Cardassian Processing ( To Boldly Go - ST1E compatible)
"It is standard procedure for the Cardassians to use torture in their interrogations."
Dilemma - Dual dilemma
Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength > 30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead.
Characteristics: Capture.
Requires: Cardassia Prime.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Central Command ( Deep Space Nine)
The Central Command controls every Cardassian ship, outpost and space station from its great War Room.
Cardassian Facility - Headquarters
SHIELDS: 44
Seeds or plays on Cardassia Prime. Once per turn, one Cardassian Gul or Legate OR one HQ card may play for free here. (Not duplicatable.)
Characteristics: Headquarters, affiliation, play for free / report for free.
Requires: HQ card, Cardassia Prime, Gul, Legate, Cardassian species.
Card logging info: Logged by openCards team at May 1st, 2009.
Articles of Jurisprudence ( Emissary)
Incident
Special icons:
Plays on your escorted captive on Cardassia Prime; you may discard captive at any time. (Unique.) Each of your Law personnel add captive's skills. personnel without Honor are each attributes all +2. OR Plays once each turn to draw a card for each captive you are escorting or have in your brig (limit four).
Characteristics: Punishment, Capture, additional card draws, -icon.
Requires: affiliation, Cardassia Prime.
Card logging info: First edited by Telak at Jun 18th, 2014. Please support openCards and validate game text of this card!
For Cardassia! ( Mirror, Mirror)
Plays on your Legate (for free if they have Honor). All your Cardassians present are INTEGRITY and STRENGTH +2. When that Legate helps complete HQ: Secure Homeworld at Cardassia Prime, you may discard objective: download two Cardassians who have Honor OR once per game, place Legate and two other Cardassians who have Honor from that Away Team out-of-play to score points.
Point-Box on card: 15 bonus points (you score points, when you play or use this card).
Characteristics: bonus points.
Requires: HQ card, affiliation, Cardassia Prime, Legate, Cardassian species.
Card logging info: Logged by openCards team at May 1st, 2009.
• Kira Nerys, Starfleet Emissary ( Reflections II - ST1E compatible)
"You want me to go behind enemy lines and teach a bunch of Cardassians how to be resistance fighters?"
Federation Personnel
Gender: female.
Command & Staffing abilitys:
Classification: No Classification
Leadership Officer Security
You may play this personnel at Bajor or Cardassia Prime. While this personnel is facing a dilemma, you may discard an event from hand to make a non-Bajoran present attributes +2 until the end of that dilemma.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
Kira Nerys, Starfleet Emissary counts as "matching commander" for the following ships or facilities:
List of mirror universe related cards for Kira Nerys, Starfleet Emissary:
List of "infiltratos" for Kira Nerys, Starfleet Emissary:
Characteristics: affiliation, Bajoran species, matching commander, romantic partner.
Requires: Cardassia Prime.
Card logging info: Logged by openCards team at Jan 1st, 2008.