Armus: Energy Field ( Shades of Gray)
When Counselor Troi's and Lt. Prieta's shuttle crashed on Vagra II, a mysterious field prevented the Enterprise from retrieving its stranded crew members.
Dilemma - Space dilemma
One personnel (random selection) aboard each of your ships here is "stopped." To get past, crew must be able to meet mission requirements (even if playing Borg).
Characteristics: "Armus" dilemma, wall dilemma.
Card logging info: Logged by propaghandi at Apr 19th, 2011 (Q1 by Telak at Apr 19th, 2011 & Q2 by eberlems at Jun 1st, 2011)
Armus: Roulette ( Shades of Gray)
Armus' boredom and cruelty led to Data pointing his phaser at his crewmates and then himself.
Dilemma - Planet dilemma
If four personnel (random selection) have CUNNING>30 OR one of them has Leadership and INTEGRITY>7, discard dilemma. Otherwise, one is killed (opponent's choice) and the other selected personnel are "stopped." Mission continues.
Characteristics: "Armus" dilemma, killer dilemma.
Card logging info: Logged by propaghandi at Apr 19th, 2011 (Q1 by Telak at Apr 19th, 2011 & Q2 by eberlems at Jun 1st, 2011)
Armus - Skin of Evil ( Premiere BB)
A malevolent being was formed when the inhabitants of Vagra II rid themselves of all the evil they had inside.
Dilemma - Planet dilemma
Kills one Away Team member (random selection). Discard dilemma.
Characteristics: "Armus" dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Armus - Sticky Situation ( Official Tournament Sealed Deck)
Armus, a remnant of the Vagrans, engulfed Commander Will Riker in his skin of evil. Only the finesse and skillful negotiation of Jean-Luc Picard resulted in his release.
Dilemma - Planet dilemma
Strongest Away Team member is "stopped" if another personnel present has Diplomacy and CUNNING > 7, killed otherwise. Discard dilemma only if any personnel remain.
Characteristics: "Armus" dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.