Ensure Their Silence ( Crossover)
Valeris eliminated her co-conspirators, Burke and Samno. "The first rule of assassination: kill the assassins."
Dilemma - Dual dilemma
One personnel (random selection) is killed. If opponent's infiltrator attempting, two more personnel (random selection) are killed and one such infiltrator (owner's choice) is exposed.
Characteristics: killer dilemma.
Requires: Infiltrator.
Card logging info: First edited by Telak at Oct 5th, 2015. Please support openCards and validate game text of this card!
Misdirection ( Through the Looking Glass)
A changeling disguised as Ambassador Krajensky nearly tricked the crew of the U.S.S. Defiant into starting a war.
Dilemma - Dual dilemma
Unless SECURITY, Exobiology, and any tricorder OR Section 31 OR Mindmeld OR a changeling present, play on table as : Your personnel present with an infiltrator are CUNNING -2.
Requires: Tricorder, Infiltrator, Intelligence - Section 31, Section 31, Changeling species.
Card logging info: First edited by Telak at Mar 15th, 2016. Please support openCards and validate game text of this card!
Undercover Agent ( Engage)
Romulan security operatives such as Selok, who posed as Vulcan ambassador T'Pel for years, spy on governments throughout the quadrant. They could be anywhere.
Dilemma - Dual dilemma
If a ship in play, opponent may download to here Selok or a Romulan with an infiltration icon. To get past requires SECURITY, Biology, and (CUNNING>40 OR Law).
Characteristics: wall dilemma.
Requires: Infiltrator, Romulan species.
Card logging info: First edited by Telak at May 1st, 2013. Please support openCards and validate game text of this card!
Dial Martok for Murder ( Blaze of Glory)
While infiltrating the Klingon Empire, a changeling posing as Martok killed two guards in an isolated corridor. They never expected such treachery from an honorable warrior.
Plays to allow your infiltrator to initiate a battle, with +4 STRENGTH, against up to two opposing personnel present (your choice). Infiltrator is not exposed. Discard event.
Requires: Infiltrator.
Card logging info: Logged by openCards team at May 1st, 2009.
E-Band Emissions ( Blaze of Glory)
Taibak and Kell used E-band emissions transmitted to Geordi La Forge's VISOR to influence the engineer's actions. La Forge was being programmed to assassinate Governor Vagh.
Event
Special icons:
Seeds or plays on table. May not be nullified if Kell, Taibak or Entek in play. Brainwash is immune to Kevin Uxbridge and gives captive infiltration icons for its own affiliation(s).
Characteristics: Capture.
Requires: Infiltrator.
Card logging info: Logged by openCards team at May 1st, 2009.
Misdirection ( Nessesary Evil - ST1E compatible)
"We need to remind the Tzenkethi that the Federation is committed to protecting our colonies near their border. ...The Defiant will leave in two days on a week-long patrol. I'll be coming along as an observer."
Infiltration. Plays in your core. While an opponent's personnel is present with your Infiltrator, he or she is attributes -1.
Requires: Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Set Up ( Call To Arms - ST1E compatible)
"This is ridiculous. I'm not the changeling. If I were, don't you think I'd put up a little more of a fight?"
Infiltration. Plays in your core. When an opponent's personnel is about to be randomly selected, if your Infiltrator is at that mission, you may destroy this event to instead choose the opponent's personnel to be selected from all eligible possibilities.
Requires: Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Treacherous Advice ( All Good Things)
For many months, a changeling posing as General Martok manipulated the Klingon Empire through choice lies whispered in the ear of Chancellor Gowron.
Peek at an opponent's hand. You may discard one of those cards for each Leadership personnel present with one of your infiltrators who is infiltrating. Discard event after use.
Characteristics: manipulate opponent's hand.
Requires: Infiltrator.
Card logging info: Logged by openCards team at May 1st, 2009.
Covert Agent ( Through the Looking Glass)
Incident
Special icons:
Seeds or plays on table. Opponent may not return a ship to hand if your infiltrator aboard. When opponent reports a personnel or ship to same location as your infiltrator, you may draw a card (once per turn per infiltrator). When a mission attempt or battle begins at same location as your infiltrator, you may download to hand a morph card or an infiltration-related card (once per game per card title).
Characteristics: additional card draws.
Requires: "Morph"-related cards, Infiltrator.
Card logging info: First edited by Telak at Mar 23rd, 2016. Please support openCards and validate game text of this card!
Getting to Know You ( Through the Looking Glass)
Plays to draw a card. Then draw an additional card for each different infiltration icon you have in play that does not match any opponent's cards (maximum 3). OR Download Insert Undercover Agent. OR Plays (for free, once each turn) on an opponent's personnel present with your infiltrator. Your Founders and personnel with any Intelligence add target's regular skills until end of your turn. Discard incident after any use.
Characteristics: additional card draws.
Requires: Founder, Infiltrator, Intelligance - Tal Shiar, Intelligence - Klingon Intelligence, Intelligence - Obsidian Order, Intelligence - Section 31.
Card logging info: First edited by Telak at Mar 23rd, 2016. Please support openCards and validate game text of this card!
Homefront ( The Trouble with Tribbles)
Seeds or plays on any homeworld. In place of a normal card play, a SECURITY personnel matching homeworld's affiliation may download here (owner draws no cards that turn). No player may attempt mission or use headquarters game text here unless they have 4 SECURITY on planet. OR Plays on table. Your personnel who have infiltration icons may report (for free) on homeworlds those icons match.
Requires: Headquarters, Homeworld, Infiltrator.
Card logging info: Logged by openCards team at May 1st, 2009.
Supplant Opposite ( Through the Looking Glass)
Seeds or plays on table. Your non- personnel with "mirror universe" in lore gain infiltration icons ( if or , otherwise , even if not in play; may be exposed by their opposite), and may report as if (once each turn). When reported as your normal card play (or downloaded by Transporter Mixup), such a personnel may gain any skill until end of turn (once per game per card title), and you may draw a card.
Characteristics: additional card draws.
Requires: affiliation, affilition, Alliance , Terran , Infiltrator, "Mirror universe"-related personnel.
Card logging info: First edited by Telak at Mar 28th, 2016. Please support openCards and validate game text of this card!
Caught Red-Handed ( The Dominion)
Odo used his instincts as both an investigator and a shape-shifter to expose a Founder spy masquerading as Admiral Leyton on Earth in 2372.
Exposes (may capture) an opponent's infiltrator present with your shape-shifter OR prevents a changeling from morphing this turn OR nullifies Common Thief. (May not be nullified.)
Characteristics: Capture.
Requires: "Morph"-related cards, Infiltrator, Shape-shifter, Thief, Changeling species.
Card logging info: Logged by openCards team at May 1st, 2009.
Counterintelligence ( Blaze of Glory)
The Founder posing as Julian Bashir used his position as chief medical officer to gain valuable information for the Dominion, while secretly undermining the efforts of his enemies.
Plays on your infiltrator. Until end of turn, subtract (rather than add) infiltrator's classification, skills and attributes from infiltrated crew's or Away Team's totals.
Requires: Infiltrator.
Card logging info: Logged by openCards team at May 1st, 2009.
Inside Operation ( Blaze of Glory)
The changeling impersonating Lovok compromised the mission to destroy the Founders' homeworld. His participation in the battle plans led the attacking fleet into a Jem'Hadar ambush.
Plays at start of ship battle. Each opposing ship and facility in the battle is WEAPONS and SHIELDS -3 if your personnel is infiltrating one of them. Infiltrator exposed.
Requires: Infiltrator.
Card logging info: Logged by openCards team at May 1st, 2009.
Prefix Code Transmission ( The Motion Pictures)
Each starship is assigned a unique security code to prevent remote access to its vital systems. With knowledge of the code, a ship can be ordered to lower its own shields.
Plays on your ship when firing on a target that has a matching affiliation icon or that your infiltrator is aboard. Opposing DEFENSE total reduced by half (round down).
Requires: Infiltrator.
Card logging info: Logged by openCards team at May 1st, 2009.
Assume Identity ( Through the Looking Glass)
Objective
Special icons:
Seeds or plays on table. If an opponent's non-Borg ❖ personnel was just killed, place on your Founder (except Odo Founder) in same quadrant. Founder morphs to impersonate killed personnel. Founder's classification and staffing icon change to those of killed personnel. Founder gains infiltration icon(s) for killed personnel's affiliation(s). May morph back at any time (discard objective).
Characteristics: "Morph"-related cards.
Requires: Founder, Infiltrator, Borg species.
Card logging info: First edited by Telak at Mar 28th, 2016. Please support openCards and validate game text of this card!
Commandeer Ship ( Blaze of Glory)
Plays on your Computer Skill personnel who is aboard opponent's empty ship (except a Borg cube). That personnel commandeers ship and, while objective in play, may meet up to three of its staffing icons. OR Seeds or plays on table. Opponent may not return to hand any ship which has your personnel aboard as an intruder or infiltrator.
Requires: affiliation, Infiltrator.
Card logging info: Logged by openCards team at May 1st, 2009.
Impersonate Captive ( Blaze of Glory)
Objective
Special icons:
Seeds or plays on table. Place on your Founder present with a non-Borg personnel you've captured. Founder morphs to impersonate captive. Founder's classification, skills, staffing icon, infiltration icon, STRENGTH and CUNNING change to those of captive. Founder has 1 Treachery, loses all Honor and gains infiltration icon(s) for captive's affiliation(s). May morph back at any time (discard objective).
Characteristics: "Morph"-related cards, Capture.
Requires: Founder, Infiltrator.
Card logging info: Logged by openCards team at May 1st, 2009.
Insert Undercover Agent ( Through the Looking Glass)
Objective
Special icons:
Seeds or plays on table. May discard from table to relocate one of your personnel to an opponent's crew or Away Team which they can infiltrate, and/or download Covert Agent. OR Once per game, place one your personnel with an infiltration icon (unless infiltrating); icon changes to match an opponent's affiliation or faction present; exposed (if infiltrating) when countdown expires.
Requires: Infiltrator.
Card logging info: First edited by Telak at Mar 23rd, 2016. Please support openCards and validate game text of this card!
Issue Secret Orders ( The Dominion)
Objective
Special icons:
Seeds or plays on table. Place on your V.I.P. or OFFICER who has been infiltrating opponent's ship since start of opponent's last turn. Target any opponent's mission in same quadrant. Ship and crew must do nothing but go to that mission (while infiltrator aboard) and attempt it if possible (any infiltrators may decline); then infiltrator is exposed. Discard objective whenever infiltrator exposed.
Requires: Infiltrator.
Card logging info: Logged by openCards team at May 1st, 2009.