Changed History ( Reflections II - ST1E compatible)
"They mush have done it in the past. They went back and assimilated Earth."
Temporal. Plays in your core. When you win an engagement involving your ship, you may reveal the top card of the loser's deck. If it is a personnel you do not command, you may place him or her on that ship. (You now command that personnel).
Characteristics: Temporal event.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Temporal Investigations ( The Trouble with Tribbles)
The Federation Department of Temporal Investigations regulates and assesses possible damage to the timeline caused by time travel. They're never short of work.
Plays on table. Once every turn, if opponent reports an personnel or ship to Alpha Quadrant spaceline, you may draw one card OR download Lucsly and/or Dulmer.
Characteristics: Temporal event, additional card draws.
Requires: Mission.
Card logging info: Logged by openCards team at May 1st, 2009.
Temporal Shifting ( The Enterprise Collection)
Time Travel can affort the user certain abilities that might not be available to those native to the current time.
Event
Special icons:
Plays on any player. The player must choose to either discard three cards from hand or discard one card. If that player discards a card, he / she may draw up to four cards. Discard event.
Characteristics: Temporal event.
Card logging info: Logged by openCards team at May 1st, 2009.
Temporal Test Subject ( Fractured Time - ST1E compatible)
"I was sent against my will! I'm not from your part of space. I come from a trans-dimensional realm. ... I don't know why I was sent here."
Temporal. Discard an , , or personnel from hand to take an , , or personnel from your discard pile into hand. Destroy this event.
Characteristics: Temporal event, manipulate your discard pile.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Visionary ( Energize - ST1E compatible)
"What if I could travel into the future again? This time, just before the destruction of DS9? I could find out what's going to happen, then return to the present in time for us to prevent it from happening."
Temporal. To play this event, you must command two Engineer personnel. Plays in your core. When you draw a card, you may discard that card to draw a card. You may do this only once each turn.
Characteristics: Temporal event, additional card draws.
Card logging info: Logged by openCards team at Jan 1st, 2008.