Dual Dilemma
Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Treachery, your opponent chooses a Diplomacy or Treachery personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"...how did a Reman get to be Praetor? I don't get it."
Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Starter card from Call to Arms (Copyright 2003)
Image Source: Motion picture "Star Trek: Nemesis" (2002)
UCT-ID : ST2E 3 S 15 (manufactor info on card: 3 S 15)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title & sub-title in other expansions).
- "The price for avoiding a BYE at EC" by Clerasil ToB
- "2015 2E Continentals" by Captain_Janman
- "Runaway Train..." by William Jolley
- "CC Essen SPIEL'08 - 10/10" by Peter van der Helm
- "Defiants commanders, and more" by Torbjörn Lindquist
To see all decks with this card click here.
Create your own Deck in the ST2E deck section!There are 14 entries for Inside Collaborators (ST2E 3 S 15) at the Tradeplace (54 haves and 2 wants). Click here to see all trade list entries for this Starter card!
Also see here for all trade lists with any card fom "Call to Arms".