(0) Skeleton Crew | openCards

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Dual (0) Skeleton Crew

    Skeleton Crew

    Dual Dual Dilemma
    Place this dilemma on this mission. To begin a mission attempt at this mission, you must have at least six personnel involved. When you complete this mission, this dilemma is overcome.

    With Deep Space 9 evacuated of non-critical personnel during a local plasma disruption, it was an easy matter for a mercenary team to overwhelm those left behind.

    Characteristics: "place on mission" dilemma.
    Requires: "Skeleton Crew"-related cards.

    Card logging info: Logged by openCards team at Jan 1st, 2008.
     

    ST2E libraryCollector's Info

    Uncommon card from Call to Arms Call to Arms (Copyright 2003)
    Image Source: Deep Space Nine - Invasive Procedures (Season 2 - Episode 4)
    UCT-ID : ST2E 3 U 28 (manufactor info on card: 3 U 28)
    Print-Style : color (standard) / black border / non-foil
    List of "reprints" for Skeleton Crew:

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    ST2E libraryDecks

    Latest 5 Decks with this card (or with a reprint of this card):
    - "Testing Stalled Communications v2.0" by CaptMDKirk
    - "Testing Stalled Communications v2.0" by CaptMDKirk
    - "Never Build Your Worlds Deck at 3:30 In the Morning" by John Kinney
    - "Dominion only rocks Europe" by TWatson
    - "Against all odds or are there Cardassians?" by Old Kor
    To see all decks with this card click here.
    Create your own Deck in the ST2E deck section!

    openCards tradeplaceTradeplace references

    There are 12 entries for Skeleton Crew (ST2E 3 U 28) at the Tradeplace (14 haves and 4 wants). Click here to see all trade list entries for this Uncommon card!
    Also see here for all trade lists with any card fom "Call to Arms".