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Interrupt Cold Warriors

    Cold Warriors

    "Captain, there's no need to mince words: in space, all warriors are cold warriors."

    Interrupt Interrupt

    Plays when facing a dilemma. Your personnel with Treachery x2 gain Diplomacy and Law until end of turn. OR Nullifies Ankari "Spirits".

    The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).

    ST1E libraryCollector's Info

    Virtual card from Homefront II Homefront II (by The Continuing Committee)
    Image Source: Motion picture "Star Trek VI: The Undiscovered Country" (1991)
    UCT-ID : ST1E 0 VR 149 (manufactor info on card: 24 V)
    Print-Style : color (standard) / black border / non-foil
    No "reprints" for this card (no cards published with same title and game text in another expansion or with another collection info).

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    ST1E libraryDecks

    Latest 5 Decks with this card (or with a reprint of this card):
    - "Just some Alternate Universe Klingons 2.0" by Sean O'Reilly
    - "It'sh Aushtin Powersh' Fajsho Collectshion" by KaiserK
    - "HM Government Public Service Film #42: How not to be seen" by Paddy Tye
    - "Wien darf nicht Lakarian City werden" by Meinhard S. Rohr
    - "Wien darf nicht B'Hala werden" by Meinhard S. Rohr
    To see all decks with this card click here.
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    Because this is a virtual non-promo card, it's not listed in the Tradeplace.