New Advancements ( In A Mirror, Darkly - ST1E compatible)
"She'll be ready to launch in fourteen months."
Dilemma - Dual dilemma
Unless you have Diplomacy, Leadership, and Navigation or a ship at a completed space mission, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download two cards.
Requires: affilition, Earth.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Starfleet Phaser Pistol ( The Enterprise Collection)
There are only two settings. Stun, and kill. Make sure to not get them mixed up.
Equipment
Special icons:
Starfleet use only. Each of your personnel present is STRENGTH +2 (or +3 if that personnel has Secirity). (Cumulative.)
Characteristics: Hand weapon, phaser, 22nd Century .
Requires: affilition.
Card logging info: Logged by openCards team at May 1st, 2009.
Vulcan Tricorder ( To Boldly Go - ST1E compatible)
Superior Vulcan technology complements standard Starfleet issue devices aboard Enterprise.
Equipment
While facing a dilemma, you may discard a card from hand to have your Leadership personnel present gain Biology, Geology, or Science until the end of that dilemma.
Characteristics: Tricorder, SCIENCE-related equipment.
Requires: affilition.
Card logging info: Logged by openCards team at Jan 1st, 2008.
A Sight for Sore Eyes ( Captain's Log - ST1E compatible)
"I'm sure I speak on behalf of my entire crew when I say... It's good to be home!"
To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, score 5 points. At the end of each of your turns, if you have at least 5 points, lose 5 points.
Requires: affilition.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Decontamination ( Broken Bow)
Prior to the invention of the transporter biofilter, Starfleet away teams routinely spent several minutes in decontamination chambers after returning from missions.
Plays on table (For free). Once per game, if your personnel have faced dilemmas at three different missions, you may discard event to score points.
Point-Box on card: 5 bonus points (you score points, when you play or use this card).
Characteristics: play for free / report for free, bonus points.
Requires: affilition.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Diplomatic Offer ( To Boldly Go - ST1E compatible)
"Come see for yourself... You'll realize I'm telling the truth."
Plays in your core. When your Diplomacy personnel is facing a dilemma, you may discard a card from hand to make that personnel attributes +1 and gain Leadership. These effects last until the end of that dilemma. You may only do this once each turn.
Requires: affilition.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Espionage: Starfleet on Vulcan ( Live Long and Prosper)
Starfleet routinely gathered intelligence on neighboring civilizations, even ostensibly friendly ones such as the Vulcans.
Plays on any Vulcan mission. Your Starfleet personnel may now attempt this mission. Discard after mission completed.
Characteristics: Espionage, Espionage - Starfleet.
Requires: affilition, Vulcan species.
Card logging info: First edited by Telak at Sep 2nd, 2017. Please support openCards and validate game text of this card!
Espionage: Vulcan on Starfleet ( Pre-Warp Pack)
The Vulcan High Command uses its influence with other governments to gather intelligence on them, as with its advisory role in the Starfleet Warp Five Program.
Plays on any Starfleet mission. Your Vulcan personnel may now attempt this mission. Discard after mission completed.
Characteristics: Espionage, Espionage - Vulcan.
Requires: affilition, Vulcan species.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
Grappler: Shuttlepod Retrieval ( Broken Bow)
The grappler technology used on Starfleet vessels in the 22nd century aided docking and loading procedures but also had more unorthodox applications.
Plays on table. Your ships with at least one staffing icon gain Tractor Beam. (Immune to Kevin Uxbridge if all your personnel are .)
Characteristics: Grappler, Tractor Beam.
Requires: affilition, 22nd Century .
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Preeminent Precision ( To Boldly Go - ST1E compatible)
"The dilithium matrix has got to be aligned within .3 microns."
To play this event, you must command three personnel. Plays in your core.
Order - Stop your Engineer aboard your ship to make that ship Range +2 until the end of this turn.
Requires: affilition.
Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 9th, 2010 & Q2 by Telak at Mar 21st, 2011)
Treaty: Starfleet/Klingon ( Straight and Steady)
In the 22nd-century, brief periods of peaceful cooperation existed between Starfleet and the Klingon Empire, such as the effort to stop the Qu'vat Colony virus.
Plays on table (for free if you have Antaak or Phlox in play). Your cards and your cards recognize this treaty. They can now mix and cooperate.
Characteristics: Treaty, Treaty - Klingon.
Requires: affiliation, affilition, 22nd Century .
Card logging info: Logged by Roga Danar at Oct 28th, 2010 (Q1 by KlimDokachin at Nov 5th, 2010 & Q2 by eberlems at Nov 15th, 2010)
Treaty: Starfleet/Vulcan ( Pre-Warp Pack)
Prior to the formation of the Federation, the Vulcan High Command allied with Starfleet to advise on its tentative early footsteps into deep space.
Seeds or plays on table. Your Starfleet and Vulcan affiliations recognize this treaty. They can now mix and cooperate.
Characteristics: Treaty.
Requires: affilition, Vulcan species.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
Watch Dog ( In A Mirror, Darkly - ST1E compatible)
"Don't mind Porthos. He hasn't had his dinner yet."
To play this event, you must command three personnel. Plays in your core. While your personnel is facing a dilemma, you may play interrupts on this event as if they were in hand.
Order - Place an interrupt from hand on this event.
Requires: affilition.
Card logging info: Logged by openCards team at Jan 1st, 2008.
We're Ready ( Straight and Steady)
Ensign Sato felt she had much in common with Sluggo: out of place, far from home, and unsure if she could survive. But, she soon realized, "It's not that hard to adapt."
Event
Special icons:
Plays on table if you have three personnel in play. At the end of each of your turns, if you do not have a card in play, you may draw an additional card.
Requires: "affiliation", affilition.
Card logging info: Logged by Roga Danar at Oct 28th, 2010 (Q1 by KlimDokachin at Nov 5th, 2010 & Q2 by eberlems at Nov 15th, 2010)
❖ Imperial Outpost ( The Terran Empire)
In the mirror universe, the Terran system is the heart of the Terran Empire. The Terran Empire establishes outposts throughout its territory.
Starfleet Facility - Outpost
Special icons:
SHIELDS: 28
Seed one OR build where you have a ENGINEER.
UFP: One Small Step
Characteristics: Outpost, affilition, 22nd Century , Terran .
Requires: affilition, Terran .
Card logging info: First edited by Telak at Nov 26th, 2016. Please support openCards and validate game text of this card!
Imperial Palace ( The Terran Empire)
The seat of the Terran Empire has been located in numberous places including San Francisco and Kyoto.
Starfleet Facility - Headquarters
Special icons:
SHIELDS: 38
Seeds or plays on 2155 Earth. Once per turn, once personnel may report for free here. (Not duplicatable.)
Characteristics: Headquarters, affilition, 22nd Century , Terran , play for free / report for free.
Requires: affilition, Earth.
Card logging info: First edited by Telak at Nov 19th, 2016. Please support openCards and validate game text of this card!
Seat of Starfleet ( The Enterprise Collection)
The place that started it all. Changed the galaxy as we know it.
Starfleet Facility - Headquarters
Special icons:
SHIELDS: 38
Seeds or plays on 2154 Earth. Once per turn, one personnel may report for free here. (Not duplicatable.)
UFP: One Small Step
Characteristics: Headquarters, affilition, 22nd Century , play for free / report for free.
Requires: affilition, Earth.
Card logging info: Logged by openCards team at May 1st, 2009.
❖ Starbase One ( Shades of Gray)
As Starfleet explored and expanded its territory, it began establishing outposts to provide repair and resupply services. The first was on Berengaria VII.
Starfleet Facility - Outpost
Special icons:
SHIELDS: 28
Build at your completed mission where you have a ENGINEER. Any card
Characteristics: Outpost, affilition, 22nd Century .
Requires: affilition.
Card logging info: Last lgged by Telak at May 2nd, 2011 (Q1 by Roga Danar at May 7th, 2011 & Q2 by eberlems at Jun 1st, 2011)
❖ Starfleet Outpost ( The Terran Empire)
As humanity explored further into deep space, Starfleet established outposts throughout its expanding territory.
Starfleet Facility - Outpost
Special icons:
SHIELDS: 26
Seed one OR build where you have a ENGINEER.
UFP: One Small Step
Characteristics: Outpost, affilition, 22nd Century .
Requires: affilition.
Card logging info: First edited by Telak at Nov 26th, 2016. Please support openCards and validate game text of this card!
Launch Bay ( Broken Bow)
Seeds or plays on table. In place of a card draw, you may download one shuttlepod to hand. Once per game, you may download Grappler and/or Emergency Evacuation. Your shuttlepods may be loaded aboard (limit 4) and launched from your NX-class ships with Tractor Beam. Your shuttlepods may land on or take off from planets using 1 RANGE.
Requires: affilition, NX-class, Shuttlepod.
Card logging info: First edited by Telak at Mar 28th, 2017. Please support openCards and validate game text of this card!
Radiation Monitoring ( The Terran Empire)
Incident
Special icons:
Seeds or plays on table. Discard a card from hand to make your ship attributes +1 until the start of your next turn (limit +3). Also, while you have no cards in hand, you may ignore your opponent's Containment Field when using a on your personnel.
Requires: affilition, Terran .
Card logging info: First edited by Telak at Nov 22nd, 2016. Please support openCards and validate game text of this card!
Supplant Opposite ( Through the Looking Glass)
Seeds or plays on table. Your non- personnel with "mirror universe" in lore gain infiltration icons ( if or , otherwise , even if not in play; may be exposed by their opposite), and may report as if (once each turn). When reported as your normal card play (or downloaded by Transporter Mixup), such a personnel may gain any skill until end of turn (once per game per card title), and you may draw a card.
Characteristics: additional card draws.
Requires: affiliation, affilition, Alliance , Terran , Infiltrator, "Mirror universe"-related personnel.
Card logging info: First edited by Telak at Mar 28th, 2016. Please support openCards and validate game text of this card!
These Are the Voyages ( Cold Front)
Plays on Devlin System Asteroid Belt. Even if not in play, your non- personnel lose and but add and , and they (and Chef) add while Continuing Mission in play. In place of your normal card play, you may download Chef. Once each turn, a unique with INTEGRITY > 6 may report for free to Chef. If Chef helps solve this mission, you may download U.S.S. Pegasus here.
Characteristics: play for free / report for free.
Requires: "Continuing Mission"-related cards, affiliation, affilition, 22nd Century , Hologram "species".
Card logging info: First edited by Telak at Aug 1st, 2018. Please support openCards and validate game text of this card!
The Warp Five Program ( Star Trek 50)
Seeds or plays on Seat of Starfleet. Mission specialists you download may download here. Just after your personnel reports here, you may relocate them to your NX-class ship in the Alpha Quadrant. If the first mission you solve is , score 10 points. Nullified if you have more than one ship (except shuttlepods) in play.
Textual description about 10 bonus points (you score points, when you play or use this card).
Characteristics: bonus points.
Requires: affilition, Mission, mission specialist, NX-class, Shuttlepod.
Card logging info: First edited by Telak at Sep 26th, 2016. Please support openCards and validate game text of this card!
UFP: One Small Step ( The Terran Empire)
Plays on table. Your personnel may attempt non-homeworld missions. While all your personnel are and the same affiliation, each of your personnel (and ships) are CUNNING (or RANGE) +1. OR Seeds or plays on a time location. Any ship may move between this time location and another time location in the same quadrant with a matching year by using 4 RANGE.
Characteristics: time location related cards.
Requires: affiliation, affilition.
Card logging info: First edited by Telak at Nov 21st, 2016. Please support openCards and validate game text of this card!
Watch Dog ( The Terran Empire)
Incident
Special icons:
Plays on table if you have three personnel in play. Once each turn, you may play an with a countdown for free. Place any cards drawn at the end of your turn face down beneath this incident. At the start of your turn, take all cards from beneath this incident into hand. While you have cards in hand, your personnel lose their first-listed skill. (Unique.)
Characteristics: play for free / report for free.
Requires: affilition, Terran .
Card logging info: First edited by Telak at Nov 26th, 2016. Please support openCards and validate game text of this card!
Launch Military Strike ( The Terran Empire)
Qo'noS: Lead bold assault on Klingon homeworld to destabilize Klingon/Cardassian Alliance.
Mission - Planet
Mission located in Mirror-Quadrant with span: 4 and points: 30.
Requirements: OFFICER + STRENGTH>44 + 2 OR Emperor
Special Instructions: When seeded, you may download one Emblem card.
Opponent's Side: No gametext.
Affiliations:
List of mirror universe related cards for Launch Military Strike:
Characteristics: Qo'nos, Asymmetric mission, Homeworld, Mission.
Requires: Emblem, affilition, Terran , Emperor.
Card logging info: First edited by Telak at Nov 27th, 2016. Please support openCards and validate game text of this card!
Explore New World ( Broken Bow)
Plays on your unexamined planet mission. You may not voluntarily use transporters here. If your entire Away Team (containing three or more personnel) was just stopped by a dilemma here, you may download one equipment here. When mission solved by your Away Team, you may unstop all your Away Teams here, restore full RANGE to one of your ships in orbit and/or download Diverse Experiences.
Requires: affilition.
Card logging info: First edited by Telak at Mar 28th, 2017. Please support openCards and validate game text of this card!
File Annual Report ( Straight and Steady)
Objective
Special icons:
Seeds or plays on your Earth. If you have completed a different mission, your personnel may attempt Earth with the following requirements:
OFFICER + any staffed ship in orbit + INTEGRIY > 30
When you solve, mission is worth 30 points (instead of printed value), and you may download one ❖ personnel.
Requires: affilition, Earth.
Card logging info: Last lgged by eberlems at Nov 15th, 2010 (Q1 by Telak at Mar 1st, 2011 & Q2 by Roga Danar at Mar 6th, 2011)
Reaching Out ( Homefront III)
Plays on your non-homeworld mission requiring Diplomacy (for free if your Jonathan Archer there). Limit one per mission. Your personnel may now attempt this mission. When your personnel solve, discard to score points if mission has at least two non- affiliation icons.
Point-Box on card: 5 bonus points (you score points, when you play or use this card).
Characteristics: bonus points.
Requires: affilition.
Card logging info: First edited by Telak at Mar 2nd, 2015. Please support openCards and validate game text of this card!
Amanda Cole ( These are the Voyages - ST1E compatible)
"Nothing wrong with unexpected."
Starfleet Personnel
Gender: female.
Command & Staffing abilitys:
Classification: No Classification
Keywords: MACO.
Astrometrics Exobiology Programming
Security
While this personnel is facing a dilemma, if your Engineer and MACO are present with her, she is attributes +2 and gains Engineer and Programming.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
List of "personas" for Amanda Cole:
Characteristics: affiliation, MACO, Human species.
Requires: affilition, MACO.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Burrows, Diagnostic Tech ( To Boldly Go - ST1E compatible)
"It's from over there..."
Starfleet Personnel
Gender: male.
Command & Staffing abilitys:
Classification: No Classification
Astrometrics Transporters Officer
When your personnel present is about to be stopped by a dilemma you may kill this personnel to prevent that and make that personnel attributes +3 until the end of this turn.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
List of "personas" for Burrows, Diagnostic Tech:
Characteristics: affiliation, Human species.
Requires: affilition.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Callaghan ( To Boldly Go - ST1E compatible)
Starfleet made sure that Enterprise did not have a shortage of personnel that could get the job done, especially personnel proficient in engineering.
Starfleet Personnel
Gender: female.
Command & Staffing abilitys:
Classification: No Classification
Physics Programming Engineer
When you play this personnel, if the first mission you completed this game was a space mission, you may draw a card for each of your other Engineer personnel.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
List of "personas" for Callaghan:
Characteristics: affiliation, additional card draws, Human species.
Requires: affilition.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Daniel Leonard ( Straight and Steady)
Cautious admiral responsible for overseeing portions of the NX project and removing "dead wood" from Starfleet's ranks.
Starfleet Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Classification: V.I.P.
Leadership Navigation x2 any ship.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
List of "personas" for Daniel Leonard:
Characteristics: affilition, 22nd Century , Admiral, Human species.
Requires: affilition.
Card logging info: Logged by Roga Danar at Oct 31st, 2010 (Q1 by eberlems at Nov 15th, 2010 & Q2 by Telak at Mar 1st, 2011)
• Daniel Leonard, Cautious Admiral ( Captain's Log - ST1E compatible)
"What about your crew?"
Starfleet Personnel
Gender: male.
Command & Staffing abilitys:
Classification: No Classification
Keywords: Admiral.
Leadership Navigation x2 Officer
When you play this personnel, you may download a ship.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
List of "personas" for Daniel Leonard, Cautious Admiral:
Characteristics: affiliation, Admiral, Human species.
Requires: affilition.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Fiona McKenzie, Experienced Corporal ( This Side of Paradise - ST1E compatible)
"I did a six week tour on Jupiter Station."
Starfleet Personnel
Gender: female.
Command & Staffing abilitys:
Classification: No Classification
Keywords: MACO.
Exobiology Leadership Navigation
Transporters Security
While this personnel is facing a dilemma, if three MACO personnel are present with her, you may discard a card from hand to make a personnel present attributes +2 until the end of that dilemma.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
List of "personas" for Fiona McKenzie, Experienced Corporal:
Characteristics: affiliation, Corporal, MACO, Human species.
Requires: affilition, MACO.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Hideaki Chang, Conscientious Corporal ( These are the Voyages - ST1E compatible)
"Do you have any idea where we're headed?"
Starfleet Personnel
Gender: male.
Command & Staffing abilitys:
Classification: No Classification
Keywords: MACO.
Biology Physics Security
While this personnel is present with three MACOs, he and each personnel present is attributes +1.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
List of "personas" for Hideaki Chang, Conscientious Corporal:
Characteristics: affiliation, Corporal, MACO, Human species.
Requires: affilition, MACO.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Jeffrey Pierce, On The Edge ( To Boldly Go - ST1E compatible)
"I read every transcript of every mission... I thought I was prepared... that I knew what to expect."
Starfleet Personnel
Gender: male.
Command & Staffing abilitys:
Classification: No Classification
Anthropology Diplomacy Programming
Security
You may play this personnel at cost +1 to choose a personnel present. That personnel cannot be stopped until the end of this turn.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
List of "personas" for Jeffrey Pierce, On The Edge:
Characteristics: affiliation, Human species.
Requires: affilition.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Maxwell Forrest ( Broken Bow)
Starfleet executive who authorized the early launch of Enterprise during the Broken Bow incident. Admiral who worked closely with the Vulcans.
Starfleet Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Classification: V.I.P.
Law Leadership Diplomacy
MEDICAL Your personnel at missions are attributes all +1.
INTEGRITY: 8 CUNNING: 7 STRENGTH: 5
List of "personas" for Maxwell Forrest:
Characteristics: affilition, 22nd Century , Admiral, Human species.
Requires: affilition.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Phlox ( The Enterprise Collection)
Medical miracle worker. Former chairman of immunology at his alma matter. Has a great smile.
Starfleet Personnel
Gender: male. Species: Denobulan.
Command & Staffing abilitys:
Icons (other):
Classification: MEDICAL
Biology Honor Exobiology
Medical If a personnel present dies, discard two cards to return him or her to hand.
INTEGRITY: 8 CUNNING: 8 STRENGTH: 6
List of "personas" for Phlox:
Phlox counts as "romantic partner" for the following personnel cards:
Characteristics: affilition, Chairman, Denobulan species, romantic partner.
Requires: affilition.
Card logging info: Logged by openCards team at May 1st, 2009.
Porthos ( Life From Lifelessness)
Captain Archer's pet beagle. Likes cheese. T'Pol thinks he smells worse than even the humans do.
Neutral Personnel
Gender: male. Species: Dog.
Command & Staffing abilitys:
Classification: ANIMAL
Humans present are INTEGRITY +1. Once every turn, may "chase" (stop) one ANIMAL present.
INTEGRITY: 4 CUNNING: 3 STRENGTH: 3
Characteristics: "affiliation", 22nd Century , Dog.
Requires: affilition, Human species.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
• Travis Mayweather,Oppontunistic Sergeant ( In A Mirror, Darkly - ST1E compatible)
"I'd like to be the first to congratulate you on a brilliant strategy. I'm certain that in years to come ..."
Starfleet Personnel
Gender: male.
Command & Staffing abilitys:
Classification: No Classification
Keywords: MACO.
Anthropology Security
When this personnel is an eligible target for a random selection, if you have no cards in hand, you may exclude a personnel present from that selection.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
List of "personas" for Travis Mayweather,Oppontunistic Sergeant:
Characteristics: affiliation, MACO, Sergeant, Human species, romantic partner.
Requires: affilition, manipulate your hand.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Travis Mayweather, Space Boomer ( To Boldly Go - ST1E compatible)
"Seems like everybody else on board is itching for a first contact."
Starfleet Personnel
Gender: male.
Command & Staffing abilitys:
Classification: No Classification
Astrometrics Geology Navigation x2
Transporters
While this personnel is aboard your ship and the first mission you completed this game was a space mission, that ship is Range +2.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
List of "personas" for Travis Mayweather, Space Boomer:
Characteristics: affiliation, Human species, romantic partner.
Requires: affilition.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Williams, Starfleet Commander ( To Boldly Go - ST1E compatible)
"...the details of this debriefing will remain classified, as ordered by the Command Council."
Starfleet Personnel
Gender: male.
Command & Staffing abilitys:
Classification: No Classification
Anthropology x2 Leadership Officer
While this personnel is facing a dilemma and your personnel present is about to be stopped, you may stop this personnel to prevent that.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
Characteristics: affiliation, Human species.
Requires: affilition.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Devna-Lev ( Cold Front)
One of many vessels operated as a privateer and slave transport by the Orion Syndicate. Commanded by Harrad-Sar. Battled Enterprise in 2154.
Non-aligned Ship - Maraar-Class Transport
Staffing requirements:
Further Icons:
Ship Equipment: Standard Equipment
Special skill(s): Grappler (may use as if NX-class).
RANGE: 8 WEAPONS: 5 SHIELDS: 5
The following cards can be used as "matching commander" for Devna-Lev:
Characteristics: "affiliation", 22nd Century , Transport.
Requires: affilition, NX-class.
Card logging info: First edited by Telak at Aug 4th, 2018. Please support openCards and validate game text of this card!
Enterprise ( The Enterprise Collection)
Legendary prototype designed for deep space travel. Commanded by Jonathan Archer. First Starfleet vessel to bear the name that would symbolize Starfleet's elite.
Starfleet Ship - NX Class
Staffing requirements:
Further Icons:
Ship Equipment: Standard Equipment
Special skill(s): Attributes all +1 for each aboard (limit 5).
RANGE: 6 WEAPONS: 4 SHIELDS: 5
The following cards can be used as "matching commander" for Enterprise:
Characteristics: affilition, any "Enterprise", NX-class, "prototype" ship.
Requires: affilition.
Card logging info: Logged by openCards team at May 1st, 2009.
I.S.S. Enterprise NX-01 ( The Terran Empire)
Prototype Terran flagship commanded by Captain Forrest. Later captained by Commander Archer.
Starfleet Ship - NX Class
Staffing requirements:
Further Icons:
Ship Equipment: Standard Equipment
Special skill(s): Attributes all +1 for each aboard (limit 4). Suliban Cloaking Device
RANGE: 5 WEAPONS: 5 SHIELDS: 5
The following cards can be used as "matching commander" for I.S.S. Enterprise NX-01:
Characteristics: affilition, any "Enterprise", 22nd Century , Terran , NX-class, Cloaking Device, "prototype" ship.
Requires: affilition, Terran .
Card logging info: First edited by Telak at Nov 19th, 2016. Please support openCards and validate game text of this card!
Phase Cannons ( The Terran Empire)
Tactic
Attack value: 1 Defense value: 2
ATTACK bonus +2 if you have a Starfleet ship firing.
Hit = Direct hit =
Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice).
RANGE: -1 WEAPONS: -2 SHIELDS: -1 HULL: -35 %
Requires: affilition.
Card logging info: First edited by Telak at Nov 30th, 2016. Please support openCards and validate game text of this card!
22nd-Century Japan ( The Terran Empire)
After attacking San Francisco, Empress Soto moved her throne to Kyoto.
Time-Location 2155 Earth
Special icons:
Seeds or plays on table; download Imperial Palace here; any players may download UFP: One Small Step. Native to this timeline: all cards, personnel, cards, and equipment. Non- cards are excluded from battle here.
List of "personas" for 22nd-Century Japan:
Requires: "affiliation", "affiliation", affilition, 22nd Century .
Card logging info: First edited by Telak at Nov 19th, 2016. Please support openCards and validate game text of this card!
22nd-Century San Francisco ( Straight and Steady)
San Fransisco survived World War III and became a beacon of human progress.
Time-Location 2154 Earth
Seeds or plays on table; download Seat of Starfleet here. Each card with both and gains (even if not in play). Native to this timeline: all cards, personnel, cards, and equipment (except cards). Non- cards are excluded from battle here.
List of "personas" for 22nd-Century San Francisco:
Requires: "affiliation", "affiliation", affilition, 22nd Century , Earth.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
MACO Training Camp ( Broken Bow)
Military Assault Command Operations established a training facility on Earth's moon.
Time-Location 2154 Luna
Seeds or plays on table. If you did not seed any Earth, once each turn your MACO may report for free here and may (if possible) relocate to your NX-class ship. Also, in place of your normal card play, you may download Military Assault Command Operations (even from discard pile). Native to this time: all cards, cards, and equipment (except cards).
Characteristics: play for free / report for free.
Requires: "affiliation", affilition, 22nd Century , Earth, MACO, NX-class.
Card logging info: First edited by Telak at Mar 29th, 2017. Please support openCards and validate game text of this card!