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Interrupt Crippling Strike

    Crippling Strike

    Interrupt Interrupt
    Pursuit. To play this interrupt, you must command three Dominion personnel. When your opponent's ship is about to move, it is Range -5 until the end of the turn. That opponent may discard five cards from hand to prevent this.

    Dominion patrols often targeted their opponent's engines, forcing their enemy to commit resources to rescuing the ship and crew.

    Characteristics: manipulate opponent's RANGE, manipulate opponent's hand, Pursuit, ship related card.
    Requires: Dominion affiliation.

    Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
     

    ST2E libraryCollector's Info

    Virtual card from Strange Bedfellows Strange Bedfellows (Copyright 2015)
    Image Source: Deep Space Nine - Favor the Bold (Season 6 - Episode 5)
    UCT-ID : ST2E 33 V 23 (manufactor info on card: 33 V 23)
    Print-Style : color (standard) / black border / non-foil
    No "reprints" for this card (no cards published with same title & sub-title in other expansions).

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    ST2E libraryDecks

    Latest 5 Decks with this card (or with a reprint of this card):
    - "The Blood-Dimmed Tide is Loosed" by Michael Shea
    - "Never Build Your Worlds Deck at 3:30 In the Morning" by John Kinney
    - "Hard Times in the GQ. A tribute to Oliver Thust" by Benjamin Liebich
    - "Dominion only rocks Europe" by TWatson
    - "War is Good for Business, But Only From a Distance" by Michael Shea
    To see all decks with this card click here.
    Create your own Deck in the ST2E deck section!

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