"We are Pakleds. We look for things... things to make us go. You are smart. Can you make our ship go? Do not try to trick us. We can tell."
Dilemma - Dual dilemma
To get past, most CUNNING ENGINEER present must help aliens (held with dilemma atop mission). At end of your next turn, cure with CUNNING > 24 here or place both out-of-play.
Characteristics: wall dilemma.
Rule hint for this card
This card has an clarification:
The ENGINEER who passes this dilemma is relocated from the ship or planet (even though at the same location). He may not use or share skills. See quarantine. If the dilemma is cured, the ENGINEER returns to the crew or Away Team that cures it (not necessarily to where it was encountered).
Taken form Glossary - Version 1.9.5.Card logging info: Logged by openCards team at May 1st, 2009.
Promotion card from Official Tournament Sealed Deck (Copyright 1998 by Decipher)
Image Source: The Next Generation - Samaritan Snare (Season 2 - Episode 17)
UCT-ID : ST1E 0 P 35 (manufactor info on card: none)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title and game text in another expansion or with another collection info).
- "Make Us Go" by Landon Manning
- "RR #51: Make Us Go" by Kathy McCracken at Jun 3rd, 1998
Log in OR create a new account to write a card review.Latest 5 Decks with this card (or with a reprint of this card):
- "A Real Historic Coming Together by Julius" by thsch
- "OTF - Drink, feast, gamble and be youthfull forever - Worlds 2015" by Kenneth Tufts
- "OTF - To Illegit to quit v1.1 - Worlds 2015" by Kenneth Tufts
- "Andreas Dietrich - Worlds" by Odofounder
- "CMAMSLLE" by Ben Dillon
To see all decks with this card click here.
Create your own Deck in the ST1E deck section!There are 44 entries for Make Us Go (ST1E 0 P 35) at the Tradeplace (95 haves and 3 wants). Click here to see all trade list entries for this Promotion card!
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