(4) Satarran Gambit | openCards

You are here

Dual (4) Satarran Gambit

    Satarran Gambit

    Dual Dual Dilemma

    Unless you have Intelligence and Cunning > 32 or 2 Biology and Programming, your opponent may place an Infiltrator from hand aboard a ship at this mission (your opponent now commands that personnel) and all your personnel are stopped.

    "When you get those systems going, try to pull up the personnel files. It'd be nice if we all had names."

    Characteristics: dilemma with a cost of 3 or more, "stop all personnel" dilemma, ship related card.
    Requires: Infiltrator.

    Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
     

    ST2E libraryCollector's Info

    Virtual card from Tapestry Tapestry (Copyright 2012)
    Image Source: The Next Generation - Conundrum (Season 5 - Episode 14)
    UCT-ID : ST2E 27 V 2 (manufactor info on card: 27 V 2)
    Print-Style : color (standard) / black border / non-foil
    No "reprints" for this card (no cards published with same title & sub-title in other expansions).

    ST2E libraryCard-Reviews

    Log in OR create a new account and be the first to review this card.

    ST2E libraryDecks

    Decks with this card (or with a reprint of this card):
    - "Here comes the boom" by Ryan Heiberg
    Create your own Deck in the ST2E deck section!

    openCards tradeplaceTradeplace references

    Because this is a virtual non-promo card, it's not listed in the Tradeplace.