(-1) The Clown: Go Away | openCards

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Dual (-1) The Clown: Go Away

    The Clown: Go Away

    Dual Dual Dilemma
    Place this dilemma on this mission. At the start of each of your turns, if you command no personnel or ships at this mission, remove this dilemma from the game. When personnel begin a mission attempt at this mission, randomly select a personnel to be returned to its owner’s hand.

    "Well, you certainly know how to bring a party to a halt."

    Characteristics: "The Clown" dilemma, "place on mission" dilemma, "randomly select" dilemma, "relocate" dilemma, remove cards from the game (this card), ship related card.

    Card logging info: Logged by Telak at Apr 21st, 2010 (Q1 by eberlems at Apr 23rd, 2010 & Q2 by Roga Danar at Feb 7th, 2011)

    ST2E libraryCollector's Info

    Virtual card from Infinite Diversity Remastered Infinite Diversity Remastered (Copyright 2016)
    Image Source: Voyager - The Thaw (Season 2 - Episode 23)
    UCT-ID : ST2E 37 V 7 (manufactor info on card: 37 V 7)
    Print-Style : color (standard) / black border / non-foil
    List of "reprints" for The Clown: Go Away:

    - 21 V 8image from Infinite Diversity (first print) Infinite Diversity

    ST2E libraryCard-Reviews

    - "The Clown: Go Away" >by Johannes Klarhauser (KaiserK)
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    ST2E libraryDecks

    Latest 5 Decks with this card (or with a reprint of this card):
    - "Romulan Assassins/Discard Lockout Day 2" by Greg Dillon
    - "The Pah Wraiths are Borg V4" by Steve Hartmann
    - "Almost Forty v2" by Daniel Waller
    - "Romulan Assassins/Discard Lockout Day 1" by Greg Dillon
    - "The Pah Wraiths are Borg V3" by Steve Hartmann
    To see all decks with this card click here.
    Create your own Deck in the ST2E deck section!

    openCards tradeplaceTradeplace references

    Because this is a virtual non-promo card, it's not listed in the Tradeplace.