Awaiting Trial ( Metamorphosis)
On Cardassia Prime, no crime goes unsolved and all criminals are punished. With conviction guaranteed before trial, the people's faith in Cardassian justice is assured.
Event
Special icons:
Plays on table (for free if you have three personnel in play). At the end of each of your turns, if you have a captive, draw an extra card. (Cumulative.)
Characteristics: Punishment, Capture, additional card draws, -icon.
Requires: affiliation.
Card logging info: First edited by Telak at Aug 8th, 2018. Please support openCards and validate game text of this card!
Awaiting Trial ( Second Edition - ST1E compatible)
"Here on Cardassia, all crimes are solved. All criminals are punished. All endings are happy. ... You're only one man, but your conviction will be a salutary experience for millions."
Punishment. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.
Characteristics: Punishment, Capture, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Prison Compound ( Nessesary Evil - ST1E compatible)
"We had no idea that Bajoran prisoners were still being held on Cardassia IV. ...I assure you the camp prefect will be chastised accordingly."
Punishment. To play this event, you must command three personnel. Round the total number of icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event.
Characteristics: Punishment, Capture.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Psychological Pressure ( Metamorphosis)
In 2369, the Cardassian Union used the capture of Jean-Luc Picard to gain leverage in its negotiations with Starfleet.
Event
Special icons:
Seeds or plays on table. For each different regular skill in dilemma or mission requirements that is also on your captive, opponent must discard a card from hand to use that skill to meet those requirements (or choose not to).
Characteristics: Punishment, Capture, -icon.
Card logging info: First edited by Telak at Aug 8th, 2018. Please support openCards and validate game text of this card!
Psychological Pressure ( Call To Arms - ST1E compatible)
"I can't believe you're willing to sacrifice Captain Picard's life as a negotiation tactic."
Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skill as any of your captives, that opponent must discard a card from hand to use that skill.
Characteristics: Punishment, Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Articles of Jurisprudence ( Emissary)
Incident
Special icons:
Plays on your escorted captive on Cardassia Prime; you may discard captive at any time. (Unique.) Each of your Law personnel add captive's skills. personnel without Honor are each attributes all +2. OR Plays once each turn to draw a card for each captive you are escorting or have in your brig (limit four).
Characteristics: Punishment, Capture, additional card draws, -icon.
Requires: affiliation, Cardassia Prime.
Card logging info: First edited by Telak at Jun 18th, 2014. Please support openCards and validate game text of this card!
Klingon Imperial Court ( Broken Bow)
Incident
Special icons:
Plays on Hall of Magistrates. Adds a Brig to each of your outposts. Once each turn, your personnel (and any captives present) may relocate from here to Rura Penthe (and vice-versa) or to your ship in the Alpha Quadrant. Worth points while you have three or more captives on Rura Penthe.
Point-Box on card: 15 bonus points (you score points, when you play or use this card).
Characteristics: Punishment, Capture, bonus points, -icon.
Requires: Outpost, affiliation, 22nd Century , Rura Penthe, Mission.
Card logging info: First edited by Telak at Mar 28th, 2017. Please support openCards and validate game text of this card!
Labor Camp ( Emissary)
Incident
Special icons:
Plays on an Ore Processing Unit or your non-homeworld planet mission (for free if Forced-Labor Camp present). Start of each turn, if your or personnel present is escorting a captive, score 5 points. (Unique.)
Textual description about 5 bonus points (you score points, when you play or use this card).
Characteristics: Punishment, Capture, bonus points, -icon.
Requires: affiliation, affiliation.
Card logging info: First edited by Telak at Dec 14th, 2013. Please support openCards and validate game text of this card!
Shared Delicacy ( Energize - ST1E compatible)
"Wonderful! Wonderful! I like you, human. Most people become ill at the sight of live taspar."
Punishment. To play this interrupt, you must command three Guls and have a captive.
Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck.
Characteristics: Punishment, Capture.
Requires: Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Ensnared ( Engage)
Objective
Special icons:
Seeds or plays on table. Once per game, at the start of your turn, if you have personnel at four or more missions an opponent seeded, name a unique personnel. If opponent has that personnel in play, place that personnel aboard your ship (captured).
Characteristics: Punishment, Capture, -icon.
Requires: "Continuing Mission"-related cards, affiliation.
Card logging info: First edited by Telak at Nov 5th, 2012. Please support openCards and validate game text of this card!