(2) Intelligent Design ( Lower Decks)
Dual Dilemma
Choose a personnel with Cunning > 7 to be stopped. If you cannot, place this dilemma in your core. While this dilemmas is in your core, your opponent's Holograms are each attributes +1.
"Actually, they tried to limit our knowledge. They didn't want us to become self-sufficient... I taught myself."
Characteristics: "place in core" dilemma, "your choice stopper" dilemma, enhance your CUNNING (other cards), enhance your personnel attributes (other cards).
Requires: Hologram "species".
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(4) Nothing to Lose ( Qpid)
Dual Dilemma
Unless you have an Acquisition personnel who has Integrity < 4 or choose a Hologram personnel to be placed in your discard pile, all your personnel are stopped.
"I have no desire to see your vessel destroyed. Just give me one of your shuttlecraft, and allow us to leave in peace."
Characteristics: dilemma with a cost of 3 or more, "relocate" dilemma, "stop all personnel" dilemma, "use" your discard pile.
Requires: Hologram "species".
Card logging info: First edited by Telak at Feb 10th, 2019. One quality log by eberlems at Feb 15th, 2019. Please support openCards and validate game text of this card a second time!
(4) Optical Delusion ( Unity)
Dual Dilemma
Unless you have Programming, 2 Security, and Transporters or a Hologram and Cunning > 30, all your personnel are stopped and this dilemma is placed in your core. At the start of each of your opponent's Play and Draw Cards segments, he or she may download Under Siege and play it at cost -2.
"One of the Ferengi's holosuites is in use."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "stop all personnel" dilemma, download, reduce your card play cost.
Requires: Hologram "species".
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(2) Shadowplay ( Lineage)
Planet Dilemma
When your opponent reveals this dilemma, he or she may discard a personnel from hand to add 5 to each of this dilemma's attributes requirements (or add 10 if that personnel was an Hologram). Unless you have Programming and Cunning > 30 or Treachery and Strength > 30, all your personnel are stopped.
"... and sometimes I even forgot that they were holograms."
Characteristics: "stop all personnel" dilemma, discard a personnel from hand.
Requires: Hologram "species".
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(2) The Phase ( Sacrifice of Angels)
Dual Dilemma
Choose a personnel who has and Officer or an Android or a Hologram to be stopped. If you cannot, randomly select personnel until their total cost is 4 or more. Place those personnel on the bottom of their owner's deck.
"Why would a beautiful high-class lady like yourself want to hook up with a mug like that? You're too good for him, if you ask me."
Characteristics: "randomly select" dilemma, "your choice stopper" dilemma, "relocate" personnel cards - return to his or her owner's deck.
Requires: Android "species", Hologram "species".
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(1) • Mobile Emitter ( The Nth Degree)
While your Hologram present is facing a dilemma, you may discard a card from hand to make that personnel gain a skill from a personnel on your Holoprogram. This effect lasts until the end of the mission attempt. You may do this only once each turn.
"It's technology that came from the twenty-ninth century, four hundred years in the future."
Characteristics: discard a card from hand, enhance your skills (other cards).
Requires: Holoprogram, Hologram "species".
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(2) • Tommy Gun ( Sacrifice of Angels)
Equipment
Hand Weapon. When you win combat involving your Thief, personnel, or personnel present, randomly select an opponent's personnel involved to be killed. If that personnel is or a Hologram, randomly select a second opponent's personnel involved to be killed.
"Drop the guns. Drop 'em."
Characteristics: kill opponent's personnel, Hand Weapon.
Requires: combat, affiliation, Next Generation related, The Original Series related, Thief, Hologram "species".
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(1) Holodeck Arch ( Unity)
Replicate - Discard two cards from hand. (You may discard two cards from hand when you play this event. If you do, put this event in your hand instead of destroying it.) Download a Hologram or a Holoprogram event. Destroy this event.
"What have we here?"
"Computer, standing by."
Characteristics: download, download - Hologram (cards), download - Holoprogram (cards), discard a card from hand, Replicate.
Requires: Holoprogram, Hologram "species".
Card logging info: Last edited by eberlems at Jan 3rd, 2012. One quality log by Telak at Jan 4th, 2012. Please support openCards and validate game text of this card a second time!
(2) Holodeck Grid ( Strange New Worlds)
Event
Plays in your core. You may play Holograms aboard your ship if both of them could be played at the same headquarters mission you command.
"...images of reality can be created by our computer. Highly useful in crew training. Highly enjoyable when used for games and recreation."
Characteristics: plays in your core, ship related card.
Requires: headquarters, Hologram "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Hunters' Training Program ( Unity)
Event
Holoprogram. Plays in your core. While there are three or more cards on this event, each of your Holograms is attributes +1.
"We gave them that technology so they could hunt holographic prey, not get themselves killed."
Characteristics: enhance your personnel attributes (other cards), plays in your core, Holoprogram.
Requires: Hologram "species".
Card logging info: First edited by Telak at Dec 1st, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(2) Not Easily Destroyed ( To Boldly Go)
Event
Plays in your core. When your Hologram is about to be killed by a dilemma, you may discard a card from hand to stop him or her instead.
"... I've faced my share of challenges. Alien invasions, macroviral infestations, I've crossed Borg space, travelled through time."
Characteristics: prevent your personnel from beeing killed by a dilemma, plays in your core, discard a card from hand.
Requires: "killer" dilemma, Hologram "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Photons Be Free ( Unity)
Event
Holoprogram. Plays in your core. While there are three or more cards on this event, the first Hologram personnel you play each turn is cost -2.
"While you're there, do yourself a favor. Ask the operator to run Program 47 Beta... It's quite provocative."
Characteristics: plays in your core, Holoprogram, reduce your card play cost.
Requires: Hologram "species".
Card logging info: First edited by Telak at Dec 26th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
Cluttering Irrelevancies ( Strange New Worlds)
Interrupt
When your Hologram is facing a dilemma, name a skill. That Hologram gains that skill and is attributes +2 until the end of that dilemma. At the end of this mission attempt, return that Hologram to its owner’s hand.
"He wasn't programmed to be a tenor, he was programmed to be a physician."
Characteristics: enhance your personnel attributes (other cards), enhance your skills (other cards).
Requires: Hologram "species".
Rule hint for this card
This card has an erratum: Limiting the duration.
Game text without errata: "When your Hologram is facing a dilemma, name a skill. That Hologram gains that skill and is attributes +2 until the end of this mission attempt. At the end of this mission attempt, return that Hologram to its owner's hand."
Taken form Current Errata 2015-04-06.Card logging info: Last edited by eberlems at Feb 11th, 2010. One quality log by Telak at Mar 22nd, 2011. Please support openCards and validate game text of this card a second time!
Deleted Subroutines ( Unnatural Selection)
Interrupt
When your Hologram is facing a dilemma, discard a card from hand to choose one: you may meet Integrity requirements of that dilemma with Cunning; or name a skill that Hologram has to make that Hologram and each Hologram present lose that skill until the end of the dilemma.
"That's a violation of your programming!"
Characteristics: lose skills until the end of the dilemma, using Cunning instead, discard a card from hand.
Requires: Hologram "species".
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
• Grid 296, Holographic Training Facility ( A Time to Stand)
Headquarter Mission
Location: Delta-Quadrant Span: 2.
You may play Holograms, equipment, and ships at this mission.
Photonic Headquarters
"You've created prey whose skills have surpassed your own."
Characteristics: equipment related card, Delta-Quadrant mission, headquarters, ship related card.
Requires: "affiliation", Hologram "species".
Card logging info: First edited by Telak at Sep 11th, 2016. Please support openCards and validate game text of this card!
• Liberate Photonic Servants ( Unity)
Space Mission
Location: Delta-Quadrant Span: 3. Points: 35.
Requirements: Anthropology, Officer, Security, Treachery, and (Cunning>35 or Strength>35)
Special Instructions: When your Hologram uses a skill to complete this mission, you may download a Hologram or a Holoprogram.
Nuu'Bari space: "...I'd hardly call them innocent."
Characteristics: download, download - Hologram (cards), download - Holoprogram (cards), Delta-Quadrant mission, STRENGTH Missions, space mission, worth 35 or less points.
Requires: Holoprogram, Hologram "species".
Card logging info: Last edited by eberlems at Jan 3rd, 2012. One quality log by Telak at Jan 4th, 2012. Please support openCards and validate game text of this card a second time!
• Settle Holographic Colony ( Unity)
Planet Mission
Location: Delta-Quadrant Span: 2. Points: 35.
Requirements: Engineer, Leadership, Programming, 3 Holograms, and Cunning>33
Special Instructions: At the start of each of your turns, if you do not command a non-Hologram personnel, you may draw a card, then place a card from hand on your Holoprogram.
Ha'Dara: "It's Bajoran for 'home of light.'"
Characteristics: additional card draws, Delta-Quadrant mission, planet mission, worth 35 or less points.
Requires: Holoprogram, Hologram "species".
Card logging info: First edited by Telak at Dec 3rd, 2015. Please support openCards and validate game text of this card!
(3) • Anastasia Komananov, Russian Seductress ( This Side of Paradise)
Non-aligned Personnel of Hologram species.
Diplomacy Intelligence Officer
2 Physics
Assassin. Infiltrator. When you play this personnel, you may take a Hologram from your discard pile into hand. When this personnel is killed by a dilemma, each player kills each copy of Kira Nerys that he or she commands.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"I wish I could relax you but I am here on business."
Characteristics: "relocate" personnel cards - return to hand, "affiliation", recover cards from your discard pile, Assassin, Infiltrator, personnel who has a cost of 3 or more, Hologram "species".
Requires: Hologram "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Iden, Lustrous Demagogue ( Unity)
Non-aligned Personnel of Hologram species.
Anthropology Biology Exobiology
Leadership Science Treachery
Commander: Olarra. At the start of each of your turns, you may place a Hologram from hand on each Holoprogram event in your core, then draw an equal number of cards.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"...and He gathered His people unto Him and delivered them to freedom."
Further game play infos
Iden, Lustrous Demagogue counts as "matching commander" for the following ship cards:
Characteristics: event related card, place a card from hand on your event, "affiliation", additional card draws, Commander, personnel who has a cost of 3 or more, Hologram "species".
Requires: Holoprogram, Hologram "species".
Card logging info: First edited by Telak at Dec 1st, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(3) • Kejal, Radiant Mender ( Unity)
Non-aligned Personnel of Hologram species.
Astrometrics Engineer Honor
Programming Science Transporters
When a card an opponent owns is about to destroy your Holoprogram event, you may discard a Hologram from that event to prevent that.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"I've been able to reconfigure the data core, but it's still not capable of supporting our matrices."
Characteristics: prevent your cards from beeing destroyed, "affiliation", personnel who has a cost of 3 or more, Hologram "species".
Requires: Holoprogram, Hologram "species".
Card logging info: First edited by Telak at Dec 1st, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(1) • Leosa, Grifter ( What You Leave Behind)
Ferengi Personnel of Human species.
Diplomacy Programming Treachery
Dabo Girl. Thief.
Order - Stop this personnel and choose an opponent to make that opponent choose a Hologram he or she commands and return him or her to his or her owner's hand.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 4
"Sometimes I'm a teacher, sometimes I'm a Bajoran Vedek. Whatever the customer wants."
Characteristics: "relocate" personnel cards - return to hand, affiliation, Dabo Girl, Thief, Human species.
Requires: Hologram "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Revised Kim, Interrogator ( In A Mirror, Darkly)
Federation Personnel of Hologram species.
Icons:
Officer Programming Security
2 Treachery
While this personnel is attempting a mission, you may discard a Hologram from hand to give him one of the discarded Hologram's skills until the end of this mission attempt.
INTEGRITY: 2 CUNNING: 5 STRENGTH: 6
"Look, I can keep this up all day. Tell the Commander what he wants to know."
Characteristics: affiliation, Voyager related, discard a specific card from hand, enhance your skills (this card), Future related, Hologram "species".
Requires: Hologram "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Revised Seven of Nine, Shock-Trooper ( In A Mirror, Darkly)
Federation Personnel of Hologram species.
Icons:
Engineer Security
Order - Discard a card titled Seven of Nine or Revised Seven of Nine from hand to choose one: place a personnel present on the bottom of his or her owner's deck; or take a Hologram from your discard pile into hand.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 7
"Two of the Kyrians are still alive. What shall we do with them?"
Characteristics: "relocate" personnel cards - return to hand, "relocate" personnel cards - return to his or her owner's deck, affiliation, recover cards from your discard pile, Voyager related, Future related, personnel who has a cost of 3 or more, Revised Seven of Nine, Hologram "species".
Requires: Voyager related, Future related, Revised Seven of Nine, Seven of Nine, Hologram "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Revised Tuvok, Evil Instrument of Destruction ( In A Mirror, Darkly)
Federation Personnel of Hologram species.
Icons:
Engineer Security 2 Treachery
At the start of each of your turns, you may discard a card titled Tuvok or Revised Tuvok from hand to download a Hologram.
INTEGRITY: 1 CUNNING: 6 STRENGTH: 7
"The bio-agent is still dispersing through the atmosphere. The fatality rate will be three hundred thousand soon enough."
Characteristics: affiliation, download, download - Hologram (cards), Voyager related, discard a specific card from hand, Future related, Revised Tuvok, Hologram "species".
Requires: Voyager related, Future related, Revised Tuvok, Tuvok, Hologram "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • The Doctor, Brilliant Template ( Unity)
Non-aligned Personnel of Hologram species.
Icons:
Biology Exobiology Medical
Programming Science
You may play Holograms from your Holoprogram events as if they were in your hand.
INTEGRITY: 5 CUNNING: 7 STRENGTH: 5
"I came here by choice, and I'm beginning to think it was a mistake."
Characteristics: event related card, "affiliation", Voyager related, extend your hand size, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, The Doctor, Hologram "species".
Requires: Holoprogram, Hologram "species".
Card logging info: First edited by Telak at Dec 1st, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(3) • Weiss, Glaring Tactician ( Unity)
Non-aligned Personnel of Hologram species.
Geology Officer Security
Treachery
When your Hologram present is about to be killed by a dilemma, you may place him or her on your Holoprogram event to prevent that. (You no longer command that Hologram.)
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"Who's the prey now?"
Characteristics: prevent your personnel from beeing killed by a dilemma, "affiliation", personnel who has a cost of 3 or more, Hologram "species".
Requires: Holoprogram, Hologram "species".
Card logging info: First edited by Telak at Dec 26th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(5) • Olarra ( Infinite Diversity)
Non-aligned Ship (Transport Class / Standard Equipment )
Staffing reqirements:
While your Hologram with no staffing icons is aboard this ship, he or she gains . While you have a lower score than each of your opponents and a Hologram personnel is aboard this ship, you may spend an additional counter this turn.
RANGE: 8 WEAPONS: 6 SHIELDS: 7
There's nothing to be afraid of. I want you to consider this ship your home."
Further game play infos
The following personnel cards can be used as "matching commander" for Olarra:Characteristics: "affiliation", spend additional counters.
Requires: "affiliation", Hologram "species".
Card logging info: Last edited by eberlems at Apr 23rd, 2010. One quality log by Telak at Jul 31st, 2010. Please support openCards and validate game text of this card a second time!
(6) • Olarra, Chariot of Light ( Unity)
Non-aligned Ship (Transport Class / Standard Equipment )
Staffing reqirements:
Icons:
While your Hologram with no staffing icons is aboard this ship, he or she gains . When you are about to play a Hologram at your headquarters mission, you may play him or her aboard this ship instead.
RANGE: 8 WEAPONS: 6 SHIELDS: 7
"Welcome aboard... You're among your own kind now."
Further game play infos
The following personnel cards can be used as "matching commander" for Olarra, Chariot of Light:Characteristics: "affiliation", Voyager related, plays on your ship.
Requires: "affiliation", headquarters, Hologram "species".
Card logging info: First edited by Telak at Dec 2nd, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!