Chula: Crossroads ( Rules of Acquisition)
Caught in a game of chula, Deep Space 9 senior officers divided up to explore different paths. Some paths were dead ends, while others led to the next shap.
Dilemma - Dual dilemma
Immediately probe (then draw probe card):
, , , : "Stops" two personnel (your choice).
Otherwise: "Stops" one personnel (opponent's choice).
Characteristics: "Chula" dilemma.
Requires: affiliation, Mission.
Card logging info: Logged by openCards team at May 1st, 2009.
Dangerous Derelict ( Through the Looking Glass)
Neglected facilities often hold hidden dangers. According to standard Cardassian procedure, abandoned facilities like Empok Nor were booby-trapped to deter potential looters.
Dilemma - Dual dilemma
Opponent may download and seed here up to two Empok Nor-related dilemmas (except Friendly Fire or Ferengi Infestation).
Characteristics: Empok Nor-related dilemma.
Requires: Empok Nor-related dilemma, affiliation, Ferengi species.
Card logging info: First edited by Telak at Mar 15th, 2016. Please support openCards and validate game text of this card!
Ferengi Disruptor ( Rules of Acquisition)
Standard-issue hand weapon used by military personnel in the Ferengi Alliance. Provides accuracy and energy output comparable to those of the Starfleet hand phaser.
Equipment
Ferengi and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation", Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Disruptor Rifle ( Rules of Acquisition)
Powerful energy weapon. Essential protection for particularly dangerous or unusual missions - such as when rescuing one's moogie from the Dominion.
Equipment
Ferengi and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation", Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi PADD ( Rules of Acquisition)
Standard Ferengi Personal Access Display Device for computerized information.
Equipment
Ferengi use only. Each of your personnel present is CUNNING +2. (Cumulative.)
Characteristics: PADD.
Requires: affiliation, Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Whip ( Mirror, Mirror)
Unconventional hand weapon. High-energy plasma discharge renders victims unconscious. Difficult to wield, it was phased out of use after a number of embarrassing accidents.
Equipment
Each of your Ferengi present is STRENGTH +2, and in each battle one of them may stun one adversary they just engaged. (Cumulative.)
Characteristics: Hand weapon.
Requires: affiliation, Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
The Ferengi Rules of Acquisition ( Rules of Acquisition)
Ornate book of 285 sayings, attributed to Grand Nagus Gint, which guide Ferengi commerce. They're really only guidelines; calling them "rules" was just a clever marketing ploy.
Once each turn, you may place a card beneath draw deck from hand to draw a card (if your Ferengi is present) or to download a card to hand (if your Nagus is present).
Characteristics: additional card draws.
Requires: Rule, affiliation, -icon, Nagus, Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
1st Rule of Acquisition ( Rules of Acquisition)
"Once you have their money, you never give it back."
Event
Special icons:
Seeds or plays on your freighter, transport or facility or ship. Gold-Pressed Latinum you download may come from your discard pile. Once per game, you may download to hand one Gold-Pressed Latinum and/or one Ferengi V.I.P.
Characteristics: Rule, manipulate your discard pile, -icon.
Requires: affiliation, Ferengi species, Freighter Class, Transport.
Card logging info: Logged by openCards team at May 1st, 2009.
211th Rule of Acquisition ( Rules of Acquisition)
"Employees are the rungs on the ladder of success - don't hesitate to step on them."
Event
Special icons:
Plays on Quark's Bar or Ferengi Trading Post. Each time opponent wishes to play a card during your turn, opponent must first discard X cards, where X = (your dabo girls and Ferengi waiters present) - (opponent's personnel present).
Characteristics: Rule, -icon.
Requires: Trading Post, affiliation, Dabo Girl, Waiter, Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
45th Rule Of Acquisition ( Life From Lifelessness)
"Expand or die."
Event
Special icons:
Plays on your ship. Once per turn, your Gold-Pressed Latinum may report aboard (for free). Each time your personnel aboard is killed by an opponent's dilemma, you may download one Gold-Pressed Latinum aboard or draw a card.
Characteristics: Rule, additional card draws, -icon.
Requires: affiliation.
Card logging info: Logged by KlimDokachin at Jun 11th, 2010 (Q1 by Feanwulf at Jun 11th, 2010 & Q2 by eberlems at Jun 15th, 2010)
6th Rule of Acquisition ( Rules of Acquisition)
"Never allow family to stand in the way of opportunity."
Event
Special icons:
Plays on your Ferengi who has Greed or Treachery; place beneath draw deck another Ferengi present who names (or is named by) this one in lore. Download two Equipment cards or one ship here OR draw up to three cards. Discard event.
Characteristics: Rule, -icon.
Requires: affiliation, Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Financial Data Net ( Holodeck Adventures)
Galactic service providing up-to-the-second reports on market fluctuations, currency values, and commodity prices - all for a reasonable usage fee. Essential for any serious entrepreneur.
Plays to discard your hand. Draw a card for each unique Greed personnel you have in play. Discard event.
Characteristics: manipulate your hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Recruit Mercenaries ( Deep Space Nine)
Quark hired mercenaries in 2369 to help Rao Vantika steal a deuridium shipment. Individuals of questionable character are easily found for this kind of illegal operation.
Downloads and/or Treachery personnel with up to 7 total icons to where you have Treachery present. "Pay" them (lose points).
Point-Box on card: -10 bonus points (you score points, when you play or use this card).
Characteristics: bonus points.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Rule of Acquisition # 102 ( To Boldly Go - ST1E compatible)
"Nature decays, but latinum lasts forever."
Rule. Decay: 3. (When there are three cards on this event, destroy it.) To play this event you must command three personnel. Plays in your core. At the end of each of your turns, place the top card of your deck on this event.
Order - Discard a card placed on this event to draw a card.
Characteristics: additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
The Unrelenting Lust for Profit ( Cold Front)
Outraged by the taxes and social reforms on Ferenginar, Quark declared that his bar would be the last outpost of what had once made Ferenginar great.
Seeds on Quark's Bar or a Trading Post; download 1st Rule of Acquisition or The Ferengi Rules of Acquisition. You may use them at any time on your turn.
Requires: Trading Post, affiliation, Ferengi species.
Card logging info: First edited by Telak at Jul 29th, 2018. Please support openCards and validate game text of this card!
Bribery ( Rules of Acquisition)
Incident
Special icons:
Seeds or plays on table. Once each turn, your Smuggling or Greed personnel may discard one of your Gold-Pressed Latinum present to add icon to your mission there (except Ferenginar) until end of your next turn OR to prevent one entire point loss of up to 9 points just incurred there (discard incident) OR to release (and relocate to that personnel) one of your personnel held captive there.
Characteristics: Capture.
Requires: affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Military Operations ( The Next Generation)
Incident
Special icons:
Plays on table. Once each turn, your personnel (except V.I.P. or CIVILIAN) may report (for free) to your outpost. Once per game, if your Daimon is at a location where you win a battle, capture an opponent's personnel, or commandeer an opponent's ship, choose two of the following: score 5 points, draw two cards, or download an equipment there.
Characteristics: Capture, additional card draws, -icon.
Requires: "Continuing Mission"-related cards, Outpost, affiliation, DaiMon.
Card logging info: First edited by Telak at Sep 6th, 2014. Please support openCards and validate game text of this card!
HQ: Ferengi Credit Exchange ( Rules of Acquisition)
Seeds or plays on Ferenginar, Ferengi Trading Post or Quark's Bar. Any player who has Acquisition present may, once each turn, discard up to three Gold-Pressed Latinum cards present. For each one discarded, score 2 points (place that Latinum card in point area), draw one card or place any one card from discard pile beneath draw deck. May be nullified by Subspace Interference.
Textual description about X bonus points (you score points, when you play or use this card).
Characteristics: HQ card, additional card draws, bonus points.
Requires: Trading Post, affiliation, Ferenginar.
Card logging info: Logged by openCards team at May 1st, 2009.
Labor Camp ( Emissary)
Incident
Special icons:
Plays on an Ore Processing Unit or your non-homeworld planet mission (for free if Forced-Labor Camp present). Start of each turn, if your or personnel present is escorting a captive, score 5 points. (Unique.)
Textual description about 5 bonus points (you score points, when you play or use this card).
Characteristics: Punishment, Capture, bonus points, -icon.
Requires: affiliation, affiliation.
Card logging info: First edited by Telak at Dec 14th, 2013. Please support openCards and validate game text of this card!
Where Opportunities are Made ( The Gamma Quadrant)
Incident
Special icons:
Seeds or plays on your facility in the Alpha Quadrant. While your ship is at a Gamma Quadrant location, your cards may mix and cooperate with your Dosi, Karemma, ships, and facilities; your personnel may report as if and may report to Dosi Trading Post (as if Dosi). Once per game, you may download Cross-Quadrant Expansion to this facility.
Characteristics: -icon.
Requires: "Reshape the Quadrant"-related cards, Trading Post, affiliation, affiliation, Mission, Mission, Dosi species, Karemma species.
Card logging info: First edited by Telak at May 14th, 2016. Please support openCards and validate game text of this card!
Writ of Accountability ( Rules of Acquisition)
Incident
Special icons:
Seeds or plays on table. Once per game, downloads an FCA personnel; discard incident. OR Seeds or plays on table. Place on your FCA personnel. If opponent has used Subspace Schism, Brain Drain or Horga'hn more than twice OR played Static Warp Bubble, Anti-Time Anomaly or Black Hole more than once OR used their own dilemma(s) to score more than 15 points or to discard other dilemmas, they lose the game.
Requires: affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Business Gambit ( The Next Generation)
Many in the Alpha Quadrant, lacking the lobes for business, are wary of the Ferengi Alliance's capitalistic practices.
Once per game, plays to "stop" your Greed personnel and an opposing personnel present. Steal an equipment present OR download an equipment there.
Point-Box on card: 5 bonus points (you score points, when you play or use this card).
Characteristics: bonus points.
Requires: affiliation.
Card logging info: First edited by Telak at Jul 8th, 2012. Please support openCards and validate game text of this card!
Incoming Message - Ferengi ( Rules of Acquisition)
Messages and directives are sent, faster than light, on subspace radio signals amplified by networks of relay stations.
"Your ship must immediately return to the nearest Ferengi outpost, full speed." Place on one Ferengi ship until outpost reached, then discard.
Characteristics: Incoming Message.
Requires: Outpost, affiliation, Ferengi ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Rule of Acquisition #33 ( What You Leave Behind - ST1E compatible)
"It never hurts to suck up to the boss."
Rule. When your personnel is facing a dilemma, say "It never hurts to suck up the boss" to coose one - make that personnel attributes +2 until the end of the turn; or replace all levels of any one skill in that dilemma's requirements with 3 Acquisition.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Sucking up to the Boss ( The Gamma Quadrant)
Benjamin Sisko exploited Ferengi loyalty to the Grand Nagus, forcing Quark to use his contact with the Karemma to help Starfleet's search for the Founders.
Plays once each turn on your personnel. Name a skill. For the rest of the turn, while facing a dilemma with your 3 Acquisition present, personnel gains that skill.
Requires: "Reshape the Quadrant"-related cards, affiliation.
Card logging info: First edited by Telak at Jan 28th, 2015. Please support openCards and validate game text of this card!
Sweet Nothings ( Captain's Log - ST1E compatible)
"I can't resist a man who knows what he wants and goes after it."
To play this interrupt, you must command three personnel.
Order - Choose an opponent to reveal his or her hand. You may draw a card for each interrupt revealed.
Characteristics: additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Assemble Rescue Team ( Through the Looking Glass)
Objective
Special icons:
Seeds or plays on table. Start of each turn, if your unique personnel is a captive, you may download The Emperor's New Cloak OR Prisoner Exchange OR Quark OR Nog OR Leck OR a non- personnel with "Quark" in lore. Once per game, you may discard objective to score points when your captured personnel is released from a non-Alpha Quadrant location.
Point-Box on card: 10 bonus points (you score points, when you play or use this card).
Characteristics: bonus points.
Requires: Capture, affiliation, Emperor, "Quark"-related personnel.
Card logging info: First edited by Telak at Mar 23rd, 2016. Please support openCards and validate game text of this card!
Establish Trade Route ( Rules of Acquisition)
Seeds or plays on a space mission with a point box that you seeded. You may attempt it using these requirements:
Greed + (freighter OR transport OR ship) + Acquisition x3 + CUNNING > (mission points x2)
When you solve mission, you may download Ferengi Trading Post (plus up to two Equipment cards) here; discard objective.
Requires: Trading Post, affiliation, Freighter Class, Transport.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Commerce Operation ( The Next Generation)
Objective
Special icons:
Seeds or plays on table. Once per game, at the start of your turn, for each mission opponent seeded where you have personnel, you may download one equipment card there. Then, if you have personnel at six or more such missions, you may also download one "use as equipment" artifact to your ship (as if earned). Discard objective after use.
Requires: "Use as Equipment"-artifacts, "Continuing Mission"-related cards, affiliation.
Card logging info: First edited by Telak at Jul 10th, 2012. Please support openCards and validate game text of this card!
Ferengi Conference ( Rules of Acquisition)
Seeds or plays on Quark's Bar. When you have a Nagus here, you may download one copy of the 75th Rule of Acquisition to each of your other Ferengi here who has Acquisition. Discard objective. OR Plays on your Nagus at Quark's Bar or aboard a facility. Download to that Nagus one Hupyrian or any number of Ferengi CIVILIANs with up to 11 total icons. Discard objective.
Requires: affiliation, Nagus, Ferengi species, Hupyrian species.
Card logging info: Logged by openCards team at May 1st, 2009.
Forced-Labor Camp ( Rules of Acquisition)
Seeds or plays on Cardassia IV, Ligos VII or your planet that has Geology or Archaeology as a requirement. Your and personnel may attempt mission. On Cardassia IV or Ligos VII, changes your mission requirements to these:
SECURITY + Geology + STRENGTH > (mission points x2)
After you solve, while you escort a captive on this planet, you may draw one additional card at end of each turn.
Characteristics: Capture.
Requires: affiliation, affiliation, Cardassia IV, Ligos VII.
Card logging info: Logged by openCards team at May 1st, 2009.
Brunt of Borg ( Life From Lifelessness)
Assimilated counterpart who spoke to the Alliance in a parallel universe. "The knowledge and the experience of the Ferengi -Brunt- is a part of us now."
Borg Personnel
Gender is irrelevant. Species: Borg.
Command & Staffing abilitys:
Classification: none
Treachery x2 Computer Skill Navigation
Greed Law V.I.P.
While on your ship, WEAPONS and SHIELDS +4 against .
INTEGRITY: 3 CUNNING: 10 STRENGTH: 7
Characteristics: affiliation, Counterpart, Borg species.
Requires: affiliation.
Card logging info: Logged by KlimDokachin at Jun 11th, 2010 (Q1 by Feanwulf at Jun 11th, 2010 & Q2 by eberlems at Jun 15th, 2010)
❖ Frool ( Rules of Acquisition)
Typical Ferengi waiter. Serves his employers as well as can be expected for a young, impatient, aspiring opportunist.
Ferengi Personnel
Gender: male.
Command & Staffing abilitys:
Classification: CIVILIAN
Greed Youth Reports for free to Ferengi Trading Post.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 4
Characteristics: "Reshape the Quadrant"-related cards, affiliation, play for free / report for free, Waiter.
Requires: Trading Post, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Gegis ( The Borg)
DaiMon who reprogrammed the Federation hologram intercepted by Nunk. "Mastermind" of a plan to return Voyager to the Alpha Quadrant through a geodesic fold.
Ferengi Personnel
Gender: male. Species: Ferengi.
Command & Staffing abilitys:
Classification: OFFICER
Computer Skill SCIENCE Acquisition
Greed Your and personnel may mix at this location.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 7
Gegis counts as "matching commander" for the following ships or facilities:
Characteristics: affiliation, DaiMon, Ferengi species, matching commander.
Requires: affiliation, Hologram "species".
Card logging info: Logged by openCards team at May 1st, 2009.
• Krax, Arrogant Heir ( These are the Voyages - ST1E compatible)
"You see, when a Ferengi of my father's stature dies, the body is immediately vacuum-desiccated and sold as a prized collectible."
Ferengi Personnel
Gender: male.
Command & Staffing abilitys:
Classification: No Classification
Physics Programming Treachery
Medical
When your Leadership is killed by a dilemma, you may make this personnel attributes +3 and have him gain a skill of your choice until the end of the turn.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 4
List of "personas" for Krax, Arrogant Heir:
Characteristics: affiliation, Klingon species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Lumba ( The Trouble with Tribbles)
In a ploy to convince Nilva to support Grand Nagus Zek's reinstatement, Quark was altered to appear female.
Ferengi Personnel
Gender: male. Species: Ferengi.
Classification: CIVILIAN
Acquisition Biology Nilva.
Doubles first-listed skill of each ❖ male present. May nullify gender-related dilemmas where present.
INTEGRITY: 5 CUNNING: 8 STRENGTH: 2
List of "personas" for Lumba:
Characteristics: "Reshape the Quadrant"-related cards, affiliation, "Quark"-related personnel, Ferengi species.
Requires: female-related dilemma, male-related dilemma, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Muk ( Shades of Gray)
Thief in Ulis' band of privateers. Likes tranya. Rattled by T'Pol's implication that his captain was trying to cheat him.
Ferengi Personnel
Gender: male. Species: Ferengi.
Command & Staffing abilitys:
Classification: SECURITY
Archaeology Physics Treachery
Any personnel OR any equipment.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 7
Characteristics: affiliation, 22nd Century , Thief, Ferengi species.
Requires: affiliation, 22nd Century .
Card logging info: Last lgged by Roga Danar at Apr 29th, 2011 (Q1 by eberlems at Jun 1st, 2011 & Q2 by Telak at Nov 27th, 2011)
Nog ( Rules of Acquisition)
Dedicated, hardworking ensign. The first Ferengi in Starfleet. Friend of Jake. Briefly served as chief engineer of U.S.S. Valiant under Captain Watters.
Federation & Ferengi Personnel
Gender: male. Species: Ferengi.
Command & Staffing abilitys:
Classification: ENGINEER
Physics Honor Youth
Acquisition ENGINEER (if aboard your Defiant-class or ship).
INTEGRITY: 8 CUNNING: 8 STRENGTH: 6
List of "personas" for Nog:
Characteristics: "Reshape the Quadrant"-related cards, affiliation, affiliation, Chief engineer, any Nog, Ferengi species.
Requires: affiliation, Defiant-class.
Card logging info: Logged by openCards team at May 1st, 2009.
Kurdon ( The Next Generation)
Commanded by Daimon Bok during his quest for vengeance against Captain Picard. First officer Kazago commanded following Bok's arrest.
Ferengi Ship - D'Kora Class Marauder
Staffing requirements:
Ship Equipment: Tractor Beam , Holodeck
Special skill(s): Any personnel
RANGE: 8 WEAPONS: 8 SHIELDS: 8
The following cards can be used as "matching commander" for Kurdon:
Characteristics: "Continuing Mission"-related cards, affiliation, D'Kora-class, Holodeck, Tractor Beam, Ferengi ship.
Requires: "Continuing Mission"-related cards, affiliation.
Card logging info: First edited by Telak at May 4th, 2013. Please support openCards and validate game text of this card!
❖ Cargo Bay ( Rules of Acquisition)
Site
Playable at: Any Nor - Docking Ring.
Smuggling, Acquisition and Navigation personnel may report here (or download here in place of a normal card play; player draws no cards that turn). Once each turn, if a freighter, transport or ship's crew member completes a "cargo run" (brings a non-weapon Equipment card here from another facility), for each mission passed (except starting and ending locations) owner may draw a card or download a Gold-Pressed Latinum here. (Once per game per Equipment card title.)
Characteristics: additional card draws.
Requires: affiliation, "affiliation", Freighter Class, Transport.
Card logging info: Logged by openCards team at May 1st, 2009.
Quark's Bar ( Rules of Acquisition)
Site
Playable at: no statement - Promenade.
Morn and Ferengi may report here. Once each turn, a bartender, a dabo girl, a waiter, any Quark or any Rom may report here for free (or download here in place of a normal card play; player draws no cards that turn). Any player who has Morn unopposed here may draw an additional card at end of each turn. Any player who kills any waiters or dabo girls here in battle must discard two cards for each. Ferengi ships may report, dock, undock and repair at this Nor.
Characteristics: play for free / report for free.
Requires: affiliation, Bartender, Dabo Girl, Waiter, any Quark, any Rom, Ferengi ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Energy Weapon ( Rules of Acquisition)
Tactic
Attack value: 1 Defense value: 2
ATTACK bonus +2 if you have a Ferengi ship firing.
Hit = Direct hit =
Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice).
RANGE: -1 WEAPONS: -1 SHIELDS: -2 HULL: -30 %
Requires: affiliation, Ferengi species, Ferengi ship.
Card logging info: Logged by openCards team at May 1st, 2009.