirements:
You may play this ship at Qo'noS (it becomes ). To staff this ship, you must have a Chancellor, Founder, or General aboard. While attempting a mission, your Chancellors, Founders, and Generals at this mission are each attributes +1.
RANGE: 9 WEAPONS: 11 SHIELDS: 10
"Whatever we have done is in the best interests of the Alpha Quadrant."
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Negh'Var, Infiltrated Flagship:Characteristics: affiliation, enhance your personnel attributes (other cards), Cloaking Device, ship with four or more staffing icons.
Requires: affiliation, Qo'nos, Chancellor, Founder, General.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(5) • I.K.S. T'Ong, Sleeper Ship ( Captain's Log)
Klingon Ship (K't'inga Class / Cloaking Device )
Staffing reqirements:
When you win an engagement with this ship and its Commander is aboard it, you may place a personnel from hand aboard this ship.
RANGE: 7 WEAPONS: 7 SHIELDS: 7
"There's nothing to understand. These are Klingons, they'll attack!"
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. T'Ong, Sleeper Ship:Characteristics: affiliation, Cloaking Device.
Requires: engagement, affiliation, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • I.K.S. Voq'leng, Ship of Prophecy ( Raise the Stakes)
Klingon Ship (D-7 Class / Cloaking Device )
Staffing reqirements:
While you command Qo'noS and no other missions, you may play this ship at your mission. While this ship is at a mission, you may play personnel and equipment aboard this ship.
RANGE: 8 WEAPONS: 7 SHIELDS: 6
"My people have always known the voyage would be long and difficult, but the scrolls said we would be rewarded."
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Voq'leng, Ship of Prophecy:Characteristics: equipment related card, affiliation, Cloaking Device.
Requires: affiliation, Qo'nos, Delta-Quadrant mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • I.K.S. Vorn, Ship of Traitors ( Tacking Into the Wind)
Klingon Ship (K'Vort Class / Cloaking Device / Standard Equipment )
Staffing reqirements:
While your three Treachery personnel are aboard, this ship is attributes +2. Also, each of your Treachery personnel at this mission is attributes +1.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"The Council must have a leader now!"
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Vorn, Ship of Traitors:Characteristics: affiliation, enhance your ship attributes (this card), K'Vort-class, Cloaking Device.
Requires: affiliation.
Card logging info: First edited by eberlems at Jul 11th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(7) • U.S.S. Enterprise-A, Olive Branch ( Star Trek 50)
Federation Ship (Constitution Class / Standard Equipment )
Staffing reqirements:
Icons:
When you play this ship, it is cost -1 for each of your missions. While this ship is at your mission, you may attempt and complete it using your personnel.
RANGE: 8 WEAPONS: 7 SHIELDS: 8
"We've been ordered to escort you through Federation space to your meeting on Earth."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-A, Olive Branch:Characteristics: affiliation, Earth related, The Original Series related, Past related.
Requires: affiliation, The Original Series related.
Card logging info: First edited by Telak at Sep 24th, 2016. Please support openCards and validate game text of this card!
(5) • U.S.S. Enterprise-C, Yesterday's Enterprise ( Captain's Log)
Federation Ship (Ambassador Class / Standard Equipment )
Staffing reqirements:
Icons:
When you complete a mission, if this ship is at that mission, score 5 points.
RANGE: 8 WEAPONS: 7 SHIELDS: 8
"One more ship will make no more difference in the here and now. But twentytwo years ago, one ship could have stopped this war before it started."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-C, Yesterday's Enterprise:Characteristics: score points, affiliation, Earth related, Past related.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.