Dilemma - Dual dilemma
Unless Empathy and Leadership present, place atop mission. Each subsequent dilemma or Q-Flash seeded here first "stops" one non-Borg personnel present (random selection).
Rule hint for this card
This card has an clarification:
While this dilemma is in play atop the mission, treat each subsequent dilemma or Q-Flash encountered as if it had the following text before its actual text: “ ‘Stops’ one personnel (random selection); cannot get past unless any other personnel remain.” (A Q-Flash will “stop” only one personnel, not one for each Q-icon card encountered.) In other words, the randomly selected personnel is not “stopped” until the dilemma is revealed and encountered, but you must have at least one personnel left to face the actual dilemma text.
Personnel are “stopped” normally (until start of next turn), not for the duration of the countdown. The subsequent dilemma is responsible for “stopping” the personnel, not the Mission Fatigue dilemma. See actions - step 1: initiation, combo dilemma.Taken form Glossary - Version 1.9.5.
Card logging info: Logged by openCards team at May 1st, 2009.
Uncommon card from The Dominion (Copyright 1998 by Decipher)
Image Source: Deep Space Nine - The Ship (Season 5 - Episode 2)
UCT-ID : ST1E 6 U 11 (manufactor info on card: none)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title and game text in another expansion or with another collection info).
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