Interrupt
To play this interrupt, you must command three personnel. When an opponent plays an event he or she must choose: prevent that event, or remove the top two dilemmas of his or her dilemma pile from the game.
"The war continues to go well. Each day brings reports of new victories."
Characteristics: manipulate / examine opponent's dilemma pile, prevent opponent's events, remove cards from the game (other cards).
Requires: Terok Nor related.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
Virtual card from Strange Bedfellows (Copyright 2015)
Image Source: Deep Space Nine - A Time to Stand (Season 6 - Episode 1)
UCT-ID : ST2E 33 V 24 (manufactor info on card: 33 V 24)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title & sub-title in other expansions).
- "The Blood-Dimmed Tide is Loosed" by Michael Shea
- "Worlds Day 2 TN" by Michael Shea
- "Worlds Day 1 TN Attack" by Michael Shea
- "Destroy Dilemmas" by Clerasil ToB
- "War is Good for Business, But Only From a Distance" by Michael Shea
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Create your own Deck in the ST2E deck section!Because this is a virtual non-promo card, it's not listed in the Tradeplace.