(1) Jem'Hadar Disruptor Pistol ( Call to Arms)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
One notable difference between this directed energy weapon and similar side arms of other cultures is the lack of a configurable power setting - it can be fired only to kill.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Virtual Reality Headset ( Allegiance)
Equipment
Order - If you do not command a Dissident personnel, choose one: stop two personnel present to place a non- personnel from hand at your Mouth of the Wormhole; or stop two personnel present to place a non- personnel from hand at your Mouth of the Wormhole. You may do this only once each turn.
"It's like having a viewscreen inside your brain."
Characteristics: "relocate" personnel cards - place from hand into play.
Requires: affiliation, affiliation, Terok Nor related, Mouth of the Wormhole, Dissident.
Rule hint for this card
This card has an erratum: Changed placeable personnel (non-).
Taken form Current Errata 2015-04-06.Card logging info: Logged by eberlems at Feb 6th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by Telak at Dec 7th, 2011)
(3) • Anything or Anyone ( Necessary Evil)
Event
Infiltration. To play this event, you must command three personnel. Plays in your core. You may execute only one order using this event each turn.
Order - Place an Infiltrator from hand on this event. (You now command that personnel.)
Order - Place an infiltrator from this event aboard an opponent's ship or on an opponent's planet mission.
Characteristics: "relocate" personnel cards - between your event and "in play", place a card from hand on your event, plays in your core, Infiltration, ship related card.
Requires: affiliation, planet mission, Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Audacious Assault ( Lineage)
Assault. Plays in your core. When you are about to play a personnel, if you do not command a personnel of that species, he or she is cost -1.
Order - Destroy this event to begin combat involving your Breen. If you win, you may place a personnel from hand that costs 4 or more aboard your ship.
"The Federation casualty reports are being revised upward once again."
Characteristics: "relocate" personnel cards - place from hand into play, combat, plays in your core, Assault, reduce your card play cost, species related cards (unspecific), ship related card.
Requires: affiliation, personnel who has a cost of 4 or more, Breen species.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) Bound by Addiction ( To Boldly Go)
Replicate - Kill your Jem'Hadar. (You may kill a Jem'Hadar you command when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Place a Jem'Hadar that you do not command from your hand on your ship. Destroy this event.
"... they will die. But not before they kill me for betroying them..."
Characteristics: "relocate" personnel cards - place from hand into play, kill your own personnel, Replicate, ship related card.
Requires: affiliation, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Building a Bridge ( Call to Arms)
Event
To play this event, you must command three personnel. Plays in your core. When you complete a mission, for each Vorta that used any of his or her skills to complete that mission, each opponent discards a card from hand and you may draw a card.
"My apologies, Captain. I'm afraid the Jem'Hadar are sadly deficient in the social graces. ... You and I should talk... in private."
Characteristics: plays in your core, manipulate opponent's hand, additional card draws.
Requires: affiliation, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Clandestine Kidnapping ( Return to Grace)
Event
Capture. To play this event, you must command three personnel. Choose a personnel in an opponent's discard pile that he or she does not command. Place that personnel in your brig. (That personnel's owner now commands him or her.) Remove this event from the game.
"I was attending a burn treatment conference... I went to bed one night and woke up here."
Characteristics: manipulate opponent's discard pile, Capture, remove cards from the game (this card).
Requires: affiliation.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(4) Devastating Melee ( The Nth Degree)
Assault. To play this event, you must command three personnel. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly select a number of opposing personnel to be killed equal to the number of your Hand Weapons equipped by your personnel involved (limit 3).
Jem'Hadar excel in close-quarters combat.
Characteristics: combat, kill opponent's personnel, plays in your core, Assault.
Requires: affiliation, Hand Weapon.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(2) Friction ( Reflections 2.0)
Event
To play this event, you must command three personnel. Plays in your core. When a player plays a non-Jem'Hadar personnel, that personnel is stopped.
"All right, that's enough. - Now the two of you, sit down. I promise, you'll both have more fight than you can handle before this is over."
Characteristics: stop opponent's personnel, plays in your core.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Jem'Hadar Ambush ( Call to Arms)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points.
"Maybe this wasn't such a good idea after all."
Characteristics: combat, engagement, score points, plays in your core, Assault, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Jem'Hadar Strike Force ( Call to Arms)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
"All I know is that the Vorta say to do something, and you do it. ... Because if you do not, they will send in the Jem'Hadar, and then you die."
Characteristics: combat, engagement, kill opponent's personnel, score points, plays in your core, Assault, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Karemman Fleece ( Strange Bedfellows)
Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) To play this event, you must command three personnel. While you command but do not own this event, you have one fewer counter to spend during each of your Play and Draw Cards segments.
Renowned in the Gamma Quadrant for its delicate texture and high tensile strength.
Characteristics: Commodity, manipulate opponent's counters.
Requires: affiliation.
Card logging info: First edited by Telak at Dec 18th, 2015. Please support openCards and validate game text of this card!
(0) Mobilization Points ( Strange Bedfellows)
Event
To play this event, you must command three personnel. Plays in your core. The first unique Jem'Hadar played each turn is cost -1.
"...our lines are spread too thin, especially here, at the center. We need to dispatch reinforcements immediately."
Characteristics: plays in your core, reduce your card play cost.
Requires: affiliation, Jem'Hadar species.
Card logging info: First edited by Telak at Apr 1st, 2015. Please support openCards and validate game text of this card!
(2) • Mouthpiece ( Matter of Time)
Event
To play this event, you must command three personnel. Plays in your core. Your Vorta gain Acquisition and are Integrity +1.
"I'm sure it's obvious by now that there's something on the ship we want. You allow me and my men to retrieve the item, and we'll leave. You can keep the ship."
Characteristics: enhance your INTEGRITY (other cards), plays in your core, enhance your skills (other cards).
Requires: affiliation, Vorta species.
Card logging info: First edited by Telak at Feb 24th, 2013. Please support openCards and validate game text of this card!
(3) • Orbital Weapon Platform ( Sacrifice of Angels)
To play this event, you must command six personnel. Plays on an opponent's planet mission. While a player commands a completed space mission, that player must have total Shields > 12 at this mission to attempt it. Each Damage dilemma revealed at this mission is cost -1.
"We don't need starships to protect Chin'toka. Not anymore."
Characteristics: reduce your dilemma play cost, prevent mission attempt.
Requires: affiliation, planet mission, space mission.
Card logging info: First edited by Telak at Oct 18th, 2019. Please support openCards and validate game text of this card!
(0) • Reclaim Terok Nor ( What You Leave Behind)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. Each personnel and personnel gains . At the start of each of your turns, place a card from hand on this event.
"First we reclaim Terok Nor, and then ... on to Bajor."
Characteristics: place a card from hand on your event, plays in your core, Terok Nor related, Decay.
Requires: affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Relentless Charge ( Raise the Stakes)
Event
To play this event, you must command six personnel. Plays in your core. At the start of each player's turn, that player must choose one: stop a staffed ship he or she commands at a non-headquarters mission; kill a personnel he or she commands; or lose 5 points.
"...you can either kill them, or they'll kill you. Either way, they're coming."
Characteristics: kill opponent's personnel, lose points, stop opponent's ship, plays in your core, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Seeing Double ( Strange New Worlds)
Event
Morph. Choose one: Place your Founder from your headquarters mission aboard a ship; or exchange any number of your personnel at your headquarters mission with an equal number of your personnel aboard a ship. Destroy this event.
"Wait ... it's me. Odo."
"You don't say."
Characteristics: "relocate" personnel cards - between two locations "in play", Morph, ship related card.
Requires: affiliation, headquarters, Founder.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Spiteful Strategy ( Strange Bedfellows)
Event
To play this event, you must command three personnel. Plays in your core. When an event is played, it is cost +1.
"They forced the Klingons to commit worthwhile valuable troops and resources to capture a strategically worthless planet."
Characteristics: plays in your core, manipulate opponent's card play cost.
Requires: affiliation.
Card logging info: First edited by Telak at Mar 30th, 2015. Please support openCards and validate game text of this card!
(3) The Dominion Will Prevail ( Captain's Log)
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions.
"The Dominion is deploying their fleet in preparation for a final offensive. They're destroying our ships one by one."
Characteristics: place opponent's dilemmas under your mission, engagement, plays in your core, Maneuver.
Requires: affiliation, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • The New Occupation ( What You Leave Behind)
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel or personnel is attempting a mission aboard your ship, you may place your Dissident on this event to make that personnel attributes +1 until the end of that mission attempt.
"This is not an occupation. This is a Cardassian station."
Characteristics: place a card from hand on your event, enhance your personnel attributes (other cards), plays in your core, Decay, ship related card.
Requires: affiliation, affiliation, Terok Nor related, Dissident.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Vorta Experiment Tables ( In A Mirror, Darkly)
Event
To play this event, you must command three personnel. Plays in your core. Each personnel you own who costs 4 or more gains . When you complete a mission that requires Cunning, you may score 5 points.
"...a little experiement. To see how they'd respond to an attempt by the Dominion to gain a foothold in the Alpha Quadrant."
Characteristics: score points, plays in your core, Alternate universe related.
Requires: affiliation, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • War of Attrition ( Balance of Terror)
Event
To play this event, you must command three personnel. Plays in your core. At the start of each player's turn, he or she removes the top card of his or her dilemma pile from the game.
"Over fifty ships lost, our spacedocks on Torros Three destroyed. A victory perhaps, but a costly one."
Characteristics: manipulate / examine opponent's dilemma pile, manipulate your dilemma pile, remove opponent's dilemmas from the game, plays in your core, remove cards from the game (other cards).
Requires: affiliation, Terok Nor related.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
Crippling Strike ( Strange Bedfellows)
Interrupt
Pursuit. To play this interrupt, you must command three personnel. When your opponent's ship is about to move, it is Range -5 until the end of the turn. That opponent may discard five cards from hand to prevent this.
Dominion patrols often targeted their opponent's engines, forcing their enemy to commit resources to rescuing the ship and crew.
Characteristics: manipulate opponent's RANGE, manipulate opponent's hand, Pursuit, ship related card.
Requires: affiliation.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
Explicit Orders ( Fractured Time)
Interrupt
When your personnel is attempting a mission, discard a personnel of a different species from hand to make him or her gain the discarded personnel's skills until the end of that mission attempt.
"You two, get out there and see that no one gets through that door!"
Characteristics: enhance your skills (other cards), species related cards (unspecific).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Ruling Council ( Peak Performance)
Interrupt
To play this interrupt, you must command Mouth of the Wormhole and three non-Dissident personnel.
Order - Unstop each of your stopped personnel.
"Do you think it's easy for me to sit down with Dukat and Weyoun every day while they plot the destruction of the Federation?"
Characteristics: unstop your personnel.
Requires: affiliation, affiliation, Terok Nor related, Mouth of the Wormhole.
Rule hint for this card
This card has an erratum: Bonus function removed.
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
• Founders' Homeworld, Contingent Refuge ( Strange Bedfellows)
Headquarter Mission
Location: Gamma-Quadrant Span: 2.
You may play cards and equipment at this mission. When you complete a mission, if you do not command another headquarters mission, each opponent loses 5 points.
"... I'm sure you understand my reluctance to reveal the location of our new home."
Characteristics: equipment related card, Founders' homeworld, Gamma-Quadrant mission, headquarters.
Requires: affiliation, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Mar 31st, 2015. Please support openCards and validate game text of this card!
• Founders' Homeworld, Home of the Great Link ( Call to Arms)
Headquarter Mission
Location: Gamma-Quadrant Span: 2.
Dominion Headquarters: You may play cards, cards, and equipment at this mission.
Region: Omarion Nebula. Nebula.
Rogue planet in the Omarion Nebula: "The Solids feared our metamorphic abilities. So we were beaten, hunted, and killed. Finally, we arrived here. And here, safe in our isolation, we made our home."
Characteristics: equipment related card, Founders' homeworld, Gamma-Quadrant mission, Omarion Nebula, headquarters, nebula mission.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Stage Covert Fleet ( Lineage)
Space Mission
Location: Gamma-Quadrant Span: 3. Points: 40.
Nebula.
Requirements: 2 Leadership, Navigation, 2 Security, and (Cunning>38 or Strength>38)
Special Instructions: When you are about to play a personnel at your Founders' Homeworld, if this mission is complete, you may discard the top card of your deck to play that personnel on your ship.
Interstellar nebula: "You think they're planning to attack the Alpha Quadrant?"
Characteristics: manipulate your deck, plays on your ship, Gamma-Quadrant mission, STRENGTH Missions, nebula mission, space mission, mission worth 40 or more points.
Requires: affiliation, Founders' homeworld.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(5) • Amat'igan, Founder Bodyguard ( Peak Performance)
Dominion Personnel of Jem'Hadar species.
Icons:
Astrometrics Navigation Security
When your personnel present is killed by a dilemma, you may take a Jem'Hadar from hand and place him present with this personnel. That personnel joins the mission attempt.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 8
"A Founder has given you an order. You will obey it."
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Jem'Hadar species.
Requires: "killer" dilemma, affiliation, Jem'Hadar species.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Dec 12th, 2010)
(2) • Benjamin Sisko, Resourceful Captain ( Far Beyond the Stars)
Federation Personnel of Human species.
Icons:
Engineer Leadership Officer
Security
Commander: Salvaged Attack Ship. While this personnel is at a mission, he is attributes +1. Order - This personnel gains a skill required by your mission. This effect lasts until this order is executed again.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Set a course for the Cardassian border, heading zero-five-four mark zero-nine-three, warp six."
Further game play infos
Benjamin Sisko, Resourceful Captain counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (this card), Earth related, enhance your skills (this card), Commander, Benjamin Sisko, Human species.
Requires: affiliation.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(3) • Crom, Open-minded ( Lineage)
Dominion Personnel of Breen species.
Icons:
Biology Diplomacy Leadership
General. When you play this personnel, if you command four missions that require Strength, you may download up to three personnel of different species.
INTEGRITY: 5 CUNNING: 7 STRENGTH: 7
"They are dangerous. They do not tolerate incursions into their space. During the Second Empire, Chancellor Mow'ga sent a fleet of Klingon ships to conquer their homeworld. They were never heard from again."
Characteristics: affiliation, download, download - personnel, General, personnel who has a cost of 3 or more, Breen species, species related cards (unspecific).
Requires: affiliation, STRENGTH Missions.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(2) Dar ( Hard Time)
Non-aligned Personnel of Hologram species.
Archaeology Engineer Navigation
Transporters
While you command three personnel, this personnel is Cunning +2, Strength +2, and becomes .
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Breen Hologram created as prey by the Hirogen. Once liberated by Iden, his background in logistics helped extend the energy stores aboard the Olarra.
Characteristics: "affiliation", enhance your CUNNING (this card), enhance your STRENGTH (other cards), enhance your STRENGTH (this card), Hologram "species".
Requires: affiliation.
Card logging info: First edited by Telak at Sep 5th, 2016. Please support openCards and validate game text of this card!
(4) • Dukat, Cardassian Representative ( Peak Performance)
Cardassian Personnel of Cardassian species.
Icons:
Law Leadership Officer
Security Treachery
Gul. When you play this personnel, you may choose one: download Ruling Council or download a card.
Order - Discard three non-personnel cards (or two cards) from hand to destroy an event.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"We are winning the war."
Characteristics: event related card, destroy an event, affiliation, download, download - personnel, download - ship, download - specific cards, Terok Nor related, Gul, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Cardassian species.
Requires: affiliation, Terok Nor related.
Card logging info: Last lgged by eberlems at Sep 4th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 2nd, 2010)
(3) • Dukat, Erstwhile Ally ( Far Beyond the Stars)
Cardassian Personnel of Cardassian species.
Icons:
Diplomacy 2 Leadership Programming
2 Treachery
Commander: Naprem. Gul. Order - Discard a card from hand to begin an engagement involving your personnel or your personnel. You may do this only once each turn.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"You and I on the same side... it never seemed quite right, did it?"
Further game play infos
Dukat, Erstwhile Ally counts as "matching commander" for the following ship cards:
Characteristics: engagement, affiliation, Deep Space None related, Terok Nor related, discard a card from hand, Commander, Gul, personnel who has a cost of 3 or more, Cardassian species.
Requires: affiliation, Deep Space None related.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(4) • Fel, Hands-on ( Lineage)
Dominion Personnel of Breen species.
Icons:
Archaeology Exobiology Geology
Navigation Physics
When you fail a mission attempt involving this personnel, you may remove him from the game to unstop up to two stopped Breen and an equal number of stopped personnel at that mission.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 7
"Our new allies are full of surprises, aren't they?"
Characteristics: unstop your personnel, affiliation, remove cards from the game (this card), personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Breen species.
Requires: affiliation, Breen species.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(3) • Gelnon, Accurate Estimator ( Tacking Into the Wind)
Dominion Personnel of Vorta species.
Icons:
Diplomacy Law Leadership
Science Treachery
Commander: Ammut'alar. When you play a unique personnel, if you have played no other personnel this turn, each player may discard a card from hand to download an Infiltrator or an Infiltration card.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"It's good to see my faith in you has not been misplaced."
Further game play infos
Gelnon, Accurate Estimator counts as "matching commander" for the following ship cards:
Characteristics: affiliation, download, download - personnel, download - Infiltration (cards), discard a card from hand, Commander, personnel who has a cost of 3 or more, Vorta species.
Requires: affiliation, Infiltration, Infiltrator.
Card logging info: First edited by eberlems at Aug 5th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(3) • Gelnon, Aloof Tactician ( Reflections 2.0)
Dominion Personnel of Vorta species.
Icons:
Archaeology Law
Leadership Science Treachery
When you play this personnel, if each of your non-headquarters missions is an mission, you may download a Jem'Hadar and place it aboard your ship.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"I was initially quite skeptical about you and the other new Jem'Hadar bred in this quadrant. But this is a most impressive debut."
Characteristics: affiliation, download, download - personnel, personnel who has a cost of 3 or more, Vorta species.
Requires: affiliation, Alpha quadrant mission, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Kilana, Unctuous Negotiator ( Lineage)
Dominion Personnel of Vorta species.
Icons:
Diplomacy Exobiology Geology
Medical Transporters Treachery
When you play a Changeling at this mission, you may reveal the top four cards of your deck. Take each ship revealed into your hand. Replace the remaining cards in any order.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 3
"This is our ship. We want it back."
Characteristics: affiliation, manipulate your deck, additional card draws, personnel who has a cost of 3 or more, Vorta species, ship related card.
Requires: affiliation, Changeling species.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(3) • Luaran, Critical Coordinator ( This Side of Paradise)
Dominion Personnel of Vorta species.
Icons:
Engineer Navigation Physics
Treachery
When you play this personnel, you may draw a card for each staffing requirement icon on your staffed ship.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 3
"Coordinate it with central operations."
Characteristics: affiliation, additional card draws, personnel who has a cost of 3 or more, Vorta species, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Quark, Opportunistic Envoy ( Strange Bedfellows)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Diplomacy Engineer
Programming Treachery
You may play this personnel aboard your ship. When you play this personnel, you may download Tulaberry Wine and give command of that event to an opponent.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"I'm authorized to increase our purchases of tulaberry wine to the Karemma by three percent."
Characteristics: event related card, affiliation, download, download - specific cards, Deep Space None related, personnel who has a cost of 3 or more, Quark, Ferengi species, ship related card.
Requires: affiliation.
Card logging info: First edited by Telak at Apr 3rd, 2015. Please support openCards and validate game text of this card!
(4) • Remata'Klan, Unit Leader ( Call to Arms)
Dominion Personnel of Jem'Hadar species.
Icons:
Exobiology Honor
Leadership Officer Security
When this personnel is an eligible target for a random selection, you may exclude another personnel present from that selection.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 8
"You may discipline me, but only I discipline the men. That is the order of things."
Characteristics: exclude personnel from random selections, affiliation, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Jem'Hadar species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Weyoun, Warship Commander ( Necessary Evil)
Dominion Personnel of Vorta species.
Icons:
Leadership Navigation
2 Treachery
Commander: Tenak'talar. When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"As I see it, you have two choices. Either you remove the mines...or we will take this station from you and remove them ourselves."
Further game play infos
Weyoun, Warship Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, Commander, Vorta species.
Requires: engagement, affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Yelgrun, Blunt Negotiator ( Call to Arms)
Dominion Personnel of Vorta species.
Icons:
Anthropology Archaeology Biology
Diplomacy
Kill your non-Changeling present to make each player shuffle his or her hand and exchange it for an equal number of cards from the bottom of his or her deck.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 4
"What a touching and heartfelt reunion. I'm glad I was here to witness it. Now... I wish to conclude this transaction."
Characteristics: kill your own personnel, affiliation, manipulate opponent's deck, "reshuffle" your hand, manipulate opponent's hand, Vorta species.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Errata'd on 2015-04-06: There was a potential for abuse with this card, the one brought to the errata teams attention involved Shankar and Rebecca Sullivan, but there were potentially others. Yelgrun's order now specifies a Dominion non-Changeling.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Kaza'kime, Effective Demonstration ( Tacking Into the Wind)
Dominion Ship (Attack Ship Class / Standard Equipment )
Staffing reqirements:
To staff this ship, you must have a personnel who costs 3 or more aboard. When this ship is destroyed, you may download a card. Order - If this ship is staffed, destroy it to download a Damage card, then place it on an opponent's ship at this mission.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"They're showing us how far they're willing to go."
Characteristics: affiliation, download, download - any card, download - Damage (cards).
Requires: affiliation, Damage, personnel who has a cost of 3 or more.
Card logging info: First edited by eberlems at Aug 5th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(5) Modern Galor ( Call to Arms)
Cardassian Ship (Galor Class)
Staffing reqirements:
Icons:
When you play this ship, discard a card from hand. If you command a personnel, you may then draw a card.
RANGE: 8 WEAPONS: 8 SHIELDS: 8
With the influx of resources from their treaty with the Dominion, the Cardassians were able to significantly increase the size of their fleet. However, most Cardassian shipyards were converted to the construction and maintenance of Jem'Hadar ships.
Characteristics: affiliation, Terok Nor related, discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Naprem, Renegade Vessel ( Far Beyond the Stars)
Cardassian Ship (K'Vort Class / Cloaking Device )
Staffing reqirements:
Icons:
When you win an engagement involving your personnel or your personnel, choose one: remove the top two cards of the loser's dilemma pile from the game; or randomly kill an opponent's Leadership personnel involved. You may do this only once per turn.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"There was a time when the mere mention of my race inspired fear."
Further game play infos
The following personnel cards can be used as "matching commander" for Naprem, Renegade Vessel:Characteristics: remove opponent's dilemmas from the game, kill opponent's personnel, affiliation, Deep Space None related, Terok Nor related, remove cards from the game (other cards), K'Vort-class, Cloaking Device.
Requires: engagement, affiliation, Deep Space None related.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(5) • Salvaged Attack Ship, Sheep in Wolf's Clothing ( Far Beyond the Stars)
Federation Ship (Attack Ship Class / Standard Equipment )
Staffing reqirements:
Icons:
While this ship is at a mission, this ship and each of your personnel at this mission are attributes +1.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"...right now I would settle for a viewscreen."
"Or a chair."
"Or a sandwich."
Further game play infos
The following personnel cards can be used as "matching commander" for Salvaged Attack Ship, Sheep in Wolf's Clothing:Characteristics: affiliation, enhance your personnel attributes (other cards), enhance your ship attributes (this card), Earth related.
Requires: affiliation, Deep Space None related.
Card logging info: First edited by Telak at Sep 15th, 2018. Please support openCards and validate game text of this card!
(6) • Tykk ( In A Mirror, Darkly)
Dominion Ship (Breen Warship Class / Standard Equipment )
Staffing reqirements:
You may play Breen personnel aboard this ship. When a Breen personnel aboard this ship is involved in an engagement you win, you may place a personnel with a cost of 4 or more from hand aboard this ship.
RANGE: 8 WEAPONS: 9 SHIELDS: 9
The Breen developed technology to the point where their enemies could not cope with their brutal attacks.
Further game play infos
The following personnel cards can be used as "matching commander" for Tykk:Characteristics: affiliation.
Requires: engagement, affiliation, Breen species.
Rule hint for this card
This card has an erratum: Clarification wording.
Skill without errata: "You may play your Breen personnel aboard this ship. (...)".
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • U.S.S. Defiant, Commandeered Warship ( Decipher's Promotion Cards)
Dominion Ship (Defiant Class / Cloaking Device )
Staffing reqirements:
To staff this ship, you must have a Engineer personnel aboard. Order - If this ship is staffed and at your mission, stop this ship to take an overcome dilemma from beneath that mission and place it face up beneath your mission.
RANGE: 8 WEAPONS: 10 SHIELDS: 10
"The bridge is secure. ... The bridge officers are confined in the mess hall; other survivors in the cargo bay."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Defiant, Commandeered Warship:Characteristics: affiliation, Defiant-class, Cloaking Device, U.S.S. Defiant.
Requires: affiliation, Alpha quadrant mission.
Rule hint for this card
This card has an erratum: Changed to Engineer (instead of any Engineer) and only one dilemma (instead of two).
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).