Interrupt
Pursuit. To play this interrupt, you must command three personnel. When your opponent's ship is about to move, it is Range -5 until the end of the turn. That opponent may discard five cards from hand to prevent this.
Dominion patrols often targeted their opponent's engines, forcing their enemy to commit resources to rescuing the ship and crew.
Characteristics: manipulate opponent's RANGE, manipulate opponent's hand, Pursuit, ship related card.
Requires: affiliation.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
Virtual card from Strange Bedfellows (Copyright 2015)
Image Source: Deep Space Nine - Favor the Bold (Season 6 - Episode 5)
UCT-ID : ST2E 33 V 23 (manufactor info on card: 33 V 23)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title & sub-title in other expansions).
- "The Blood-Dimmed Tide is Loosed" by Michael Shea
- "Never Build Your Worlds Deck at 3:30 In the Morning" by John Kinney
- "Hard Times in the GQ. A tribute to Oliver Thust" by Benjamin Liebich
- "Dominion only rocks Europe" by TWatson
- "War is Good for Business, But Only From a Distance" by Michael Shea
To see all decks with this card click here.
Create your own Deck in the ST2E deck section!Because this is a virtual non-promo card, it's not listed in the Tradeplace.