(1) Make a Run for it | openCards

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Event (1) Make a Run for it

    Make a Run for it

    Event Event
    Pursuit. Plays in your core. If your opponent moves from a mission where you have a ship that has its Commander aboard, place this event on that ship. When your opponent's personnel attempt this mission, you may draw an extra dilemma and spend one extra on dilemmas.

    "The Defiant has recloaked. Its last known heading was one-four-eight, mark two-onefive."

    Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core, Pursuit, ship related card.
    Requires: Commander.

    Card logging info: Logged by openCards team at Jan 1st, 2008.
     

    ST2E libraryCollector's Info

    Common card from Captain's Log Captain's Log (Copyright 2006)
    Image Source: Deep Space Nine - Defiant (Season 3 - Episode 9)
    UCT-ID : ST2E 10 C 28 (manufactor info on card: 10 C 28)
    Print-Style : color (standard) / black border / non-foil
    No "reprints" for this card (no cards published with same title & sub-title in other expansions).

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    ST2E libraryDecks

    Decks with this card (or with a reprint of this card):
    - "Voyager Mission Solver" by Marc Preusse
    Create your own Deck in the ST2E deck section!

    openCards tradeplaceTradeplace references

    There are 7 entries for Make a Run for it (ST2E 10 C 28) at the Tradeplace (12 haves and 6 wants). Click here to see all trade list entries for this Common card!
    Also see here for all trade lists with any card fom "Captain's Log".