(3) Divide and Conquer ( Lower Decks)
Planet Dilemma
When your opponent reveals this dilemma, add 5 to each of this dilemma's attribute requirements for each interrupt in that opponent's discard pile. Unless you have 2 Diplomacy and Cunning > 20 or 2 Security and Strength > 20, all your personnel are stopped.
"... a test of strength? Meaningless, since you have none. A test of intelligence, then? Equally as meaningless."
Characteristics: dilemma with a cost of 3 or more, "stop all personnel" dilemma, manipulate opponent's discard pile, interrupt related card.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(2) Paradise Found ( Star Trek 50)
Planet Dilemma
This dilemma is cost +1 for each interrupt in your opponent's discard pile. Unless you have Anthropology, 2 Honor, and 2 Leadership or 2 Astrometrics, 2 Engineer, and Cunning > 38, randomly select three personnel to be stopped.
"Cup of Earl Grey?"
"That would be perfect."
Characteristics: dilemma with variable costs, "randomly select" dilemma, "randomly stopper" dilemma, manipulate opponent's discard pile, interrupt related card.
Card logging info: First edited by Telak at Sep 24th, 2016. Please support openCards and validate game text of this card!
(3) Qualification ( Lower Decks)
Space Dilemma
When your opponent reveals this dilemma, add 5 to each of this dilemma's attribute requirements for each interrupt in that opponent's discard pile. Unless you have 2 Transporters and Integrity > 20 or 2 Treachery and Strength > 20, all your personnel are stopped.
"I knew the pathetic little exercises you had him performing would not impress the Continuum."
Characteristics: dilemma with a cost of 3 or more, "stop all personnel" dilemma, manipulate opponent's discard pile, interrupt related card.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(0) B'aht Qul Challenge ( Raise the Stakes)
Event
To play this event, you must command a completed mission and an Anthropolgy Klingon. Each player randomly removes a number of cards in his or her discard pile from the game equal to the number of missions worth 40 or more points he or she commands. The player that removes the cards with the highest total cost scores 10 points. (In the case of a tie, each tied player scores.) Destroy this event.
Characteristics: score points, "use" your discard pile, manipulate opponent's discard pile, remove cards from the game (other cards).
Requires: mission worth 40 or more points, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Clandestine Kidnapping ( Return to Grace)
Event
Capture. To play this event, you must command three personnel. Choose a personnel in an opponent's discard pile that he or she does not command. Place that personnel in your brig. (That personnel's owner now commands him or her.) Remove this event from the game.
"I was attending a burn treatment conference... I went to bed one night and woke up here."
Characteristics: manipulate opponent's discard pile, Capture, remove cards from the game (this card).
Requires: affiliation.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(1) Deep Hatred ( Necessary Evil)
Event
To play this event, you must command three personnel. Examine your opponent's discard pile and choose an interrupt to remove from the game. Then examine his or her hand and deck and remove each copy of that interrupt from the game. He or she shuffles and replaces his or her deck. Destroy this event.
"I would rather die than pollute my body with Klingon filth."
Characteristics: manipulate opponent's deck, manipulate opponent's discard pile, manipulate opponent's hand, remove cards from the game (other cards), interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Discovered ( These Are The Voyages)
Event
To play this event, you must command three personnel. Search an opponent's deck and place up to two of those cards in that opponent's discard pile. Those cards cannot be personnel or ships. Then that opponent shuffles and replaces his or her deck. Remove this event from the game.
"I've ordered surveillance stepped up. If there are more intruders, we'll stop them."
Characteristics: manipulate opponent's deck, manipulate opponent's discard pile, remove cards from the game (this card), ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Emanations ( Matter of Time)
Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.) Plays in your core. When any player is about to take an event or interrupt from his or her discard pile into hand, prevent that and place it on the bottom of its owner's deck.
"We're supposed to gain a greater understanding of the universe."
Characteristics: plays in your core, manipulate opponent's discard pile, Ritual, additional card draws, interrupt related card.
Requires: recover cards from your discard pile.
Card logging info: First edited by Telak at Feb 24th, 2013. Please support openCards and validate game text of this card!
(1) • Tactical Advantage ( Unnatural Selection)
Event
Plays in your core. When you win an engagement involving your ship, choose one (or choose two if the losing ship was ): return an event in an opponent's core to its owner's hand; examine an opponent's hand and choose a non-ship card to be discarded; or remove a card in an opponent's discard pile from the game.
"You're too slow, old man..."
Characteristics: event related card, destroy an event - in opponent's core, plays in your core, manipulate opponent's discard pile, manipulate opponent's hand, remove cards from the game (other cards).
Requires: engagement, affiliation, affiliation.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
(1) • Trial of Faith ( Call to Arms)
Event
Prophet. To play this event, you must command three personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. If he or she does, score 5 points.
Order - Examine an opponent's discard pile. Place one of those cards on this event. You may do this only once each turn.
"The Prophets will not let anything happen to him."
Characteristics: score points, plays in your core, manipulate opponent's discard pile, Prophet.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Cultist Attack ( Call to Arms)
Interrupt
Pah-wraith. To play this interrupt, you must command a Treachery personnel.
Order - Each player removes all interrupts in his or her discard pile from the game.
"Your work is finished. The Orb you are seeking. The Orb of the Emissary… You’re never going to find it."
Characteristics: manipulate opponent's discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Dukat, Pah-wraith Puppet ( These Are The Voyages)
Non-aligned Personnel of Cardassian species.
Icons:
Transporters 2 Treachery
While you have no cards in your discard pile, this personnel is Cunning +4, Strength +4, and cannot be killed by dilemmas.
Order - Examine and remove two cards in a player's discard pile from the game. You may only do this once each turn.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"I know this must be of little comfort, but I never intended you any harm."
Characteristics: prevent your personnel from beeing killed by a dilemma, "affiliation", enhance your CUNNING (this card), enhance your STRENGTH (this card), "use" your discard pile, manipulate opponent's discard pile, remove cards from the game (other cards), Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Gorvil ( Shattered Mirror)
Klingon Personnel of Klingon species.
Icons:
2 Law Physics Security
Treachery
When you play this personnel, each player removes all events and interrupts in his or her discard pile from the game.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
22nd-century Klingon jurisprudence required efficiency in trials, largely ignoring subtle points of order during the proceedings. Magistrates of the time frowned upon legal trickery as a dishonorable practice.
Characteristics: event related card, affiliation, manipulate opponent's discard pile, remove cards from the game (other cards), Past related, interrupt related card, Klingon species.
Card logging info: First edited by Telak at Dec 3rd, 2018. Please support openCards and validate game text of this card!
(2) Karl Jaeger ( Raise the Stakes)
Federation Personnel of Human species.
Icons:
Archaeology Geology Honor
Physics Science
You may play this personnel at cost +2 to examine and remove four cards on a player's discard pile from the game.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"Notice the period, Captain. Nine hundred light years from Earth. It's what might be seen through a viewing scope if it were powerful enough."
Characteristics: affiliation, manipulate opponent's discard pile, The Original Series related, remove cards from the game (other cards), Past related, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Makbar, State Jurist ( Zero Hour)
Cardassian Personnel of Cardassian species.
Anthropology Law Treachery
When this personnel begins a mission attempt, you may remove a personnel in an opponent's discard pile from the game to make this personnel gain one of the removed personnel's skills until the end of this mission attempt.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 4
"All of Cardassia is watching these proceedings. Private conferences do not make for good viewing."
Characteristics: affiliation, enhance your personnel attributes (this card), manipulate opponent's discard pile, remove cards from the game (other cards), enhance your skills (this card), Cardassian species.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(2) Marlena Moreau ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Biology Honor
Officer Physics Science
You may play this personnel at cost +1 to make each player count the number of cards in his or her discard pile, shuffle those cards into his or her deck, and discard from the top of his or her deck an equal number of cards.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"I was just assigned last week."
Characteristics: affiliation, manipulate opponent's discard pile, recover cards from your discard pile, The Original Series related, Past related, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Palmer ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Biology Honor
Officer
You may play this personnel at cost +1 to examine and remove two cards in an opponent's discard pile from the game.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
Relief officer serving aboard the U.S.S. Enterprise. She routinely filled in for crew members on shore leave or restricted duty.
Characteristics: affiliation, manipulate opponent's discard pile, The Original Series related, remove cards from the game (other cards), Past related, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Combat Vessel, Heavily Armed ( Unnatural Selection)
Non-aligned Ship (Combat Class / Standard Equipment )
Staffing reqirements:
To staff this ship, you must have three Thief personnel aboard. Order - If this ship is staffed and at an opponent's mission, discard a Crime card from hand to take an equipment, event, or interrupt from that opponent's discard pile and place it on your Display of Wealth.
RANGE: 8 WEAPONS: 8 SHIELDS: 6
"I'd say from these internal scans, a good deal of that cargo is weaponry."
Characteristics: event related card, "affiliation", manipulate opponent's discard pile, discard a specific card from hand, interrupt related card.
Requires: combat, Crime, Thief.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!