Dual Dilemma
Place this dilemma on this mission. To begin a mission attempt at this mission, you must have at least six personnel involved. When you complete this mission, this dilemma is overcome.
With Deep Space 9 evacuated of non-critical personnel during a local plasma disruption, it was an easy matter for a mercenary team to overwhelm those left behind.
Characteristics: "place on mission" dilemma.
Requires: "Skeleton Crew"-related cards.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Uncommon card from Call to Arms (Copyright 2003)
Image Source: Deep Space Nine - Invasive Procedures (Season 2 - Episode 4)
UCT-ID : ST2E 3 U 28 (manufactor info on card: 3 U 28)
Print-Style : color (standard) / black border / non-foil
List of "reprints" for Skeleton Crew:
- "Testing Stalled Communications v2.0" by CaptMDKirk
- "Testing Stalled Communications v2.0" by CaptMDKirk
- "Never Build Your Worlds Deck at 3:30 In the Morning" by John Kinney
- "Dominion only rocks Europe" by TWatson
- "Against all odds or are there Cardassians?" by Old Kor
To see all decks with this card click here.
Create your own Deck in the ST2E deck section!There are 12 entries for Skeleton Crew (ST2E 3 U 28) at the Tradeplace (14 haves and 4 wants). Click here to see all trade list entries for this Uncommon card!
Also see here for all trade lists with any card fom "Call to Arms".